Initiative Order: Drego 25, Case 20, Robin 12, Ghosts 6, Jax 5, Stitch 4, PM 4
(Please note: The following is a fun flavor post to apply to/explain a small mechanical miscalculation--Jax's noncombat feat had not been added to his sheet, and it boosts his Cha by 1, meaning that 12 would've just hit the DC as a 13. RK and I have agreed to flavor this as the feat itself manifesting)
Stitch boots the ghost out without blinking an eye, but Jax's ghost starts to have some more success, perhaps because the barbarian is asleep and unsuspecting. The ghost dives into Jax's body, rather than bouncing off like its fellow did with Stitch. Barely a moment later, though, it's ejected in an explosion of shadows issuing from the barbarian, which whisper almost possessively as the ghost flies across the room and barely skids to a halt before going through the wall, hissing with mingled fury and fear as the darkness around Jax fades away as quickly as it appeared.
Everyone is now awake, though those who were not on watch are prone.
Case hits! Though the answer to how it can be set on fire appears to be "not very well", as the flames flicker only weakly, and even Case's mace goes partially through before tearing away a bit of the ghost's spectral form.
This post has potentially manipulated dice roll results.
Drego spins from his post near the door to watch the Stitch shrug off the Ghost and draws his walloping crossbow, focusing his rage on the shadowy creature before opening fire
Robin pushes up to her feet, wearing her night tunic, and pulling her wand of magic missiles out from under her pillow. She lifts the wand, sending a trio of magical darts into the nearest of the ghosts...
A magical shield appears before Case as the ghost takes a swipe at him.....the ghosts blow deflecting away.
Then he swings his Mace at the ghost. (note the Mace counts as a +1 magical weapon, artificed as such by Case). As he swings it, thunderous damage encases the weapon.
Attack: 25 Damage: 5. (If the target moves more than 5 feet in before Case's next turn, he takes 8 thunder damage).
This post has potentially manipulated dice roll results.
PM cracks open an eye to see what all the commotion is and huffs out a puff of smoke. "...ghosts..." he says with a yawn and spits out some Scorching Ray 's of fire at them. He absently sends two rays at the one who looks least injured, the remaining ray at the most transparent of the two...
Scorching Ray Attack: 12 Damage: 5 fire damage... At MOST damaged....
Scorching Ray Attack: 12 Damage: 7 fire damage... at the least damaged
Scorching Ray Attack: 10 Damage: 7 fire damage... also at least damaged
Afterwards the dragon narrows it's eyes and waits to see if it must do more or if it can resume it's slumber.
Case Initiative: 20
What's the difference between a Wizard and a Sorcerer?
Class.
PM initiative: 5
"...who ya gunna call?" Pieste Mor asks before he's even fully awakened...
Jax CHA save: 12
Initiative: 5
Robin is a bit slow to wake... Initiative is 12, rolled in game log.
Cha save: 11
initiative: 13
Drego initiative: 13
Initiative Order: Drego 25, Case 20, Robin 12, Ghosts 6, Jax 5, Stitch 4, PM 4
(Please note: The following is a fun flavor post to apply to/explain a small mechanical miscalculation--Jax's noncombat feat had not been added to his sheet, and it boosts his Cha by 1, meaning that 12 would've just hit the DC as a 13. RK and I have agreed to flavor this as the feat itself manifesting)
Stitch boots the ghost out without blinking an eye, but Jax's ghost starts to have some more success, perhaps because the barbarian is asleep and unsuspecting. The ghost dives into Jax's body, rather than bouncing off like its fellow did with Stitch. Barely a moment later, though, it's ejected in an explosion of shadows issuing from the barbarian, which whisper almost possessively as the ghost flies across the room and barely skids to a halt before going through the wall, hissing with mingled fury and fear as the darkness around Jax fades away as quickly as it appeared.
Everyone is now awake, though those who were not on watch are prone.
Drego, Case, and Robin are up.
Stella Diamant, Human Rogue 17 (Swashbuckler), The Exploits of Misfit Company
Kat, Medtech, Cyberpunk: Red
Shi, Changeling Bard 4 (College of Spirits), Tyrant's Grasp
Dani, Human Artificer 9 (Armorer), Skulls and Starships
DM, Project Point (Teams Scimitar and Longsword)
Everything Else!
Case stands up and says, "We are under attack by two ghosts."
He steps forward, his mace begins to glow white hot ( Searing Smite ) and he swings at the nearest ghost.
Attack: 16 Damage: 6 + 6 fire damage and lit on fire, though, I've no idea how a ghost can be lit on fire.
What's the difference between a Wizard and a Sorcerer?
Class.
Case hits! Though the answer to how it can be set on fire appears to be "not very well", as the flames flicker only weakly, and even Case's mace goes partially through before tearing away a bit of the ghost's spectral form.
Stella Diamant, Human Rogue 17 (Swashbuckler), The Exploits of Misfit Company
Kat, Medtech, Cyberpunk: Red
Shi, Changeling Bard 4 (College of Spirits), Tyrant's Grasp
Dani, Human Artificer 9 (Armorer), Skulls and Starships
DM, Project Point (Teams Scimitar and Longsword)
Everything Else!
Drego spins from his post near the door to watch the Stitch shrug off the Ghost and draws his walloping crossbow, focusing his rage on the shadowy creature before opening fire
Bonus Action: Hunters Mark
Attack: 15 Damage: 8 plus Hunters Mark 6
Dread Ambusher Attack: 24 Damage: 8 plus Hunters Mark 6 plus Ambush 4
DC10 Strength check from the Ghost or prone (not sure if the 'wallops' have an effect or are magical)
Robin pushes up to her feet, wearing her night tunic, and pulling her wand of magic missiles out from under her pillow. She lifts the wand, sending a trio of magical darts into the nearest of the ghosts...
Force Damage: 15
Drego hits twice. Ghosts are immune to being prone, but that does count as magical damage.
That ghost is not looking happy.
Initiative Order: Drego 25, Case 20, Robin 12, Ghosts 6, Jax 5, Stitch 4, PM 4
Recharge: 5, 4
One ghost goes for Case, while the other goes after Drego, both with Withering Touches.
Attack: 23 Damage: 17
Attack: 19 Damage: 18
Initiative Order: Drego 25, Case 20, Robin 12, Ghosts 6, Jax 5, Stitch 4, PM 4
Jax, Stitch, and PM are up.
Stella Diamant, Human Rogue 17 (Swashbuckler), The Exploits of Misfit Company
Kat, Medtech, Cyberpunk: Red
Shi, Changeling Bard 4 (College of Spirits), Tyrant's Grasp
Dani, Human Artificer 9 (Armorer), Skulls and Starships
DM, Project Point (Teams Scimitar and Longsword)
Everything Else!
A magical shield appears before Case as the ghost takes a swipe at him.....the ghosts blow deflecting away.
Then he swings his Mace at the ghost. (note the Mace counts as a +1 magical weapon, artificed as such by Case). As he swings it, thunderous damage encases the weapon.
Attack: 25 Damage: 5. (If the target moves more than 5 feet in before Case's next turn, he takes 8 thunder damage).
What's the difference between a Wizard and a Sorcerer?
Class.
PM cracks open an eye to see what all the commotion is and huffs out a puff of smoke. "...ghosts..." he says with a yawn and spits out some Scorching Ray 's of fire at them. He absently sends two rays at the one who looks least injured, the remaining ray at the most transparent of the two...
Scorching Ray Attack: 12 Damage: 5 fire damage... At MOST damaged....
Scorching Ray Attack: 12 Damage: 7 fire damage... at the least damaged
Scorching Ray Attack: 10 Damage: 7 fire damage... also at least damaged
Afterwards the dragon narrows it's eyes and waits to see if it must do more or if it can resume it's slumber.
Case kills his ghost.
PM hits 3 times, this ghost also only taking half of the fire damage.
Initiative Order: Drego 25, Case 20, Robin 12, Ghosts 6, Jax 5, Stitch 4, PM 4
Jax is up.
Stella Diamant, Human Rogue 17 (Swashbuckler), The Exploits of Misfit Company
Kat, Medtech, Cyberpunk: Red
Shi, Changeling Bard 4 (College of Spirits), Tyrant's Grasp
Dani, Human Artificer 9 (Armorer), Skulls and Starships
DM, Project Point (Teams Scimitar and Longsword)
Everything Else!
Seeing Case attacking left and right and killing things, PM goes back to napping confident that the metal man has things handled.
Stitch sends a chaos bolt towards the ghost attack Drego.
Attack: 20 damage: 2+6
(Plus and additional 1 poison damage)
Stitch hits! But the poison does not appear to do anything against the ghost.
Initiative Order: Drego 25, Case 20, Robin 12, Ghosts 6, Jax 5, Stitch 4, PM 4
Jax is up.
Stella Diamant, Human Rogue 17 (Swashbuckler), The Exploits of Misfit Company
Kat, Medtech, Cyberpunk: Red
Shi, Changeling Bard 4 (College of Spirits), Tyrant's Grasp
Dani, Human Artificer 9 (Armorer), Skulls and Starships
DM, Project Point (Teams Scimitar and Longsword)
Everything Else!
Jax blinks confusedly and grabs his large scimitar, standing up and moving to the remaining ghost to attack, almost sleepwalking.
Attack: 20 Damage: 11
BA Attack: 26 Damage: 10