After you add or change anything on a homebrew you must re-save the entire thing using the main [SAVE CHANGES] button under “Basic Information.” It can then take up to 20 minutes for those changes to push through to the character sheet.
There is no Snippet box in the Magic Item description. Please reference Post 250, or many of the other ones. Snippet codes only work if put into Snippet boxes and do not work and lead to Errors in description boxes!
I'm trying to add a snippet code for a feature for a subclass of mine where it increases the die as you level up. d6 at 1st, d8 at 6th, d10 at 10th, and d12 at 14th adding your Cha mod. I've looked through this thread, but I still don't quite understand it enough to make anything effective out of it.
I'm trying to add a snippet code for a feature for a subclass of mine where it increases the die as you level up. d6 at 1st, d8 at 6th, d10 at 10th, and d12 at 14th adding your Cha mod. I've looked through this thread, but I still don't quite understand it enough to make anything effective out of it.
You'll have to add level scaling (make sure to include 1d6 at 1st level) then you should be able to use {{scalevalue}} in the snippet. If you're using it as a damage thing it should look like this in the snippet: {{scalevalue}}{{modifier:cha}}
If "{{modifier:cha}}" doesn't work to show as +5 or whatever, I typically specify it as "+{{modifier:cha#unsigned}}"
is there a snippet for creature types like Undead or Construct?
No. Snippets are for calculations and such. The full list of available snippets is on the first page of this thread. I think you are confusing snippets with tooltips, the full list of those can be found here:
Sorry if this has been answered - is there a way to bold text in snippets? I noticed on the character sheet that something like 1 sorcery point is bold, but I can't seem to bold a snippet.
Sorry if this has been answered - is there a way to bold text in snippets? I noticed on the character sheet that something like 1 sorcery point is bold, but I can't seem to bold a snippet.
Thank you!
Anything inserted by an actual {{snippet code}} will be in bold. Likely they used the Level Scaling section of the Feature Form to input what they wanted it to say and then used the {{scalevalue}} snippet to have that text inserted.
Does anyone know how to add specific dice to the snippets? For example, for the druid subclass circle of stars the dice in the snippet of archer change from 1d8 + wis to 2d8 + wis when they get the level 11 feature. Another example is showing the martial arts die in the snippets.
I'm running into an error, but I don't know what the problem is. The error is: (classlevel + 1 / 6) @rounddown * 2 + 4 - Invalid symbol:
The snippet code is trying to get the martial arts die using the following formula: {{ (classlevel + 1 / 6) @rounddown * 2 + 4 }}. If anyone can tell me what I'm doing wrong, or give me another formula to use that gets the same results, i'd be suepr appreciative.
You don’t have things in parenthesis so it is getting confused on the order of operations. Try:
{{(((classlevel+1)/6@rounddown)*2)+4}}
That should take class level +1 and divide it by 6 rounding down to the nearest integer (which could be 0), and then multiply that integer by 2 (which could still be 0), and then adding 4 to the total (which could generate a result anywhere from 4-10.) (If the class level is less than 5 the result would be 4, and with a class level from 17-20, the result would be 10.)
Does anyone know how to add specific dice to the snippets? For example, for the druid subclass circle of stars the dice in the snippet of archer change from 1d8 + wis to 2d8 + wis when they get the level 11 feature. Another example is showing the martial arts die in the snippets.
Sorry I missed this earlier. That was accomplished by programming a “scale value” to the feature and then using the {{scalevalue}} snippet.
You don’t have things in parenthesis so it is getting confused on the order of operations. Try:
{{(((classlevel+1)/6@rounddown)*2)+4}}
That should take class level +1 and divide it by 6 rounding down to the nearest integer (which could be 0), and then multiply that integer by 2 (which could still be 0), and then adding 4 to the total (which could generate a result anywhere from 4-10.) (If the class level is less than 5 the result would be 4, and with a class level from 17-20, the result would be 10.)
Is that what you wanted?
Thanks for your help, but now I'm getting a new error: (((classlevel+1)/6@rounddown)*2)+4 - Value modifier cannot be used at current location: @rounddown
I think this is the best part yet. There's a new error. ((((classlevel+1)/6)@rounddown)*2)+4 - Unknown value modifier type: rounddown). I'm at a complete loss for this one, because it is listed specifically at the beginning of this thread.
Hold on. What exactly is the point of this snippet? There may be a better way to do it than what you are working with. Why is it the class level +1? Why is that total being divided by 6? Why is it then being multiplied by 2? And finally why are you adding 4 to that result? What is the snippet meant to represent in plain text?
After you add or change anything on a homebrew you must re-save the entire thing using the main [SAVE CHANGES] button under “Basic Information.” It can then take up to 20 minutes for those changes to push through to the character sheet.
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Getting error on magic item creation...
Please check out my home-brewed Races, Spells, Feats, Magic Items, Backgrounds, and Subclasses.
There is no Snippet box in the Magic Item description. Please reference Post 250, or many of the other ones. Snippet codes only work if put into Snippet boxes and do not work and lead to Errors in description boxes!
Hello, all.
I'm trying to add a snippet code for a feature for a subclass of mine where it increases the die as you level up. d6 at 1st, d8 at 6th, d10 at 10th, and d12 at 14th adding your Cha mod. I've looked through this thread, but I still don't quite understand it enough to make anything effective out of it.
You'll have to add level scaling (make sure to include 1d6 at 1st level) then you should be able to use {{scalevalue}} in the snippet.
If you're using it as a damage thing it should look like this in the snippet: {{scalevalue}}{{modifier:cha}}
If "{{modifier:cha}}" doesn't work to show as +5 or whatever, I typically specify it as "+{{modifier:cha#unsigned}}"
Hey! Check out my homebrew, please!
is there a snippet for creature types like Undead or Construct?
No. Snippets are for calculations and such. The full list of available snippets is on the first page of this thread. I think you are confusing snippets with tooltips, the full list of those can be found here:
https://www.dndbeyond.com/forums/dungeons-dragons-discussion/homebrew-house-rules/9811-how-to-add-tooltips
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Hello!
Sorry if this has been answered - is there a way to bold text in snippets? I noticed on the character sheet that something like 1 sorcery point is bold, but I can't seem to bold a snippet.
Thank you!
Anything inserted by an actual {{snippet code}} will be in bold. Likely they used the Level Scaling section of the Feature Form to input what they wanted it to say and then used the {{scalevalue}} snippet to have that text inserted.
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Hey guys, is there any snippet we can use to show the current available Hit Dice pool?
Ex: As a Barbarian lvl7 I have 7 Hit Dices available to heal myself on a short rest. If I use 3, I still have 4 to go.
My question is, do we have a way to show this number (the total (7) and the current available (4)?
I am questioning this because one of my homebrew class use the hit dices pool to empower his abilities and I really need to track it on a smart way.
Does anyone know how to add specific dice to the snippets? For example, for the druid subclass circle of stars the dice in the snippet of archer change from 1d8 + wis to 2d8 + wis when they get the level 11 feature. Another example is showing the martial arts die in the snippets.
Does anyone know the snippet code for displaying current HP, i know the maxhp code?
I'm running into an error, but I don't know what the problem is. The error is: (classlevel + 1 / 6) @rounddown * 2 + 4 - Invalid symbol:
The snippet code is trying to get the martial arts die using the following formula: {{ (classlevel + 1 / 6) @rounddown * 2 + 4 }}. If anyone can tell me what I'm doing wrong, or give me another formula to use that gets the same results, i'd be suepr appreciative.
You don’t have things in parenthesis so it is getting confused on the order of operations. Try:
{{(((classlevel+1)/6@rounddown)*2)+4}}
That should take class level +1 and divide it by 6 rounding down to the nearest integer (which could be 0), and then multiply that integer by 2 (which could still be 0), and then adding 4 to the total (which could generate a result anywhere from 4-10.)
(If the class level is less than 5 the result would be 4, and with a class level from 17-20, the result would be 10.)
Is that what you wanted?
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Sorry I missed this earlier. That was accomplished by programming a “scale value” to the feature and then using the {{scalevalue}} snippet.
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Thanks for your help, but now I'm getting a new error: (((classlevel+1)/6@rounddown)*2)+4 - Value modifier cannot be used at current location: @rounddown
Okay, then try this:
{{((((classlevel+1)/6)@rounddown)*2)+4}}
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I think this is the best part yet. There's a new error. ((((classlevel+1)/6)@rounddown)*2)+4 - Unknown value modifier type: rounddown). I'm at a complete loss for this one, because it is listed specifically at the beginning of this thread.
Hold on. What exactly is the point of this snippet? There may be a better way to do it than what you are working with. Why is it the class level +1? Why is that total being divided by 6? Why is it then being multiplied by 2? And finally why are you adding 4 to that result? What is the snippet meant to represent in plain text?
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This is what you’re snippet should (in theory) do:
Is that what you’re going for?
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