The military leadership has never defended the city from any giant worms before. They actually explain that until the siege of the Goblin Horde they can't remember when the city has faced such troubles and tribulations. Finally, they relay they're in the same boat waiting for the wizards to find and supply more information on the matter.
They expect to get something worthwhile in less than 24 hours.
Rollback Post to RevisionRollBack
"A rightful place awaits you in the Realms Above, in the Land of the Great Light. Come in peace, and live beneath the sun again, where trees and flowers grow."
— The message of Eilistraee to all decent drow.
"Run thy sword across my chains, Silver Lady, that I may join your dance.”
Pepin wonders if his new companion might have historic information that might help. He suggests to quickly stop by the Scriptoriums location to ask.
Rollback Post to RevisionRollBack
"grandpa" Salkur, Gnome Arti/Sorc: Forged in Chaos | Pepin, Human Arti/Cleric: Goblin horde | Mixtli, Volc Genasi Arti: Champions of the Citadel | Erix Vadalitis, Human Druid: Rising from the last war |Smithy, Human Arti: Night Ravens: Black orchids for Biscotti | Tamphalic Aliprax, Dragonborn Wizard: Chronicles of the Accursed | Doc, Dwarven Cleric (2024): Adventure at Hope's End | Abathax, Tiefling Illriger: Hunt for the Balowang | Gorin Mestel, Human Arti: Descend into Avernus
Zenodor doesn't have any better ideas either. For a lack of other things, he spends his waiting time trying to commune with his Patron (Great Old One), who although unfathomable and often unhelpful, does in some form sometimes provide guidance or direction.
Tempe, hangs out with his friends, or tries to, since they split apart, or seems aloof, "It seems we need to be more visualant. catch them in the act." He says to who will listen.
Tempe, hangs out with his friends, or tries to, since they split apart, or seems aloof, "It seems we need to be more visualant. catch them in the act." He says to who will listen.
Zenodor: "Indeed, we should remain vigilant. But we cannot keep watch over every corner of this city at once, and these worms seem to travel underground - out of sight. I think all we can do is wait for the Wizards to complete their work on trying to find out where the worm came from or who sent it. Do you have another suggestion?"
The military leadership has never defended the city from any giant worms before. They actually explain that until the siege of the Goblin Horde they can't remember when the city has faced such troubles and tribulations. Finally, they relay they're in the same boat waiting for the wizards to find and supply more information on the matter.
They expect to get something worthwhile in less than 24 hours.
(Do we find any news from the Wizard eventually? Or anything else we spotted that the party can act on? Seems like we're stuck waiting)
Pepin wonders if his new companion might have historic information that might help. He suggests to quickly stop by the Scriptoriums location to ask.
(( And do I find something in the Scriptoriums assets?^^))
Rollback Post to RevisionRollBack
"grandpa" Salkur, Gnome Arti/Sorc: Forged in Chaos | Pepin, Human Arti/Cleric: Goblin horde | Mixtli, Volc Genasi Arti: Champions of the Citadel | Erix Vadalitis, Human Druid: Rising from the last war |Smithy, Human Arti: Night Ravens: Black orchids for Biscotti | Tamphalic Aliprax, Dragonborn Wizard: Chronicles of the Accursed | Doc, Dwarven Cleric (2024): Adventure at Hope's End | Abathax, Tiefling Illriger: Hunt for the Balowang | Gorin Mestel, Human Arti: Descend into Avernus
The wizard meets up with you the next day and informs you that whoever, or whatever, is behind this must be blocking detection magic somehow but he was able to glean something of interest. It isn't very definitive but is quite alarming, sometime within the week there will be another attack on Laurentiis, this time it will be from the air.
@Pepin
You don't find out anything about who may be behind this but do find a lead on another piece of the Orrery of the Wanderer.
Rollback Post to RevisionRollBack
"A rightful place awaits you in the Realms Above, in the Land of the Great Light. Come in peace, and live beneath the sun again, where trees and flowers grow."
— The message of Eilistraee to all decent drow.
"Run thy sword across my chains, Silver Lady, that I may join your dance.”
Pepin hoped he would find information that was usefull to them now, but is very happy with new information regarding the Orrery. How long does he think it would take to find the piece?
Rollback Post to RevisionRollBack
"grandpa" Salkur, Gnome Arti/Sorc: Forged in Chaos | Pepin, Human Arti/Cleric: Goblin horde | Mixtli, Volc Genasi Arti: Champions of the Citadel | Erix Vadalitis, Human Druid: Rising from the last war |Smithy, Human Arti: Night Ravens: Black orchids for Biscotti | Tamphalic Aliprax, Dragonborn Wizard: Chronicles of the Accursed | Doc, Dwarven Cleric (2024): Adventure at Hope's End | Abathax, Tiefling Illriger: Hunt for the Balowang | Gorin Mestel, Human Arti: Descend into Avernus
The lead suggests it's last known location was in a city to the South called Grandville and that scribes and sages from there would be able to steer you in the right direction.
Rollback Post to RevisionRollBack
"A rightful place awaits you in the Realms Above, in the Land of the Great Light. Come in peace, and live beneath the sun again, where trees and flowers grow."
— The message of Eilistraee to all decent drow.
"Run thy sword across my chains, Silver Lady, that I may join your dance.”
Ok. As the attack would be from the air, Zenodor tries to convince the town leadership that they should set up things like bows and ballistas - and probably also fire fighting supplies (sand, water, trained wizards) in case the aerial attacks involves fire-breathing dragons, dracoliches, or similar.
(There's not much Z can do to prepare himself. No spells to select or anything like that)
"I suggest we all use our Dragon's Vessels to prepare potions of flying so we may meet the foes in the air if need be and the flying carpet is not agile enough to support your intended maneuvers. We also need to try and understand if they are attacking indiscriminately in the city, or if they have a target we need to protect. Any additional information about the composition of the opposing forces or their tactics would also be helpful," says Randall to the party and the mages who have brought them news.
Rollback Post to RevisionRollBack
Gerrard Feldren - Human Noble in Ghosts of Saltmarsh
Kerric Brightblade - Elven Warrior in "Apocalypse"
"That's a smart idea Brother Randall." Pepin agrees with Randall. Furthermore, he'll help with setting up air defence; having created multiple canon types after all.
Rollback Post to RevisionRollBack
"grandpa" Salkur, Gnome Arti/Sorc: Forged in Chaos | Pepin, Human Arti/Cleric: Goblin horde | Mixtli, Volc Genasi Arti: Champions of the Citadel | Erix Vadalitis, Human Druid: Rising from the last war |Smithy, Human Arti: Night Ravens: Black orchids for Biscotti | Tamphalic Aliprax, Dragonborn Wizard: Chronicles of the Accursed | Doc, Dwarven Cleric (2024): Adventure at Hope's End | Abathax, Tiefling Illriger: Hunt for the Balowang | Gorin Mestel, Human Arti: Descend into Avernus
"I suggest we all use our Dragon's Vessels to prepare potions of flying so we may meet the foes in the air if need be and the flying carpet is not agile enough to support your intended maneuvers. We also need to try and understand if they are attacking indiscriminately in the city, or if they have a target we need to protect. Any additional information about the composition of the opposing forces or their tactics would also be helpful," says Randall to the party and the mages who have brought them news.
(Good idea, but attunement required. Z will use his winged boots instead. But his plan is really to shoot at whatever comes from the ground. He's not really equipped for close combat in the air)
((Note attunement for the potion is only when creating it, after which it is usefull for 24 hours without attunement))
Pepin will patrol the grounds as they wait for the airstrike. Using his moments of to read up about the location he expects there to be another piece of the Orrery. Every morning he will create a potion of flying; in case the attack happens that day.
Rollback Post to RevisionRollBack
"grandpa" Salkur, Gnome Arti/Sorc: Forged in Chaos | Pepin, Human Arti/Cleric: Goblin horde | Mixtli, Volc Genasi Arti: Champions of the Citadel | Erix Vadalitis, Human Druid: Rising from the last war |Smithy, Human Arti: Night Ravens: Black orchids for Biscotti | Tamphalic Aliprax, Dragonborn Wizard: Chronicles of the Accursed | Doc, Dwarven Cleric (2024): Adventure at Hope's End | Abathax, Tiefling Illriger: Hunt for the Balowang | Gorin Mestel, Human Arti: Descend into Avernus
Zenodor will scout out/map the best places in the city from which he and any available archers could engage flying attackers. (Towers, temple roofs, etc)
However, he is also a little wary that their information might be wrong or that there could be more than one attack, so he talks to the generals once more to recommend that they keep the gates, walls, etc properly guarded with lookouts - just in case
With your help and aid a good and proper defense is set up for the city of Laurentiis. Watches are appointed and everyone gets a good nights rest. The next day at dawn an alarum is sounded and wyvern riders can be seen approaching from the West.
(If anyone has any last minute preparations now is the time... a round or two is possible before initiative but not like an hour or anything longer.)
Rollback Post to RevisionRollBack
"A rightful place awaits you in the Realms Above, in the Land of the Great Light. Come in peace, and live beneath the sun again, where trees and flowers grow."
— The message of Eilistraee to all decent drow.
"Run thy sword across my chains, Silver Lady, that I may join your dance.”
Sitting on his Flying Carpet as the battle starts, Randall stands and activates his Plate Armor of Safeguarding, giving everyone the benefit of Beacon of Hope. Taking to the sky with whomever wishes to join him, Randall casts True Seeing on himself and readies his mace and shield for the upcoming battle.
Rollback Post to RevisionRollBack
Gerrard Feldren - Human Noble in Ghosts of Saltmarsh
Kerric Brightblade - Elven Warrior in "Apocalypse"
To post a comment, please login or register a new account.
The military leadership has never defended the city from any giant worms before. They actually explain that until the siege of the Goblin Horde they can't remember when the city has faced such troubles and tribulations. Finally, they relay they're in the same boat waiting for the wizards to find and supply more information on the matter.
They expect to get something worthwhile in less than 24 hours.
Pepin wonders if his new companion might have historic information that might help. He suggests to quickly stop by the Scriptoriums location to ask.
"grandpa" Salkur, Gnome Arti/Sorc: Forged in Chaos | Pepin, Human Arti/Cleric: Goblin horde | Mixtli, Volc Genasi Arti: Champions of the Citadel | Erix Vadalitis, Human Druid: Rising from the last war | Smithy, Human Arti: Night Ravens: Black orchids for Biscotti | Tamphalic Aliprax, Dragonborn Wizard: Chronicles of the Accursed | Doc, Dwarven Cleric (2024): Adventure at Hope's End | Abathax, Tiefling Illriger: Hunt for the Balowang | Gorin Mestel, Human Arti: Descend into Avernus
Zenodor doesn't have any better ideas either. For a lack of other things, he spends his waiting time trying to commune with his Patron (Great Old One), who although unfathomable and often unhelpful, does in some form sometimes provide guidance or direction.
Tempe, hangs out with his friends, or tries to, since they split apart, or seems aloof, "It seems we need to be more visualant. catch them in the act." He says to who will listen.
-----------------------------------------------------------------------------------------------------------------
Reminder for myself. Work together or fail apart. Talk with each other when necessary. Describe how, where, if, your character moved.
The sign on the trail ahead reads "DONT FEED THE DRAGON!" "Working Together" Follow this link please
Zenodor: "Indeed, we should remain vigilant. But we cannot keep watch over every corner of this city at once, and these worms seem to travel underground - out of sight. I think all we can do is wait for the Wizards to complete their work on trying to find out where the worm came from or who sent it. Do you have another suggestion?"
(Do we find any news from the Wizard eventually? Or anything else we spotted that the party can act on? Seems like we're stuck waiting)
(( And do I find something in the Scriptoriums assets?^^))
"grandpa" Salkur, Gnome Arti/Sorc: Forged in Chaos | Pepin, Human Arti/Cleric: Goblin horde | Mixtli, Volc Genasi Arti: Champions of the Citadel | Erix Vadalitis, Human Druid: Rising from the last war | Smithy, Human Arti: Night Ravens: Black orchids for Biscotti | Tamphalic Aliprax, Dragonborn Wizard: Chronicles of the Accursed | Doc, Dwarven Cleric (2024): Adventure at Hope's End | Abathax, Tiefling Illriger: Hunt for the Balowang | Gorin Mestel, Human Arti: Descend into Avernus
The wizard meets up with you the next day and informs you that whoever, or whatever, is behind this must be blocking detection magic somehow but he was able to glean something of interest. It isn't very definitive but is quite alarming, sometime within the week there will be another attack on Laurentiis, this time it will be from the air.
@Pepin
You don't find out anything about who may be behind this but do find a lead on another piece of the Orrery of the Wanderer.
Pepin hoped he would find information that was usefull to them now, but is very happy with new information regarding the Orrery. How long does he think it would take to find the piece?
"grandpa" Salkur, Gnome Arti/Sorc: Forged in Chaos | Pepin, Human Arti/Cleric: Goblin horde | Mixtli, Volc Genasi Arti: Champions of the Citadel | Erix Vadalitis, Human Druid: Rising from the last war | Smithy, Human Arti: Night Ravens: Black orchids for Biscotti | Tamphalic Aliprax, Dragonborn Wizard: Chronicles of the Accursed | Doc, Dwarven Cleric (2024): Adventure at Hope's End | Abathax, Tiefling Illriger: Hunt for the Balowang | Gorin Mestel, Human Arti: Descend into Avernus
The lead suggests it's last known location was in a city to the South called Grandville and that scribes and sages from there would be able to steer you in the right direction.
Ok. As the attack would be from the air, Zenodor tries to convince the town leadership that they should set up things like bows and ballistas - and probably also fire fighting supplies (sand, water, trained wizards) in case the aerial attacks involves fire-breathing dragons, dracoliches, or similar.
(There's not much Z can do to prepare himself. No spells to select or anything like that)
Randall:
"I suggest we all use our Dragon's Vessels to prepare potions of flying so we may meet the foes in the air if need be and the flying carpet is not agile enough to support your intended maneuvers. We also need to try and understand if they are attacking indiscriminately in the city, or if they have a target we need to protect. Any additional information about the composition of the opposing forces or their tactics would also be helpful," says Randall to the party and the mages who have brought them news.
Gerrard Feldren - Human Noble in Ghosts of Saltmarsh
Kerric Brightblade - Elven Warrior in "Apocalypse"
"That's a smart idea Brother Randall." Pepin agrees with Randall. Furthermore, he'll help with setting up air defence; having created multiple canon types after all.
"grandpa" Salkur, Gnome Arti/Sorc: Forged in Chaos | Pepin, Human Arti/Cleric: Goblin horde | Mixtli, Volc Genasi Arti: Champions of the Citadel | Erix Vadalitis, Human Druid: Rising from the last war | Smithy, Human Arti: Night Ravens: Black orchids for Biscotti | Tamphalic Aliprax, Dragonborn Wizard: Chronicles of the Accursed | Doc, Dwarven Cleric (2024): Adventure at Hope's End | Abathax, Tiefling Illriger: Hunt for the Balowang | Gorin Mestel, Human Arti: Descend into Avernus
(Good idea, but attunement required. Z will use his winged boots instead. But his plan is really to shoot at whatever comes from the ground. He's not really equipped for close combat in the air)
Tempe bows and turns into an eagle to assist in the patrol, taking short rests in between, flights.
-----------------------------------------------------------------------------------------------------------------
Reminder for myself. Work together or fail apart. Talk with each other when necessary. Describe how, where, if, your character moved.
The sign on the trail ahead reads "DONT FEED THE DRAGON!" "Working Together" Follow this link please
He will sleep when needed
-----------------------------------------------------------------------------------------------------------------
Reminder for myself. Work together or fail apart. Talk with each other when necessary. Describe how, where, if, your character moved.
The sign on the trail ahead reads "DONT FEED THE DRAGON!" "Working Together" Follow this link please
((Note attunement for the potion is only when creating it, after which it is usefull for 24 hours without attunement))
Pepin will patrol the grounds as they wait for the airstrike. Using his moments of to read up about the location he expects there to be another piece of the Orrery. Every morning he will create a potion of flying; in case the attack happens that day.
"grandpa" Salkur, Gnome Arti/Sorc: Forged in Chaos | Pepin, Human Arti/Cleric: Goblin horde | Mixtli, Volc Genasi Arti: Champions of the Citadel | Erix Vadalitis, Human Druid: Rising from the last war | Smithy, Human Arti: Night Ravens: Black orchids for Biscotti | Tamphalic Aliprax, Dragonborn Wizard: Chronicles of the Accursed | Doc, Dwarven Cleric (2024): Adventure at Hope's End | Abathax, Tiefling Illriger: Hunt for the Balowang | Gorin Mestel, Human Arti: Descend into Avernus
Zenodor will scout out/map the best places in the city from which he and any available archers could engage flying attackers. (Towers, temple roofs, etc)
However, he is also a little wary that their information might be wrong or that there could be more than one attack, so he talks to the generals once more to recommend that they keep the gates, walls, etc properly guarded with lookouts - just in case
With your help and aid a good and proper defense is set up for the city of Laurentiis. Watches are appointed and everyone gets a good nights rest. The next day at dawn an alarum is sounded and wyvern riders can be seen approaching from the West.
(If anyone has any last minute preparations now is the time... a round or two is possible before initiative but not like an hour or anything longer.)
Randall:
Sitting on his Flying Carpet as the battle starts, Randall stands and activates his Plate Armor of Safeguarding, giving everyone the benefit of Beacon of Hope. Taking to the sky with whomever wishes to join him, Randall casts True Seeing on himself and readies his mace and shield for the upcoming battle.
Gerrard Feldren - Human Noble in Ghosts of Saltmarsh
Kerric Brightblade - Elven Warrior in "Apocalypse"