Ravocrath Sends a blast of fire at ooze#12. It, as well as all but one of the oozes near it, takes full damage from the cold, while Ooze#9 manages to dodge some of the cold.
ooze1 moves forward and attacks Beldorim Pseudopod. Melee Weapon Attack: 23 to hit, reach 5 ft., one target. Hit: 6 bludgeoning damage plus 10 acid damage, and if the target is wearing nonmagical metal armor, its armor is partly corroded and takes a permanent and cumulative −1 penalty to the AC it offers. The armor is destroyed if the penalty reduces its AC to 10.
Ravocrath Sends a blast of fire at ooze#12. It, as well as all but one of the oozes near it, takes full damage from the cold, while Ooze#9 manages to dodge some of the cold.
ooze1 moves forward and attacks Beldorim Pseudopod. Melee Weapon Attack: 23 to hit, reach 5 ft., one target. Hit: 6 bludgeoning damage plus 10 acid damage, and if the target is wearing nonmagical metal armor, its armor is partly corroded and takes a permanent and cumulative −1 penalty to the AC it offers. The armor is destroyed if the penalty reduces its AC to 10.
I then shout after seeing Beldorim being hit, "don't let it touch you, especially if your wearing metal, if you have magic use it, if you don't, punch it, don't hit it with anything metal, although any magic items may not be affected"
This post has potentially manipulated dice roll results.
Zenga moves one square NE to engage Ooze #1. He starts drawing his short sword as he moves but sees enough to decide against it and instead go with an unarmed strike against it... And if he takes no damage from making physical damage with it he follows up with a Flurry of Blows. Though if he does feel like he punched acid or something he'll hold himself back a reassess.
Zenga Not sure whre yo are moving, the square 1 to your NE is currently with someone in it. You do strike down Ooze#1, and take no acid damage with your unarmed attacks.
i ooze2 moves and attacks Larry Pseudopod. Melee Weapon Attack: 19 to hit, reach 5 ft., one target. Hit: 2 bludgeoning damage plus 9 acid damage, and if the target is wearing nonmagical metal armor, its armor is partly corroded and takes a permanent and cumulative −1 penalty to the AC it offers. The armor is destroyed if the penalty reduces its AC to 10.
ooze12 moves and attacks Karen Pseudopod. Melee Weapon Attack: 5 to hit, reach 5 ft., one target. Hit: 3 bludgeoning damage plus 5 acid damage, and if the target is wearing nonmagical metal armor, its armor is partly corroded and takes a permanent and cumulative −1 penalty to the AC it offers. The armor is destroyed if the penalty reduces its AC to 10.
ooze3 moves and attacks Larry Pseudopod. Melee Weapon Attack: 4 to hit, reach 5 ft., one target. Hit: 3 bludgeoning damage plus 10 acid damage, and if the target is wearing nonmagical metal armor, its armor is partly corroded and takes a permanent and cumulative −1 penalty to the AC it offers. The armor is destroyed if the penalty reduces its AC to 10.
ooze13 moves and attacks Larry Pseudopod. Melee Weapon Attack: 13 to hit, reach 5 ft., one target. Hit: 7 bludgeoning damage plus 5 acid damage, and if the target is wearing nonmagical metal armor, its armor is partly corroded and takes a permanent and cumulative −1 penalty to the AC it offers. The armor is destroyed if the penalty reduces its AC to 10.
Xap will instinctively use his first round reaction (PAM) to strike out at ooze12 as it moves into range.
Attack: 18 Damage: 6
(Note: his halberd is his pact weapon and is considered magical for the purposes of overcoming non-magical resistances and, more importantly, won’t be damaged by attacking these oozes.)
(That map is exactly what I see when loading the provided link as well. I see no letters or numbers to designate cells either. So assuming that columns are A through J along the top and numbers are 1 through 10 down the side; and that all of row A is wall and most of column 1 is wall, would make the door we came through in cell A6. Further I have to assume that Beldorim is standing in cell C5 since DragonDenn said Larry is in cell D5 in post #148. I hope this helps all parties and explains why C5 looks like a viable position to move to.)
((I see numbers and letters by hovering mouse over the square... A-J left to right, but numbering is 1-37 'cause it's counting by 4's - 1 then 5 then 9 then 13 etc... Door is actually A21))
Larry The spiritual weapon appears,a nd strikes at #13, hitting the ooze with a powrful blow. The ooze is still up though. Then a bell tolls... #13 save: 22 #3 save: 4
This post has potentially manipulated dice roll results.
Larry sends ooze#13 flat to the ground, the ooze falling apart and nothign but goo left as it settles onto the floor fully, no longer moving.
ooze10 moves in to take #13's place, but is unable to attack. (Took dash action.)
ooze8 moves in to threaten Karen, but cannot attack this round.
ooze6 moves in and attacks Karen Pseudopod. Melee Weapon Attack: 20 to hit, reach 5 ft., one target. Hit: 2 bludgeoning damage plus 5 acid damage, and if the target is wearing nonmagical metal armor, its armor is partly corroded and takes a permanent and cumulative −1 penalty to the AC it offers. The armor is destroyed if the penalty reduces its AC to 10.
ooze11 moves to try to find its way to flesh, but is unable to reach anyone.
ooze7 moves in to threaten Xap.
ooze5 moves in and attacks Xap Pseudopod. Melee Weapon Attack: 7 to hit, reach 5 ft., one target. Hit: 5 bludgeoning damage plus 6 acid damage, and if the target is wearing nonmagical metal armor, its armor is partly corroded and takes a permanent and cumulative −1 penalty to the AC it offers. The armor is destroyed if the penalty reduces its AC to 10.
Xap is up. You can have an opportunity attack against either #5, #6, or #7 as they entered your reach.
I changed the row height back to ten, to see if that helps with some of the spacing issues. I try to make them look like a square, so had them 56 points high by 56 points wide. maybe that was not as useful as I would have liked. Let me know if the changes help. I moved Zenga to the West of Ooze#1.
Xap would love to get another reaction in round 1 but he already used it in post #150. Instead he will cast Fly to get out of range of these acidic creatures.
(Xap’s AC is 17. I will make Con saving throws if Xap gets hit by attacks of opportunity as he zips towards the ceiling.)
Sorry.... Didn't know
My Homebrew world, Magibis
Improved Hex(spell)
Cult Brute(monster)
I fire an Ice Knife at Ooze 12
Atk 28 Dmg 8 piercing
Ooze 12 and all surrounding Oozes must make a DC 16 Dex Save or take 7 cold Damage
My Homebrew world, Magibis
Improved Hex(spell)
Cult Brute(monster)
Ravocrath
Sends a blast of fire at ooze#12. It, as well as all but one of the oozes near it, takes full damage from the cold, while Ooze#9 manages to dodge some of the cold.
ooze1 moves forward and attacks Beldorim
Pseudopod. Melee Weapon Attack: 23 to hit, reach 5 ft., one target. Hit: 6 bludgeoning damage plus 10 acid damage, and if the target is wearing nonmagical metal armor, its armor is partly corroded and takes a permanent and cumulative −1 penalty to the AC it offers. The armor is destroyed if the penalty reduces its AC to 10.
Zenga is now up.
Updated Map
It's not fire.... It's a shard of ice
My Homebrew world, Magibis
Improved Hex(spell)
Cult Brute(monster)
I then shout after seeing Beldorim being hit, "don't let it touch you, especially if your wearing metal, if you have magic use it, if you don't, punch it, don't hit it with anything metal, although any magic items may not be affected"
My Homebrew world, Magibis
Improved Hex(spell)
Cult Brute(monster)
Zenga moves one square NE to engage Ooze #1. He starts drawing his short sword as he moves but sees enough to decide against it and instead go with an unarmed strike against it... And if he takes no damage from making physical damage with it he follows up with a Flurry of Blows. Though if he does feel like he punched acid or something he'll hold himself back a reassess.
Unarmed Attack: 17 Damage: 6
Flurry Attack: 23 Damage: 9
Flurry Attack: 17 Damage: 10
ooc: (Where is larry?)
Zenga
Not sure whre yo are moving, the square 1 to your NE is currently with someone in it. You do strike down Ooze#1, and take no acid damage with your unarmed attacks.
i ooze2 moves and attacks Larry Pseudopod. Melee Weapon Attack: 19 to hit, reach 5 ft., one target. Hit: 2 bludgeoning damage plus 9 acid damage, and if the target is wearing nonmagical metal armor, its armor is partly corroded and takes a permanent and cumulative −1 penalty to the AC it offers. The armor is destroyed if the penalty reduces its AC to 10.
ooze12 moves and attacks Karen Pseudopod. Melee Weapon Attack: 5 to hit, reach 5 ft., one target. Hit: 3 bludgeoning damage plus 5 acid damage, and if the target is wearing nonmagical metal armor, its armor is partly corroded and takes a permanent and cumulative −1 penalty to the AC it offers. The armor is destroyed if the penalty reduces its AC to 10.
ooze3 moves and attacks Larry Pseudopod. Melee Weapon Attack: 4 to hit, reach 5 ft., one target. Hit: 3 bludgeoning damage plus 10 acid damage, and if the target is wearing nonmagical metal armor, its armor is partly corroded and takes a permanent and cumulative −1 penalty to the AC it offers. The armor is destroyed if the penalty reduces its AC to 10.
ooze13 moves and attacks Larry Pseudopod. Melee Weapon Attack: 13 to hit, reach 5 ft., one target. Hit: 7 bludgeoning damage plus 5 acid damage, and if the target is wearing nonmagical metal armor, its armor is partly corroded and takes a permanent and cumulative −1 penalty to the AC it offers. The armor is destroyed if the penalty reduces its AC to 10.
Larry is now up.
(Larry is in D5...)
Updated Map
B21 to C17 - Just to the right of Ravocrath?
Xap will instinctively use his first round reaction (PAM) to strike out at ooze12 as it moves into range.
Attack: 18 Damage: 6
(Note: his halberd is his pact weapon and is considered magical for the purposes of overcoming non-magical resistances and, more importantly, won’t be damaged by attacking these oozes.)
Mana - Verdan Bard - Dragon Heist
”I love deadlines. I like the whooshing sound they make as they fly by.” - Douglas Adams
”I’ve suffered a great many catastrophes in my life. Most of them never happened.” - Mark Twain
”I am not young enough to know everything.” - Oscar Wilde
(m is in the square right of Rav.)
Xap hits Ooze#12 for damage, but the ooze is still up.
Waiting on Larry's action.
This Map? I should be able to go to the right of Ravocrath and above Xap, no? Or did someone get there first?
(That map is exactly what I see when loading the provided link as well. I see no letters or numbers to designate cells either. So assuming that columns are A through J along the top and numbers are 1 through 10 down the side; and that all of row A is wall and most of column 1 is wall, would make the door we came through in cell A6. Further I have to assume that Beldorim is standing in cell C5 since DragonDenn said Larry is in cell D5 in post #148. I hope this helps all parties and explains why C5 looks like a viable position to move to.)
Mana - Verdan Bard - Dragon Heist
”I love deadlines. I like the whooshing sound they make as they fly by.” - Douglas Adams
”I’ve suffered a great many catastrophes in my life. Most of them never happened.” - Mark Twain
”I am not young enough to know everything.” - Oscar Wilde
((I see numbers and letters by hovering mouse over the square... A-J left to right, but numbering is 1-37 'cause it's counting by 4's - 1 then 5 then 9 then 13 etc... Door is actually A21))
Larry casts [Tooltip Not Found] and placing it above Oooze 13.....Attack: 8 Damage: 7
He than casts Toll the Dead dc15 or take 8 if undamaged, or 6 if damaged on ooze3 and ooze13
dc 15 WISDOM save
That should be Spiritual Weapon
Larry
The spiritual weapon appears,a nd strikes at #13, hitting the ooze with a powrful blow. The ooze is still up though.
Then a bell tolls...
#13 save: 22
#3 save: 4
Larry sends ooze#13 flat to the ground, the ooze falling apart and nothign but goo left as it settles onto the floor fully, no longer moving.
ooze10 moves in to take #13's place, but is unable to attack. (Took dash action.)
ooze8 moves in to threaten Karen, but cannot attack this round.
ooze6 moves in and attacks Karen
Pseudopod. Melee Weapon Attack: 20 to hit, reach 5 ft., one target. Hit: 2 bludgeoning damage plus 5 acid damage, and if the target is wearing nonmagical metal armor, its armor is partly corroded and takes a permanent and cumulative −1 penalty to the AC it offers. The armor is destroyed if the penalty reduces its AC to 10.
ooze11 moves to try to find its way to flesh, but is unable to reach anyone.
ooze7 moves in to threaten Xap.
ooze5 moves in and attacks Xap
Pseudopod. Melee Weapon Attack: 7 to hit, reach 5 ft., one target. Hit: 5 bludgeoning damage plus 6 acid damage, and if the target is wearing nonmagical metal armor, its armor is partly corroded and takes a permanent and cumulative −1 penalty to the AC it offers. The armor is destroyed if the penalty reduces its AC to 10.
Xap is up. You can have an opportunity attack against either #5, #6, or #7 as they entered your reach.
I changed the row height back to ten, to see if that helps with some of the spacing issues. I try to make them look like a square, so had them 56 points high by 56 points wide. maybe that was not as useful as I would have liked. Let me know if the changes help. I moved Zenga to the West of Ooze#1.
Updated Map
Round 1:
Xap would love to get another reaction in round 1 but he already used it in post #150. Instead he will cast Fly to get out of range of these acidic creatures.
(Xap’s AC is 17. I will make Con saving throws if Xap gets hit by attacks of opportunity as he zips towards the ceiling.)
Mana - Verdan Bard - Dragon Heist
”I love deadlines. I like the whooshing sound they make as they fly by.” - Douglas Adams
”I’ve suffered a great many catastrophes in my life. Most of them never happened.” - Mark Twain
”I am not young enough to know everything.” - Oscar Wilde
Three opportunity attacks vs Xap...
Attack: 6 Damage: 7 Plus acid damage: 9
Attack: 9 Damage: 6 Plus acid damage: 9
Attack: 8 Damage: 5 Plus acid damage: 10
Need 3 concentration checks for Xap...