(As posted in OOC chat, characters must succeed in an Acrobatics check in order to cross the rope bridge at half speed. If making this attempt, please also post a Strength or Dexterity saving throw, your choice, in addition to the Acrobatics roll. Moving one space per turn will allow these checks to be avoided)
Garavant winces when he is struck by the orc's javelin and almost reacts rashly--as he often does--but quickly realizes the bridge is not exactly a steady surface to sprint across.
He grabs the javelin that struck him and hurls it back across the chasm at the orc that is currently on fire--and waits for the others to move forward. It silentlly occurs to him that despite fancying himself a student of the blade, he might want to acquire some sort of bow in the very near future.
This post has potentially manipulated dice roll results.
Garavantreturns the javelin to sender, but it clangs off the stone pillar that stands between the swashbuckling half-elf and the sticky flaming orc.
As Ingridanudges past her colleague and summons the martial power of Moradin, a spectral warhammer appears in mid-air next to the northernmost orc. His eyes widen in surprise at the apparition, then clamp shut in pain as it as it swings and catches him square on the jaw.
The southern orcwinces as Lucy’s arcane attack slices into his brain: INT save 3
This post has potentially manipulated dice roll results.
As the orcsstart their turn within Lucy’sweb, both have to make a DEX save to avoid getting stuck Orc 1: 4
Orc 2: 11
(Orc 1 suffered a -1 penalty due to Lucy's Mind Sliver)
Both are stuck, and orc 1 takes 5 fire damage from the flaming web around him - it overwhelms him and his dying scream echoes around the cave.
Orc 2, now restrained, tries to throw another javelin - this time at Ingrida: Attack: 13 Damage: 5
Both orc archers fire at Bree, stood out in the open (have I missed a move?): Attack: 23 Damage: 16 and Attack: 16 Damage: 8
While the combat carries on, the double doors behind orc 2 crack open slightly. There, crouched, is a humanoid form covered in ash which accentuates her widened eyes at the sight of the carnage in front of her. Almost without thinking, the Strangerthrows two daggers into the orc's back and he slumps dead against the rock.
This post has potentially manipulated dice roll results.
The slender half elf slides into the room closing the doors behind her and pressing a quick ear to it listening. perception19(checking to see if she was noticed/followed) She reviews the scene, looking for a pathway through, but not seeing an immediate way through the webbing until it burns off, she moves to the fallen orcs to confirm death and retrieve her daggers. medicine20(to make sure truly dead and not doing this if presents a risk of web or fire) Then crouches watching for a safe opening in the webbing.
This post has potentially manipulated dice roll results.
Bree will cast Magic missile through one of the arrow slits and hit one of the orcs behind. (9 force damage) She will then continue on towards the doors in hopes the archers can't reach her anymore.
Bree’sbright dress twirls as she spins to fire a volley of arcane bolts through the arrow slit; a furious pained roar tells her that all three struck true. She then tucks into the doorway behind Garavant, out of sight of both archers (OOC I applied damage to the southern archer but can shift to the other if you wish).
@Ingrida:
Now that you are out on the walkway before the bridge, your sharp mason’s eyes notice something untoward about the walls. Both the north east and south east corners look slightly out of place, and – yes – there next to each mismatched area (about the size of a door) is a similar-looking but much smaller square area, like a hidden panel. (OOC Ingrida’s passive perception is so good that she located the secret doors and the panels to activate them! Let me know if you need help locating them, I will mark the map if you declare them to the team and/or decide to share this spoiler).
@The Stranger: (OOC: You already took your turn to kill the second orc from behind, sorry I processed it slightly out of order by letting you go before Bree). You cannot enter the room without entering the web (DEX save if you decide to on your next turn, please). However, happy to allow the medicine check as it’s not an action – both orcs are definitely dead, one from severe burns and the other from blunt-force trauma to the head followed by two punctured lungs from behind)
"Damn green skins! If I have my bow!" Lucy lost her longbow and arrows during a fight with goblin bandits on her way to Blasingdell. Grinding her teeth for the hatred toward all goblins and orcs, Lucy leaves her cover and dashes to the bridge. Artemis follows her. Then in the corner of her eye,the elf wizard catches the stranger and the death of the last orc. She stops just before the bridge, calling out to the mysterious woman."Who are you! What are you doing here!" Lucy lowers her weapon,but her eyes are still burning with anger.A sparking energy dart in her hand is ready to be unleashed at any time.
Garavant's eyes go wide at the sudden appearance of the woman on the other side of the bridge--particularly her quick attack on the orcs. Perhaps they have a secret ally!
"Well struck!"he calls to her as he steps through the doorway onto the landing, surveying all that's around them.
He looks to the others in the group."But we still have an archer to take care of, don't we?"
Not being able to clear the doors yet with the webbing and fires, she glances back behind her knowing it wasn’t cleared. Her eyes widen a little with concern as she ponders getting the door shut to reduce noise of battle and shouting while showing the others she’s a friend. She quickly decides and points at the now dead orc and gives a friendly wave saving actions.
Ingrida called to her spiritual hammer, willing it to move toward her even as she moved toward her left (north on the map) and began investigating the latch to open the secret door to the arrow slit. "Let's take out these Archers!" she said hoping to spur them to action.
"That's not an answer I want.But…" Lucy snorts and makes a hand gesture. The magical webbing dissolves into dust and vanishes before it hits the ground. "Since you killed that monkey face, I assume that you are not on the orc's side. Come on and give us a hand! It looks like our dwarf has found secret doors! We have orcs to kill and I have a vow to fulfill!"
>>Ingrida
"Ingrida" Lucy calls to the dwarf cleric as she walks toward the south side of the room."There were two slits in the last room. That means this room should has two doors on both side, right?"
This post has potentially manipulated dice roll results.
Garavantpositions himself beside Ingrida, in front of the secret door’s now-obvious location (Garavant may use a held action out of turn).
Ingrida’s spiritual hammer floats 20 ft towards her, hovering in mid-air over the chasm, as she fiddles with the panel beside the door. It is a relatively simple operation to lift the camouflaged panel and pull a lever. The door slides downwards into the floor, revealing a dark and narrow 15ft-long corridor which turns left at the end. Shouting and movement can be heard from that direction, but nothing seen yet.
Lucy reaches the bridge and addresses the stranger, drops her Web spell and proceeds to the southern wall looking for a secret door to mirror the northern one; she finds it and can open the door as an action.
Garavant hears footsteps approaching at the end of the corridor, and suddenly an orc archer appears from the left. Surprised to see the door open, he fumbles with his bow and gets a shot off: Attack: 10 Damage: 9
This post has potentially manipulated dice roll results.
"Aha!" Ingrida said as she found the lever and released the door, but then she see's an arrow fire forth from the opening at Garavant and she growls, "You're outnumbered and outmatched you leather faced accident. Drop your weapon!" she continues to beckon her spiritual hammer to her aid even as she attempts to berate the orc into submission.
This post has potentially manipulated dice roll results.
The stranger looks to Lucy and with a quick nod, moves into the room swiftly closing the door gently. She grabs her daggers quickly and anything else she can gather with little effort (not searching) She secures her hemp rope to the pillar and starts across slowly holding the rope securely. (Movement speed is 40' but half speed on bridge. acrobatics23athletics13
Now that the doors are closed, she shouts to the others, "On my way. Wasn't cleared behind me, didn't want to attract more trouble."
"We are not in a hurry,Bree." Says Lucy, indicating the stranger heading their way. "Stay calm. And wait till I open the door"
Lucy pushes her back against the stone wall beside the secret door. She yanks the lever and yells. "Hey ape head! If you heard what the cleric said. Then forget about it! I don't care if you surrender or fight, because I really want to stab your face!"
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(As posted in OOC chat, characters must succeed in an Acrobatics check in order to cross the rope bridge at half speed. If making this attempt, please also post a Strength or Dexterity saving throw, your choice, in addition to the Acrobatics roll. Moving one space per turn will allow these checks to be avoided)
Garavant winces when he is struck by the orc's javelin and almost reacts rashly--as he often does--but quickly realizes the bridge is not exactly a steady surface to sprint across.
He grabs the javelin that struck him and hurls it back across the chasm at the orc that is currently on fire--and waits for the others to move forward. It silentlly occurs to him that despite fancying himself a student of the blade, he might want to acquire some sort of bow in the very near future.
Attack: 12 Damage: 6
Garavant returns the javelin to sender, but it clangs off the stone pillar that stands between the swashbuckling half-elf and the sticky flaming orc.
As Ingrida nudges past her colleague and summons the martial power of Moradin, a spectral warhammer appears in mid-air next to the northernmost orc. His eyes widen in surprise at the apparition, then clamp shut in pain as it as it swings and catches him square on the jaw.
The southern orc winces as Lucy’s arcane attack slices into his brain: INT save 3
Rolling initiative: Orcs 13.12, Bree 12, Garavant 8, Ingrida 18, Lucy 17, Artemis 13.13
As the orcs start their turn within Lucy’s web, both have to make a DEX save to avoid getting stuck
Orc 1: 4
Orc 2: 11
(Orc 1 suffered a -1 penalty due to Lucy's Mind Sliver)
Both are stuck, and orc 1 takes 5 fire damage from the flaming web around him - it overwhelms him and his dying scream echoes around the cave.
Orc 2, now restrained, tries to throw another javelin - this time at Ingrida: Attack: 13 Damage: 5
Both orc archers fire at Bree, stood out in the open (have I missed a move?): Attack: 23 Damage: 16 and Attack: 16 Damage: 8
While the combat carries on, the double doors behind orc 2 crack open slightly. There, crouched, is a humanoid form covered in ash which accentuates her widened eyes at the sight of the carnage in front of her. Almost without thinking, the Stranger throws two daggers into the orc's back and he slumps dead against the rock.
Rolling initiative: Bree 12, Stranger 10, Garavant 8, Ingrida 18, Lucy 17, Artemis 13.13, Orcs 13.12
The slender half elf slides into the room closing the doors behind her and pressing a quick ear to it listening. perception 19 (checking to see if she was noticed/followed) She reviews the scene, looking for a pathway through, but not seeing an immediate way through the webbing until it burns off, she moves to the fallen orcs to confirm death and retrieve her daggers. medicine 20 (to make sure truly dead and not doing this if presents a risk of web or fire) Then crouches watching for a safe opening in the webbing.
Bree will cast Magic missile through one of the arrow slits and hit one of the orcs behind. (9 force damage) She will then continue on towards the doors in hopes the archers can't reach her anymore.
Bree’s bright dress twirls as she spins to fire a volley of arcane bolts through the arrow slit; a furious pained roar tells her that all three struck true. She then tucks into the doorway behind Garavant, out of sight of both archers (OOC I applied damage to the southern archer but can shift to the other if you wish).
@Ingrida:
Now that you are out on the walkway before the bridge, your sharp mason’s eyes notice something untoward about the walls. Both the north east and south east corners look slightly out of place, and – yes – there next to each mismatched area (about the size of a door) is a similar-looking but much smaller square area, like a hidden panel. (OOC Ingrida’s passive perception is so good that she located the secret doors and the panels to activate them! Let me know if you need help locating them, I will mark the map if you declare them to the team and/or decide to share this spoiler).
@The Stranger: (OOC: You already took your turn to kill the second orc from behind, sorry I processed it slightly out of order by letting you go before Bree). You cannot enter the room without entering the web (DEX save if you decide to on your next turn, please). However, happy to allow the medicine check as it’s not an action – both orcs are definitely dead, one from severe burns and the other from blunt-force trauma to the head followed by two punctured lungs from behind)
Rolling initiative: Garavant 8, Ingrida 18, Lucy 17, Artemis 13.13, Orcs 13.12, Bree 12, Stranger 10
Map:
>>The stranger
"Damn green skins! If I have my bow!" Lucy lost her longbow and arrows during a fight with goblin bandits on her way to Blasingdell. Grinding her teeth for the hatred toward all goblins and orcs, Lucy leaves her cover and dashes to the bridge. Artemis follows her. Then in the corner of her eye,the elf wizard catches the stranger and the death of the last orc. She stops just before the bridge, calling out to the mysterious woman."Who are you! What are you doing here!" Lucy lowers her weapon,but her eyes are still burning with anger.A sparking energy dart in her hand is ready to be unleashed at any time.
Garavant's eyes go wide at the sudden appearance of the woman on the other side of the bridge--particularly her quick attack on the orcs. Perhaps they have a secret ally!
"Well struck!" he calls to her as he steps through the doorway onto the landing, surveying all that's around them.
He looks to the others in the group. "But we still have an archer to take care of, don't we?"
Perception 14
Not being able to clear the doors yet with the webbing and fires, she glances back behind her knowing it wasn’t cleared. Her eyes widen a little with concern as she ponders getting the door shut to reduce noise of battle and shouting while showing the others she’s a friend. She quickly decides and points at the now dead orc and gives a friendly wave saving actions.
(Just waiting on Ingrida)
Ingrida called to her spiritual hammer, willing it to move toward her even as she moved toward her left (north on the map) and began investigating the latch to open the secret door to the arrow slit. "Let's take out these Archers!" she said hoping to spur them to action.
Garavant steps up right beside Ingrida, ready to move into the room should she open the secret door.
>>The Stranger
"That's not an answer I want.But…" Lucy snorts and makes a hand gesture. The magical webbing dissolves into dust and vanishes before it hits the ground. "Since you killed that monkey face, I assume that you are not on the orc's side. Come on and give us a hand! It looks like our dwarf has found secret doors! We have orcs to kill and I have a vow to fulfill!"
>>Ingrida
"Ingrida" Lucy calls to the dwarf cleric as she walks toward the south side of the room."There were two slits in the last room. That means this room should has two doors on both side, right?"
Garavant positions himself beside Ingrida, in front of the secret door’s now-obvious location (Garavant may use a held action out of turn).
Ingrida’s spiritual hammer floats 20 ft towards her, hovering in mid-air over the chasm, as she fiddles with the panel beside the door. It is a relatively simple operation to lift the camouflaged panel and pull a lever. The door slides downwards into the floor, revealing a dark and narrow 15ft-long corridor which turns left at the end. Shouting and movement can be heard from that direction, but nothing seen yet.
Lucy reaches the bridge and addresses the stranger, drops her Web spell and proceeds to the southern wall looking for a secret door to mirror the northern one; she finds it and can open the door as an action.
Garavant hears footsteps approaching at the end of the corridor, and suddenly an orc archer appears from the left. Surprised to see the door open, he fumbles with his bow and gets a shot off: Attack: 10 Damage: 9
Rolling initiative: Bree 12, Stranger 10*, Garavant 8*, Ingrida 18, Lucy 17, Artemis 13.13, Orcs 13.12
*has a held action available to take out of turn
Map:
"Aha!" Ingrida said as she found the lever and released the door, but then she see's an arrow fire forth from the opening at Garavant and she growls, "You're outnumbered and outmatched you leather faced accident. Drop your weapon!" she continues to beckon her spiritual hammer to her aid even as she attempts to berate the orc into submission.
Intimidate: 13 (in case it's needed)
"I will cover you Lucy." Bree walks in and holts a firebolt (9 to hit, 5 damage)
The stranger looks to Lucy and with a quick nod, moves into the room swiftly closing the door gently. She grabs her daggers quickly and anything else she can gather with little effort (not searching) She secures her hemp rope to the pillar and starts across slowly holding the rope securely. (Movement speed is 40' but half speed on bridge. acrobatics 23 athletics 13
Now that the doors are closed, she shouts to the others, "On my way. Wasn't cleared behind me, didn't want to attract more trouble."
"Grr," Garavant grumbles as he is struck again.
"I have him!" he hisses as he leaps forward at the orc, rapier flashing in the dim light, looking to take the archer down.
Rapier Attack: 18 Damage: 10
Sneak Attack Damage due to Rakish Audacity 11
"We are not in a hurry,Bree." Says Lucy, indicating the stranger heading their way. "Stay calm. And wait till I open the door"
Lucy pushes her back against the stone wall beside the secret door. She yanks the lever and yells. "Hey ape head! If you heard what the cleric said. Then forget about it! I don't care if you surrender or fight, because I really want to stab your face!"