"grandpa" Salkur, Gnome Arti/Sorc: Forged in Chaos | Pepin, Human Arti/Cleric: Goblin horde | Mixtli, Volc Genasi Arti: Champions of the Citadel | Erix Vadalitis, Human Druid: Rising from the last war |Smithy, Human Arti: Night Ravens: Black orchids for Biscotti | Tamphalic Aliprax, Dragonborn Wizard: Chronicles of the Accursed | Doc, Dwarven Cleric (2024): Adventure at Hope's End | Abathax, Tiefling Illriger: Hunt for the Balowang | Gorin Mestel, Human Arti: Descend into Avernus
This post has potentially manipulated dice roll results.
The vampire bat spies a long worm-like creature with many legs twisting and winding it's way towards your location.
Crinder's Initiative: 23
(Everyone who has not yet rolled initiative please do so now.)
Rollback Post to RevisionRollBack
"A rightful place awaits you in the Realms Above, in the Land of the Great Light. Come in peace, and live beneath the sun again, where trees and flowers grow."
— The message of Eilistraee to all decent drow.
"Run thy sword across my chains, Silver Lady, that I may join your dance.”
"grandpa" Salkur, Gnome Arti/Sorc: Forged in Chaos | Pepin, Human Arti/Cleric: Goblin horde | Mixtli, Volc Genasi Arti: Champions of the Citadel | Erix Vadalitis, Human Druid: Rising from the last war |Smithy, Human Arti: Night Ravens: Black orchids for Biscotti | Tamphalic Aliprax, Dragonborn Wizard: Chronicles of the Accursed | Doc, Dwarven Cleric (2024): Adventure at Hope's End | Abathax, Tiefling Illriger: Hunt for the Balowang | Gorin Mestel, Human Arti: Descend into Avernus
"grandpa" Salkur, Gnome Arti/Sorc: Forged in Chaos | Pepin, Human Arti/Cleric: Goblin horde | Mixtli, Volc Genasi Arti: Champions of the Citadel | Erix Vadalitis, Human Druid: Rising from the last war |Smithy, Human Arti: Night Ravens: Black orchids for Biscotti | Tamphalic Aliprax, Dragonborn Wizard: Chronicles of the Accursed | Doc, Dwarven Cleric (2024): Adventure at Hope's End | Abathax, Tiefling Illriger: Hunt for the Balowang | Gorin Mestel, Human Arti: Descend into Avernus
"A rightful place awaits you in the Realms Above, in the Land of the Great Light. Come in peace, and live beneath the sun again, where trees and flowers grow."
— The message of Eilistraee to all decent drow.
"Run thy sword across my chains, Silver Lady, that I may join your dance.”
The worm-like creature rounds the corner and seeks out the nearest party members.
(Tempe is up. Zenodor is next.)
Rollback Post to RevisionRollBack
"A rightful place awaits you in the Realms Above, in the Land of the Great Light. Come in peace, and live beneath the sun again, where trees and flowers grow."
— The message of Eilistraee to all decent drow.
"Run thy sword across my chains, Silver Lady, that I may join your dance.”
Petcan's readied Fire Bolt streaks out and strikes the Crinder.
Rollback Post to RevisionRollBack
"A rightful place awaits you in the Realms Above, in the Land of the Great Light. Come in peace, and live beneath the sun again, where trees and flowers grow."
— The message of Eilistraee to all decent drow.
"Run thy sword across my chains, Silver Lady, that I may join your dance.”
Tempe wanted to cast spike growth at the goblins but he finds that this may be more urgent He cast it
"Keep the creature in the spike growth." When a creature moves into or within the area, it takes 2d4 piercing damage for every 5 feet it travels.
Tempe moves back trying to stay out of reach.
(Presumably this is cast about 20ft from the line you drew, with total covering 40ft distance?)
Raising his head from being engrossed in the fascinating map, Z is a little startled at first. In his haste, he reflexively choses to cast Eldritch Blast as bis first move:
Bolt 1 Attack: 9 Damage: 5
Bolt 2 Attack: 14 Damage: 9
If the creature is already <40 ft from us, Z will use his telekinetic bonus action to shove it 5ft back. (DC 16 STR). If this happens, the creature will incur the 2d4 damage from Tempe's spell. (And will the suffer this damage again when moving forward later to make up the lost ground)
He then also retreats a little to ensure he stay near the back of the group.
"A rightful place awaits you in the Realms Above, in the Land of the Great Light. Come in peace, and live beneath the sun again, where trees and flowers grow."
— The message of Eilistraee to all decent drow.
"Run thy sword across my chains, Silver Lady, that I may join your dance.”
(Good news.) The Crinder doesn't notice the spiked growth and enters the first 5 feet with a screech, it then plows 20 feet further toward you with multiple screeches. (It gets 25 feet into the 40 foot area.)
It takes 29 piercing damage.
(Bad news.) Both of the eldritch beams miss.
(Randall is up.)
Rollback Post to RevisionRollBack
"A rightful place awaits you in the Realms Above, in the Land of the Great Light. Come in peace, and live beneath the sun again, where trees and flowers grow."
— The message of Eilistraee to all decent drow.
"Run thy sword across my chains, Silver Lady, that I may join your dance.”
"A rightful place awaits you in the Realms Above, in the Land of the Great Light. Come in peace, and live beneath the sun again, where trees and flowers grow."
— The message of Eilistraee to all decent drow.
"Run thy sword across my chains, Silver Lady, that I may join your dance.”
Moving up but behind the chalk line, Randall says, “I will hold the line against it,” as he conjures a ghostly mace to smite the creature from a distance.
Move to behind the chalk line to be in the front tank against the creature.
perception
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Reminder for myself. Work together or fail apart. Talk with each other when necessary. Describe how, where, if, your character moved.
The sign on the trail ahead reads "DONT FEED THE DRAGON!" "Working Together" Follow this link please
Petcan readies a fire bolt for the first enemy to round the corner
Initiative 19
Fire bolt Attack: 15 Damage: 15
Paladin - warforged - orange
rewrite Tempe borrows some chalk and makes a line in-front of the group "Don't go beyond it".
Initiative 19 he gets ready to cast spike growth
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Reminder for myself. Work together or fail apart. Talk with each other when necessary. Describe how, where, if, your character moved.
The sign on the trail ahead reads "DONT FEED THE DRAGON!" "Working Together" Follow this link please
Pepin accepts Randall's Bless and himself casts a 3rd level aid on himself, Randall and
1
1: Tempe
2: Zenodor
3: Petcan
So Pepin, Randall en Petcan have 10 extra hp for coming 8 hours.
"grandpa" Salkur, Gnome Arti/Sorc: Forged in Chaos | Pepin, Human Arti/Cleric: Goblin horde | Mixtli, Volc Genasi Arti: Champions of the Citadel | Erix Vadalitis, Human Druid: Rising from the last war | Smithy, Human Arti: Night Ravens: Black orchids for Biscotti | Tamphalic Aliprax, Dragonborn Wizard: Chronicles of the Accursed | Doc, Dwarven Cleric (2024): Adventure at Hope's End | Abathax, Tiefling Illriger: Hunt for the Balowang | Gorin Mestel, Human Arti: Descend into Avernus
The vampire bat spies a long worm-like creature with many legs twisting and winding it's way towards your location.
Crinder's Initiative: 23
(Everyone who has not yet rolled initiative please do so now.)
Initiative 22
Randall’s initiative: 9
Gerrard Feldren - Human Noble in Ghosts of Saltmarsh
Kerric Brightblade - Elven Warrior in "Apocalypse"
Pepin initiative: 11
Retry?: 20
"grandpa" Salkur, Gnome Arti/Sorc: Forged in Chaos | Pepin, Human Arti/Cleric: Goblin horde | Mixtli, Volc Genasi Arti: Champions of the Citadel | Erix Vadalitis, Human Druid: Rising from the last war | Smithy, Human Arti: Night Ravens: Black orchids for Biscotti | Tamphalic Aliprax, Dragonborn Wizard: Chronicles of the Accursed | Doc, Dwarven Cleric (2024): Adventure at Hope's End | Abathax, Tiefling Illriger: Hunt for the Balowang | Gorin Mestel, Human Arti: Descend into Avernus
(take first one in any case)
"grandpa" Salkur, Gnome Arti/Sorc: Forged in Chaos | Pepin, Human Arti/Cleric: Goblin horde | Mixtli, Volc Genasi Arti: Champions of the Citadel | Erix Vadalitis, Human Druid: Rising from the last war | Smithy, Human Arti: Night Ravens: Black orchids for Biscotti | Tamphalic Aliprax, Dragonborn Wizard: Chronicles of the Accursed | Doc, Dwarven Cleric (2024): Adventure at Hope's End | Abathax, Tiefling Illriger: Hunt for the Balowang | Gorin Mestel, Human Arti: Descend into Avernus
Initiative Order:
Tempe
Zenodor
Randall
Crinder
Petcan
Pepin
The worm-like creature rounds the corner and seeks out the nearest party members.
(Tempe is up. Zenodor is next.)
Petcan's readied Fire Bolt streaks out and strikes the Crinder.
Tempe wanted to cast spike growth at the goblins but he finds that this may be more urgent He cast it
"Keep the creature in the spike growth." When a creature moves into or within the area, it takes 2d4
piercing damage for every 5 feet it travels.
Tempe moves back trying to stay out of reach.
-----------------------------------------------------------------------------------------------------------------
Reminder for myself. Work together or fail apart. Talk with each other when necessary. Describe how, where, if, your character moved.
The sign on the trail ahead reads "DONT FEED THE DRAGON!" "Working Together" Follow this link please
(Presumably this is cast about 20ft from the line you drew, with total covering 40ft distance?)
Raising his head from being engrossed in the fascinating map, Z is a little startled at first. In his haste, he reflexively choses to cast Eldritch Blast as bis first move:
Bolt 1 Attack: 9 Damage: 5
Bolt 2 Attack: 14 Damage: 9
If the creature is already <40 ft from us, Z will use his telekinetic bonus action to shove it 5ft back. (DC 16 STR). If this happens, the creature will incur the 2d4 damage from Tempe's spell. (And will the suffer this damage again when moving forward later to make up the lost ground)
He then also retreats a little to ensure he stay near the back of the group.
(terrible rolls!)
Crinder's Perception: 10
(Good news and Bad news.)
(Good news.) The Crinder doesn't notice the spiked growth and enters the first 5 feet with a screech, it then plows 20 feet further toward you with multiple screeches. (It gets 25 feet into the 40 foot area.)
It takes 29 piercing damage.
(Bad news.) Both of the eldritch beams miss.
(Randall is up.)
Crinder's STR: 17
Randall:
Moving up but behind the chalk line, Randall says, “I will hold the line against it,” as he conjures a ghostly mace to smite the creature from a distance.
Move to behind the chalk line to be in the front tank against the creature.
Action to Dodge
Bonus Action Spiritual Weapon
Blessed Attack: 12
Damage: 10
Gerrard Feldren - Human Noble in Ghosts of Saltmarsh
Kerric Brightblade - Elven Warrior in "Apocalypse"
Does Tempe notice anything about the grinder any weaknesses? 10 Perception. passive 14
-----------------------------------------------------------------------------------------------------------------
Reminder for myself. Work together or fail apart. Talk with each other when necessary. Describe how, where, if, your character moved.
The sign on the trail ahead reads "DONT FEED THE DRAGON!" "Working Together" Follow this link please