Moving up to the edge of the plant’s mist but not entering it, Randall calls, “Come this way, Petcan, and I will heal you,” as the spirits encircle him.
(Still casting Spirit Guardians, but not entering the blinding mist—instead giving Petcan a frame of reference to withdraw to if he wishes).
Rollback Post to RevisionRollBack
Gerrard Feldren - Human Noble in Ghosts of Saltmarsh
Kerric Brightblade - Elven Warrior in "Apocalypse"
This post has potentially manipulated dice roll results.
Randall:
Initiative: 18
( Randall has Spirit Guardians in effect which will affect the plants if the approach him within 15 feet. He is planning to heal Petcan if he can, but that may take different forms based on where Petcan and the plants fall in initiative.)
This post has potentially manipulated dice roll results.
Round 2 init; 22
Bow shoots 3 bolts at whatever plant is closest
Attack: 24 Damage: 22
Attack: 24 Damage: 24
BA Attack: 22 Damage: 19
Rollback Post to RevisionRollBack
"grandpa" Salkur, Gnome Arti/Sorc: Forged in Chaos | Pepin, Human Arti/Cleric: Goblin horde | Mixtli, Volc Genasi Arti: Champions of the Citadel | Erix Vadalitis, Human Druid: Rising from the last war |Smithy, Human Arti: Night Ravens: Black orchids for Biscotti | Tamphalic Aliprax, Dragonborn Wizard: Chronicles of the Accursed | Doc, Dwarven Cleric (2024): Adventure at Hope's End | Abathax, Tiefling Illriger: Hunt for the Balowang | Gorin Mestel, Human Arti: Descend into Avernus
As soon as Petcan emerges from the blinding vapor, Randall pushes through the wall of wind and lays his hand on him, casting Lesser Restoration to remove his blindness.
Rollback Post to RevisionRollBack
Gerrard Feldren - Human Noble in Ghosts of Saltmarsh
Kerric Brightblade - Elven Warrior in "Apocalypse"
Petcan breathes a sigh of relief. “Thank you, Randall. That was frightening for a moment, I’m not used to being so… helpless. What do you suppose was happening there? I showed up and… I can’t tell if the flowers freaked first, or the natives.“
"Not being able to understand their language, I am unsure the native's intent, although the spewing flowers were clear enough in their attack. I suggest we follow them at a more leisurely pace and see if we can establish some kind of peaceful relations. If we are okay spending some time investigating this unusual pit here first, I think I may be able to prepare an appropriate spell for the occasion if the Morninglord is kind," says Randall, feeling the blessing of his deity flowing strongly.
OOC: With the level up, Randall can prepare Tongues, which will allow our party spokesperson to be able to speak and be understood by the natives.
Rollback Post to RevisionRollBack
Gerrard Feldren - Human Noble in Ghosts of Saltmarsh
Kerric Brightblade - Elven Warrior in "Apocalypse"
Somewhat uncertain as to Petcan's intent, Brother Randall eventually figures it out and reciprocates his gesture, then settles down to pray for his new spell.
Rollback Post to RevisionRollBack
Gerrard Feldren - Human Noble in Ghosts of Saltmarsh
Kerric Brightblade - Elven Warrior in "Apocalypse"
"grandpa" Salkur, Gnome Arti/Sorc: Forged in Chaos | Pepin, Human Arti/Cleric: Goblin horde | Mixtli, Volc Genasi Arti: Champions of the Citadel | Erix Vadalitis, Human Druid: Rising from the last war |Smithy, Human Arti: Night Ravens: Black orchids for Biscotti | Tamphalic Aliprax, Dragonborn Wizard: Chronicles of the Accursed | Doc, Dwarven Cleric (2024): Adventure at Hope's End | Abathax, Tiefling Illriger: Hunt for the Balowang | Gorin Mestel, Human Arti: Descend into Avernus
Tempe moves to capture one of the natives using a ki point after moving his full speed of 45 he dashes for 90 and tries to grapple one or all by casting entangle dc15str
This post has potentially manipulated dice roll results.
As the man yells out in distress Tempe flies down as he calmly and apologetically says "I am sorry. We really wanted to make friends with you." He tilts his head "Maybe we still can?" and tries to hit him with a stunning strike Attack: 20 Damage: 9When you hit with a melee weapon attack, you can spend 1 ki point to make the target stunned until the end of your next turn if it fails a CON saving throw (DC 15). subduing
As he sits calmly praying to be granted the new spell he needs to communicate with the natives, Randall cracks one eye open to see the friendly method his companions are using to make first contact—great big hugs from overly-friendly shrubbery and gentle pats on the face by their flying monk—then cracks open the other eye noticing the rim of the huge pit nearby, still unexplored and potentially filled with deadly menace.
“Ah, well, such is the life of an adventurer,” he thinks and smiled wryly, returning his focus to his prayers.
Rollback Post to RevisionRollBack
Gerrard Feldren - Human Noble in Ghosts of Saltmarsh
Kerric Brightblade - Elven Warrior in "Apocalypse"
I think it’s right about then that Petcan peers down into the hole, feeling drawn towards the dark. He’ll cast dancing lights and send a figure of light down into the hole
This post has potentially manipulated dice roll results.
Now is with Randall practising on a tree, after he did a quick investigation of the pit: 14
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"grandpa" Salkur, Gnome Arti/Sorc: Forged in Chaos | Pepin, Human Arti/Cleric: Goblin horde | Mixtli, Volc Genasi Arti: Champions of the Citadel | Erix Vadalitis, Human Druid: Rising from the last war |Smithy, Human Arti: Night Ravens: Black orchids for Biscotti | Tamphalic Aliprax, Dragonborn Wizard: Chronicles of the Accursed | Doc, Dwarven Cleric (2024): Adventure at Hope's End | Abathax, Tiefling Illriger: Hunt for the Balowang | Gorin Mestel, Human Arti: Descend into Avernus
Has Z's little Imp found the village? Or whatever place the path leads to? Perhaps we can try again and engage with the natives. Randall can cast Tongues, and then we may be able to find out what is going on. E.g. why the villagers were not being attacked, and why they were playing the instruments. Z assumes that the two are related, but one can never be certain.
Also, just for good measure, Z will cast "detect magic" around the site in case he finds anything interesting. (Since level-up, Z can now do this as at will as a cantrip without using spell slots)
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Randall (Initiative 1, Round 1):
Moving up to the edge of the plant’s mist but not entering it, Randall calls, “Come this way, Petcan, and I will heal you,” as the spirits encircle him.
(Still casting Spirit Guardians, but not entering the blinding mist—instead giving Petcan a frame of reference to withdraw to if he wishes).
Gerrard Feldren - Human Noble in Ghosts of Saltmarsh
Kerric Brightblade - Elven Warrior in "Apocalypse"
Randall:
Initiative: 18
( Randall has Spirit Guardians in effect which will affect the plants if the approach him within 15 feet. He is planning to heal Petcan if he can, but that may take different forms based on where Petcan and the plants fall in initiative.)
Spirit Guardians Damage for round 2 if needed:: 7
Gerrard Feldren - Human Noble in Ghosts of Saltmarsh
Kerric Brightblade - Elven Warrior in "Apocalypse"
Round 2 init; 22
Bow shoots 3 bolts at whatever plant is closest
Attack: 24 Damage: 22
Attack: 24 Damage: 24
BA Attack: 22 Damage: 19
"grandpa" Salkur, Gnome Arti/Sorc: Forged in Chaos | Pepin, Human Arti/Cleric: Goblin horde | Mixtli, Volc Genasi Arti: Champions of the Citadel | Erix Vadalitis, Human Druid: Rising from the last war | Smithy, Human Arti: Night Ravens: Black orchids for Biscotti | Tamphalic Aliprax, Dragonborn Wizard: Chronicles of the Accursed | Doc, Dwarven Cleric (2024): Adventure at Hope's End | Abathax, Tiefling Illriger: Hunt for the Balowang | Gorin Mestel, Human Arti: Descend into Avernus
Petcan initiative 16
Petcan will follow the sound of Randall’s voice and cast warding wind on himself, hoping to hedge out any further issues with the plants’ mist
Paladin - warforged - orange
ooc: My init is in the spoiler
Tempe chases after one of the natives thinking his comrades have things well in hand if he can catch him or her. using a ki point to dash
Making his speed 90
subduing damage
Attack: 19 Damage: 10
Attack: 14 Damage: 8
-----------------------------------------------------------------------------------------------------------------
Reminder for myself. Work together or fail apart. Talk with each other when necessary. Describe how, where, if, your character moved.
The sign on the trail ahead reads "DONT FEED THE DRAGON!" "Working Together" Follow this link please
Z casts Eldritch blast at whatever plants are still alive on his go.
Blast 1: 20 Damage: Unable to parse dice roll.
Blast 2: 15 Damage: Unable to parse dice roll.
Initiative 16
Using it on mobile so dice rolling seems a bit iffy. Damage is 1d10+3. Could you as DM please roll and resolve assuming 9 and 11 even hit?
Randall:
As soon as Petcan emerges from the blinding vapor, Randall pushes through the wall of wind and lays his hand on him, casting Lesser Restoration to remove his blindness.
Gerrard Feldren - Human Noble in Ghosts of Saltmarsh
Kerric Brightblade - Elven Warrior in "Apocalypse"
Petcan breathes a sigh of relief. “Thank you, Randall. That was frightening for a moment, I’m not used to being so… helpless. What do you suppose was happening there? I showed up and… I can’t tell if the flowers freaked first, or the natives.“
Paladin - warforged - orange
Randall:
"Not being able to understand their language, I am unsure the native's intent, although the spewing flowers were clear enough in their attack. I suggest we follow them at a more leisurely pace and see if we can establish some kind of peaceful relations. If we are okay spending some time investigating this unusual pit here first, I think I may be able to prepare an appropriate spell for the occasion if the Morninglord is kind," says Randall, feeling the blessing of his deity flowing strongly.
OOC: With the level up, Randall can prepare Tongues, which will allow our party spokesperson to be able to speak and be understood by the natives.
Gerrard Feldren - Human Noble in Ghosts of Saltmarsh
Kerric Brightblade - Elven Warrior in "Apocalypse"
“I dig it. You da man, Randall.” Petcan holds up a fist for bumping.
Paladin - warforged - orange
Randall:
Somewhat uncertain as to Petcan's intent, Brother Randall eventually figures it out and reciprocates his gesture, then settles down to pray for his new spell.
Gerrard Feldren - Human Noble in Ghosts of Saltmarsh
Kerric Brightblade - Elven Warrior in "Apocalypse"
(think I'm going for piercer feat)
"grandpa" Salkur, Gnome Arti/Sorc: Forged in Chaos | Pepin, Human Arti/Cleric: Goblin horde | Mixtli, Volc Genasi Arti: Champions of the Citadel | Erix Vadalitis, Human Druid: Rising from the last war | Smithy, Human Arti: Night Ravens: Black orchids for Biscotti | Tamphalic Aliprax, Dragonborn Wizard: Chronicles of the Accursed | Doc, Dwarven Cleric (2024): Adventure at Hope's End | Abathax, Tiefling Illriger: Hunt for the Balowang | Gorin Mestel, Human Arti: Descend into Avernus
Tempe moves to capture one of the natives using a ki point after moving his full speed of 45 he dashes for 90 and tries to grapple one or all by casting entangle dc15str
-----------------------------------------------------------------------------------------------------------------
Reminder for myself. Work together or fail apart. Talk with each other when necessary. Describe how, where, if, your character moved.
The sign on the trail ahead reads "DONT FEED THE DRAGON!" "Working Together" Follow this link please
As the man yells out in distress Tempe flies down as he calmly and apologetically says "I am sorry. We really wanted to make friends with you." He tilts his head "Maybe we still can?" and tries to hit him with a stunning strike Attack: 20 Damage: 9When you hit with a melee weapon attack, you can spend 1 ki point to make the target stunned until the end of your next turn if it fails a CON saving throw (DC 15). subduing
-----------------------------------------------------------------------------------------------------------------
Reminder for myself. Work together or fail apart. Talk with each other when necessary. Describe how, where, if, your character moved.
The sign on the trail ahead reads "DONT FEED THE DRAGON!" "Working Together" Follow this link please
If I had advantage 16
-----------------------------------------------------------------------------------------------------------------
Reminder for myself. Work together or fail apart. Talk with each other when necessary. Describe how, where, if, your character moved.
The sign on the trail ahead reads "DONT FEED THE DRAGON!" "Working Together" Follow this link please
Randall:
As he sits calmly praying to be granted the new spell he needs to communicate with the natives, Randall cracks one eye open to see the friendly method his companions are using to make first contact—great big hugs from overly-friendly shrubbery and gentle pats on the face by their flying monk—then cracks open the other eye noticing the rim of the huge pit nearby, still unexplored and potentially filled with deadly menace.
“Ah, well, such is the life of an adventurer,” he thinks and smiled wryly, returning his focus to his prayers.
Gerrard Feldren - Human Noble in Ghosts of Saltmarsh
Kerric Brightblade - Elven Warrior in "Apocalypse"
I think it’s right about then that Petcan peers down into the hole, feeling drawn towards the dark. He’ll cast dancing lights and send a figure of light down into the hole
Paladin - warforged - orange
Now is with Randall practising on a tree, after he did a quick investigation of the pit: 14
"grandpa" Salkur, Gnome Arti/Sorc: Forged in Chaos | Pepin, Human Arti/Cleric: Goblin horde | Mixtli, Volc Genasi Arti: Champions of the Citadel | Erix Vadalitis, Human Druid: Rising from the last war | Smithy, Human Arti: Night Ravens: Black orchids for Biscotti | Tamphalic Aliprax, Dragonborn Wizard: Chronicles of the Accursed | Doc, Dwarven Cleric (2024): Adventure at Hope's End | Abathax, Tiefling Illriger: Hunt for the Balowang | Gorin Mestel, Human Arti: Descend into Avernus
Has Z's little Imp found the village? Or whatever place the path leads to? Perhaps we can try again and engage with the natives. Randall can cast Tongues, and then we may be able to find out what is going on. E.g. why the villagers were not being attacked, and why they were playing the instruments. Z assumes that the two are related, but one can never be certain.
Also, just for good measure, Z will cast "detect magic" around the site in case he finds anything interesting. (Since level-up, Z can now do this as at will as a cantrip without using spell slots)