With the added reassurance that Utar and Biscuit are nearby, Neyaprepares for the worst and advances cautiously past the red curtains. Just as the monk feared, Zaralda had been waiting for her, a spell ready at the tip of her venomous tongue:
Sudden necromantic energy washes over Neya, draining moisture and vitality from her. So much of the monk's life force is sucked away that she loses the ability to maintain her Silence bubble. (Neya takes 43 necrotic damage.)
Zaralda wastes no time. Before Neya can react to the strong spell thrown at her, the necromancer seemingly teleports out of the room. For a brief moment, Utar sees Zaralda reappear in the center of the arcane circle drawn on the ground some 15 feet away from him and Biscuit. A second later, Zaralda is nowhere to be seen and the runes on the ground "power down".
With Zaralda gone, and the circle powered down, Utar heads back towards the skeletal behemoth, carefully circling around the arcane symbols scrawled on the floor, ending up at J,80.
Confronted with a number of smaller skeletons in its place, Utar sets his painted pauldron towards them and forcefully rebukes them with a fairly robust wording of the standard prayer.
Action: Turn undead (Wisdom save DC15 or be turned. Any which fail their save (and are under CR1) are destroyed.)
Bonus Action: Utar's spectral warhammer attempts to further censure any remaining undead with incredible violence, moving towards any survivors within 20 feet. If there are no targets, Utar will let the spell drop.
This post has potentially manipulated dice roll results.
DM's Screen:
31619251115588
(@MB: Those pesky difficult terrain squares strike again. Utar can reach {K-80} this time. Not to worry though, all skeletons are still within range of Turn/Destroy Undead.)
Not wanting to waste time trying to figure out what happened to Zaralda, Utar turns to make sure the juggernaut is defeated. His surprise in seeing several skeletons in its place is quickly overcome as the Tormite expels a purging light from his pauldron. In an instant, the majority of skeletons are pulverized. (Skeleton#1, Skeleton#3, Skeleton#5, Skeleton#6, Skeleton#7, Skeleton#9, and Skeleton#10 are DEFEATED.)
Wanting to finish the job, Utar commands his Spiritual Weapon to float towards the survivors {E-83} and swing. Although it catches an enemy, the damage it causes is not enough to bring it down. (Skeleton#12 takes 7 force damage.)
After the light subsides, Graxx looks over the battlefield and spots 3 skeletons still standing. He moves toward the nearest one even though he has to wade through dead bone to do so. Out of caution, the barbarian's swings are more calculated than usual. He strikes the nearest enemy well, but not furiously enough to dismantle it. (Skeleton#11 takes 10 magical piercing damage.)
-> Graxx is now at {G-80}, shin deep in a pile of bones.
Doozey blocks one attack with his buckler and Graxx ducks in time to avoid another. Nonetheless, the barbarian earns a new puncture wound. (Graxx takes 6 piercing damage.)
(Doozey is up next. He is in melee with one skeleton and can reach the other two if needed. Biscuit is too far.)
Unfazed by the destructions of many skeletons at once, Doozey merely called out for Biscuit in sylvan, commanding him to strike at Zaralda, wherever she may be. Not realizing in his blissful ignorance that the wizard slipped away yet again. Still, Biscuit would dutifully enter the square and start sniffing around at the symbols in hopes of finding some trace of his target, or vice versa.
As for Doozey though, he remained hell bent on dispatching the remainder of the skeletons. So that's just what he would do, aiming to take their legs out from under them, before piercing their skull with his enchanted blade.
Bonus Action: Command Biscuit to attack Zaralda. (Unable to comply due to no target present)
Movement(Biscuit): To into Magic Circle.
Action: Bloody Stinging at Skeleton(already in melee). Strike #1 - Attack: 18 Damage: 13 magical piercing and lightning damage. Strike #2 - Attack: 18 Damage: 9 magical piercing and lightning damage. (same target as above, if still alive. Otherwise moving towards the next closest and striking that one)
Rollback Post to RevisionRollBack
When you realize you're doing too much: Signature.
Biscuit does the best he can with the order he received from an unaware master. He sniffs about and enters the circle of runes in search of the enemy wizard and then... nothing happens. Biscuit can pick up Zaralda's scent but it does not lead anywhere. It is just there, in the middle of the circle, and slowly dissipating. Biscuit does not bump into anything invisible either.
Meanwhile, Doozey hacks another skeleton down and wounds a second one after approaching it. (Skeleton#12 takes 13 magical piercing and lightning damage and is DEFEATED; Skeleton#8 takes 9 magical piercing and lightning damage.)
Curious but afraid, Cassyt approaches the corner slowly and takes a peek both ways. Her priority is to stay on the defensive now that she ran out of healing powers.
This post has potentially manipulated dice roll results.
Reeling from somehow surviving the massive the spell from the necromancer. Neya stumbles back out in pursuit Zaralda and braces herself on the desk (move to O-74).
Unable to see her, she decides to try to end the other threat she could see, the juggernaut. Teleporting to where she has line-of-sight (O-80) she is surprised that the juggernaut are now a dozen of mostly-defunct tiny skeletons. Still, she takes out her longbow and fires at the final two (starting with the one by Graxx, shadow step cancels out first DA).
Neya struggles to move past the curtain but soon realizes the job is not yet done. She teleports, draws her bow, and aims two arrows at the skeleton engaged in battle with Graxx. Arrows are not usually made with bony enemies in mind, but the task is accomplished nonetheless. (Skeleton#11 takes 19 piercing damage and is DEFEATED.)
While Utar manipulates his spiritual weapon to attack the last enemy remaining, Graxx turns to face the same target. They strike one after the other, and even though one of the barbarian's attacks misses, the enemy crashes down to the ground in the end. (Skeleton#8 takes 17 magical piercing and force damage and is DEFEATED.)
(@MB: No need to cast the cantrip this time around.)
With the noises of claterring bones finally subsiding, the group takes a look around and concludes that there is no immediate threat in their vicinity.
WE ARE NOW OUT OF INITIAITVE. YOU MAY DO AS YOU WILL.
It takes a few moments, but eventually Boozey breathing evens and furtive glancing around for more threats come to an end. Still, knowing temptation was never far away while retain his hybrid state, Apostle is promptly sheathed, its glow and enchantment fading as it disappeared from view. And initial trust in the others having dealt with Zeralda but that point at least, Boozey thoughtless took out the healer's kit and would begin treating his and Biscuit's wounds, following a sharp whistle to bring the mastiff padding over to him.
Only after getting that far, presuming noone had been quicker to alert the stoutling of the 'other' issue, would he think to comment about the wizard's status after stepping into the intersection at least. Regardless, as soon as he hears the news, it is impossible for him not to growl and bear his teeth in anger and frustration. Yet as gaze would eventually wandered over the forms of his fellows, the growling subsides, though he would still royally pissed at the situation. To angry to even consider shifting back, despite more plainly exposing his secret... not that he hadn't already to a noble's retinue that could've had him cut down for clear lycanthropy of some kind.
Regardless, once he had time to calm even further, Boozey would check on the others and offer to bandage them up.
This post has potentially manipulated dice roll results.
(OOC: "Boozey?")
"Let's see what was so important, that she had to be down here..." After accepting Doozey's aid, Neya moves over to the desk and starts pulling out whatever leftover papers Zaralda didn't take with her and tries to look through them, to see if anything stands out in her present, sickened state.
This post has potentially manipulated dice roll results.
As the bones clatter to the floor, Utar braces for a moment in case any of them flicker back to life. A pregnant moment or two passes until he allows Lightbringer to drop to his side.
Skirting around the edge of the circle again and careful not to disturb the symbols for great of erasing them, Utar gets to his hands and knees to more closely examine it, attempting to discover where Zaralda has taken herself.
This post has potentially manipulated dice roll results.
Graxx gladly accepts Boozey's healing. He glances around and sees everyone alive.
"Good to see we are all still standing."
Graxx's eyes lock onto the axe and he stows his pike.
"I am here Tempus."
Graxx will walk up he reaches down and hesitates for a moment thinking about the cursed weapon he held before. He hardens himself, steels his gaze and picks up the axe of Tempus.
He raises it to the air.
He then will bring it back down and look for any engraving or something that may give a clue to the history and capability of the axe.
Investigation: 20
Rollback Post to RevisionRollBack
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With the added reassurance that Utar and Biscuit are nearby, Neya prepares for the worst and advances cautiously past the red curtains. Just as the monk feared, Zaralda had been waiting for her, a spell ready at the tip of her venomous tongue:
-> Neya's CON saving throw {DC 15}: 6
-> Blight (upcast) damage roll: 43
-> Neya's concentration check {DC 21}: 13
Sudden necromantic energy washes over Neya, draining moisture and vitality from her. So much of the monk's life force is sucked away that she loses the ability to maintain her Silence bubble. (Neya takes 43 necrotic damage.)
(Zaralda goes next.)
Zaralda wastes no time. Before Neya can react to the strong spell thrown at her, the necromancer seemingly teleports out of the room. For a brief moment, Utar sees Zaralda reappear in the center of the arcane circle drawn on the ground some 15 feet away from him and Biscuit. A second later, Zaralda is nowhere to be seen and the runes on the ground "power down".
(Utar and Graxx are up next.)
With Zaralda gone, and the circle powered down, Utar heads back towards the skeletal behemoth, carefully circling around the arcane symbols scrawled on the floor, ending up at J,80.
Confronted with a number of smaller skeletons in its place, Utar sets his painted pauldron towards them and forcefully rebukes them with a fairly robust wording of the standard prayer.
Action: Turn undead (Wisdom save DC15 or be turned. Any which fail their save (and are under CR1) are destroyed.)
Bonus Action: Utar's spectral warhammer attempts to further censure any remaining undead with incredible violence, moving towards any survivors within 20 feet. If there are no targets, Utar will let the spell drop.
Attack: 17 Damage: 7
Graxx’s satisfaction is short lived as he is assaulted by the skeletons. Their attacks find home and put Graxx on the defensive.
Graxx Will attack the Skeleton to his left(non-reckless) precisely making sure to keep up his defenses.
Attack: 23 Damage: 5
Attack: 22 Damage: 5
DM's Screen:
3 16 19 2 5 11 15 5 8 8
(@MB: Those pesky difficult terrain squares strike again. Utar can reach {K-80} this time. Not to worry though, all skeletons are still within range of Turn/Destroy Undead.)
Not wanting to waste time trying to figure out what happened to Zaralda, Utar turns to make sure the juggernaut is defeated. His surprise in seeing several skeletons in its place is quickly overcome as the Tormite expels a purging light from his pauldron. In an instant, the majority of skeletons are pulverized. (Skeleton#1, Skeleton#3, Skeleton#5, Skeleton#6, Skeleton#7, Skeleton#9, and Skeleton#10 are DEFEATED.)
Wanting to finish the job, Utar commands his Spiritual Weapon to float towards the survivors {E-83} and swing. Although it catches an enemy, the damage it causes is not enough to bring it down. (Skeleton#12 takes 7 force damage.)
After the light subsides, Graxx looks over the battlefield and spots 3 skeletons still standing. He moves toward the nearest one even though he has to wade through dead bone to do so. Out of caution, the barbarian's swings are more calculated than usual. He strikes the nearest enemy well, but not furiously enough to dismantle it. (Skeleton#11 takes 10 magical piercing damage.)
-> Graxx is now at {G-80}, shin deep in a pile of bones.
The three remaining skeletons move as needed to attack:
-> Pointy Object vs Graxx: Attack: 19 Damage: 7
-> Pointy Object vs Graxx: Attack: 20
Damage: 3-> Pointy Object vs Doozey: Attack: 24
Damage: 8Doozey blocks one attack with his buckler and Graxx ducks in time to avoid another. Nonetheless, the barbarian earns a new puncture wound. (Graxx takes 6 piercing damage.)
(Doozey is up next. He is in melee with one skeleton and can reach the other two if needed. Biscuit is too far.)
Unfazed by the destructions of many skeletons at once, Doozey merely called out for Biscuit in sylvan, commanding him to strike at Zaralda, wherever she may be. Not realizing in his blissful ignorance that the wizard slipped away yet again. Still, Biscuit would dutifully enter the square and start sniffing around at the symbols in hopes of finding some trace of his target, or vice versa.
As for Doozey though, he remained hell bent on dispatching the remainder of the skeletons. So that's just what he would do, aiming to take their legs out from under them, before piercing their skull with his enchanted blade.
Bonus Action: Command Biscuit to attack Zaralda.
(Unable to comply due to no target present)
Movement(Biscuit): To into Magic Circle.
Action: Bloody Stinging at Skeleton(already in melee).
Strike #1 - Attack: 18 Damage: 13 magical piercing and lightning damage.
Strike #2 - Attack: 18 Damage: 9 magical piercing and lightning damage. (same target as above, if still alive. Otherwise moving towards the next closest and striking that one)
When you realize you're doing too much: Signature.
Biscuit does the best he can with the order he received from an unaware master. He sniffs about and enters the circle of runes in search of the enemy wizard and then... nothing happens. Biscuit can pick up Zaralda's scent but it does not lead anywhere. It is just there, in the middle of the circle, and slowly dissipating. Biscuit does not bump into anything invisible either.
Meanwhile, Doozey hacks another skeleton down and wounds a second one after approaching it. (Skeleton#12 takes 13 magical piercing and lightning damage and is DEFEATED; Skeleton#8 takes 9 magical piercing and lightning damage.)
(OOC: I skipped Cassyt again... Here we go.)
Curious but afraid, Cassyt approaches the corner slowly and takes a peek both ways. Her priority is to stay on the defensive now that she ran out of healing powers.
END OF INITIATIVE ROUND 8
(Neya is up next. Zaralda is nowhere to be seen so Utar and Graxx can go as well.)
Reeling from somehow surviving the massive the spell from the necromancer. Neya stumbles back out in pursuit Zaralda and braces herself on the desk (move to O-74).
Unable to see her, she decides to try to end the other threat she could see, the juggernaut. Teleporting to where she has line-of-sight (O-80) she is surprised that the juggernaut are now a dozen of mostly-defunct tiny skeletons. Still, she takes out her longbow and fires at the final two (starting with the one by Graxx, shadow step cancels out first DA).
Longbow Attack: 18 Damage: 8
Longbow Attack: 12 Damage: 12
Extended Signature
Utar commands his spectral warhammer to advance to the nearest skeleton and put it down.
Attack: 21 Damage: 7
Following up, he casts sacred flame at any skeletons left standing, pointing Lightbringer towards them to guide the spell.
(OOC DC15 DEX save required or 2d8 14 radiant damage.)
OOC Oooooh, 3 to add to the spectral warhammer attack from Cassyt's bless!
Graxx is amazed at Utar’s ability to destroy so many skeletons. It inspires him!
”We have them now!”
Graxx will attack any remaining skeleton. With his pike. Still not reckless.
Attack: 12 Damage: 9
Attack: 25 Damage: 13
Neya struggles to move past the curtain but soon realizes the job is not yet done. She teleports, draws her bow, and aims two arrows at the skeleton engaged in battle with Graxx. Arrows are not usually made with bony enemies in mind, but the task is accomplished nonetheless. (Skeleton#11 takes 19 piercing damage and is DEFEATED.)
While Utar manipulates his spiritual weapon to attack the last enemy remaining, Graxx turns to face the same target. They strike one after the other, and even though one of the barbarian's attacks misses, the enemy crashes down to the ground in the end. (Skeleton#8 takes 17 magical piercing and force damage and is DEFEATED.)
(@MB: No need to cast the cantrip this time around.)
With the noises of claterring bones finally subsiding, the group takes a look around and concludes that there is no immediate threat in their vicinity.
WE ARE NOW OUT OF INITIAITVE. YOU MAY DO AS YOU WILL.
It takes a few moments, but eventually Boozey breathing evens and furtive glancing around for more threats come to an end. Still, knowing temptation was never far away while retain his hybrid state, Apostle is promptly sheathed, its glow and enchantment fading as it disappeared from view. And initial trust in the others having dealt with Zeralda but that point at least, Boozey thoughtless took out the healer's kit and would begin treating his and Biscuit's wounds, following a sharp whistle to bring the mastiff padding over to him.
Only after getting that far, presuming noone had been quicker to alert the stoutling of the 'other' issue, would he think to comment about the wizard's status after stepping into the intersection at least. Regardless, as soon as he hears the news, it is impossible for him not to growl and bear his teeth in anger and frustration. Yet as gaze would eventually wandered over the forms of his fellows, the growling subsides, though he would still royally pissed at the situation. To angry to even consider shifting back, despite more plainly exposing his secret... not that he hadn't already to a noble's retinue that could've had him cut down for clear lycanthropy of some kind.
Regardless, once he had time to calm even further, Boozey would check on the others and offer to bandage them up.
--> Healer's Healing(for those that accept):
Doozey Regains: 13 Hp.
Biscuit Regains: 17 Hp.
Graxx Regains: 18 Hp.
Utar Regains: 18 Hp.
Neya Regains: 15 Hp.
(5/10 Healing Kit charges remaining if all accept the above patch up)
When you realize you're doing too much: Signature.
(OOC: "Boozey?")
"Let's see what was so important, that she had to be down here..." After accepting Doozey's aid, Neya moves over to the desk and starts pulling out whatever leftover papers Zaralda didn't take with her and tries to look through them, to see if anything stands out in her present, sickened state.
Investigation: 13
(OH, that nat 20 in the deets taunts me! >:( )
Extended Signature
As the bones clatter to the floor, Utar braces for a moment in case any of them flicker back to life. A pregnant moment or two passes until he allows Lightbringer to drop to his side.
Skirting around the edge of the circle again and careful not to disturb the symbols for great of erasing them, Utar gets to his hands and knees to more closely examine it, attempting to discover where Zaralda has taken herself.
Arcana - 5
Graxx gladly accepts Boozey's healing. He glances around and sees everyone alive.
"Good to see we are all still standing."
Graxx's eyes lock onto the axe and he stows his pike.
"I am here Tempus."
Graxx will walk up he reaches down and hesitates for a moment thinking about the cursed weapon he held before. He hardens himself, steels his gaze and picks up the axe of Tempus.
He raises it to the air.
He then will bring it back down and look for any engraving or something that may give a clue to the history and capability of the axe.
Investigation: 20