Then after asking his question Tempe looks downwards(Doh!) "I have a spell that can find plants. But I must wait till I can renew my choices and prepare it."
OOC. The small delicate footprints: Do we have any more insight about it. Can Randall tell us what they could be? I.e. are they from a quadruped, biped? Are they hoof, feet or shoe marks?
Zenodor: "It seems rather odd. This should be their last nest. A single track goes in, nothing goes out. It could of course just be something or someone who strayed in and was killed in the ambush. Perhaps the same fate awaits us if we are not careful. I would propose we set camp somewhere safe where we cannot easily be ambushed and allow everyone to prepare, including giving Tempe a chance to prepare the specific spells required to track these plants" (i.e. let's find a safe rocky non-planty place where we won't be ambushed to rest and let T prepare Locate Plants.)
(Can we use Irraxan or Pinky to try and follow the set of footprints, if Randall teaches them what to look for on this specific set of prints that he has identified?)
"We just had a rest just now. Let's head in; we know what to look for right?"
Rollback Post to RevisionRollBack
"grandpa" Salkur, Gnome Arti/Sorc: Forged in Chaos | Pepin, Human Arti/Cleric: Goblin horde | Mixtli, Volc Genasi Arti: Champions of the Citadel | Erix Vadalitis, Human Druid: Rising from the last war |Smithy, Human Arti: Night Ravens: Black orchids for Biscotti | Tamphalic Aliprax, Dragonborn Wizard: Chronicles of the Accursed | Doc, Dwarven Cleric (2024): Adventure at Hope's End | Abathax, Tiefling Illriger: Hunt for the Balowang | Gorin Mestel, Human Arti: Descend into Avernus
Sounds to me like maybe someone who could be planting them? E.g. A human plants and nurtures them; he/she collected the first, then the second, then at the third something happened or they did something.
Perhaps the plants' gardener/master at that point used some magic trick to make them disappear? Teleport? Fly? Invisibility? That would explain why we can't find them and why there are no tracks
A thought occurs to Randall. It is not a pleasant one…
”What if the hole is where one of the plants was buried, perfectly camouflaged, as the humanoid went past it. After it passed, the plant got up and followed it, leaving a hole. This happened a second time, ending with two plants following the unsuspecting humanoid and two holes left where they were hiding. Then they ambushed the humanoid at a third plant location, and killed it, re-burying themselves and setting up the camouflage once more,” suggests Randall.
Rollback Post to RevisionRollBack
Gerrard Feldren - Human Noble in Ghosts of Saltmarsh
Kerric Brightblade - Elven Warrior in "Apocalypse"
Tempe looks around for an animal saying "When one wants to know something ask the locals." he ritually casts the speak with animals spell on one he can find.
ooc: Guessing the info has been shared amongst us. The humanoid footprints. No body found? Perhaps someone casting pass without trace? Maybe whats her name is a druid?
This post has potentially manipulated dice roll results.
Tempe being a little frustrated Tries one more thing. Using his wildshape he summons a bat He'll call seeker "Go and look for signs of these plants" he hovers and goes into Seekers senses and searches the area a little more, thoroughly with echo location 23
"Look we know what kind of creatures they are, we know they are hiding somewhere in the ravine so let's just go and take care of business. If they are not there we'll headover to the colonist as they are the one we are supossed to be protecting."
(OOC: I assume we have seen the speed of these plants? I expect they are quite slow?
Rollback Post to RevisionRollBack
"grandpa" Salkur, Gnome Arti/Sorc: Forged in Chaos | Pepin, Human Arti/Cleric: Goblin horde | Mixtli, Volc Genasi Arti: Champions of the Citadel | Erix Vadalitis, Human Druid: Rising from the last war |Smithy, Human Arti: Night Ravens: Black orchids for Biscotti | Tamphalic Aliprax, Dragonborn Wizard: Chronicles of the Accursed | Doc, Dwarven Cleric (2024): Adventure at Hope's End | Abathax, Tiefling Illriger: Hunt for the Balowang | Gorin Mestel, Human Arti: Descend into Avernus
Zenodor: "I agree. If they are there, we must go an confront them. And entering the ravine is also the quickest way to find out if they have left. So this seems a prudent course of action. But of course let us be wary and careful as we enter lest we fall prey to an ambush."
(i.e. Z suggests a careful entry. We can still do the flying plan as the plants appear to have limited vertical reach - unless whoever left the humanoid footprint has given them crossbows.)
As soon as it is clear the PW aren't here Bow urges the others to head to the colonists.
"It's our job to make the island safe for them, and to protect them so we better hurry and get there as fast as possible. Hopefully we are quicker than them."
Rollback Post to RevisionRollBack
"grandpa" Salkur, Gnome Arti/Sorc: Forged in Chaos | Pepin, Human Arti/Cleric: Goblin horde | Mixtli, Volc Genasi Arti: Champions of the Citadel | Erix Vadalitis, Human Druid: Rising from the last war |Smithy, Human Arti: Night Ravens: Black orchids for Biscotti | Tamphalic Aliprax, Dragonborn Wizard: Chronicles of the Accursed | Doc, Dwarven Cleric (2024): Adventure at Hope's End | Abathax, Tiefling Illriger: Hunt for the Balowang | Gorin Mestel, Human Arti: Descend into Avernus
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"How do you track a plant?" Tempe looks around for signs of exodus 9 perception
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Reminder for myself. Work together or fail apart. Talk with each other when necessary. Describe how, where, if, your character moved.
The sign on the trail ahead reads "DONT FEED THE DRAGON!" "Working Together" Follow this link please
Then after asking his question Tempe looks downwards(Doh!) "I have a spell that can find plants. But I must wait till I can renew my choices and prepare it."
-----------------------------------------------------------------------------------------------------------------
Reminder for myself. Work together or fail apart. Talk with each other when necessary. Describe how, where, if, your character moved.
The sign on the trail ahead reads "DONT FEED THE DRAGON!" "Working Together" Follow this link please
OOC. The small delicate footprints: Do we have any more insight about it. Can Randall tell us what they could be? I.e. are they from a quadruped, biped? Are they hoof, feet or shoe marks?
Zenodor: "It seems rather odd. This should be their last nest. A single track goes in, nothing goes out. It could of course just be something or someone who strayed in and was killed in the ambush. Perhaps the same fate awaits us if we are not careful. I would propose we set camp somewhere safe where we cannot easily be ambushed and allow everyone to prepare, including giving Tempe a chance to prepare the specific spells required to track these plants"
(i.e. let's find a safe rocky non-planty place where we won't be ambushed to rest and let T prepare Locate Plants.)
(Can we use Irraxan or Pinky to try and follow the set of footprints, if Randall teaches them what to look for on this specific set of prints that he has identified?)
Bow doesn't see why they would need a rest
"We just had a rest just now. Let's head in; we know what to look for right?"
"grandpa" Salkur, Gnome Arti/Sorc: Forged in Chaos | Pepin, Human Arti/Cleric: Goblin horde | Mixtli, Volc Genasi Arti: Champions of the Citadel | Erix Vadalitis, Human Druid: Rising from the last war | Smithy, Human Arti: Night Ravens: Black orchids for Biscotti | Tamphalic Aliprax, Dragonborn Wizard: Chronicles of the Accursed | Doc, Dwarven Cleric (2024): Adventure at Hope's End | Abathax, Tiefling Illriger: Hunt for the Balowang | Gorin Mestel, Human Arti: Descend into Avernus
OOC.
Sounds to me like maybe someone who could be planting them? E.g. A human plants and nurtures them; he/she collected the first, then the second, then at the third something happened or they did something.
Perhaps the plants' gardener/master at that point used some magic trick to make them disappear? Teleport? Fly? Invisibility? That would explain why we can't find them and why there are no tracks
Randall:
A thought occurs to Randall. It is not a pleasant one…
”What if the hole is where one of the plants was buried, perfectly camouflaged, as the humanoid went past it. After it passed, the plant got up and followed it, leaving a hole. This happened a second time, ending with two plants following the unsuspecting humanoid and two holes left where they were hiding. Then they ambushed the humanoid at a third plant location, and killed it, re-burying themselves and setting up the camouflage once more,” suggests Randall.
Gerrard Feldren - Human Noble in Ghosts of Saltmarsh
Kerric Brightblade - Elven Warrior in "Apocalypse"
"Music effects them."
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Reminder for myself. Work together or fail apart. Talk with each other when necessary. Describe how, where, if, your character moved.
The sign on the trail ahead reads "DONT FEED THE DRAGON!" "Working Together" Follow this link please
Petcan nods in understanding and plays his flute again, something meant to dance lively to
Performance 8
Paladin - warforged - orange
Petcan stops playing and looks at the others. "We may have just turned this into a much bigger problem. We should look before we leap."
Paladin - warforged - orange
OOC. Does anyone have Sending or a similar spell. I feel we should check in the natives and the colonists in case the PWs left to attack them
(nope)
Paladin - warforged - orange
Tempe looks around for an animal saying "When one wants to know something ask the locals." he ritually casts the speak with animals spell on one he can find.
-----------------------------------------------------------------------------------------------------------------
Reminder for myself. Work together or fail apart. Talk with each other when necessary. Describe how, where, if, your character moved.
The sign on the trail ahead reads "DONT FEED THE DRAGON!" "Working Together" Follow this link please
(Randall can prepare Sending, but he doesn’t have it currently.)
Gerrard Feldren - Human Noble in Ghosts of Saltmarsh
Kerric Brightblade - Elven Warrior in "Apocalypse"
ooc: Guessing the info has been shared amongst us. The humanoid footprints. No body found? Perhaps someone casting pass without trace? Maybe whats her name is a druid?
-----------------------------------------------------------------------------------------------------------------
Reminder for myself. Work together or fail apart. Talk with each other when necessary. Describe how, where, if, your character moved.
The sign on the trail ahead reads "DONT FEED THE DRAGON!" "Working Together" Follow this link please
Tempe being a little frustrated Tries one more thing. Using his wildshape he summons a bat He'll call seeker "Go and look for signs of these plants" he hovers and goes into Seekers senses and searches the area a little more, thoroughly with echo location 23
-----------------------------------------------------------------------------------------------------------------
Reminder for myself. Work together or fail apart. Talk with each other when necessary. Describe how, where, if, your character moved.
The sign on the trail ahead reads "DONT FEED THE DRAGON!" "Working Together" Follow this link please
perception
-----------------------------------------------------------------------------------------------------------------
Reminder for myself. Work together or fail apart. Talk with each other when necessary. Describe how, where, if, your character moved.
The sign on the trail ahead reads "DONT FEED THE DRAGON!" "Working Together" Follow this link please
"Look we know what kind of creatures they are, we know they are hiding somewhere in the ravine so let's just go and take care of business. If they are not there we'll headover to the colonist as they are the one we are supossed to be protecting."
(OOC: I assume we have seen the speed of these plants? I expect they are quite slow?
"grandpa" Salkur, Gnome Arti/Sorc: Forged in Chaos | Pepin, Human Arti/Cleric: Goblin horde | Mixtli, Volc Genasi Arti: Champions of the Citadel | Erix Vadalitis, Human Druid: Rising from the last war | Smithy, Human Arti: Night Ravens: Black orchids for Biscotti | Tamphalic Aliprax, Dragonborn Wizard: Chronicles of the Accursed | Doc, Dwarven Cleric (2024): Adventure at Hope's End | Abathax, Tiefling Illriger: Hunt for the Balowang | Gorin Mestel, Human Arti: Descend into Avernus
Zenodor: "I agree. If they are there, we must go an confront them. And entering the ravine is also the quickest way to find out if they have left. So this seems a prudent course of action. But of course let us be wary and careful as we enter lest we fall prey to an ambush."
(i.e. Z suggests a careful entry. We can still do the flying plan as the plants appear to have limited vertical reach - unless whoever left the humanoid footprint has given them crossbows.)
"Damn. We better find out where they went."
(Any indications at all? Towards Colonists or Natives?)
As soon as it is clear the PW aren't here Bow urges the others to head to the colonists.
"It's our job to make the island safe for them, and to protect them so we better hurry and get there as fast as possible. Hopefully we are quicker than them."
"grandpa" Salkur, Gnome Arti/Sorc: Forged in Chaos | Pepin, Human Arti/Cleric: Goblin horde | Mixtli, Volc Genasi Arti: Champions of the Citadel | Erix Vadalitis, Human Druid: Rising from the last war | Smithy, Human Arti: Night Ravens: Black orchids for Biscotti | Tamphalic Aliprax, Dragonborn Wizard: Chronicles of the Accursed | Doc, Dwarven Cleric (2024): Adventure at Hope's End | Abathax, Tiefling Illriger: Hunt for the Balowang | Gorin Mestel, Human Arti: Descend into Avernus