This post has potentially manipulated dice roll results.
Xap is going to go ahead and subtract the 11 hp for auto succeeding on the Dex saving throw. He’s now down to 8 hp remaining. And we’ll go ahead and try and make a Con save to stay airborne. He’s 15’ up, so a failure will result in 1d6 falling damage and I believe prone. Yeehaw!)
Cora Causes bells to toll for ooze#5, who is unable to resist the sound. It shivers, but remains moving, looking much worse for the wear though. (4 hp left.)
Ravocrath Creates an explosion of flames to fill the chamber. All of you take 11 damage. Ooze saves... ooze1 ... 10 ooze2 ... 12 ooze12 ... 4 ooze3 ... 13 ooze10 ... 18 ooze8 ... 5 ooze6 ... 12 ooze11 ... 11 ooze7 ... 2 ooze5 ... 5 ooze4 ... 5 ooze14 ... 2 ooze9 ... 17
(If you had resistance, such as absorb elements, or some other option to reduce damage, then that is valid. Looks like Zenga is taking the full amount, so sorry there...)
This post has potentially manipulated dice roll results.
With a wink, Tay flourishes his weapon "Watch as I easily slay this dangerous threat with my invention." He pulls the trigger, and a small bolt of flame spits out pathetically.
Attack: 17 Damage: 10
Rollback Post to RevisionRollBack
“I will take responsibility for what I have done. [...] If must fall, I will rise each time a better man.” ― Brandon Sanderson, Oathbringer.
Karen screams out something about seeing the manager about unsanitary ooze, however she is down to 11 hp so it doesn't matter if she saves or not.......
Xap picks himself off the floor and pats out the smoldering smoking residuals from the fireball. You all notice he is pretty hurt. With only a short rest available, he’s concerned with his health in continuing.
”What’s the smart play here?” He asks to get a consensus of opinions.
(Xap has 2 potions of healing and up to 5 hit dice (D8s) available. I know we have a couple of clerics that could help but I want to be strategic about this. Should he use hit die first, if so, how many? Top off with his potions or save those for emergency swigs in combat? What’s everybody’s thoughts?)
Xap picks himself off the floor and pats out the smoldering smoking residuals from the fireball. You all notice he is pretty hurt. With only a short rest available, he’s concerned with his health in continuing.
”What’s the smart play here?” He asks to get a consensus of opinions.
(Xap has 2 potions of healing and up to 5 hit dice (D8s) available. I know we have a couple of clerics that could help but I want to be strategic about this. Should he use hit die first, if so, how many? Top off with his potions or save those for emergency swigs in combat? What’s everybody’s thoughts?)
(IMO potions are better for in combat. I would use hit dice first, but don't use them all. If needed, Tay can help with healing as well)
Rollback Post to RevisionRollBack
“I will take responsibility for what I have done. [...] If must fall, I will rise each time a better man.” ― Brandon Sanderson, Oathbringer.
Zenga glares at Ravocrath but says nothing. Instead they sit and meditate and tap into the inner Zen. ((Hit dice rolled in game log earlier…)). After recouping, the kobold bounces to their feet and nods that they are prepared to carry on.
Xap is going to go ahead and subtract the 11 hp for auto succeeding on the Dex saving throw. He’s now down to 8 hp remaining. And we’ll go ahead and try and make a Con save to stay airborne. He’s 15’ up, so a failure will result in 1d6 falling damage and I believe prone. Yeehaw!)
Concentration: 6
OMFG, ok. Falling damage : 1
Xap is on the ground whimpering.
Mana - Verdan Bard - Dragon Heist
”I love deadlines. I like the whooshing sound they make as they fly by.” - Douglas Adams
”I’ve suffered a great many catastrophes in my life. Most of them never happened.” - Mark Twain
”I am not young enough to know everything.” - Oscar Wilde
((Pretty sure DragonDenn is traveling or something and that's not why updating... But to try to keep things moving once he is back: Zenga Dex save: 8
And no worry about Zenga not being protected - such is the life of the Death House and such :) AKA - Ship Hattens.))
--- Edit
((Yowza! M maybe I'll rethink that philosophy after taking the full bag of 23 damage!!))
Tay barely notices the fire as he debates wether he should try and pitch a sale to the oozes.
(Absorb Elephants for half damage)
“I will take responsibility for what I have done. [...] If must fall, I will rise each time a better man.” ― Brandon Sanderson, Oathbringer.
wis save: 9
Cora
Causes bells to toll for ooze#5, who is unable to resist the sound. It shivers, but remains moving, looking much worse for the wear though. (4 hp left.)
Ravocrath
Creates an explosion of flames to fill the chamber. All of you take 11 damage.
Ooze saves...
ooze1 ... 10
ooze2 ... 12
ooze12 ... 4
ooze3 ... 13
ooze10 ... 18
ooze8 ... 5
ooze6 ... 12
ooze11 ... 11
ooze7 ... 2
ooze5 ... 5
ooze4 ... 5
ooze14 ... 2
ooze9 ... 17
After the flames subside all but one ooze is just a mass of charred goo. Gr8 is the only one left standing, or oozing is it seems.
Tayret Magnus, Zenga, and Larry are up. First to deal 4 hp of damage to the ooze will take him out and end combat. b
Zenga, burnt and annoyed, rushes at the last quivering ooze and attacks!
Unarmed Strike #1 Attack: 8 Damage: Unable to parse dice roll.
Unarmed Strike #2 Attack: 15 Damage: 6
If needed, Ki point spent for Flurry of Blows:
Flurry Attack #1: 11 Damage: 8
Flurry Attack #2: 23 Damage: 8
And if that doesn't polish it off.... I forgot pact tactics for advantage if anyone else is also within 5' of it.
(If you had resistance, such as absorb elements, or some other option to reduce damage, then that is valid. Looks like Zenga is taking the full amount, so sorry there...)
With a wink, Tay flourishes his weapon "Watch as I easily slay this dangerous threat with my invention." He pulls the trigger, and a small bolt of flame spits out pathetically.
Attack: 17 Damage: 10
“I will take responsibility for what I have done. [...] If must fall, I will rise each time a better man.” ― Brandon Sanderson, Oathbringer.
((I totally need to learn that spell...))
Karen screams out something about seeing the manager about unsanitary ooze, however she is down to 11 hp so it doesn't matter if she saves or not.......
Tayret shows his invention off, slaying the ooze with one attack from the item.
Combat is over. You can each have a short rest prior to the next room.
Xap picks himself off the floor and pats out the smoldering smoking residuals from the fireball. You all notice he is pretty hurt. With only a short rest available, he’s concerned with his health in continuing.
”What’s the smart play here?” He asks to get a consensus of opinions.
(Xap has 2 potions of healing and up to 5 hit dice (D8s) available. I know we have a couple of clerics that could help but I want to be strategic about this. Should he use hit die first, if so, how many? Top off with his potions or save those for emergency swigs in combat? What’s everybody’s thoughts?)
Mana - Verdan Bard - Dragon Heist
”I love deadlines. I like the whooshing sound they make as they fly by.” - Douglas Adams
”I’ve suffered a great many catastrophes in my life. Most of them never happened.” - Mark Twain
”I am not young enough to know everything.” - Oscar Wilde
(BRUH AUTOCORRECT SUCKS)
“I will take responsibility for what I have done. [...] If must fall, I will rise each time a better man.” ― Brandon Sanderson, Oathbringer.
(IMO potions are better for in combat. I would use hit dice first, but don't use them all. If needed, Tay can help with healing as well)
“I will take responsibility for what I have done. [...] If must fall, I will rise each time a better man.” ― Brandon Sanderson, Oathbringer.
Hit Dice
6
5
My Homebrew world, Magibis
Improved Hex(spell)
Cult Brute(monster)
"I'm ready to move on. I apologize for the Fireball earlier and I may be one of the best off"
My Homebrew world, Magibis
Improved Hex(spell)
Cult Brute(monster)
Zenga glares at Ravocrath but says nothing. Instead they sit and meditate and tap into the inner Zen. ((Hit dice rolled in game log earlier…)). After recouping, the kobold bounces to their feet and nods that they are prepared to carry on.
Tayret smiles "Not to worry, young arsonist! As you can see, I was barely harmed by those flames thanks to my flame resistant carapace!"
“I will take responsibility for what I have done. [...] If must fall, I will rise each time a better man.” ― Brandon Sanderson, Oathbringer.
Hit Dice
9
10
6
5
9
Xap will pre-cast Armor of Agathys followed by Blur timed to begin his concentration immediately as he crosses the threshold to the next room.
Mana - Verdan Bard - Dragon Heist
”I love deadlines. I like the whooshing sound they make as they fly by.” - Douglas Adams
”I’ve suffered a great many catastrophes in my life. Most of them never happened.” - Mark Twain
”I am not young enough to know everything.” - Oscar Wilde