"Kash, thanks! I love your leaves and I feel so much better, won't be moving on to the other side yet!" "Not if I can help it! Hah!" she gladly accepted the hug, wrapped her arm around you when you did.
AREA 5
On your way to AREA 5, you pass two doors along your way. You open the door to AREA 5 and climb the steps. The stairs up to AREA 8 creak loudly. If anyone was trying to be stealthy, you'd definitely fail at this part. You can feel the heat and hear the crackling of fire from this point.
AREA 8
The bellropes are accessible here. You see the stairs to AREA 9. Higher above, you can hear people panicking.
Arora races up the stairs from 5 to 8... she suddenly she hears the panic of the clergy from the floor above. As she races to those stairs and up to 9, she starts yelling "Get out, Get out of the bell tower - there's a fire!" Once she makes it up to 9 she quickly surveys the situation to determine the best course of action and who to help.
Before heading up the stairs, Doc locked at Kasha's ragged form and said, "Hold it Kasha!" before stabbing her with a syringe of golden-red liquid before she could even put up a protest. (healing her for 6) "What did I tell you about rushing off ahead when you're hurt?" he asked her in a mothering manner. Sighing to himself, he adjusted his glasses before adding, "Let's go and save these people shall we?" before being the last one up the stairs and following the druid towards the top of the tower.
Trailing the others, Doc poked his head into each of the rooms the rest of the squad had opened, making sure nothing that was missed. IF he found nothing, he join the others on the third floor, otherwise he'd stay behind for a moment and investigate further.
Perception checks for the rooms on the second floor (I can roll separately for each room if necessary): 20
Upon finding the bell ropes in area 8, Daewen backs up and makes a running leap to catch one of the ropes, and then pulls down with all her might (Athletics check: 19) (NOTE: She's trying to ring the bells to sound the alarm). If successful, she'll continue to pull down on the ropes, to keep the bells ringing upstairs.
"Horrible devils are up there! They're setting fire to the bell tower! Please stop them!" one of them cries as they rush past you. "Oh!" she says. "You are hurt! Allow us to tend to your wounds, but please, take care of the devils!"
Arora's first priority was to get the clergy to safety. "GO, GO, GO, get down the stairs... quickly! Is there anyone else still left in here?"
I must get them to safety.
If there are no more clergy, she turns and follows them back downstairs.
"Hold it Kasha!" before stabbing her with a syringe of golden-red liquid before she could even put up a protest. "YERG!!" she barked in pain at the syringe. "Ow!"she pouts and rubs her arm. "What did I tell you about rushing off ahead when you're hurt?" Kasha looked up expectantly. You were hoping for an actual answer, but instead, "What, no lollipop?"
The rooms of the bell tower, at the lower levels, appear empty. There are closets, empty rooms, an office, but otherwise nothing of spectacular note. As you all climb to AREA 9, you intercept a group of young clergy. One of them notices you are hurt. "Horrible devils are up there! They're setting fire to the bell tower! Please stop them!" You can smell smoke now at this height. "Oh! You are hurt! Here, let me help."
After a few moments and a short prayer, you are all healed to max.
"Ahhhhh!"Kasha stretches. "Thanks, young religious people!" she puffs out her chest and points upward."To infinity and dee and dee beyond!"
Daewen grabs the rope, and starts ringing the bell. Thinking it's some sort of alarm, it's actually to signify to the villagers that it's time for mass or other religious gathering. Like muscle memory, the villagers begin to congregate again towards the church, much to everyone's confusion and panic.
The last of the clergy pass with Arora leading them downstairs. You can either head back downstairs, or take care of the devils setting the place on fire upstairs.
Arora stops knowing that the clergy are safe and watches Daewen swinging carefree on the ropes to the bells "Daewen, They are all safe, you can stop now." she yells " Come help me get rid of the creatures starting the fire upstairs."
She draws her rapiers and starts heading back up the stairs.... make up your mind will you! Up... down.... up...
Rollback Post to RevisionRollBack
D&D 5E BEYOND: Ada- Sorceress /Isa- Sorceress / Naris - Oathbreaker Paladin CYBERPUNK RED DISCORD: Isa - Solo 5 / Angel- Solo 5 / Faun- Tech 5 / Raja - Nomad 5 PATHFINDER 2e DISCORD: Crystal - Sorceress
Raza thanks the clergy for their healing, turning back to the stairs she sees Arora heading up. "I'm coming too." Pulling her own weapon, she follows the elf.
Zhisshikassa abruptly halts and swivels around, forever neutral expression surveying Mock with curiosity. "I believe I am walking as opposed to hanging," he replies, the expression entirely unheard by Zhisshikassa. He is known to take things very literally - he looks uninjured, especially after the healing. He just hates the cold.
Zhi follows behind the people dealing with the devils. They wouldn't really stop...and besides, sitting around some fire sounded mighty relaxing.
"I think I will lead them down to where I stashed the other clergy. I will be right back. Try not to do anything too foolish like die until I'm back." he called out to the others before shepherding the rescued priest back downstairs.
Acrobatics: 20 Daewen attempts to climb the bell ropes up to the area 10 floor, surprising the devils (or whatever they are) from behind. Special Forces shit is cool.
"Oh, I wouldn't wanna miss THIS shit."Kasha declares. "Let's do it!"And she sprints up the stairs. Up near AREA 10, you can see three little creatures that look like fire imps - which are on fire themselves - causing mayhem around the area, cackling and dancing.
"Whoop!"one of them startles as you come charging up the stairs.
This post has potentially manipulated dice roll results.
With a little shrug, Mock joins the others climbing the stairs to face whatever's up here. She's a little excited at the thought of facing some devils, if she's honest, and that shows through the grin spreading across her face. The heat doesn't bother her at all - never has, really. If she's gotta fight in some fire, she's going to have some fun with it.
This post has potentially manipulated dice roll results.
Zhinitiative: 14
Zhisshikassa stops to recall any religious imagery he studied at one point or another. Fiends were often times irritating to kill. Humanoids crumpled more quickly to his spells - he greets them with his usual hiss/sigh, extending his hands and beginning to rasp incantations in Abyssal.
MOMENTUM: 5, CHAOS: 2
"Kash, thanks! I love your leaves and I feel so much better, won't be moving on to the other side yet!"
"Not if I can help it! Hah!" she gladly accepted the hug, wrapped her arm around you when you did.
AREA 5
On your way to AREA 5, you pass two doors along your way. You open the door to AREA 5 and climb the steps. The stairs up to AREA 8 creak loudly. If anyone was trying to be stealthy, you'd definitely fail at this part. You can feel the heat and hear the crackling of fire from this point.
AREA 8
The bellropes are accessible here. You see the stairs to AREA 9. Higher above, you can hear people panicking.
Arora races up the stairs from 5 to 8... she suddenly she hears the panic of the clergy from the floor above. As she races to those stairs and up to 9, she starts yelling "Get out, Get out of the bell tower - there's a fire!" Once she makes it up to 9 she quickly surveys the situation to determine the best course of action and who to help.
"Down the stairs! Quick, we need to get out!"
D&D 5E BEYOND: Ada - Sorceress / Isa - Sorceress / Naris - Oathbreaker Paladin
CYBERPUNK RED DISCORD: Isa - Solo 5 / Angel - Solo 5 / Faun - Tech 5 / Raja - Nomad 5
PATHFINDER 2e DISCORD: Crystal - Sorceress
Happy Friday!
Before heading up the stairs, Doc locked at Kasha's ragged form and said, "Hold it Kasha!" before stabbing her with a syringe of golden-red liquid before she could even put up a protest. (healing her for 6) "What did I tell you about rushing off ahead when you're hurt?" he asked her in a mothering manner. Sighing to himself, he adjusted his glasses before adding, "Let's go and save these people shall we?" before being the last one up the stairs and following the druid towards the top of the tower.
Trailing the others, Doc poked his head into each of the rooms the rest of the squad had opened, making sure nothing that was missed. IF he found nothing, he join the others on the third floor, otherwise he'd stay behind for a moment and investigate further.
Zoldier’s Curse of the Crimson Throne: DM/ Redii || Zoldier's Strange Aeon's: DM
Upon finding the bell ropes in area 8, Daewen backs up and makes a running leap to catch one of the ropes, and then pulls down with all her might (Athletics check: 19) (NOTE: She's trying to ring the bells to sound the alarm). If successful, she'll continue to pull down on the ropes, to keep the bells ringing upstairs.
Last to know and first to be blamed...
As a free action, can I regret my life choices?
"Horrible devils are up there! They're setting fire to the bell tower! Please stop them!" one of them cries as they rush past you. "Oh!" she says. "You are hurt! Allow us to tend to your wounds, but please, take care of the devils!"
Arora's first priority was to get the clergy to safety. "GO, GO, GO, get down the stairs... quickly! Is there anyone else still left in here?"
I must get them to safety.
If there are no more clergy, she turns and follows them back downstairs.
D&D 5E BEYOND: Ada - Sorceress / Isa - Sorceress / Naris - Oathbreaker Paladin
CYBERPUNK RED DISCORD: Isa - Solo 5 / Angel - Solo 5 / Faun - Tech 5 / Raja - Nomad 5
PATHFINDER 2e DISCORD: Crystal - Sorceress
"Hold it Kasha!" before stabbing her with a syringe of golden-red liquid before she could even put up a protest.
"YERG!!" she barked in pain at the syringe. "Ow!" she pouts and rubs her arm.
"What did I tell you about rushing off ahead when you're hurt?"
Kasha looked up expectantly. You were hoping for an actual answer, but instead, "What, no lollipop?"
The rooms of the bell tower, at the lower levels, appear empty. There are closets, empty rooms, an office, but otherwise nothing of spectacular note. As you all climb to AREA 9, you intercept a group of young clergy. One of them notices you are hurt. "Horrible devils are up there! They're setting fire to the bell tower! Please stop them!" You can smell smoke now at this height. "Oh! You are hurt! Here, let me help."
After a few moments and a short prayer, you are all healed to max.
"Ahhhhh!" Kasha stretches. "Thanks, young religious people!" she puffs out her chest and points upward. "To infinity and dee and dee beyond!"
Daewen grabs the rope, and starts ringing the bell. Thinking it's some sort of alarm, it's actually to signify to the villagers that it's time for mass or other religious gathering. Like muscle memory, the villagers begin to congregate again towards the church, much to everyone's confusion and panic.
The last of the clergy pass with Arora leading them downstairs. You can either head back downstairs, or take care of the devils setting the place on fire upstairs.
Arora stops knowing that the clergy are safe and watches Daewen swinging carefree on the ropes to the bells "Daewen, They are all safe, you can stop now." she yells " Come help me get rid of the creatures starting the fire upstairs."
She draws her rapiers and starts heading back up the stairs.... make up your mind will you! Up... down.... up...
D&D 5E BEYOND: Ada - Sorceress / Isa - Sorceress / Naris - Oathbreaker Paladin
CYBERPUNK RED DISCORD: Isa - Solo 5 / Angel - Solo 5 / Faun - Tech 5 / Raja - Nomad 5
PATHFINDER 2e DISCORD: Crystal - Sorceress
Raza thanks the clergy for their healing, turning back to the stairs she sees Arora heading up. "I'm coming too." Pulling her own weapon, she follows the elf.
Zhisshikassa abruptly halts and swivels around, forever neutral expression surveying Mock with curiosity. "I believe I am walking as opposed to hanging," he replies, the expression entirely unheard by Zhisshikassa. He is known to take things very literally - he looks uninjured, especially after the healing. He just hates the cold.
Zhi follows behind the people dealing with the devils. They wouldn't really stop...and besides, sitting around some fire sounded mighty relaxing.
"I think I will lead them down to where I stashed the other clergy. I will be right back. Try not to do anything too foolish like die until I'm back." he called out to the others before shepherding the rescued priest back downstairs.
Zoldier’s Curse of the Crimson Throne: DM/ Redii || Zoldier's Strange Aeon's: DM
Acrobatics: 20
Daewen attempts to climb the bell ropes up to the area 10 floor, surprising the devils (or whatever they are) from behind. Special Forces shit is cool.
Last to know and first to be blamed...
As a free action, can I regret my life choices?
"Oh, I wouldn't wanna miss THIS shit." Kasha declares. "Let's do it!" And she sprints up the stairs. Up near AREA 10, you can see three little creatures that look like fire imps - which are on fire themselves - causing mayhem around the area, cackling and dancing.
"Whoop!" one of them startles as you come charging up the stairs.
Roll for initiative.
With a little shrug, Mock joins the others climbing the stairs to face whatever's up here. She's a little excited at the thought of facing some devils, if she's honest, and that shows through the grin spreading across her face. The heat doesn't bother her at all - never has, really. If she's gotta fight in some fire, she's going to have some fun with it.
Initiative: 8
DaewenGoth Surprise! It's Killing Time Initiative: 14
Last to know and first to be blamed...
As a free action, can I regret my life choices?
Imp1: 7
Imp2: 9
Imp3: 21
Zhinitiative: 14
Zhisshikassa stops to recall any religious imagery he studied at one point or another. Fiends were often times irritating to kill. Humanoids crumpled more quickly to his spells - he greets them with his usual hiss/sigh, extending his hands and beginning to rasp incantations in Abyssal.
FIRE! FIRE! YEAH, HEEHEHHEHE!
Zhi15, Dorkwen14, Imp3(14)(AC12/HP21), Mock13, Imp2(6)(AC12/HP21), Imp2(6)(AC12/HP21)
MOMENTUM: 5, CHAOS: 2
Arorative: 10
D&D 5E BEYOND: Ada - Sorceress / Isa - Sorceress / Naris - Oathbreaker Paladin
CYBERPUNK RED DISCORD: Isa - Solo 5 / Angel - Solo 5 / Faun - Tech 5 / Raja - Nomad 5
PATHFINDER 2e DISCORD: Crystal - Sorceress