(What I sometimes forget btw, when my weapon is imbued with rite of the dawn:
Your weapon sheds bright light out to a radius of 20 feet.
This might draw attention to bow when we are in the dark etc.)
Interesting choice. So, RAW - as I understand it: bright light for 20ft, nothing beyond. You have no darkvision. So in a night fight, you light yourself up as an easy target, but get disadvantage on your own attacks beyond 20ft from your target being unlit (assuming they have darkvision or similar). Or am I missing something?
Tempe 24 Attack: 16 Damage: 7 at it 21 Damage: 7 disengaged. Seems if my initiative is higher and since my passive of 14 is higher than 7 was not surprised by its stealth I would of avoided it's crit attack. And attacked it doing 14 damage.
Petcan 24 Attack: 14 Damage:12 + 11 fire damage to the first second snake takes 7 fire damage.
3 exotic flying snakes (left side) 20 If still alive not sure
(Yeah surprise is confusing in 5e, but complete surprise rounds can be extremely deadly:P
And PbP of course doesnt help)
Rollback Post to RevisionRollBack
"grandpa" Salkur, Gnome Arti/Sorc: Forged in Chaos | Pepin, Human Arti/Cleric: Goblin horde | Mixtli, Volc Genasi Arti: Champions of the Citadel | Erix Vadalitis, Human Druid: Rising from the last war |Smithy, Human Arti: Night Ravens: Black orchids for Biscotti | Tamphalic Aliprax, Dragonborn Wizard: Chronicles of the Accursed | Doc, Dwarven Cleric (2024): Adventure at Hope's End | Abathax, Tiefling Illriger: Hunt for the Balowang | Gorin Mestel, Human Arti: Descend into Avernus
This post has potentially manipulated dice roll results.
Randall:
With no one currently down and dying, Randall recovers from the stealth attack delivered by the first snake and summons up [Tooltip Not Found] as he draws Lightbringer.
Radiant Damage to foes, DC 16 Wisdom for half: 18
Rollback Post to RevisionRollBack
Gerrard Feldren - Human Noble in Ghosts of Saltmarsh
Kerric Brightblade - Elven Warrior in "Apocalypse"
OOC: Spell cast is Spirit Guardians (if the tooltip remains uncooperative). Damage occurs at the start of their turn or when they first get within 15 feet of Randall.
Zenodor had a lucky escape from the snake's stealth attack thanks to his entropic ward. He casts Armor of Agathys to give himself some magical protection and to cause damage (20 cold damage) to any snake who lands a hit on him.
"grandpa" Salkur, Gnome Arti/Sorc: Forged in Chaos | Pepin, Human Arti/Cleric: Goblin horde | Mixtli, Volc Genasi Arti: Champions of the Citadel | Erix Vadalitis, Human Druid: Rising from the last war |Smithy, Human Arti: Night Ravens: Black orchids for Biscotti | Tamphalic Aliprax, Dragonborn Wizard: Chronicles of the Accursed | Doc, Dwarven Cleric (2024): Adventure at Hope's End | Abathax, Tiefling Illriger: Hunt for the Balowang | Gorin Mestel, Human Arti: Descend into Avernus
"We will help you. We have food to give you!" He thinks about it as he takes out a days worth of rations. he says in common "Give em some of your food guys"
Bow will get some meat out of one of his rations to give it to one of the snakes.
"If they are happy with the food, maybe we should ask them what they have seen on this island."
Rollback Post to RevisionRollBack
"grandpa" Salkur, Gnome Arti/Sorc: Forged in Chaos | Pepin, Human Arti/Cleric: Goblin horde | Mixtli, Volc Genasi Arti: Champions of the Citadel | Erix Vadalitis, Human Druid: Rising from the last war |Smithy, Human Arti: Night Ravens: Black orchids for Biscotti | Tamphalic Aliprax, Dragonborn Wizard: Chronicles of the Accursed | Doc, Dwarven Cleric (2024): Adventure at Hope's End | Abathax, Tiefling Illriger: Hunt for the Balowang | Gorin Mestel, Human Arti: Descend into Avernus
Tempe's fighting stance relax and when the Jaculi gets its meal far enough he asks "Are there others like us that way? What should we avoid that would hurt us?" He points towards the way they were going
This post has potentially manipulated dice roll results.
Randall:
Keeping his spirits swirling around him, Randall watches the snakes warily as the others interact with them. He checks his companions for any poisoning or disease in the wounds as he keeps one eye on the snakes for any sign of deception.
Insight: 17
Rollback Post to RevisionRollBack
Gerrard Feldren - Human Noble in Ghosts of Saltmarsh
Kerric Brightblade - Elven Warrior in "Apocalypse"
"grandpa" Salkur, Gnome Arti/Sorc: Forged in Chaos | Pepin, Human Arti/Cleric: Goblin horde | Mixtli, Volc Genasi Arti: Champions of the Citadel | Erix Vadalitis, Human Druid: Rising from the last war |Smithy, Human Arti: Night Ravens: Black orchids for Biscotti | Tamphalic Aliprax, Dragonborn Wizard: Chronicles of the Accursed | Doc, Dwarven Cleric (2024): Adventure at Hope's End | Abathax, Tiefling Illriger: Hunt for the Balowang | Gorin Mestel, Human Arti: Descend into Avernus
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Interesting choice. So, RAW - as I understand it: bright light for 20ft, nothing beyond. You have no darkvision. So in a night fight, you light yourself up as an easy target, but get disadvantage on your own attacks beyond 20ft from your target being unlit (assuming they have darkvision or similar). Or am I missing something?
OOC: Sorry guys, I am a bit lost here. Is it Randall’s turn? What attacks have landed and is anyone severely injured?
Gerrard Feldren - Human Noble in Ghosts of Saltmarsh
Kerric Brightblade - Elven Warrior in "Apocalypse"
Initiative:
Tempe 24 Attack: 16 Damage: 7 at it 21 Damage: 7 disengaged. Seems if my initiative is higher and since my passive of 14 is higher than 7 was not surprised by its stealth I would of avoided it's crit attack. And attacked it doing 14 damage.
Petcan 24 Attack: 14 Damage:12 + 11 fire damage to the first second snake takes 7 fire damage.
3 exotic flying snakes (left side) 20 If still alive not sure
Randall 19
Zenodor 14
Bow 11
4 exotic flying snakes (right side) 10
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Reminder for myself. Work together or fail apart. Talk with each other when necessary. Describe how, where, if, your character moved.
The sign on the trail ahead reads "DONT FEED THE DRAGON!" "Working Together" Follow this link please
(Yeah surprise is confusing in 5e, but complete surprise rounds can be extremely deadly:P
And PbP of course doesnt help)
"grandpa" Salkur, Gnome Arti/Sorc: Forged in Chaos | Pepin, Human Arti/Cleric: Goblin horde | Mixtli, Volc Genasi Arti: Champions of the Citadel | Erix Vadalitis, Human Druid: Rising from the last war | Smithy, Human Arti: Night Ravens: Black orchids for Biscotti | Tamphalic Aliprax, Dragonborn Wizard: Chronicles of the Accursed | Doc, Dwarven Cleric (2024): Adventure at Hope's End | Abathax, Tiefling Illriger: Hunt for the Balowang | Gorin Mestel, Human Arti: Descend into Avernus
Randall:
With no one currently down and dying, Randall recovers from the stealth attack delivered by the first snake and summons up [Tooltip Not Found] as he draws Lightbringer.
Radiant Damage to foes, DC 16 Wisdom for half: 18
Gerrard Feldren - Human Noble in Ghosts of Saltmarsh
Kerric Brightblade - Elven Warrior in "Apocalypse"
OOC: Spell cast is Spirit Guardians (if the tooltip remains uncooperative). Damage occurs at the start of their turn or when they first get within 15 feet of Randall.
Gerrard Feldren - Human Noble in Ghosts of Saltmarsh
Kerric Brightblade - Elven Warrior in "Apocalypse"
Zenodor had a lucky escape from the snake's stealth attack thanks to his entropic ward. He casts Armor of Agathys to give himself some magical protection and to cause damage (20 cold damage) to any snake who lands a hit on him.
(Brian my turn has been posted in #1327)
"grandpa" Salkur, Gnome Arti/Sorc: Forged in Chaos | Pepin, Human Arti/Cleric: Goblin horde | Mixtli, Volc Genasi Arti: Champions of the Citadel | Erix Vadalitis, Human Druid: Rising from the last war | Smithy, Human Arti: Night Ravens: Black orchids for Biscotti | Tamphalic Aliprax, Dragonborn Wizard: Chronicles of the Accursed | Doc, Dwarven Cleric (2024): Adventure at Hope's End | Abathax, Tiefling Illriger: Hunt for the Balowang | Gorin Mestel, Human Arti: Descend into Avernus
Tempe casts speak with animals and his deep voice booms "Stop attacking us! Parley!" he says as he uses his forceful presence. 18 persuasion
-----------------------------------------------------------------------------------------------------------------
Reminder for myself. Work together or fail apart. Talk with each other when necessary. Describe how, where, if, your character moved.
The sign on the trail ahead reads "DONT FEED THE DRAGON!" "Working Together" Follow this link please
"We will help you. We have food to give you!" He thinks about it as he takes out a days worth of rations. he says in common "Give em some of your food guys"
Do we have any rats on the ship?
-----------------------------------------------------------------------------------------------------------------
Reminder for myself. Work together or fail apart. Talk with each other when necessary. Describe how, where, if, your character moved.
The sign on the trail ahead reads "DONT FEED THE DRAGON!" "Working Together" Follow this link please
Well I hope rations will due considering we're a bit harder to swallow.
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Reminder for myself. Work together or fail apart. Talk with each other when necessary. Describe how, where, if, your character moved.
The sign on the trail ahead reads "DONT FEED THE DRAGON!" "Working Together" Follow this link please
Petcan glares at his snake assailant and readies his rapier to cast green flame blade if it becomes aggressive
Attack: 18 Damage: 6
Paladin - warforged - orange
Bow will get some meat out of one of his rations to give it to one of the snakes.
"If they are happy with the food, maybe we should ask them what they have seen on this island."
"grandpa" Salkur, Gnome Arti/Sorc: Forged in Chaos | Pepin, Human Arti/Cleric: Goblin horde | Mixtli, Volc Genasi Arti: Champions of the Citadel | Erix Vadalitis, Human Druid: Rising from the last war | Smithy, Human Arti: Night Ravens: Black orchids for Biscotti | Tamphalic Aliprax, Dragonborn Wizard: Chronicles of the Accursed | Doc, Dwarven Cleric (2024): Adventure at Hope's End | Abathax, Tiefling Illriger: Hunt for the Balowang | Gorin Mestel, Human Arti: Descend into Avernus
Zenodor offers to use Prestidigitation to heat/cool/flavour the rations to whatever their favourite food would be.
Zenodor regards the strange snakes as they disappear.
"Well done, Tempe. Quick thinking and an excellent solution! Let us hope that we do not come across more ravenous creatures."
(OOC: I assume we can take a quick short rest before we carry on with the journey?)
Tempe's fighting stance relax and when the Jaculi gets its meal far enough he asks "Are there others like us that way? What should we avoid that would hurt us?" He points towards the way they were going
-----------------------------------------------------------------------------------------------------------------
Reminder for myself. Work together or fail apart. Talk with each other when necessary. Describe how, where, if, your character moved.
The sign on the trail ahead reads "DONT FEED THE DRAGON!" "Working Together" Follow this link please
Randall:
Keeping his spirits swirling around him, Randall watches the snakes warily as the others interact with them. He checks his companions for any poisoning or disease in the wounds as he keeps one eye on the snakes for any sign of deception.
Insight: 17
Gerrard Feldren - Human Noble in Ghosts of Saltmarsh
Kerric Brightblade - Elven Warrior in "Apocalypse"
“We might want to make sure we have a source of food before we go giving ourselves away.” Petcan looks at the swallowed rations anxiously.
Paladin - warforged - orange
"As slow as its eating I won't be able to to talk to it. The spell will be up, I can supply goodberrys once a day" Or just take an hours rest I guess.
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Reminder for myself. Work together or fail apart. Talk with each other when necessary. Describe how, where, if, your character moved.
The sign on the trail ahead reads "DONT FEED THE DRAGON!" "Working Together" Follow this link please
Bow would rather move forward than wait.
"grandpa" Salkur, Gnome Arti/Sorc: Forged in Chaos | Pepin, Human Arti/Cleric: Goblin horde | Mixtli, Volc Genasi Arti: Champions of the Citadel | Erix Vadalitis, Human Druid: Rising from the last war | Smithy, Human Arti: Night Ravens: Black orchids for Biscotti | Tamphalic Aliprax, Dragonborn Wizard: Chronicles of the Accursed | Doc, Dwarven Cleric (2024): Adventure at Hope's End | Abathax, Tiefling Illriger: Hunt for the Balowang | Gorin Mestel, Human Arti: Descend into Avernus