You won't be able to pull data from the core class or other places, so the best way to manage this is to just add a further scaling bonus to the relevant movement types you want to increase.
so, i have to make it multiple times? i cant make it just have scaling effect like the original one?
the goal is make a monk subclass with a perk that only doubles the effect of the original unarmored movement
That is how the original one was done.
You cannot affect the original unarmed movement at all, what you have to do is match the scaling that the original one uses so that the PC gets it twice, thereby doubling the effect.
There is a way to make it as a single feature, that adds bonuses at specific levels, but it's not straightforward.
On your feature DO NOT check the "has options" box or enter anything in the "Class levels where options known" box.
Click on the "Class features Options" button "Add an option"
On the option page that appears, fill in the required information, and importantly you must check the is granted checkbox and select the level where the bonus is gained in the required class level field. Hit the Create Option button on that page.
Now add the modifier to that option.
Repeat until you have added multiple options to that feature, all of which are "granted" at a specific level.
oooh, ok. but how do i make it do that thing where on the class features page the perk appears only once and displays the description of the most recent one?
There is a way to make it as a single feature, that adds bonuses at specific levels, but it's not straightforward.
On your feature DO NOT check the "has options" box or enter anything in the "Class levels where options known" box.
Click on the "Class features Options" button "Add an option"
On the option page that appears, fill in the required information, and importantly you must check the is granted checkbox and select the level where the bonus is gained in the required class level field. Hit the Create Option button on that page.
Now add the modifier to that option.
Repeat until you have added multiple options to that feature, all of which are "granted" at a specific level.
oooh, ok. but how do i make it do that thing where on the class features page the perk appears only once and displays the description of the most recent one?
After you add anything to a homebrew, you must then re-save the entire homebrew using the main “SAVE CHANGES” button to trigger the system to puck up your changes. It can then take up to 20 minutes for those changes to push through to a character already using that homebrew.
They are in the middle of a massive systemwide overhaul that’s been over a year in the works. Whatever they’re doing currently, or however they had to divert data flow to allow them to do whatever they’re doing has made things a bit slower. Something to do with server caching.
I'm trying to make a perk that doubles the unarmored movement bonus but I cant figure out how to make it work the way the original one does.
Anyone know how to do that?
You won't be able to pull data from the core class or other places, so the best way to manage this is to just add a further scaling bonus to the relevant movement types you want to increase.
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If you need help with homebrew, please post on the homebrew forums, where multiple staff and moderators can read your post and help you!
"We got this, no problem! I'll take the twenty on the left - you guys handle the one on the right!"🔊
eh?
u mean make something like lvl3 +10, lvl6 +10, lvl11 +10?
In your subclass feature, add a MODIFIER like this
Pun-loving nerd | Faith Elisabeth Lilley | She/Her/Hers | Profile art by Becca Golins
If you need help with homebrew, please post on the homebrew forums, where multiple staff and moderators can read your post and help you!
"We got this, no problem! I'll take the twenty on the left - you guys handle the one on the right!"🔊
so, i have to make it multiple times? i cant make it just have scaling effect like the original one?
the goal is make a monk subclass with a perk that only doubles the effect of the original unarmored movement
That is how the original one was done.
You cannot affect the original unarmed movement at all, what you have to do is match the scaling that the original one uses so that the PC gets it twice, thereby doubling the effect.
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Correct... mostly.
There is a way to make it as a single feature, that adds bonuses at specific levels, but it's not straightforward.
Pun-loving nerd | Faith Elisabeth Lilley | She/Her/Hers | Profile art by Becca Golins
If you need help with homebrew, please post on the homebrew forums, where multiple staff and moderators can read your post and help you!
"We got this, no problem! I'll take the twenty on the left - you guys handle the one on the right!"🔊
oooh, ok. but how do i make it do that thing where on the class features page the perk appears only once and displays the description of the most recent one?
hence, it seeming like a scaling effect
I had actually just come back to suggest this.
Stormknight just explained it.
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Is it one feature with multiple options, or multiple features with one option each?
One feature, multiple options.
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odd, it doesn't seem to be taking effect. my base speed is currently 30+30+10=70 when it should be 30+30+10+30=100
After you add anything to a homebrew, you must then re-save the entire homebrew using the main “SAVE CHANGES” button to trigger the system to puck up your changes. It can then take up to 20 minutes for those changes to push through to a character already using that homebrew.
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oof, it used to be just reload then it works
They are in the middle of a massive systemwide overhaul that’s been over a year in the works. Whatever they’re doing currently, or however they had to divert data flow to allow them to do whatever they’re doing has made things a bit slower. Something to do with server caching.
Creating Epic Boons on DDB
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It's not working, I tried to change something else and it worked but the speed thing isn't.
(I'm tying to show a screenshot but I cant figure that out either.)
That link won't work for anyone except you, it's local to your computer.
wont let me import either