I've been running tabletop for years with a number of homebrew feats with class, skill proficiency and or alignment prerequisites and wanted to post at least 1 for each class, but the system only lets you set total character level instead of class level, proficiency requirements are limited to armor proficiency and there is no alignment options.
I understand that the requirements for feats have to be a bit more restrictive than the system for items, (otherwise we'd have Goliaths with Squat Nimbleness) but I'd really like to see more options listed for prerequisites.
E.g. "Dirty Fighting" should be available to only Non-Lawful characters. (Other feats might only be appropriate to Non-Evil, Non-Good or Non-Chaotic characters.)
Feats with a class level req would represent those skills and abilities that are only available to characters with a specified minimum experience in that class. It's not appropriate to allow the 19th level fighter / 1st level rogue access to the "master cat burglar" feat, even if they are a 20th level character because they really aren't invested in the rogue class.
Skill proficiency prerequisites would allow for specialization within a skill- for example armor, silver or goldsmith, weaponsmith or farrier for the Smith tool proficiency, tumbler for acrobatics or race/subject for history.
Another option I'd like to see listed is feat prerequisites for a new feat. I know it's been done with past editions, (a bit over-done occasionally,) but I'd like to be able to write up several somethings as the next step up on a feat- not just an actor, but a Master Thespian!
I've been running tabletop for years with a number of homebrew feats with class, skill proficiency and or alignment prerequisites and wanted to post at least 1 for each class, but the system only lets you set total character level instead of class level, proficiency requirements are limited to armor proficiency and there is no alignment options.
I understand that the requirements for feats have to be a bit more restrictive than the system for items, (otherwise we'd have Goliaths with Squat Nimbleness) but I'd really like to see more options listed for prerequisites.
E.g. "Dirty Fighting" should be available to only Non-Lawful characters. (Other feats might only be appropriate to Non-Evil, Non-Good or Non-Chaotic characters.)
Feats with a class level req would represent those skills and abilities that are only available to characters with a specified minimum experience in that class. It's not appropriate to allow the 19th level fighter / 1st level rogue access to the "master cat burglar" feat, even if they are a 20th level character because they really aren't invested in the rogue class.
Skill proficiency prerequisites would allow for specialization within a skill- for example armor, silver or goldsmith, weaponsmith or farrier for the Smith tool proficiency, tumbler for acrobatics or race/subject for history.
Another option I'd like to see listed is feat prerequisites for a new feat. I know it's been done with past editions, (a bit over-done occasionally,) but I'd like to be able to write up several somethings as the next step up on a feat- not just an actor, but a Master Thespian!
They collect these requests in a special thread in the feedback forum. You might want to put this in there so that the Mods/Devs can find it easier.
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Thx will do!