As you leave the subterranean dwelling, the galeb duhr seal the entrance behind you. Hearing of the gorgon's demise, they all agree with the words if the first to respond to the news: "Some things are best left buried."
Hamish, axe sling over his shoulder looks surveys the moors. "Highstar lake is that way." He points to the north. Marlyth also seems to know this, as might anyone local to the area.
As the crew venture north, they see a small encampment in the distance. You can't tell yet what sort of folk you've come across, bit guess their number less rhan half a dozen.
(So, do we still need to pick? Or have things just moved on randomly?)
Tauzan takes a look at the encampment in the distance. "Well, we should probably go see who those people are. Hate to try to pass them by and have an unknown at our backs."
This post has potentially manipulated dice roll results.
Tabaqui will volunteer to scout ahead and see if they appear friendly. He will attempt to blend in with whatever cover is available, moving stealthily and hopefully with concealed presence.
(So, do we still need to pick? Or have things just moved on randomly?)
6 hours elapsed and I rolled. If you want the other option, go for it. I used a d2 with the map numbers corresponding to the outcome, 1 being Orogoth. If you'd rather find some trouble near the dwarven mines, that's fine too. Either way it is the destination, it's just what you'll see on your path that changes. This camp is actually not related to that, it's part of the main plot.
Tabaqui moves in unseen, and finds rhe camp inhabited by a few familiar faces: Lothar Stoutsmark and his cohorts—Gordo, Vic, and Rora. They are the ones who first told you about the Red Wizards they led to the Barrow on the moor. They haven't spotted you yet and are sitting around for the campfire. Gordo is eating something out of a small pouch; looks like dried meat. Lothar is drinking and seems to be talking to nobody in particular. Vic is sharpening a dagger and Rora is writing in a small leather-bound book.
Walks pats her pouches and makes sure her herbs and bandages are in place, then takes a firm grip on her greatclub. She waits with the rest of the group and winks. Things could go either way.
Rollback Post to RevisionRollBack
"Sooner or later, your Players are going to smash your railroad into a sandbox."
-Vedexent
"real life is a super high CR."
-OboeLauren
"............anybody got any potatoes? We could drop a potato in each hole an' see which ones get viciously mauled by horrible monsters?"
As usual, Lothar appears to be inebriated. Those within earshot hear him remark:
"I'm telling ya', you, this one is the big time. 'Is bloke us jus' doling out castles to regular folk what take up wif 'im. When he's done, Secomber ain't gonna be fit fer noone and you are all bloody blessed to be hearing from me how to get on the right side of this tide before it comes rollin' in, washin away whatever retirement plans you'd been making. Don't think I don't know. You all were planning on parting ways. Just stay with old Lothar a little longer and you'll see, we'll each have our own loudly castles by next Harvestide."
Vic points at the fire and murmurs something to the effect of "Hey! The fire's gone out". Lothar proceeds to yell at Gordo: "you know it's windy out here on the moors! I told you a hundred times you gotta set a rock in the windward side!" Gordo responds softly, but the response from Lothar is loud enough to hear easily, "If I wanted to do every little thing by myself, I'd have left you in the Secomber with all the other saps about to lose their homes, now get that fire alight!"
The repeated mention of the possibility of commoners losing their abode because of natural disaster reminds Marlyth about the well-being of her own clan. She suddenly feels tensed realizing the fact that these people might need her help to dispel the effect of ill omen.
She casts Thaumaturgy in order to mimic the cry of a raven.
Lothar, being especially suggestible and prone to loquacious, hears the words in his head and repairs pretty much everything he just said. Gordo looks about the sky for any ravens he might see. [Not that you'd know it, but...] he's sizing up his chances of having the raven for a nice stew. He frowns. He doesn't like his odds given the blustery winds on the moors.
<They've never met. Tyreus has not even heard of them yet.>
Lothar stands up, looks around and ponders aloud "What are we doing out here anyhow? Let's get back to the tavern an have us a pint." He takes a long, confident step in a random direction and promptly falls to the ground. He's pretty sauced.
"Wha.What.. the lass from the inn? Still out here looking for that Barrow?" Lothar guesses as he squinta trying to see the barley familiar face.
Gordo steps in, "More like, they come to do the same as us. Looks like there'll be a line of applicants waiting outside this new castle, then, if this lot's heard of it."
Vic stands up, freely sharpeend dagger still in hand, (he was just sharpening it) and asks, "Eavesdroppers, eh? Just as well. I imagine theres whole armies headed to andser the call that mage put out theough the underground. The Cobalt Mage supposedly has a weird castle on the southwest shore of Hishgstar Lake. I k ow there wasnt one there in the Tarsakh, so if therexs one there now, it'll be pretty strange. I dont dou t it mind you, thats why i agreed to come with Lothar."
Gordo follows, "Lothar's news is nowhere near the secret he imagines. If he heard the Cobalt Mage is looking for troops, it's best assumed the wizard wants everyone to know he's coming. I'd rather see for myself what it's about than wait for it to come rapping at my door."
<ooc: Everybody leveled up? Good.>
As you leave the subterranean dwelling, the galeb duhr seal the entrance behind you. Hearing of the gorgon's demise, they all agree with the words if the first to respond to the news: "Some things are best left buried."
Hamish, axe sling over his shoulder looks surveys the moors. "Highstar lake is that way." He points to the north. Marlyth also seems to know this, as might anyone local to the area.
As the crew venture north, they see a small encampment in the distance. You can't tell yet what sort of folk you've come across, bit guess their number less rhan half a dozen.
(So, do we still need to pick? Or have things just moved on randomly?)
Tauzan takes a look at the encampment in the distance. "Well, we should probably go see who those people are. Hate to try to pass them by and have an unknown at our backs."
Rabbit Sebrica, Sorcerer || Skarai, Monk || Lokilia Vaelphin, Druid || Britari / Halila Talgeta / Jesa Gumovi || Neital Rhessil, Wizard || Iromae Quinaea, Cleric
Meira Dheran, Rogue || Qirynna Thadri, Wizard || Crisaryn Melkial, Sorcerer
Marlyth will observe their movement and activities while trying to remember if they seem familiar to her.
InkedBee (Undead_Analyst)
Covetous, Dragonish Thoughts - Jenviel Tsumara: Fallen Aasimar- Monk|Crimson Sands of Time - Navarra Iltazyara: Human- Druid/Warlock| Bleak Prospect - Ermasnietsz: Reborn- Clockwork Soul Sorcerer
Tabaqui will volunteer to scout ahead and see if they appear friendly. He will attempt to blend in with whatever cover is available, moving stealthily and hopefully with concealed presence.
Stealth 15
6 hours elapsed and I rolled. If you want the other option, go for it. I used a d2 with the map numbers corresponding to the outcome, 1 being Orogoth. If you'd rather find some trouble near the dwarven mines, that's fine too. Either way it is the destination, it's just what you'll see on your path that changes. This camp is actually not related to that, it's part of the main plot.
Tabaqui moves in unseen, and finds rhe camp inhabited by a few familiar faces: Lothar Stoutsmark and his cohorts—Gordo, Vic, and Rora. They are the ones who first told you about the Red Wizards they led to the Barrow on the moor. They haven't spotted you yet and are sitting around for the campfire. Gordo is eating something out of a small pouch; looks like dried meat. Lothar is drinking and seems to be talking to nobody in particular. Vic is sharpening a dagger and Rora is writing in a small leather-bound book.
Can Marlyth hear whatever Lothar is mumbling?
Perception 15
InkedBee (Undead_Analyst)
Covetous, Dragonish Thoughts - Jenviel Tsumara: Fallen Aasimar- Monk|Crimson Sands of Time - Navarra Iltazyara: Human- Druid/Warlock| Bleak Prospect - Ermasnietsz: Reborn- Clockwork Soul Sorcerer
Walks pats her pouches and makes sure her herbs and bandages are in place, then takes a firm grip on her greatclub. She waits with the rest of the group and winks. Things could go either way.
"Sooner or later, your Players are going to smash your railroad into a sandbox."
-Vedexent
"real life is a super high CR."
-OboeLauren
"............anybody got any potatoes? We could drop a potato in each hole an' see which ones get viciously mauled by horrible monsters?"
-Ilyara Thundertale
Calner moves in unseen
Marlyth and anyone else can hear if they are within 20ft of Lothar.
As usual, Lothar appears to be inebriated. Those within earshot hear him remark:
"I'm telling ya', you, this one is the big time. 'Is bloke us jus' doling out castles to regular folk what take up wif 'im. When he's done, Secomber ain't gonna be fit fer noone and you are all bloody blessed to be hearing from me how to get on the right side of this tide before it comes rollin' in, washin away whatever retirement plans you'd been making. Don't think I don't know. You all were planning on parting ways. Just stay with old Lothar a little longer and you'll see, we'll each have our own loudly castles by next Harvestide."
Tabaqui remains hidden, listening closely, thinking these fellows pose little threat and may spill some helpful information.
Marlyth casts Druidcraft on the campfire to extinguish the open flame.
InkedBee (Undead_Analyst)
Covetous, Dragonish Thoughts - Jenviel Tsumara: Fallen Aasimar- Monk|Crimson Sands of Time - Navarra Iltazyara: Human- Druid/Warlock| Bleak Prospect - Ermasnietsz: Reborn- Clockwork Soul Sorcerer
Vic points at the fire and murmurs something to the effect of "Hey! The fire's gone out". Lothar proceeds to yell at Gordo: "you know it's windy out here on the moors! I told you a hundred times you gotta set a rock in the windward side!" Gordo responds softly, but the response from Lothar is loud enough to hear easily, "If I wanted to do every little thing by myself, I'd have left you in the Secomber with all the other saps about to lose their homes, now get that fire alight!"
The repeated mention of the possibility of commoners losing their abode because of natural disaster reminds Marlyth about the well-being of her own clan. She suddenly feels tensed realizing the fact that these people might need her help to dispel the effect of ill omen.
She casts Thaumaturgy in order to mimic the cry of a raven.
InkedBee (Undead_Analyst)
Covetous, Dragonish Thoughts - Jenviel Tsumara: Fallen Aasimar- Monk|Crimson Sands of Time - Navarra Iltazyara: Human- Druid/Warlock| Bleak Prospect - Ermasnietsz: Reborn- Clockwork Soul Sorcerer
Lothar, being especially suggestible and prone to loquacious, hears the words in his head and repairs pretty much everything he just said. Gordo looks about the sky for any ravens he might see. [Not that you'd know it, but...] he's sizing up his chances of having the raven for a nice stew. He frowns. He doesn't like his odds given the blustery winds on the moors.
<They've never met. Tyreus has not even heard of them yet.>
Lothar stands up, looks around and ponders aloud "What are we doing out here anyhow? Let's get back to the tavern an have us a pint." He takes a long, confident step in a random direction and promptly falls to the ground. He's pretty sauced.
Marlyth hurriedly moves towards the intoxicated male with a sense of urgency and attempts to examine his condition.
"Lothar, it's me, Marlyth. Are you alright? What are you doing here?"
InkedBee (Undead_Analyst)
Covetous, Dragonish Thoughts - Jenviel Tsumara: Fallen Aasimar- Monk|Crimson Sands of Time - Navarra Iltazyara: Human- Druid/Warlock| Bleak Prospect - Ermasnietsz: Reborn- Clockwork Soul Sorcerer
"Wha.What.. the lass from the inn? Still out here looking for that Barrow?" Lothar guesses as he squinta trying to see the barley familiar face.
Gordo steps in, "More like, they come to do the same as us. Looks like there'll be a line of applicants waiting outside this new castle, then, if this lot's heard of it."
Vic stands up, freely sharpeend dagger still in hand, (he was just sharpening it) and asks, "Eavesdroppers, eh? Just as well. I imagine theres whole armies headed to andser the call that mage put out theough the underground. The Cobalt Mage supposedly has a weird castle on the southwest shore of Hishgstar Lake. I k ow there wasnt one there in the Tarsakh, so if therexs one there now, it'll be pretty strange. I dont dou t it mind you, thats why i agreed to come with Lothar."
Gordo follows, "Lothar's news is nowhere near the secret he imagines. If he heard the Cobalt Mage is looking for troops, it's best assumed the wizard wants everyone to know he's coming. I'd rather see for myself what it's about than wait for it to come rapping at my door."
Stepping forward, Angus queries, "So... you chaps... are you looking to join up with this bloody blue mage, or oppose him?"
Marlyth bends forward to help Lothar to his feet and observes everything silently.
InkedBee (Undead_Analyst)
Covetous, Dragonish Thoughts - Jenviel Tsumara: Fallen Aasimar- Monk|Crimson Sands of Time - Navarra Iltazyara: Human- Druid/Warlock| Bleak Prospect - Ermasnietsz: Reborn- Clockwork Soul Sorcerer