I'm struggling to create a modification of the Warlock Hexblade (fused with a Celestial origin). Creating a homebrew Warlock, and then using either subclass as a base and then modifying from there leaves the Eldritch Invocations and Arcanums being unable to be modified (or at least I haven't figured it out). Any suggestions? Is this feature not yet implemented? It would be great to be able to replicate all the mechanics of all the official 5e classes with the DNDBeyond Homebrew subclass builders.
Mystic Arcanums is core class feature that grants higher level spells to the warlock. If you wanted to change the Mystic Arcanum to something else you would have to change the core class. You can not currently do this.
"The relevant equation is: Knowledge = power = energy = matter = mass; a good bookshop is just a genteel Black Hole that knows how to read." - Terry Pratchett
"The relevant equation is: Knowledge = power = energy = matter = mass; a good bookshop is just a genteel Black Hole that knows how to read." - Terry Pratchett
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I'm struggling to create a modification of the Warlock Hexblade (fused with a Celestial origin). Creating a homebrew Warlock, and then using either subclass as a base and then modifying from there leaves the Eldritch Invocations and Arcanums being unable to be modified (or at least I haven't figured it out). Any suggestions? Is this feature not yet implemented? It would be great to be able to replicate all the mechanics of all the official 5e classes with the DNDBeyond Homebrew subclass builders.
Currently, invocations can not be homebrewed.
Mystic Arcanums is core class feature that grants higher level spells to the warlock. If you wanted to change the Mystic Arcanum to something else you would have to change the core class. You can not currently do this.
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Astromancer's Homebrew Assembly
"The relevant equation is: Knowledge = power = energy = matter = mass; a good bookshop is just a genteel Black Hole that knows how to read." - Terry Pratchett
Thanks! Hopefully invocations will become homebrew-capable at some point.
You could use homebrew feats to, in a sense, make homebrew invocations, but I'm not sure how easy it is to that.
Tooltips | Snippet Code | How to Homebrew on D&D Beyond | Subclass Guide | Feature Roadmap
Astromancer's Homebrew Assembly
"The relevant equation is: Knowledge = power = energy = matter = mass; a good bookshop is just a genteel Black Hole that knows how to read." - Terry Pratchett