"We don't have to, if there is a city in that direction there's a possibility we can get there first. If we reach the city before they do we can warn them what's to come, and help them stop it."
"We better get moving indeed, inform the villages, and the first city we see about the approaching army. As a small group we should be able to move faster than such a big army. Be on the lookout for outriders and scouts though."
Rollback Post to RevisionRollBack
"grandpa" Salkur, Gnome Arti/Sorc: Forged in Chaos | Pepin, Human Arti/Cleric: Goblin horde | Mixtli, Volc Genasi Arti: Champions of the Citadel | Erix Vadalitis, Human Druid: Rising from the last war |Smithy, Human Arti: Night Ravens: Black orchids for Biscotti | Tamphalic Aliprax, Dragonborn Wizard: Chronicles of the Accursed | Doc, Dwarven Cleric (2024): Adventure at Hope's End | Abathax, Tiefling Illriger: Hunt for the Balowang | Gorin Mestel, Human Arti: Descend into Avernus
"Of course" Grim says with an ironic chuckle and begins removing his backpack and chain shirt. "I'm much heavier than a Goblin, but this Worg is strong. I should be able to reach the closest settlement faster riding him and there's a good chance of finding game along the way. If someone would look after my gear?"
(OOC I got this Worg when it was confused. I doubt we could get others like that)
This post has potentially manipulated dice roll results.
"Bloody hell, what is that?!"
Initiative: 24
Rollback Post to RevisionRollBack
"grandpa" Salkur, Gnome Arti/Sorc: Forged in Chaos | Pepin, Human Arti/Cleric: Goblin horde | Mixtli, Volc Genasi Arti: Champions of the Citadel | Erix Vadalitis, Human Druid: Rising from the last war |Smithy, Human Arti: Night Ravens: Black orchids for Biscotti | Tamphalic Aliprax, Dragonborn Wizard: Chronicles of the Accursed | Doc, Dwarven Cleric (2024): Adventure at Hope's End | Abathax, Tiefling Illriger: Hunt for the Balowang | Gorin Mestel, Human Arti: Descend into Avernus
This post has potentially manipulated dice roll results.
Dex Save: 11
“Take cover!” Syvis calls out to everyone, as soon as the giant arachnid monster leaping out of the ground. Covering his wounded arm and retreating a step, acid sizzling on his armour.
Syvis backs 35 feet away from the monster, giving him enough distance for his arrow to travel. He places Hunter's Mark on the creature before an arrow flies off from the tautly pulled bowstring.
Grim Animal Handling: 7
He's starting to get restless. I need to get him fed. Do we continue following the Goblins? Are we near any farms where I could buy a goat quickly?
The Worlds of Pphost a community of DMs and Players making PbP better
Malichi, Tiefling Rogue - Worlds of Pphost- The Amazing Teleportation Machine
DM Worlds of Pphost - Haven 'A Few Days at a Tavern'
Extended Signature
“I don’t think we can take that many...”
Paladin - warforged - orange
"We don't have to, if there is a city in that direction there's a possibility we can get there first. If we reach the city before they do we can warn them what's to come, and help them stop it."
Farewell.
"We better get moving indeed, inform the villages, and the first city we see about the approaching army. As a small group we should be able to move faster than such a big army. Be on the lookout for outriders and scouts though."
"grandpa" Salkur, Gnome Arti/Sorc: Forged in Chaos | Pepin, Human Arti/Cleric: Goblin horde | Mixtli, Volc Genasi Arti: Champions of the Citadel | Erix Vadalitis, Human Druid: Rising from the last war | Smithy, Human Arti: Night Ravens: Black orchids for Biscotti | Tamphalic Aliprax, Dragonborn Wizard: Chronicles of the Accursed | Doc, Dwarven Cleric (2024): Adventure at Hope's End | Abathax, Tiefling Illriger: Hunt for the Balowang | Gorin Mestel, Human Arti: Descend into Avernus
OOC: Are we on horses? If not, we may want to attack a couple of the scouts and get one of the Worgs. So we can ride them. Obviously.
Farewell.
"Of course" Grim says with an ironic chuckle and begins removing his backpack and chain shirt. "I'm much heavier than a Goblin, but this Worg is strong. I should be able to reach the closest settlement faster riding him and there's a good chance of finding game along the way. If someone would look after my gear?"
(OOC I got this Worg when it was confused. I doubt we could get others like that)
The Worlds of Pphost a community of DMs and Players making PbP better
Malichi, Tiefling Rogue - Worlds of Pphost- The Amazing Teleportation Machine
DM Worlds of Pphost - Haven 'A Few Days at a Tavern'
Extended Signature
20
”AAAAAHHHHHHHGGGGGGGGGG!!!!! WHAT IS THAT?!”
Farewell.
Randall:
Initiative: 9
Gerrard Feldren - Human Noble in Ghosts of Saltmarsh
Kerric Brightblade - Elven Warrior in "Apocalypse"
"Bloody hell, what is that?!"
Initiative: 24
"grandpa" Salkur, Gnome Arti/Sorc: Forged in Chaos | Pepin, Human Arti/Cleric: Goblin horde | Mixtli, Volc Genasi Arti: Champions of the Citadel | Erix Vadalitis, Human Druid: Rising from the last war | Smithy, Human Arti: Night Ravens: Black orchids for Biscotti | Tamphalic Aliprax, Dragonborn Wizard: Chronicles of the Accursed | Doc, Dwarven Cleric (2024): Adventure at Hope's End | Abathax, Tiefling Illriger: Hunt for the Balowang | Gorin Mestel, Human Arti: Descend into Avernus
(OOC Does Grim need a skill check to ride ahead on the Worg or is he too heavy? Anyone carrying his stuff?)
The Worlds of Pphost a community of DMs and Players making PbP better
Malichi, Tiefling Rogue - Worlds of Pphost- The Amazing Teleportation Machine
DM Worlds of Pphost - Haven 'A Few Days at a Tavern'
Extended Signature
(OOC If Grim is still with the group)
Grim Initiative: 18
The Worlds of Pphost a community of DMs and Players making PbP better
Malichi, Tiefling Rogue - Worlds of Pphost- The Amazing Teleportation Machine
DM Worlds of Pphost - Haven 'A Few Days at a Tavern'
Extended Signature
Petcan initiative 23
Paladin - warforged - orange
12 for DEX save
Ceo then plays a discordant melody heard only by the ankheg.
Dissonant Whispers
Farewell.
Dex Save: 11
“Take cover!” Syvis calls out to everyone, as soon as the giant arachnid monster leaping out of the ground. Covering his wounded arm and retreating a step, acid sizzling on his armour.
12
Psychic damage.
Farewell.
Dex save 16
Petcan circles around to the left, firing a fire bolt
Attack: 13 Damage: 6
Paladin - warforged - orange
Randall:
Dexterity Save: 17
Gerrard Feldren - Human Noble in Ghosts of Saltmarsh
Kerric Brightblade - Elven Warrior in "Apocalypse"
Syvis backs 35 feet away from the monster, giving him enough distance for his arrow to travel. He places Hunter's Mark on the creature before an arrow flies off from the tautly pulled bowstring.
Attack: 18 Damage: 15
It did not hit, as Ceo jumped as the mandibles fell, and landed directly in front of the ankheg.
8 For psychic damage
Farewell.
( where are we what did I miss?)