Seeing the lights piercing the darkness ahead, Arora turns to the group "We should make sure we are healthy and ready for whatever lies ahead - I know I am down from that stupid Dryad. Who all needs healing?"
Rollback Post to RevisionRollBack
D&D 5E BEYOND: Ada- Sorceress /Isa- Sorceress / Naris - Oathbreaker Paladin CYBERPUNK RED DISCORD: Isa - Solo 5 / Angel- Solo 5 / Faun- Tech 5 / Raja - Nomad 5 PATHFINDER 2e DISCORD: Crystal - Sorceress
"I am fine," Zhisshikassa quips towards Arora. He narrows his eyes at the building - perhaps a base of operation? "I suppose the Drow have either found a place or taken one for themselves," he continues, voice lowering to a hissing whisper. Really, nothing changed in how his voice sounds besides the volume.
He regretfully throws up a Guidance to Nephvir in an attempt to grant the scout some more help in...scouting. He recalls the comment from earlier. "I am always accepting of new topics to research. Slapstick, you said?" Zhisshikassa pauses and tilts his head, converting the topic to memory with utmost seriousness. "There is little I have not heard of before - the name is strange, although I find myself unfamiliar with the topic. I will research the subject upon our return." Perhaps Nephvir wasn't too bad - at least he was interested in the more academic forms of spending time. He gives Nephvir a serious nod and returns his gaze on the building.
Raza turns to Arora and Kasha as they continue on. "Thanks for helping me out back there! I thought I was on my way to meet my spirit friends for sure this time." She cocks her head the side as if listening to something, shakes her head and turns her attention back to her companions. "That dryad was vicious!"
Doc managed to just duck out of the way as the dryad's thorns shot through the air. By the time he had regathered his bearing and rose back to his feet, the creature was gone. Seeing Raza fall, he prepared to assist her before seeing that Kasha surprisingly had it covered. Secretly sending a bit of extra healing her way, he noticed then noticed Mock's injuries and placed a healing hand on her shoulder. Arora wasn't doing much better, and taking out another syringe of golden-red liquid, went up to the elf and gently injected the woman with the healing liquid. He sighed internally as he fixed up part of the squad, wondering what they'd do without him.
Cure Wounds: 9 HP to Mock
Healing Light: 2 HP to Raza
Healer feat: 11 to Arora
When the weak lights appeared far ahead, Doc stopped the group and once again looked to the sneakier members of the group. "You should go ahead and give us a sense of what's up there." Doc began. "Might want to take different paths so you're not seen. But you're better at this kind of thing then I'll ever be so do what works for you."
"You know who's even more vicious?"Kasha reminds, kissing your cheek. "You. Boop!"and she boops your nose. "You can say hi to your spirit friends later, yo."
Suddenly, all of you can hear a deep rumbling sound, and massive long logs are seen rolling down the hill to your right, with the intention of bowling you over like pins into the river you're following to the left! Shit!
Everyone needs to make a DC15 DEX save to dodge or jump over the logs like a lumberjack.
Dex save: 13 Zhisshikassa finishes his incantation on Nephvir and turns around too late to properly jump over the logs. He snarls. He should have Guidanced himself. He won't make that mistake next time.
"I loved your wolf, but glad to have you ba--Oh crap! Look out!" Raza yells as she sees the logs tumbling toward them, jumping up and twisting out of the way as they roll past her.
Raza turns to Arora and Kasha as they continue on. "Thanks for helping me out back there! I thought I was on my way to meet my spirit friends for sure this time."
"Hey, what are friends for?" she says as she gives Raza a quick hug. "I was worried there for a minute..."
When the weak lights appeared far ahead, Doc stopped the group and once again looked to the sneakier members of the group. "You should go ahead and give us a sense of what's up there."
"Daewen... Nephvir... Raza... you up for some re.... what the?!?!?" Arora tries her best to jump out of the way of the oncoming logs!
This post has potentially manipulated dice roll results.
A flash of a fanged smile at Doc for the healing, and she bumps her shoulder against his before he moves away. She's a little preoccupied with poking at her newest healed injuries to see the logs coming, it appears.
As Team Blammo gets knocked over like bowling pins, you realize your fate is even worse than failing a saving throw against logs as you tumble over the cliff and into the river! Luckily, you didn't injure yourself as you spill over, but you're in the river - wet and cold.
Kasha and Raza, you near something up the hill, nearby. Someone in chain mail is walking towards you, you can hear it. It's a lone drow, armored, and wielding a very ornate long sword. The armor he's wearing is purple and arachnid in decoration, and his white hair is wound in a tight ponytail. The look on his face exclaims that he had no idea that trap would work so well.
"Uh."Kasha said, slowly turning. "Really? Logs?"
It's going to take a DC12 Athletics check to climb out of the river and up the cliff to be able to join the battle that occur. Once you pass, you may join in the fight.
This post has potentially manipulated dice roll results.
Nephvir tries to clamber out of the cold water, feeling like a wet noodle. “******* logs. Barbarians! Just you wait until I get out of here and shake off...”
Seeing the lights piercing the darkness ahead, Arora turns to the group "We should make sure we are healthy and ready for whatever lies ahead - I know I am down from that stupid Dryad. Who all needs healing?"
D&D 5E BEYOND: Ada - Sorceress / Isa - Sorceress / Naris - Oathbreaker Paladin
CYBERPUNK RED DISCORD: Isa - Solo 5 / Angel - Solo 5 / Faun - Tech 5 / Raja - Nomad 5
PATHFINDER 2e DISCORD: Crystal - Sorceress
"I am fine," Zhisshikassa quips towards Arora. He narrows his eyes at the building - perhaps a base of operation? "I suppose the Drow have either found a place or taken one for themselves," he continues, voice lowering to a hissing whisper. Really, nothing changed in how his voice sounds besides the volume.
He regretfully throws up a Guidance to Nephvir in an attempt to grant the scout some more help in...scouting. He recalls the comment from earlier. "I am always accepting of new topics to research. Slapstick, you said?" Zhisshikassa pauses and tilts his head, converting the topic to memory with utmost seriousness. "There is little I have not heard of before - the name is strange, although I find myself unfamiliar with the topic. I will research the subject upon our return." Perhaps Nephvir wasn't too bad - at least he was interested in the more academic forms of spending time. He gives Nephvir a serious nod and returns his gaze on the building.
Raza turns to Arora and Kasha as they continue on. "Thanks for helping me out back there! I thought I was on my way to meet my spirit friends for sure this time." She cocks her head the side as if listening to something, shakes her head and turns her attention back to her companions. "That dryad was vicious!"
Doc managed to just duck out of the way as the dryad's thorns shot through the air. By the time he had regathered his bearing and rose back to his feet, the creature was gone. Seeing Raza fall, he prepared to assist her before seeing that Kasha surprisingly had it covered. Secretly sending a bit of extra healing her way, he noticed then noticed Mock's injuries and placed a healing hand on her shoulder. Arora wasn't doing much better, and taking out another syringe of golden-red liquid, went up to the elf and gently injected the woman with the healing liquid. He sighed internally as he fixed up part of the squad, wondering what they'd do without him.
When the weak lights appeared far ahead, Doc stopped the group and once again looked to the sneakier members of the group. "You should go ahead and give us a sense of what's up there." Doc began. "Might want to take different paths so you're not seen. But you're better at this kind of thing then I'll ever be so do what works for you."
Zoldier’s Curse of the Crimson Throne: DM/ Redii || Zoldier's Strange Aeon's: DM
"You know who's even more vicious?" Kasha reminds, kissing your cheek. "You. Boop!" and she boops your nose. "You can say hi to your spirit friends later, yo."
Suddenly, all of you can hear a deep rumbling sound, and massive long logs are seen rolling down the hill to your right, with the intention of bowling you over like pins into the river you're following to the left! Shit!
Everyone needs to make a DC15 DEX save to dodge or jump over the logs like a lumberjack.
Dex save: 13
Zhisshikassa finishes his incantation on Nephvir and turns around too late to properly jump over the logs. He snarls. He should have Guidanced himself. He won't make that mistake next time.
"I loved your wolf, but glad to have you ba--Oh crap! Look out!" Raza yells as she sees the logs tumbling toward them, jumping up and twisting out of the way as they roll past her.
Dex ST 17
Doc, despite his best efforts, was too slow to react and was smacked squarely in the face as the logs reached him.
Zoldier’s Curse of the Crimson Throne: DM/ Redii || Zoldier's Strange Aeon's: DM
Raza turns to Arora and Kasha as they continue on. "Thanks for helping me out back there! I thought I was on my way to meet my spirit friends for sure this time."
"Hey, what are friends for?" she says as she gives Raza a quick hug. "I was worried there for a minute..."
When the weak lights appeared far ahead, Doc stopped the group and once again looked to the sneakier members of the group. "You should go ahead and give us a sense of what's up there."
"Daewen... Nephvir... Raza... you up for some re.... what the?!?!?" Arora tries her best to jump out of the way of the oncoming logs!
Lumbjack Jump: 5
D&D 5E BEYOND: Ada - Sorceress / Isa - Sorceress / Naris - Oathbreaker Paladin
CYBERPUNK RED DISCORD: Isa - Solo 5 / Angel - Solo 5 / Faun - Tech 5 / Raja - Nomad 5
PATHFINDER 2e DISCORD: Crystal - Sorceress
"What?" Kasha's face wrinkles in confusion at Raza. "When was I a wo-WHOA!"
YIPE! 15
"It's log, log! It's big, it's heavy it's wood! It's log, it's log, it's better than bad, it's GOOD! Doo doo doo doo doo!" She sings as she dances over them.
TEAM LOG: Kasha, Raza.
TEAM BLAMMO: Zhi, Arora, Doc, Mock.
A flash of a fanged smile at Doc for the healing, and she bumps her shoulder against his before he moves away. She's a little preoccupied with poking at her newest healed injuries to see the logs coming, it appears.
Dex Save: 10
Nephvir sees the logs coming and makes a jump to avoid them
Dex save : 13
With Zhi’s guidance : 1
A wizard is never late, nor is he early, he arrives precisely when he means to.
TEAM LOG: Kasha, Raza.
TEAM BLAMMO: Zhi, Arora, Doc, Mock, Neph.
As Team Blammo gets knocked over like bowling pins, you realize your fate is even worse than failing a saving throw against logs as you tumble over the cliff and into the river! Luckily, you didn't injure yourself as you spill over, but you're in the river - wet and cold.
Kasha and Raza, you near something up the hill, nearby. Someone in chain mail is walking towards you, you can hear it. It's a lone drow, armored, and wielding a very ornate long sword. The armor he's wearing is purple and arachnid in decoration, and his white hair is wound in a tight ponytail. The look on his face exclaims that he had no idea that trap would work so well.
"Uh." Kasha said, slowly turning. "Really? Logs?"
It's going to take a DC12 Athletics check to climb out of the river and up the cliff to be able to join the battle that occur. Once you pass, you may join in the fight.
It's initiative time again.
Kasha: 21
MOMENTUM: 3, CHAOS: 4
Nephvir tries to clamber out of the cold water, feeling like a wet noodle. “******* logs. Barbarians! Just you wait until I get out of here and shake off...”
Athletics : 2
Initiative : 20
A wizard is never late, nor is he early, he arrives precisely when he means to.
Raza growls, flashing her teeth, her tail whipping back and forth. She pulls her weapons out.
Init 16
IT'S BETTER THAN BAD, IT'S GOOD
MOMENTUM: 3, CHAOS: 4
Kasha21, Gerigg17(AC16/HP58), Raza16, Neph10
Gerigg: 19
Everyone who failed the log dance can make that Athletics check and join the fray next round.
IT'S BETTER THAN BAD, IT'S GOOD
MOMENTUM: 3, CHAOS: 4
Kasha21, Gerigg17(AC16/HP58), Raza16, Neph10
"Time to light this shit UP!" Kasha says, throwing a huge firefly she pulled out of her pocket at Gerigg - casting Faerie Fire.
DC13 save: 4
"Ahhhhh, crap." she moaned.
IT'S BETTER THAN BAD, IT'S GOOD
MOMENTUM: 3, CHAOS: 4
Kasha21, Gerigg17(AC16/HP58), Raza16, Neph10
Gerigg ran towards our group, and slashed at Kasha and Raza!
Attack: 8 Damage: 9
Attack: 7 Damage: 9
Kasha ducked, but Raza got hit! Remember we have Logmentum and Chaos.
IT'S BETTER THAN BAD, IT'S GOOD
MOMENTUM: 3, CHAOS: 4
Kasha21, Gerigg17(AC16/HP58), Raza16, Neph10
Nephvir flanks this drow and is seeing red. He sticks him with the pointy end.
Short sword : Attack: 20 Damage: 5
Offhand short sword : Attack: 17 Damage: 2
Sneaky sneaky : 7
A wizard is never late, nor is he early, he arrives precisely when he means to.