You would have to make 2 Actions for that class feature. One Action would be the initial attack, and you would set the attack modifiers and damage for that and set “Action Type” as an “Action” (as opposed to Bonus Action or Reaction). The second action you would have to make for the AoE, and set the “Action Type” as Other/Special (I forget which they called it) and set the parameters for that as triggered by the initial attack.
I have another question. I want to create a race that transform into a fox, wich has the same stats as the character, how could I do it?
If it will have the exact same stats as the regular character then just make it all text for the racial feature. Or make it so that they turn into a variant of a fox by Homebrewing the custom animal and attaching that as a creature. If you have access to the shifter race then make a copy of it to see how they handle it.
When I change a feat in my homebrew subclass, and I go to my character's sheet, the changes i've done in the subclass don't apply in the sheet.
After you change the feature and save it, you have to re-save the whole subclass.
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Ok, the changes applied tht way, thanks. Btw, how could I display that the AoE does a different damage than the attack on hit?
I don’t know what you mean. What AoE? What Hit?
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I have an actionwhich does a ranged attack, after that attack, it has an area of effect tht does a different damage than the atteack.
You would have to make 2 Actions for that class feature. One Action would be the initial attack, and you would set the attack modifiers and damage for that and set “Action Type” as an “Action” (as opposed to Bonus Action or Reaction). The second action you would have to make for the AoE, and set the “Action Type” as Other/Special (I forget which they called it) and set the parameters for that as triggered by the initial attack.
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Was that helpful?
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Yes, it was, thanks.
Happy to help. If you have any other questions just post them in this thread and I’ll do my best to help.
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I have another question. I want to create a race that transform into a fox, wich has the same stats as the character, how could I do it?
If it will have the exact same stats as the regular character then just make it all text for the racial feature. Or make it so that they turn into a variant of a fox by Homebrewing the custom animal and attaching that as a creature. If you have access to the shifter race then make a copy of it to see how they handle it.
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Another question, can i homebrew a language?
You can’t. But you can add a custom language directly to a character sheet.
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How could I display a Choice to select an ability proficiency in a homebrew race?
There are different ways. Depends on what proficiencies
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