Before submitting this feat I thought I'd run it through here to see if it's any good at all, if it can be fixed or just toss it away
Name: Cursed child
Prerequisite: Must be able to cast at least one spell.
You have been cursed by an unknown force. This curse can not be removed by any means except your death.
Three times per day you can experience very bad luck. This meaning your DM can remove three natural rolls of 20 at any time.
You can share your curse with others by using your bonus action to put a hex (the spell Hex) on them without using a spell slot.(maybe limit it to half your level+cha mod rounded down per long rest) Only one Hex can be used at a time.
Every time you place a hex this way you will have disadvantage on your next roll as part of the curse being more active. If you have advantage they will negate each other.
Being at disadvantage for some other reason does not grant you a free Hex.
So the entire goal for this is just to be a negative feat?
Well starters, the three times per day, just say DM can impose disadvantage, and perhaps something more like it keeps stacking up based on how many times you have 'shared' your curse/used hex.
How you wrote this sounded like you could only share it with friendlies, which i assume was unintentional. So basically get a 'free' cast of hex as a bonus action, with the downside being the disadvantage for your next turn and the DM being able to force disadvantage onto you later on at their discretion.
This is me being harsh, but it boils down to Ok I suck really bad fairly frequently making me a bit of a liability, but don't worry. By making myself suck more i can make someone else take a little bit of extra damage (enemy sucks).
Now this looks more like a negative feat all around, consider most feats have two to three bonuses associated with them. If you would like this to be a better feat maybe have the curse manifest in a few different ways, not all being bad. Right now it is just about a break even in terms of negatives vs utility, depending on your GM you will be in a world of hurt.
Certainly could be fun just from a flavor stand point but aside from that not sure.
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"Where words fail, swords prevail. Where blood is spilled, my cup is filled" -Cartaphilus
"I have found the answer to the meaning of life. You ask me what the answer is? You already know what the answer to life is. You fear it more than the strike of a viper, the ravages of disease, the ire of a lover. The answer is always death. But death is a gentle mistress with a sweet embrace, and you owe her a debt of restitution. Life is not a gift, it is a loan."
Yea by "sharing" I meant use it against foes :) I was thinking I had to add some negatives to it to balance out all the extra damage hex could do, but you're right, taking a feat should be more positive.
Maybe just go with a DM-disadvantage per 3 hexes or something like that? Kinda feels like something's missing though.
You have manage to take control over a curse placed upon you and can now inflict it upon others.
Prerequisite: Able to cast at least one spell.
+1 to your con (or is int more fitting?)
You can cast Hex at 1st level as a bonus action. This can be done a number of times equal to half your proficiency bonus rounded down plus your spellcasting ability modifier, per long rest.
Overusing your curse will create a backlash and cause harm to yourself as well, dealing 1d4 necrotic damage with every usage over your allotted number.
You can cast Hex at 1st level as a bonus action. This can be done a number of times equal to half your proficiency bonus rounded down plus your spellcasting ability modifier, per long rest.
Overusing your curse will create a backlash and cause harm to yourself as well, dealing 1d4 necrotic damage with every usage over your allotted number.
Go with Constitution. Every spellcaster could use a little more. If I was level 4, and my spellcasting modifier was +3, would it be 4 times or 2 times?
I don't think, even for 1st level characters, 1d4 damage is enough of a penalty for going over; essentially giving your players hex as a cantrip.
Personal opinion: can cast hex an amount of times equal to your proficiency bonus + your spellcasting modifier but for every time above your spellcasting modifier, 1d12 necrotic damage. Could kill a 1st level player if they're not careful, but enough so that at higher levels it is still felt.
"The relevant equation is: Knowledge = power = energy = matter = mass; a good bookshop is just a genteel Black Hole that knows how to read." - Terry Pratchett
You can cast Hex at 1st level as a bonus action. This can be done a number of times equal to half your proficiency bonus rounded down plus your spellcasting ability modifier, per long rest.
Overusing your curse will create a backlash and cause harm to yourself as well, dealing 1d4 necrotic damage with every usage over your allotted number.
Go with Constitution. Every spellcaster could use a little more. If I was level 4, and my spellcasting modifier was +3, would it be 4 times or 2 times?
I don't think, even for 1st level characters, 1d4 damage is enough of a penalty for going over; essentially giving your players hex as a cantrip.
Personal opinion: can cast hex an amount of times equal to your proficiency bonus + your spellcasting modifier but for every time above your spellcasting modifier, 1d12 necrotic damage. Could kill a 1st level player if they're not careful, but enough so that at higher levels it is still felt.
I had gone with a d6 first then changed it but maybe I went the wrong way :) d12 feels just a little bit much but I could go d10.
And at level 4 it would be 4 times. Half your prof of 2 then plus your 3 mod.
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Before submitting this feat I thought I'd run it through here to see if it's any good at all, if it can be fixed or just toss it away
Name: Cursed child
Prerequisite: Must be able to cast at least one spell.
You have been cursed by an unknown force. This curse can not be removed by any means except your death.
Three times per day you can experience very bad luck. This meaning your DM can remove three natural rolls of 20 at any time.
You can share your curse with others by using your bonus action to put a hex (the spell Hex) on them without using a spell slot.(maybe limit it to half your level+cha mod rounded down per long rest) Only one Hex can be used at a time.
Every time you place a hex this way you will have disadvantage on your next roll as part of the curse being more active. If you have advantage they will negate each other.
Being at disadvantage for some other reason does not grant you a free Hex.
Thoughts?
So the entire goal for this is just to be a negative feat?
Well starters, the three times per day, just say DM can impose disadvantage, and perhaps something more like it keeps stacking up based on how many times you have 'shared' your curse/used hex.
How you wrote this sounded like you could only share it with friendlies, which i assume was unintentional. So basically get a 'free' cast of hex as a bonus action, with the downside being the disadvantage for your next turn and the DM being able to force disadvantage onto you later on at their discretion.
This is me being harsh, but it boils down to Ok I suck really bad fairly frequently making me a bit of a liability, but don't worry. By making myself suck more i can make someone else take a little bit of extra damage (enemy sucks).
Now this looks more like a negative feat all around, consider most feats have two to three bonuses associated with them. If you would like this to be a better feat maybe have the curse manifest in a few different ways, not all being bad. Right now it is just about a break even in terms of negatives vs utility, depending on your GM you will be in a world of hurt.
Certainly could be fun just from a flavor stand point but aside from that not sure.
"Where words fail, swords prevail. Where blood is spilled, my cup is filled" -Cartaphilus
"I have found the answer to the meaning of life. You ask me what the answer is? You already know what the answer to life is. You fear it more than the strike of a viper, the ravages of disease, the ire of a lover. The answer is always death. But death is a gentle mistress with a sweet embrace, and you owe her a debt of restitution. Life is not a gift, it is a loan."
Yea by "sharing" I meant use it against foes :) I was thinking I had to add some negatives to it to balance out all the extra damage hex could do, but you're right, taking a feat should be more positive.
Maybe just go with a DM-disadvantage per 3 hexes or something like that? Kinda feels like something's missing though.
Reworked it all
You have manage to take control over a curse placed upon you and can now inflict it upon others.
Prerequisite: Able to cast at least one spell.
+1 to your con (or is int more fitting?)
You can cast Hex at 1st level as a bonus action. This can be done a number of times equal to half your proficiency bonus rounded down plus your spellcasting ability modifier, per long rest.
Overusing your curse will create a backlash and cause harm to yourself as well, dealing 1d4 necrotic damage with every usage over your allotted number.
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Astromancer's Homebrew Assembly
"The relevant equation is: Knowledge = power = energy = matter = mass; a good bookshop is just a genteel Black Hole that knows how to read." - Terry Pratchett