Zenodor casts Blight on the same troll which Tempe caused the Fire Damage to, hoping that they can finish this one off and stop its regeneration - keeping it dead.
"A rightful place awaits you in the Realms Above, in the Land of the Great Light. Come in peace, and live beneath the sun again, where trees and flowers grow."
— The message of Eilistraee to all decent drow.
"Run thy sword across my chains, Silver Lady, that I may join your dance.”
"A rightful place awaits you in the Realms Above, in the Land of the Great Light. Come in peace, and live beneath the sun again, where trees and flowers grow."
— The message of Eilistraee to all decent drow.
"Run thy sword across my chains, Silver Lady, that I may join your dance.”
"A rightful place awaits you in the Realms Above, in the Land of the Great Light. Come in peace, and live beneath the sun again, where trees and flowers grow."
— The message of Eilistraee to all decent drow.
"Run thy sword across my chains, Silver Lady, that I may join your dance.”
(*This is a quote not a second round of attacks.*)
(Randall is up. Pepin is next.)
Rollback Post to RevisionRollBack
"A rightful place awaits you in the Realms Above, in the Land of the Great Light. Come in peace, and live beneath the sun again, where trees and flowers grow."
— The message of Eilistraee to all decent drow.
"Run thy sword across my chains, Silver Lady, that I may join your dance.”
Zenodor has the following feature. Is it too late to use that for this attack roll? If not, can I line it up for the next attack roll directed against him? (Unfortunately, this only works for an attack rolls. The breath attacks last time couldn't be avoided this way)
Entropic Ward
Once per short rest, when a creature makes an attack roll against you, you can use your reaction to impose disadvantage on that roll. If it misses you, your next attack roll against the creature has advantage if you make it before the end of your next turn.
Should I roll another d20 for that attack and take the lowest?
or
Would you prefer I roll two d20 at the same time and take the lowest?
Rollback Post to RevisionRollBack
"A rightful place awaits you in the Realms Above, in the Land of the Great Light. Come in peace, and live beneath the sun again, where trees and flowers grow."
— The message of Eilistraee to all decent drow.
"Run thy sword across my chains, Silver Lady, that I may join your dance.”
This post has potentially manipulated dice roll results.
Randall:
Randall summons a Spiritual Weapon to attack the lead Troll (#1) and moves forward with Lightbringer in hand, swinging at the same creature with his glowing mace!
Spiritual Weapon: Attack: 23 Damage: 12
Lightbringer: Attack: 21 Damage: 15
Rollback Post to RevisionRollBack
Gerrard Feldren - Human Noble in Ghosts of Saltmarsh
Kerric Brightblade - Elven Warrior in "Apocalypse"
Should I roll another d20 for that attack and take the lowest?
or
Would you prefer I roll two d20 at the same time and take the lowest?
(Up do you, but personally I would go with #1 rolling another dice and taking the lower one. That seems fairer. Otherwise you'd roll 2 more which would give an even higher chance of a miss)
"A rightful place awaits you in the Realms Above, in the Land of the Great Light. Come in peace, and live beneath the sun again, where trees and flowers grow."
— The message of Eilistraee to all decent drow.
"Run thy sword across my chains, Silver Lady, that I may join your dance.”
Pepin throws a shatter on as many trolls as he can hit,using a 4th level max damage from channel divinity. So 40 thunder damage on a dc20 con save
Rollback Post to RevisionRollBack
"grandpa" Salkur, Gnome Arti/Sorc: Forged in Chaos | Pepin, Human Arti/Cleric: Goblin horde | Mixtli, Volc Genasi Arti: Champions of the Citadel | Erix Vadalitis, Human Druid: Rising from the last war |Smithy, Human Arti: Night Ravens: Black orchids for Biscotti | Tamphalic Aliprax, Dragonborn Wizard: Chronicles of the Accursed | Doc, Dwarven Cleric (2024): Adventure at Hope's End | Abathax, Tiefling Illriger: Hunt for the Balowang | Gorin Mestel, Human Arti: Descend into Avernus
This post has potentially manipulated dice roll results.
In the close quarters of the tunnel it is possible to get the 2 who were held motionless for round 1.
Troll 3 CON: 9
Troll 2 CON: 17
Rollback Post to RevisionRollBack
"A rightful place awaits you in the Realms Above, in the Land of the Great Light. Come in peace, and live beneath the sun again, where trees and flowers grow."
— The message of Eilistraee to all decent drow.
"Run thy sword across my chains, Silver Lady, that I may join your dance.”
Petcan cast Hold Monster and freezes Troll 3 and Troll 2 in place.
Tempe cast Flame Blade and moves to attack Troll 1 striking a deadly blow. Pinky takes the dodge action shaking off the dirt from the little cave-in.
Troll 3 can't break free from the magic's hold.
Zenodor cast Blight focusing on the same Troll 1 that Tempe struck with fire.
Troll 2 just managed to break the magic's hold but did little else.
Troll 1 tried to bite and claw at various members of the group and only managed to claw Zenodor.
Randall cast Spiritual Weapon and wielding Lightbringer closed on Troll 1 for a pair of attacks but missed.
Pepin cast Shatter on the two trolls that were held at the start, Troll 3 and Troll 2, channelling divine power to deal maximum thunder damage.
A few more small rocks and clumps of dirt fall into the tunnel. The battlefield will now be treated as difficult terrain going forward. Troll 1 looks about half done and the the other 2 fared only slightly better.
Rollback Post to RevisionRollBack
"A rightful place awaits you in the Realms Above, in the Land of the Great Light. Come in peace, and live beneath the sun again, where trees and flowers grow."
— The message of Eilistraee to all decent drow.
"Run thy sword across my chains, Silver Lady, that I may join your dance.”
"A rightful place awaits you in the Realms Above, in the Land of the Great Light. Come in peace, and live beneath the sun again, where trees and flowers grow."
— The message of Eilistraee to all decent drow.
"Run thy sword across my chains, Silver Lady, that I may join your dance.”
This post has potentially manipulated dice roll results.
Venom Troll 3 WIS: 16
Rollback Post to RevisionRollBack
"A rightful place awaits you in the Realms Above, in the Land of the Great Light. Come in peace, and live beneath the sun again, where trees and flowers grow."
— The message of Eilistraee to all decent drow.
"Run thy sword across my chains, Silver Lady, that I may join your dance.”
"A rightful place awaits you in the Realms Above, in the Land of the Great Light. Come in peace, and live beneath the sun again, where trees and flowers grow."
— The message of Eilistraee to all decent drow.
"Run thy sword across my chains, Silver Lady, that I may join your dance.”
This post has potentially manipulated dice roll results.
Zenodor tries a different spell, as these trolls seem to have very high constitution. He targets the spell to catch one or more of the trolls (20ft sphere) while avoiding his friends.
Synaptic Static Psychic Damage 28 saving throw DC 16 INT for half
As a bonus action, he uses his telekinesis to try to shove one of the trolls away (by 5ft if successful) DC16 STR. He will target a troll in close combat, if he could shove it to trigger AAO, or otherwise just the closest one
Rollback Post to RevisionRollBack
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Zenodor casts Blight on the same troll which Tempe caused the Fire Damage to, hoping that they can finish this one off and stop its regeneration - keeping it dead.
Blight Necrotic damage 36 DC16 CON save for half
Troll 1 CON: 24
Troll 2WIS: 19
Troll 2 breaks free, screaming in rage.
Troll 1 will make a bite at Petcan, a claw at Tempe, and a claw at Zenodor, in the order listed:
Bite Attack: 12 Damage: 10 piercing damage and 7 poison damage, and the target is poisoned until the start of the troll’s next turn.
Claw Attack: 26 Damage: 8 slashing damage and 2 poison damage.
Claw Attack: 27 Damage: 21 slashing damage and 4 poison damage.
(*This is a quote not a second round of attacks.*)
(Randall is up. Pepin is next.)
Zenodor has the following feature. Is it too late to use that for this attack roll? If not, can I line it up for the next attack roll directed against him? (Unfortunately, this only works for an attack rolls. The breath attacks last time couldn't be avoided this way)
Should I roll another d20 for that attack and take the lowest?
or
Would you prefer I roll two d20 at the same time and take the lowest?
Randall:
Randall summons a Spiritual Weapon to attack the lead Troll (#1) and moves forward with Lightbringer in hand, swinging at the same creature with his glowing mace!
Spiritual Weapon: Attack: 23 Damage: 12
Lightbringer: Attack: 21 Damage: 15
Gerrard Feldren - Human Noble in Ghosts of Saltmarsh
Kerric Brightblade - Elven Warrior in "Apocalypse"
(Up do you, but personally I would go with #1 rolling another dice and taking the lower one. That seems fairer. Otherwise you'd roll 2 more which would give an even higher chance of a miss)
Disadv. Claw: 21
(Ok. Still hits, and feature used up. But was worth a try. Thanks)
Pepin throws a shatter on as many trolls as he can hit,using a 4th level max damage from channel divinity. So 40 thunder damage on a dc20 con save
"grandpa" Salkur, Gnome Arti/Sorc: Forged in Chaos | Pepin, Human Arti/Cleric: Goblin horde | Mixtli, Volc Genasi Arti: Champions of the Citadel | Erix Vadalitis, Human Druid: Rising from the last war | Smithy, Human Arti: Night Ravens: Black orchids for Biscotti | Tamphalic Aliprax, Dragonborn Wizard: Chronicles of the Accursed | Doc, Dwarven Cleric (2024): Adventure at Hope's End | Abathax, Tiefling Illriger: Hunt for the Balowang | Gorin Mestel, Human Arti: Descend into Avernus
In the close quarters of the tunnel it is possible to get the 2 who were held motionless for round 1.
Troll 3 CON: 9
Troll 2 CON: 17
Round 1 Recap:
Petcan cast Hold Monster and freezes Troll 3 and Troll 2 in place.
Tempe cast Flame Blade and moves to attack Troll 1 striking a deadly blow. Pinky takes the dodge action shaking off the dirt from the little cave-in.
Troll 3 can't break free from the magic's hold.
Zenodor cast Blight focusing on the same Troll 1 that Tempe struck with fire.
Troll 2 just managed to break the magic's hold but did little else.
Troll 1 tried to bite and claw at various members of the group and only managed to claw Zenodor.
Randall cast Spiritual Weapon and wielding Lightbringer closed on Troll 1 for a pair of attacks but missed.
Pepin cast Shatter on the two trolls that were held at the start, Troll 3 and Troll 2, channelling divine power to deal maximum thunder damage.
A few more small rocks and clumps of dirt fall into the tunnel. The battlefield will now be treated as difficult terrain going forward. Troll 1 looks about half done and the the other 2 fared only slightly better.
Round 2
Initiative Order:
Petcan
Tempe
Venom Troll 3
Zenodor
Venom Troll 2
Venom Troll 1
Randall
Pepin
Petcan will strike at Troll 1 in front of him with his green flame blade
Attack: 13 Damage: 6 piercing and 15 fire
Paladin - warforged - orange
Tempe attacks the troll 1 again
Flame Blade
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Reminder for myself. Work together or fail apart. Talk with each other when necessary. Describe how, where, if, your character moved.
The sign on the trail ahead reads "DONT FEED THE DRAGON!" "Working Together" Follow this link please
Venom Troll 3 WIS: 16
(Zenodor is up.)
Zenodor tries a different spell, as these trolls seem to have very high constitution. He targets the spell to catch one or more of the trolls (20ft sphere) while avoiding his friends.
Synaptic Static Psychic Damage 28 saving throw DC 16 INT for half
As a bonus action, he uses his telekinesis to try to shove one of the trolls away (by 5ft if successful) DC16 STR. He will target a troll in close combat, if he could shove it to trigger AAO, or otherwise just the closest one