This post has potentially manipulated dice roll results.
Pepin initiative: 6
Rollback Post to RevisionRollBack
"grandpa" Salkur, Gnome Arti/Sorc: Forged in Chaos | Pepin, Human Arti/Cleric: Goblin horde | Mixtli, Volc Genasi Arti: Champions of the Citadel | Erix Vadalitis, Human Druid: Rising from the last war |Smithy, Human Arti: Night Ravens: Black orchids for Biscotti | Tamphalic Aliprax, Dragonborn Wizard: Chronicles of the Accursed | Doc, Dwarven Cleric (2024): Adventure at Hope's End | Abathax, Tiefling Illriger: Hunt for the Balowang | Gorin Mestel, Human Arti: Descend into Avernus
This post has potentially manipulated dice roll results.
Billowing out of the cave is a dark cloud of smoke and shadow, issuing forth from the dark cloud is what appears at first to be a black dragon.
Initiative: 20
Rollback Post to RevisionRollBack
"A rightful place awaits you in the Realms Above, in the Land of the Great Light. Come in peace, and live beneath the sun again, where trees and flowers grow."
— The message of Eilistraee to all decent drow.
"Run thy sword across my chains, Silver Lady, that I may join your dance.”
Tempe Black Dragon (maybe?... and corrected the initiative from the 2024 which is what I rolled first, lol) Pepin Zenodor Randall
Rollback Post to RevisionRollBack
"A rightful place awaits you in the Realms Above, in the Land of the Great Light. Come in peace, and live beneath the sun again, where trees and flowers grow."
— The message of Eilistraee to all decent drow.
"Run thy sword across my chains, Silver Lady, that I may join your dance.”
Tempe takes out a torch, says a short prayer out loud in draconic and says in common "Let there be light!" Holding it trying to get a better look at his kin.
Daylight
Legacy • 3rd Level Evocation
Cast
Level3rd
Customize
Casting Time: 1 action
Range/Area:
60ft./60ft. sphere, radius
Components:
V, S
Duration:
1 hour
Source:
Player’s Handbook (2014), pg. 230
A 60 ft radius sphere of light spreads out from a point you choose within range. The sphere is bright light and sheds dim light for an additional 60 feet.
If you chose a point on an object you are holding or one that isn't being worn or carried, the light shines from the object and moves with it. Completely covering the affected object with an opaque object, such as a bowl or a helm, blocks the light.
If any of this spell's area overlaps with an area of darkness created by a spell of 3rd level or lower, the spell that created the darkness is dispelled.
The Black Dragon? unfurls wings with a membrane so thin it appears to be wings made of shadowstuff itself. It's rows of sharp fangs glisten with saliva in the light and it's dull gray eyes seem to lock onto Tempe.
Everybody needs to make a DC 19 WIS save or gain the Frightened condition for 1 minute. A creature can repeat the saving throw at the end of each of its turns, ending the effect on itself on a success. If a creature’s saving throw is successful or the effect ends for it, the creature is immune to the dragon’s Frightful Presence for the next 24 hours.
The Black Dragon? (maybe undead dragon?) flies up to within 10 feet of Tempe and makes one bite and two claw attacks against him.
Bite Attack: 22 Damage: Unable to parse dice roll. piercing damage plus 11 acid damage.
1st Claw Attack: 20 Damage: 18 slashing damage.
2nd Claw Attack: 20 Damage: 13 slashing damage.
Afterward the Black Undead Dragon??? turns and flies back into the cave from which it emerged just as quickly as you hear in response a hissing whisper, "This is where all light eventually dies." followed by absolutely eerie silence.
The bright light from your spell does not penetrate beyond the shadows at the mouth of the cave except to provide Dim light to their respective ranges, it is still Bright light elsewhere to the range of the spell.
Rollback Post to RevisionRollBack
"A rightful place awaits you in the Realms Above, in the Land of the Great Light. Come in peace, and live beneath the sun again, where trees and flowers grow."
— The message of Eilistraee to all decent drow.
"Run thy sword across my chains, Silver Lady, that I may join your dance.”
This post has potentially manipulated dice roll results.
Randall:
Easily tracking the dragon in the darkness thanks to his Truesight, Randall responds, “Let the light of Lathander reveal you!”
Targeting Sunburst on the Dragon (and anything else within a 60’ radius of it, assuming his allies are not in too close yet. Dispels darkness, does radiant damage, blinds:
DC 21 constitution save for half: 41
Rollback Post to RevisionRollBack
Gerrard Feldren - Human Noble in Ghosts of Saltmarsh
Kerric Brightblade - Elven Warrior in "Apocalypse"
DC 19 WIS save for Pepin and Zenodor as per post #5136.
Rollback Post to RevisionRollBack
"A rightful place awaits you in the Realms Above, in the Land of the Great Light. Come in peace, and live beneath the sun again, where trees and flowers grow."
— The message of Eilistraee to all decent drow.
"Run thy sword across my chains, Silver Lady, that I may join your dance.”
"grandpa" Salkur, Gnome Arti/Sorc: Forged in Chaos | Pepin, Human Arti/Cleric: Goblin horde | Mixtli, Volc Genasi Arti: Champions of the Citadel | Erix Vadalitis, Human Druid: Rising from the last war |Smithy, Human Arti: Night Ravens: Black orchids for Biscotti | Tamphalic Aliprax, Dragonborn Wizard: Chronicles of the Accursed | Doc, Dwarven Cleric (2024): Adventure at Hope's End | Abathax, Tiefling Illriger: Hunt for the Balowang | Gorin Mestel, Human Arti: Descend into Avernus
Pepin has the Frightened condition for 1 minute. (you get another save at the end of each turn until you succeed or the spell ends)
Only Zenodor's save remains...
Rollback Post to RevisionRollBack
"A rightful place awaits you in the Realms Above, in the Land of the Great Light. Come in peace, and live beneath the sun again, where trees and flowers grow."
— The message of Eilistraee to all decent drow.
"Run thy sword across my chains, Silver Lady, that I may join your dance.”
(How far iis the cave entrance and the dragon from us? In particular, as Z is frightened he cannot move any closer on his turn, so he will have to use something with enough range)
[Update: for some reason the roll is no longer shown in the previous message. It was a 14 = Fail]
This post has potentially manipulated dice roll results.
Black Dragon?'s CON: 20
Rollback Post to RevisionRollBack
"A rightful place awaits you in the Realms Above, in the Land of the Great Light. Come in peace, and live beneath the sun again, where trees and flowers grow."
— The message of Eilistraee to all decent drow.
"Run thy sword across my chains, Silver Lady, that I may join your dance.”
Tempe is 60 to 80 feet away. (please state in your next post)
Everyone else is 60 to 120 feet away. (please state in your next post)
The Black Dragon? uses one of its Legendary resistances to pass the save for sunburst taking only half damage.
This is an ancient dragon that has now retreated into it's lair.
Rollback Post to RevisionRollBack
"A rightful place awaits you in the Realms Above, in the Land of the Great Light. Come in peace, and live beneath the sun again, where trees and flowers grow."
— The message of Eilistraee to all decent drow.
"Run thy sword across my chains, Silver Lady, that I may join your dance.”
Pepin would always be as close to the front as possible, so 60ft.
Rollback Post to RevisionRollBack
"grandpa" Salkur, Gnome Arti/Sorc: Forged in Chaos | Pepin, Human Arti/Cleric: Goblin horde | Mixtli, Volc Genasi Arti: Champions of the Citadel | Erix Vadalitis, Human Druid: Rising from the last war |Smithy, Human Arti: Night Ravens: Black orchids for Biscotti | Tamphalic Aliprax, Dragonborn Wizard: Chronicles of the Accursed | Doc, Dwarven Cleric (2024): Adventure at Hope's End | Abathax, Tiefling Illriger: Hunt for the Balowang | Gorin Mestel, Human Arti: Descend into Avernus
To post a comment, please login or register a new account.
Randall Initiative: 17
Gerrard Feldren - Human Noble in Ghosts of Saltmarsh
Kerric Brightblade - Elven Warrior in "Apocalypse"
Zenodor initiative 14
Initiative 21
-----------------------------------------------------------------------------------------------------------------
Reminder for myself. Work together or fail apart. Talk with each other when necessary. Describe how, where, if, your character moved.
The sign on the trail ahead reads "DONT FEED THE DRAGON!" "Working Together" Follow this link please
Pepin initiative: 6
"grandpa" Salkur, Gnome Arti/Sorc: Forged in Chaos | Pepin, Human Arti/Cleric: Goblin horde | Mixtli, Volc Genasi Arti: Champions of the Citadel | Erix Vadalitis, Human Druid: Rising from the last war | Smithy, Human Arti: Night Ravens: Black orchids for Biscotti | Tamphalic Aliprax, Dragonborn Wizard: Chronicles of the Accursed | Doc, Dwarven Cleric (2024): Adventure at Hope's End | Abathax, Tiefling Illriger: Hunt for the Balowang | Gorin Mestel, Human Arti: Descend into Avernus
Billowing out of the cave is a dark cloud of smoke and shadow, issuing forth from the dark cloud is what appears at first to be a black dragon.
Initiative: 20
Round 1
Initiative:
Tempe
Black Dragon (maybe?... and corrected the initiative from the 2024 which is what I rolled first, lol)
Pepin
Zenodor
Randall
Tempe takes out a torch, says a short prayer out loud in draconic and says in common "Let there be light!" Holding it trying to get a better look at his kin.
Casting Time: 1 action
Range/Area:
60ft./60ft. sphere, radius
Components:
V, S
Duration:
1 hour
Source:
Player’s Handbook (2014), pg. 230
A 60 ft radius sphere of light spreads out from a point you choose within range. The sphere is bright light and sheds dim light for an additional 60 feet.
If you chose a point on an object you are holding or one that isn't being worn or carried, the light shines from the object and moves with it. Completely covering the affected object with an opaque object, such as a bowl or a helm, blocks the light.
If any of this spell's area overlaps with an area of darkness created by a spell of 3rd level or lower, the spell that created the darkness is dispelled.
-----------------------------------------------------------------------------------------------------------------
Reminder for myself. Work together or fail apart. Talk with each other when necessary. Describe how, where, if, your character moved.
The sign on the trail ahead reads "DONT FEED THE DRAGON!" "Working Together" Follow this link please
The Black Dragon? unfurls wings with a membrane so thin it appears to be wings made of shadowstuff itself. It's rows of sharp fangs glisten with saliva in the light and it's dull gray eyes seem to lock onto Tempe.
Everybody needs to make a DC 19 WIS save or gain the Frightened condition for 1 minute. A creature can repeat the saving throw at the end of each of its turns, ending the effect on itself on a success. If a creature’s saving throw is successful or the effect ends for it, the creature is immune to the dragon’s Frightful Presence for the next 24 hours.
The Black Dragon? (maybe undead dragon?) flies up to within 10 feet of Tempe and makes one bite and two claw attacks against him.
Bite Attack: 22 Damage: Unable to parse dice roll. piercing damage plus 11 acid damage.
1st Claw Attack: 20 Damage: 18 slashing damage.
2nd Claw Attack: 20 Damage: 13 slashing damage.
Afterward the Black Undead Dragon??? turns and flies back into the cave from which it emerged just as quickly as you hear in response a hissing whisper, "This is where all light eventually dies." followed by absolutely eerie silence.
The bright light from your spell does not penetrate beyond the shadows at the mouth of the cave except to provide Dim light to their respective ranges, it is still Bright light elsewhere to the range of the spell.
Randall’s Wisdom Save: 26
Gerrard Feldren - Human Noble in Ghosts of Saltmarsh
Kerric Brightblade - Elven Warrior in "Apocalypse"
Randall:
Easily tracking the dragon in the darkness thanks to his Truesight, Randall responds, “Let the light of Lathander reveal you!”
Targeting Sunburst on the Dragon (and anything else within a 60’ radius of it, assuming his allies are not in too close yet. Dispels darkness, does radiant damage, blinds:
DC 21 constitution save for half: 41
Gerrard Feldren - Human Noble in Ghosts of Saltmarsh
Kerric Brightblade - Elven Warrior in "Apocalypse"
Wisdom save 20
-----------------------------------------------------------------------------------------------------------------
Reminder for myself. Work together or fail apart. Talk with each other when necessary. Describe how, where, if, your character moved.
The sign on the trail ahead reads "DONT FEED THE DRAGON!" "Working Together" Follow this link please
DC 19 WIS save for Pepin and Zenodor as per post #5136.
Wis save: nat1
"grandpa" Salkur, Gnome Arti/Sorc: Forged in Chaos | Pepin, Human Arti/Cleric: Goblin horde | Mixtli, Volc Genasi Arti: Champions of the Citadel | Erix Vadalitis, Human Druid: Rising from the last war | Smithy, Human Arti: Night Ravens: Black orchids for Biscotti | Tamphalic Aliprax, Dragonborn Wizard: Chronicles of the Accursed | Doc, Dwarven Cleric (2024): Adventure at Hope's End | Abathax, Tiefling Illriger: Hunt for the Balowang | Gorin Mestel, Human Arti: Descend into Avernus
Pepin has the Frightened condition for 1 minute. (you get another save at the end of each turn until you succeed or the spell ends)
Only Zenodor's save remains...
Zenodor's wisdom save: 24
(How far iis the cave entrance and the dragon from us? In particular, as Z is frightened he cannot move any closer on his turn, so he will have to use something with enough range)
[Update: for some reason the roll is no longer shown in the previous message. It was a 14 = Fail]
Black Dragon?'s CON: 20
Tempe is 60 to 80 feet away. (please state in your next post)
Everyone else is 60 to 120 feet away. (please state in your next post)
The Black Dragon? uses one of its Legendary resistances to pass the save for sunburst taking only half damage.
This is an ancient dragon that has now retreated into it's lair.
(Randall is 60’ from the cave mouth and presumably somewhat farther from the dragon. The 8th level sunburst spell should banish the darkness.)
Gerrard Feldren - Human Noble in Ghosts of Saltmarsh
Kerric Brightblade - Elven Warrior in "Apocalypse"
Pepin would always be as close to the front as possible, so 60ft.
"grandpa" Salkur, Gnome Arti/Sorc: Forged in Chaos | Pepin, Human Arti/Cleric: Goblin horde | Mixtli, Volc Genasi Arti: Champions of the Citadel | Erix Vadalitis, Human Druid: Rising from the last war | Smithy, Human Arti: Night Ravens: Black orchids for Biscotti | Tamphalic Aliprax, Dragonborn Wizard: Chronicles of the Accursed | Doc, Dwarven Cleric (2024): Adventure at Hope's End | Abathax, Tiefling Illriger: Hunt for the Balowang | Gorin Mestel, Human Arti: Descend into Avernus