”You are most kind and knowledgeable, Silverwind. Thank you for your information and counsel. Until we meet again,” Randall says, bowing to the magnificent celestial and awaiting her departure before heading off to the last nest, a new spring in his step.
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Gerrard Feldren - Human Noble in Ghosts of Saltmarsh
Kerric Brightblade - Elven Warrior in "Apocalypse"
During this talk Bow has been staying back, hearing this story about this not so important island he feels he hasn't really been up to what he was supposed to do. Namely, searching and destroying evil. Doesn't seem there is much of that around here. After which he says
"Alright, shall we destroy the last nest than go back to the camp to see how it goes there?"
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"grandpa" Salkur, Gnome Arti/Sorc: Forged in Chaos | Pepin, Human Arti/Cleric: Goblin horde | Mixtli, Volc Genasi Arti: Champions of the Citadel | Erix Vadalitis, Human Druid: Rising from the last war |Smithy, Human Arti: Night Ravens: Black orchids for Biscotti | Tamphalic Aliprax, Dragonborn Wizard: Chronicles of the Accursed | Doc, Dwarven Cleric (2024): Adventure at Hope's End | Abathax, Tiefling Illriger: Hunt for the Balowang | Gorin Mestel, Human Arti: Descend into Avernus
Tempe watches as the unicorn departs with awe then raises an scaled eyebrow "I've never heard of being shamed by buried without foot ware. But so be the wishes of the dead." he thinks communing with the forces of nature and the spirits would be without manufactured goods, tanned and boiled animal hides. But shrugs at the thought. He adds to the groups consensus.
"Fire cleanses, new life grows after. Lets cleanse the monstrosities. But first take an hour break."
"Do you think we should be worried about this business of a wizard's demesne'?" Petcan voices worriedly
"Given that these plants 'evolved' over time ... probably over many generations ... I would expect that whatever Wizard originally created them would be long gone already. Let us not worry about that for the moment. I would prefer to look at the positive - so let us finish these wretched plants and look for the pirate treasure."
(Just to avoid confusion: Z isn't totally money obsessed. Depending on the size/scale of the treasure, he would be quite happy to leave a large much of it to the natives and colonists - but he would be interested in sufficient resources to aid the good fight, and of course in any magic items that may help.)
Tempe thinks his calm face looks around "Demesne? I think that means, defense and the wizard left generations ago so, no? Unless we're after the wizard."
Zenodor sends Irraxan ahead, flying (invisible) well above the ravine to determine its shape and length.
Z suggests that perhaps rather than inevitably getting ambushed at the bottom of the ravine by these intelligent plants, they could fly above it to the nest.
(Z can cast fly on 3 targets, and we have two characters with magic item flying speed so the whole party can rain death from above)
"That is a wonderful idea, Zenodor, especially if we can stay above their poisonous clouds," says Randall. "Sending Irraxan to scout and determine the enemy defenses seems wise as well," he adds, giving a small bit of divine blessing to the familiar as it is leaving (Guidance).
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Gerrard Feldren - Human Noble in Ghosts of Saltmarsh
Kerric Brightblade - Elven Warrior in "Apocalypse"
(I was thinking, work out where the Nest/Core is (with Irraxan scouting), then fly well above the Jungle canopy to that point - and finally attacking vertically downwards. So no flying through dense vegetation until the very last step)
Irraxan can determine that the ravine is about 90 feet long. Flying above the forest doesn't work as vision of the forest floor is blocked by the canopy. Flying below the canopy but above the forest floor, or the ravine floor as it were reveals the length of the ravine. It is 25 feet from the ravine floor to the canopy ceiling.
The ravine is undoubtedly where the 3rd and last Purplewrath nest is. The conditions there are half cover and lightly obscured lighting (or dim lighting as we know it).
Zenodor instructs Irraxan to go underneath the canopy and find the exact location of the nest. Irraxan is of course still invisible.
The conditions there are half cover and lightly obscured lighting (or dim lighting as we know it).
(Also, presumably Devil's Sight (which both Z and Irraxan have) cuts through the dim light?)
(( Devil's sight only influences darkness; it doesn't change dim light I believe))
Rollback Post to RevisionRollBack
"grandpa" Salkur, Gnome Arti/Sorc: Forged in Chaos | Pepin, Human Arti/Cleric: Goblin horde | Mixtli, Volc Genasi Arti: Champions of the Citadel | Erix Vadalitis, Human Druid: Rising from the last war |Smithy, Human Arti: Night Ravens: Black orchids for Biscotti | Tamphalic Aliprax, Dragonborn Wizard: Chronicles of the Accursed | Doc, Dwarven Cleric (2024): Adventure at Hope's End | Abathax, Tiefling Illriger: Hunt for the Balowang | Gorin Mestel, Human Arti: Descend into Avernus
The conditions there are half cover and lightly obscured lighting (or dim lighting as we know it).
(Also, presumably Devil's Sight (which both Z and Irraxan have) cuts through the dim light?)
(( Devil's sight only influences darkness; it doesn't change dim light I believe))
( " Devil’s SightPHB110: You can see normally in darkness, both magical and nonmagical, to a distance of 120 ft." I would have thought this simply means that in any light-level you can see normally. So, if it works in darkness and magical darkness, I presume it should work in partial light)
Irraxan scouts the ravine and finds it to be lifeless and eerily silent. This is odd indeed as the other two nests had double digit Purplewraths.
Zenodor passes this on to the party. "This all seems very strange. All the signs are there, but the plants are nowhere to be seen. Could they have some new trick up their sleeves?"
(Just out of interest: How dense is the forest further away from the centre, and how flammable? Hypothetically, could we set fire to the trees in the chasm? Could we start numerous small fires? If the chasm did catch fire, would the fire be contained there by natural gaps in the forest and/or rocks, or is the whole island one massive forest so that a forest fire might engulf the whole island?)
“If these plants are telepathically linked, they may be expecting us. Perhaps they abandoned their nest here, trapped it, and moved elsewhere, or perhaps they are in hiding nearby, waiting to ambush us,” muses Randall, “So we know what kinds of tracks they make so that we could follow their movements of they have left the chasm?”
Randall starts to look for tracks along the outside of the chasm, not trusting the unnatural silence below. He keeps an eye out for any other natural hazards, too, thinking the Purplewraiths may have something particularly nasty awaiting them.
Survival: 28
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Gerrard Feldren - Human Noble in Ghosts of Saltmarsh
Kerric Brightblade - Elven Warrior in "Apocalypse"
This post has potentially manipulated dice roll results.
Bow doesn't like this at all, seems an ambush. He imbues his handbow feeling the blood rush through his veins; taking 5 damage in the process.
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"grandpa" Salkur, Gnome Arti/Sorc: Forged in Chaos | Pepin, Human Arti/Cleric: Goblin horde | Mixtli, Volc Genasi Arti: Champions of the Citadel | Erix Vadalitis, Human Druid: Rising from the last war |Smithy, Human Arti: Night Ravens: Black orchids for Biscotti | Tamphalic Aliprax, Dragonborn Wizard: Chronicles of the Accursed | Doc, Dwarven Cleric (2024): Adventure at Hope's End | Abathax, Tiefling Illriger: Hunt for the Balowang | Gorin Mestel, Human Arti: Descend into Avernus
“If these plants are telepathically linked, they may be expecting us. Perhaps they abandoned their nest here, trapped it, and moved elsewhere, or perhaps they are in hiding nearby, waiting to ambush us,” muses Randall, “So we know what kinds of tracks they make so that we could follow their movements of they have left the chasm?”
Zenodor: "If the nest is actually abandoned, we must try to find where they have gone. But we should be exceedingly cautious here. I believe that plants are by their nature not migratory and would be unlikely to move far, and so I fear that they have not gone but simply prepared a much more elaborate ambush."
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Petcan mouths the words 'wizard demesne' to himself a few times
Paladin - warforged - orange
Randall:
”You are most kind and knowledgeable, Silverwind. Thank you for your information and counsel. Until we meet again,” Randall says, bowing to the magnificent celestial and awaiting her departure before heading off to the last nest, a new spring in his step.
Gerrard Feldren - Human Noble in Ghosts of Saltmarsh
Kerric Brightblade - Elven Warrior in "Apocalypse"
During this talk Bow has been staying back, hearing this story about this not so important island he feels he hasn't really been up to what he was supposed to do. Namely, searching and destroying evil. Doesn't seem there is much of that around here. After which he says
"Alright, shall we destroy the last nest than go back to the camp to see how it goes there?"
"grandpa" Salkur, Gnome Arti/Sorc: Forged in Chaos | Pepin, Human Arti/Cleric: Goblin horde | Mixtli, Volc Genasi Arti: Champions of the Citadel | Erix Vadalitis, Human Druid: Rising from the last war | Smithy, Human Arti: Night Ravens: Black orchids for Biscotti | Tamphalic Aliprax, Dragonborn Wizard: Chronicles of the Accursed | Doc, Dwarven Cleric (2024): Adventure at Hope's End | Abathax, Tiefling Illriger: Hunt for the Balowang | Gorin Mestel, Human Arti: Descend into Avernus
Tempe watches as the unicorn departs with awe then raises an scaled eyebrow "I've never heard of being shamed by buried without foot ware. But so be the wishes of the dead." he thinks communing with the forces of nature and the spirits would be without manufactured goods, tanned and boiled animal hides. But shrugs at the thought. He adds to the groups consensus.
"Fire cleanses, new life grows after. Lets cleanse the monstrosities. But first take an hour break."
-----------------------------------------------------------------------------------------------------------------
Reminder for myself. Work together or fail apart. Talk with each other when necessary. Describe how, where, if, your character moved.
The sign on the trail ahead reads "DONT FEED THE DRAGON!" "Working Together" Follow this link please
"Do you think we should be worried about this business of a wizard's demesne'?" Petcan voices worriedly
Paladin - warforged - orange
"Given that these plants 'evolved' over time ... probably over many generations ... I would expect that whatever Wizard originally created them would be long gone already. Let us not worry about that for the moment. I would prefer to look at the positive - so let us finish these wretched plants and look for the pirate treasure."
(Just to avoid confusion: Z isn't totally money obsessed. Depending on the size/scale of the treasure, he would be quite happy to leave a large much of it to the natives and colonists - but he would be interested in sufficient resources to aid the good fight, and of course in any magic items that may help.)
Tempe thinks his calm face looks around "Demesne? I think that means, defense and the wizard left generations ago so, no? Unless we're after the wizard."
Tempe waits for the group to move on and follows,
-----------------------------------------------------------------------------------------------------------------
Reminder for myself. Work together or fail apart. Talk with each other when necessary. Describe how, where, if, your character moved.
The sign on the trail ahead reads "DONT FEED THE DRAGON!" "Working Together" Follow this link please
Zenodor sends Irraxan ahead, flying (invisible) well above the ravine to determine its shape and length.
Z suggests that perhaps rather than inevitably getting ambushed at the bottom of the ravine by these intelligent plants, they could fly above it to the nest.
(Z can cast fly on 3 targets, and we have two characters with magic item flying speed so the whole party can rain death from above)
Randall:
"That is a wonderful idea, Zenodor, especially if we can stay above their poisonous clouds," says Randall. "Sending Irraxan to scout and determine the enemy defenses seems wise as well," he adds, giving a small bit of divine blessing to the familiar as it is leaving (Guidance).
Gerrard Feldren - Human Noble in Ghosts of Saltmarsh
Kerric Brightblade - Elven Warrior in "Apocalypse"
Petcan enjoys flying around, making a bit of a show of it.
"Might be a bit dangerous to fly in all the bush. Looks rough."
did we get a rest then?
Paladin - warforged - orange
(I was thinking, work out where the Nest/Core is (with Irraxan scouting), then fly well above the Jungle canopy to that point - and finally attacking vertically downwards. So no flying through dense vegetation until the very last step)
Zenodor instructs Irraxan to go underneath the canopy and find the exact location of the nest. Irraxan is of course still invisible.
Irraxan's stealth roll: 11 (includes Guidance)
Irraxan's perception roll: 5
(Also, presumably Devil's Sight (which both Z and Irraxan have) cuts through the dim light?)
(( Devil's sight only influences darkness; it doesn't change dim light I believe))
"grandpa" Salkur, Gnome Arti/Sorc: Forged in Chaos | Pepin, Human Arti/Cleric: Goblin horde | Mixtli, Volc Genasi Arti: Champions of the Citadel | Erix Vadalitis, Human Druid: Rising from the last war | Smithy, Human Arti: Night Ravens: Black orchids for Biscotti | Tamphalic Aliprax, Dragonborn Wizard: Chronicles of the Accursed | Doc, Dwarven Cleric (2024): Adventure at Hope's End | Abathax, Tiefling Illriger: Hunt for the Balowang | Gorin Mestel, Human Arti: Descend into Avernus
( " Devil’s SightPHB110: You can see normally in darkness, both magical and nonmagical, to a distance of 120 ft."
I would have thought this simply means that in any light-level you can see normally. So, if it works in darkness and magical darkness, I presume it should work in partial light)
Zenodor passes this on to the party.
"This all seems very strange. All the signs are there, but the plants are nowhere to be seen. Could they have some new trick up their sleeves?"
(Just out of interest: How dense is the forest further away from the centre, and how flammable? Hypothetically, could we set fire to the trees in the chasm? Could we start numerous small fires? If the chasm did catch fire, would the fire be contained there by natural gaps in the forest and/or rocks, or is the whole island one massive forest so that a forest fire might engulf the whole island?)
Randall:
“If these plants are telepathically linked, they may be expecting us. Perhaps they abandoned their nest here, trapped it, and moved elsewhere, or perhaps they are in hiding nearby, waiting to ambush us,” muses Randall, “So we know what kinds of tracks they make so that we could follow their movements of they have left the chasm?”
Randall starts to look for tracks along the outside of the chasm, not trusting the unnatural silence below. He keeps an eye out for any other natural hazards, too, thinking the Purplewraiths may have something particularly nasty awaiting them.
Survival: 28
Gerrard Feldren - Human Noble in Ghosts of Saltmarsh
Kerric Brightblade - Elven Warrior in "Apocalypse"
Bow doesn't like this at all, seems an ambush. He imbues his handbow feeling the blood rush through his veins; taking 5 damage in the process.
"grandpa" Salkur, Gnome Arti/Sorc: Forged in Chaos | Pepin, Human Arti/Cleric: Goblin horde | Mixtli, Volc Genasi Arti: Champions of the Citadel | Erix Vadalitis, Human Druid: Rising from the last war | Smithy, Human Arti: Night Ravens: Black orchids for Biscotti | Tamphalic Aliprax, Dragonborn Wizard: Chronicles of the Accursed | Doc, Dwarven Cleric (2024): Adventure at Hope's End | Abathax, Tiefling Illriger: Hunt for the Balowang | Gorin Mestel, Human Arti: Descend into Avernus
Zenodor: "If the nest is actually abandoned, we must try to find where they have gone. But we should be exceedingly cautious here. I believe that plants are by their nature not migratory and would be unlikely to move far, and so I fear that they have not gone but simply prepared a much more elaborate ambush."