"grandpa" Salkur, Gnome Arti/Sorc: Forged in Chaos | Pepin, Human Arti/Cleric: Goblin horde | Mixtli, Volc Genasi Arti: Champions of the Citadel | Erix Vadalitis, Human Druid: Rising from the last war |Smithy, Human Arti: Night Ravens: Black orchids for Biscotti | Tamphalic Aliprax, Dragonborn Wizard: Chronicles of the Accursed | Doc, Dwarven Cleric (2024): Adventure at Hope's End | Abathax, Tiefling Illriger: Hunt for the Balowang | Gorin Mestel, Human Arti: Descend into Avernus
After Pepin double checks the map you set out for your destination again and make good time. It isn't until late evening with only a couple hours of daylight left to the day that your path takes you within a bow shot of the burned out remains of a small village. The map shows it's name as 'Stone Drop Gully.'
Rollback Post to RevisionRollBack
"A rightful place awaits you in the Realms Above, in the Land of the Great Light. Come in peace, and live beneath the sun again, where trees and flowers grow."
— The message of Eilistraee to all decent drow.
"Run thy sword across my chains, Silver Lady, that I may join your dance.”
Z marvels at the awakened horns. "What a fascinating item, I am sure this will come in most useful." He thinks back to their last fight where a health potion would indeed have come in quite useful.
Upon seeing the burned-out village, Z sends Irraxan to fly ahead invisibly to scout out the ruins before they decide to go any closer.
It looks like this was one of the many villages or towns that was destroyed when the Goblin Horde marched across the land toward the magnificent city of Laurentiis.
Irraxan does a quick pass and doesn't find a single structure left standing intact, nor does he find any signs of life.
Rollback Post to RevisionRollBack
"A rightful place awaits you in the Realms Above, in the Land of the Great Light. Come in peace, and live beneath the sun again, where trees and flowers grow."
— The message of Eilistraee to all decent drow.
"Run thy sword across my chains, Silver Lady, that I may join your dance.”
"If the ruins are still smoking, I'd prefer to sleep somewhere that smells better," answers Randall, "though if you find a secure place that is in good condition, that would work."
Rollback Post to RevisionRollBack
Gerrard Feldren - Human Noble in Ghosts of Saltmarsh
Kerric Brightblade - Elven Warrior in "Apocalypse"
You find a partial structure, a corner formed by what remains of two walls. There is no roof but the alternative is to make camp somewhere out on the open plains. At least this can act as a leeway from the wind.
Rollback Post to RevisionRollBack
"A rightful place awaits you in the Realms Above, in the Land of the Great Light. Come in peace, and live beneath the sun again, where trees and flowers grow."
— The message of Eilistraee to all decent drow.
"Run thy sword across my chains, Silver Lady, that I may join your dance.”
Pepin is happy with any extra shelter they can find, and suggests to set camp at the walls Petcan found. He'll also tell how much further they'll have to walk the next day.
Rollback Post to RevisionRollBack
"grandpa" Salkur, Gnome Arti/Sorc: Forged in Chaos | Pepin, Human Arti/Cleric: Goblin horde | Mixtli, Volc Genasi Arti: Champions of the Citadel | Erix Vadalitis, Human Druid: Rising from the last war |Smithy, Human Arti: Night Ravens: Black orchids for Biscotti | Tamphalic Aliprax, Dragonborn Wizard: Chronicles of the Accursed | Doc, Dwarven Cleric (2024): Adventure at Hope's End | Abathax, Tiefling Illriger: Hunt for the Balowang | Gorin Mestel, Human Arti: Descend into Avernus
Nothing of note interrupts your night, feel free to make any late evening, night, or morning posts. According to Pepin's estimate you will reach your destination about 1 hour after mid day.
Rollback Post to RevisionRollBack
"A rightful place awaits you in the Realms Above, in the Land of the Great Light. Come in peace, and live beneath the sun again, where trees and flowers grow."
— The message of Eilistraee to all decent drow.
"Run thy sword across my chains, Silver Lady, that I may join your dance.”
2 full and complete long rests since the 3 three-headed chimera's ambush should help with that.
Rollback Post to RevisionRollBack
"A rightful place awaits you in the Realms Above, in the Land of the Great Light. Come in peace, and live beneath the sun again, where trees and flowers grow."
— The message of Eilistraee to all decent drow.
"Run thy sword across my chains, Silver Lady, that I may join your dance.”
Z won't do much, as he's still recovering from the last encounter.
(Remember that Randall cast Heal on Z after the chimera fight)
(Yes, I get that. And long rest would restore full HP anyway. But for role-playing purposes, I think a near brush with death warrants some bandages and a couple of nights of rest - even if for game-mechanic purposes, Z is fully healed. I also consider his clothes still singed with some bits possibly burned off. Z will be looking for new clothes when he returns to the city)
Pepin will have spend some time casting mending to repair Z's clothes.
Rollback Post to RevisionRollBack
"grandpa" Salkur, Gnome Arti/Sorc: Forged in Chaos | Pepin, Human Arti/Cleric: Goblin horde | Mixtli, Volc Genasi Arti: Champions of the Citadel | Erix Vadalitis, Human Druid: Rising from the last war |Smithy, Human Arti: Night Ravens: Black orchids for Biscotti | Tamphalic Aliprax, Dragonborn Wizard: Chronicles of the Accursed | Doc, Dwarven Cleric (2024): Adventure at Hope's End | Abathax, Tiefling Illriger: Hunt for the Balowang | Gorin Mestel, Human Arti: Descend into Avernus
The last hours in the shelter Pepin will spend using the little drone to scout a bit more around this burned village, while wondering if this is how is old home looks like now.
Rollback Post to RevisionRollBack
"grandpa" Salkur, Gnome Arti/Sorc: Forged in Chaos | Pepin, Human Arti/Cleric: Goblin horde | Mixtli, Volc Genasi Arti: Champions of the Citadel | Erix Vadalitis, Human Druid: Rising from the last war |Smithy, Human Arti: Night Ravens: Black orchids for Biscotti | Tamphalic Aliprax, Dragonborn Wizard: Chronicles of the Accursed | Doc, Dwarven Cleric (2024): Adventure at Hope's End | Abathax, Tiefling Illriger: Hunt for the Balowang | Gorin Mestel, Human Arti: Descend into Avernus
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That's amazing!
Petcan nods along in satisfaction. "Every challenge is just an opportunity."
Paladin - warforged - orange
((Great to have you back!))
Pepin will rest and in the morning thanks Randall for the horn. He'll than look at the map etc to see what was the best way to continue again.
"grandpa" Salkur, Gnome Arti/Sorc: Forged in Chaos | Pepin, Human Arti/Cleric: Goblin horde | Mixtli, Volc Genasi Arti: Champions of the Citadel | Erix Vadalitis, Human Druid: Rising from the last war | Smithy, Human Arti: Night Ravens: Black orchids for Biscotti | Tamphalic Aliprax, Dragonborn Wizard: Chronicles of the Accursed | Doc, Dwarven Cleric (2024): Adventure at Hope's End | Abathax, Tiefling Illriger: Hunt for the Balowang | Gorin Mestel, Human Arti: Descend into Avernus
After Pepin double checks the map you set out for your destination again and make good time. It isn't until late evening with only a couple hours of daylight left to the day that your path takes you within a bow shot of the burned out remains of a small village. The map shows it's name as 'Stone Drop Gully.'
How recently burned out?
Paladin - warforged - orange
Z marvels at the awakened horns. "What a fascinating item, I am sure this will come in most useful." He thinks back to their last fight where a health potion would indeed have come in quite useful.
Upon seeing the burned-out village, Z sends Irraxan to fly ahead invisibly to scout out the ruins before they decide to go any closer.
It looks like this was one of the many villages or towns that was destroyed when the Goblin Horde marched across the land toward the magnificent city of Laurentiis.
Irraxan does a quick pass and doesn't find a single structure left standing intact, nor does he find any signs of life.
(running out of daylight it seems. Should we make camp in the ruined buildings? They seems somehow suspect, but seems fun)
Tempe speculates "Do you think, the chimera's, came from this way?"
-----------------------------------------------------------------------------------------------------------------
Reminder for myself. Work together or fail apart. Talk with each other when necessary. Describe how, where, if, your character moved.
The sign on the trail ahead reads "DONT FEED THE DRAGON!" "Working Together" Follow this link please
Randall:
"If the ruins are still smoking, I'd prefer to sleep somewhere that smells better," answers Randall, "though if you find a secure place that is in good condition, that would work."
Gerrard Feldren - Human Noble in Ghosts of Saltmarsh
Kerric Brightblade - Elven Warrior in "Apocalypse"
Petcan is going to scout around the area. Maybe the goblins missed something. A shelter, or something.
It's a long shot, but worth checking.
Paladin - warforged - orange
You find a partial structure, a corner formed by what remains of two walls. There is no roof but the alternative is to make camp somewhere out on the open plains. At least this can act as a leeway from the wind.
Pepin is happy with any extra shelter they can find, and suggests to set camp at the walls Petcan found. He'll also tell how much further they'll have to walk the next day.
"grandpa" Salkur, Gnome Arti/Sorc: Forged in Chaos | Pepin, Human Arti/Cleric: Goblin horde | Mixtli, Volc Genasi Arti: Champions of the Citadel | Erix Vadalitis, Human Druid: Rising from the last war | Smithy, Human Arti: Night Ravens: Black orchids for Biscotti | Tamphalic Aliprax, Dragonborn Wizard: Chronicles of the Accursed | Doc, Dwarven Cleric (2024): Adventure at Hope's End | Abathax, Tiefling Illriger: Hunt for the Balowang | Gorin Mestel, Human Arti: Descend into Avernus
Nothing of note interrupts your night, feel free to make any late evening, night, or morning posts. According to Pepin's estimate you will reach your destination about 1 hour after mid day.
Petcan 's good.
Paladin - warforged - orange
Z won't do much, as he's still recovering from the last encounter.
2 full and complete long rests since the 3 three-headed chimera's ambush should help with that.
(Remember that Randall cast Heal on Z after the chimera fight)
Gerrard Feldren - Human Noble in Ghosts of Saltmarsh
Kerric Brightblade - Elven Warrior in "Apocalypse"
(Yes, I get that. And long rest would restore full HP anyway. But for role-playing purposes, I think a near brush with death warrants some bandages and a couple of nights of rest - even if for game-mechanic purposes, Z is fully healed. I also consider his clothes still singed with some bits possibly burned off. Z will be looking for new clothes when he returns to the city)
Pepin will have spend some time casting mending to repair Z's clothes.
"grandpa" Salkur, Gnome Arti/Sorc: Forged in Chaos | Pepin, Human Arti/Cleric: Goblin horde | Mixtli, Volc Genasi Arti: Champions of the Citadel | Erix Vadalitis, Human Druid: Rising from the last war | Smithy, Human Arti: Night Ravens: Black orchids for Biscotti | Tamphalic Aliprax, Dragonborn Wizard: Chronicles of the Accursed | Doc, Dwarven Cleric (2024): Adventure at Hope's End | Abathax, Tiefling Illriger: Hunt for the Balowang | Gorin Mestel, Human Arti: Descend into Avernus
The last hours in the shelter Pepin will spend using the little drone to scout a bit more around this burned village, while wondering if this is how is old home looks like now.
"grandpa" Salkur, Gnome Arti/Sorc: Forged in Chaos | Pepin, Human Arti/Cleric: Goblin horde | Mixtli, Volc Genasi Arti: Champions of the Citadel | Erix Vadalitis, Human Druid: Rising from the last war | Smithy, Human Arti: Night Ravens: Black orchids for Biscotti | Tamphalic Aliprax, Dragonborn Wizard: Chronicles of the Accursed | Doc, Dwarven Cleric (2024): Adventure at Hope's End | Abathax, Tiefling Illriger: Hunt for the Balowang | Gorin Mestel, Human Arti: Descend into Avernus