"110 miles southeast of the confluence of the Delimbiyr, east of Secomber" puts you sort of near the middle of the map, but definitely on a hill and near serpent hills, so I'll say this, you've got Dragonspear castle nearby (ish) or a direct route to Highstar through either 1 or 2. Hamish related the following about those sites:
"Not likely to swe many folk along the way to the lake. The route to Highstar from here takes us past the Orogoth grounds - even the hibgoblins Stat clear of them."
"The Orogoth grounds was once home to a powerful Netherese wizard family. Legends say the elders of the family were determined to harness the power of dragons, and some may have succeeded in taking draconic form. Other stories say that the family at Orogoth enslaved dragons, forcing them to travel far and wide in search of riches to return to the Orogoth castle. There are only two things that are known to be true today. First, the Orogoth family perished in a titanic battle that left the home and ground in ruins, almost overnight. Second, in the intervening years the ruin, now called Orzogoth, became home to a very different kind of resident. A black dracolich, perhaps the only magical remnant left from the Orogoth family, made her home upon the treasure hoard of the now-perished Netherese mages sometime in 1370 DR. Known only as The Old One, the dracolich remained in the ruin with her children Vilholin and Wastirek, and their descendants: Woklef, Cheleen, and Aswidorg. No-one is certain if the dracolich, called Calathanorgoth by some, is still there in the ruin. The treasure has never been claimed"
"If we stay east of Orogoth, we can find Hammer Hall. Weary travelers or those seeking to journey into the nearby Halls of the Hammer can find safety and shelter here—provided they don’t stumble upon something that has taken up occupancy in the interim. The Old Dwarven mines themselves are rife with undead, but tend not to find their way out of the subterranean city by most accounts."
As you leave the subterranean dwelling, the galeb duhr seal the entrance behind you. Hearing of the gorgon's demise, they all agree with the words if the first to respond to the news: "Some things are best left buried."
Hamish, axe sling over his shoulder looks surveys the moors. "Highstar lake is that way." He points to the north. Marlyth also seems to know this, as might anyone local to the area.
As the crew venture north, they see a small encampment in the distance. You can't tell yet what sort of folk you've come across, bit guess their number less rhan half a dozen.
(So, do we still need to pick? Or have things just moved on randomly?)
Tauzan takes a look at the encampment in the distance. "Well, we should probably go see who those people are. Hate to try to pass them by and have an unknown at our backs."
This post has potentially manipulated dice roll results.
Tabaqui will volunteer to scout ahead and see if they appear friendly. He will attempt to blend in with whatever cover is available, moving stealthily and hopefully with concealed presence.
(So, do we still need to pick? Or have things just moved on randomly?)
6 hours elapsed and I rolled. If you want the other option, go for it. I used a d2 with the map numbers corresponding to the outcome, 1 being Orogoth. If you'd rather find some trouble near the dwarven mines, that's fine too. Either way it is the destination, it's just what you'll see on your path that changes. This camp is actually not related to that, it's part of the main plot.
Tabaqui moves in unseen, and finds rhe camp inhabited by a few familiar faces: Lothar Stoutsmark and his cohorts—Gordo, Vic, and Rora. They are the ones who first told you about the Red Wizards they led to the Barrow on the moor. They haven't spotted you yet and are sitting around for the campfire. Gordo is eating something out of a small pouch; looks like dried meat. Lothar is drinking and seems to be talking to nobody in particular. Vic is sharpening a dagger and Rora is writing in a small leather-bound book.
Walks pats her pouches and makes sure her herbs and bandages are in place, then takes a firm grip on her greatclub. She waits with the rest of the group and winks. Things could go either way.
Rollback Post to RevisionRollBack
"Sooner or later, your Players are going to smash your railroad into a sandbox."
-Vedexent
"real life is a super high CR."
-OboeLauren
"............anybody got any potatoes? We could drop a potato in each hole an' see which ones get viciously mauled by horrible monsters?"
As usual, Lothar appears to be inebriated. Those within earshot hear him remark:
"I'm telling ya', you, this one is the big time. 'Is bloke us jus' doling out castles to regular folk what take up wif 'im. When he's done, Secomber ain't gonna be fit fer noone and you are all bloody blessed to be hearing from me how to get on the right side of this tide before it comes rollin' in, washin away whatever retirement plans you'd been making. Don't think I don't know. You all were planning on parting ways. Just stay with old Lothar a little longer and you'll see, we'll each have our own loudly castles by next Harvestide."
Vic points at the fire and murmurs something to the effect of "Hey! The fire's gone out". Lothar proceeds to yell at Gordo: "you know it's windy out here on the moors! I told you a hundred times you gotta set a rock in the windward side!" Gordo responds softly, but the response from Lothar is loud enough to hear easily, "If I wanted to do every little thing by myself, I'd have left you in the Secomber with all the other saps about to lose their homes, now get that fire alight!"
The repeated mention of the possibility of commoners losing their abode because of natural disaster reminds Marlyth about the well-being of her own clan. She suddenly feels tensed realizing the fact that these people might need her help to dispel the effect of ill omen.
She casts Thaumaturgy in order to mimic the cry of a raven.
Lothar, being especially suggestible and prone to loquacious, hears the words in his head and repairs pretty much everything he just said. Gordo looks about the sky for any ravens he might see. [Not that you'd know it, but...] he's sizing up his chances of having the raven for a nice stew. He frowns. He doesn't like his odds given the blustery winds on the moors.
<They've never met. Tyreus has not even heard of them yet.>
Lothar stands up, looks around and ponders aloud "What are we doing out here anyhow? Let's get back to the tavern an have us a pint." He takes a long, confident step in a random direction and promptly falls to the ground. He's pretty sauced.
"Wha.What.. the lass from the inn? Still out here looking for that Barrow?" Lothar guesses as he squinta trying to see the barley familiar face.
Gordo steps in, "More like, they come to do the same as us. Looks like there'll be a line of applicants waiting outside this new castle, then, if this lot's heard of it."
Rollback Post to RevisionRollBack
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"110 miles southeast of the confluence
of the Delimbiyr, east of Secomber"
That's where you are now. You are currently on the same side of the Serpent Hills as Highstar Lake.
"110 miles southeast of the confluence of the Delimbiyr, east of Secomber" puts you sort of near the middle of the map, but definitely on a hill and near serpent hills, so I'll say this, you've got Dragonspear castle nearby (ish) or a direct route to Highstar through either 1 or 2. Hamish related the following about those sites:
"Not likely to swe many folk along the way to the lake. The route to Highstar from here takes us past the Orogoth grounds - even the hibgoblins Stat clear of them."
"The Orogoth grounds was once home to a powerful Netherese wizard family. Legends say the elders of the family were determined to harness the power of dragons, and some may have succeeded in taking draconic form. Other stories say that the family at Orogoth enslaved dragons, forcing them to travel far and wide in search of riches to return to the Orogoth castle. There are only two things that are known to be true today. First, the Orogoth family perished in a titanic battle that left the home and ground in ruins, almost overnight. Second, in the intervening years the ruin, now called Orzogoth, became home to a very different kind of resident. A black dracolich, perhaps the only magical remnant left from the Orogoth family, made her home upon the treasure hoard of the now-perished Netherese mages sometime in 1370 DR. Known only as The Old One, the dracolich remained in the ruin with her children Vilholin and Wastirek, and their descendants: Woklef, Cheleen, and Aswidorg. No-one is certain if the dracolich, called Calathanorgoth by some, is still there in the ruin. The treasure has never been claimed"
"If we stay east of Orogoth, we can find Hammer Hall. Weary travelers or those seeking to journey into the nearby Halls of the Hammer can find safety and shelter here—provided they don’t stumble upon something that has taken up occupancy in the interim. The Old Dwarven mines themselves are rife with undead, but tend not to find their way out of the subterranean city by most accounts."
<pick or its random>
1
<ooc: Everybody leveled up? Good.>
As you leave the subterranean dwelling, the galeb duhr seal the entrance behind you. Hearing of the gorgon's demise, they all agree with the words if the first to respond to the news: "Some things are best left buried."
Hamish, axe sling over his shoulder looks surveys the moors. "Highstar lake is that way." He points to the north. Marlyth also seems to know this, as might anyone local to the area.
As the crew venture north, they see a small encampment in the distance. You can't tell yet what sort of folk you've come across, bit guess their number less rhan half a dozen.
(So, do we still need to pick? Or have things just moved on randomly?)
Tauzan takes a look at the encampment in the distance. "Well, we should probably go see who those people are. Hate to try to pass them by and have an unknown at our backs."
Rabbit Sebrica, Sorcerer || Skarai, Monk || Lokilia Vaelphin, Druid || Liivi Orav, Barbarian || Vanizi, Warlock || Britari / Halila Talgeta / Jesa Gumovi || Neital Rhessil, Wizard
Iromae Quinaea, Cleric || Roxana Raincrest, Rogue || Meira Dheran, Rogue || Qirynna Thadri, Wizard || Crisaryn Melkial, Sorcerer
Marlyth will observe their movement and activities while trying to remember if they seem familiar to her.
InkedBee (Undead_Analyst)
Covetous, Dragonish Thoughts - Jenviel Tsumara: Fallen Aasimar- Monk|Crimson Sands of Time - Navarra Iltazyara: Human- Druid/Warlock| Bleak Prospect - Ermasnietsz: Reborn- Clockwork Soul Sorcerer
Tabaqui will volunteer to scout ahead and see if they appear friendly. He will attempt to blend in with whatever cover is available, moving stealthily and hopefully with concealed presence.
Stealth 23
6 hours elapsed and I rolled. If you want the other option, go for it. I used a d2 with the map numbers corresponding to the outcome, 1 being Orogoth. If you'd rather find some trouble near the dwarven mines, that's fine too. Either way it is the destination, it's just what you'll see on your path that changes. This camp is actually not related to that, it's part of the main plot.
Tabaqui moves in unseen, and finds rhe camp inhabited by a few familiar faces: Lothar Stoutsmark and his cohorts—Gordo, Vic, and Rora. They are the ones who first told you about the Red Wizards they led to the Barrow on the moor. They haven't spotted you yet and are sitting around for the campfire. Gordo is eating something out of a small pouch; looks like dried meat. Lothar is drinking and seems to be talking to nobody in particular. Vic is sharpening a dagger and Rora is writing in a small leather-bound book.
Can Marlyth hear whatever Lothar is mumbling?
Perception 15
InkedBee (Undead_Analyst)
Covetous, Dragonish Thoughts - Jenviel Tsumara: Fallen Aasimar- Monk|Crimson Sands of Time - Navarra Iltazyara: Human- Druid/Warlock| Bleak Prospect - Ermasnietsz: Reborn- Clockwork Soul Sorcerer
Walks pats her pouches and makes sure her herbs and bandages are in place, then takes a firm grip on her greatclub. She waits with the rest of the group and winks. Things could go either way.
"Sooner or later, your Players are going to smash your railroad into a sandbox."
-Vedexent
"real life is a super high CR."
-OboeLauren
"............anybody got any potatoes? We could drop a potato in each hole an' see which ones get viciously mauled by horrible monsters?"
-Ilyara Thundertale
Calner moves in unseen
Marlyth and anyone else can hear if they are within 70ft of Lothar.
As usual, Lothar appears to be inebriated. Those within earshot hear him remark:
"I'm telling ya', you, this one is the big time. 'Is bloke us jus' doling out castles to regular folk what take up wif 'im. When he's done, Secomber ain't gonna be fit fer noone and you are all bloody blessed to be hearing from me how to get on the right side of this tide before it comes rollin' in, washin away whatever retirement plans you'd been making. Don't think I don't know. You all were planning on parting ways. Just stay with old Lothar a little longer and you'll see, we'll each have our own loudly castles by next Harvestide."
Tabaqui remains hidden, listening closely, thinking these fellows pose little threat and may spill some helpful information.
Marlyth casts Druidcraft on the campfire to extinguish the open flame.
InkedBee (Undead_Analyst)
Covetous, Dragonish Thoughts - Jenviel Tsumara: Fallen Aasimar- Monk|Crimson Sands of Time - Navarra Iltazyara: Human- Druid/Warlock| Bleak Prospect - Ermasnietsz: Reborn- Clockwork Soul Sorcerer
Vic points at the fire and murmurs something to the effect of "Hey! The fire's gone out". Lothar proceeds to yell at Gordo: "you know it's windy out here on the moors! I told you a hundred times you gotta set a rock in the windward side!" Gordo responds softly, but the response from Lothar is loud enough to hear easily, "If I wanted to do every little thing by myself, I'd have left you in the Secomber with all the other saps about to lose their homes, now get that fire alight!"
The repeated mention of the possibility of commoners losing their abode because of natural disaster reminds Marlyth about the well-being of her own clan. She suddenly feels tensed realizing the fact that these people might need her help to dispel the effect of ill omen.
She casts Thaumaturgy in order to mimic the cry of a raven.
InkedBee (Undead_Analyst)
Covetous, Dragonish Thoughts - Jenviel Tsumara: Fallen Aasimar- Monk|Crimson Sands of Time - Navarra Iltazyara: Human- Druid/Warlock| Bleak Prospect - Ermasnietsz: Reborn- Clockwork Soul Sorcerer
Lothar, being especially suggestible and prone to loquacious, hears the words in his head and repairs pretty much everything he just said. Gordo looks about the sky for any ravens he might see. [Not that you'd know it, but...] he's sizing up his chances of having the raven for a nice stew. He frowns. He doesn't like his odds given the blustery winds on the moors.
<They've never met. Tyreus has not even heard of them yet.>
Lothar stands up, looks around and ponders aloud "What are we doing out here anyhow? Let's get back to the tavern an have us a pint." He takes a long, confident step in a random direction and promptly falls to the ground. He's pretty sauced.
Marlyth hurriedly moves towards the intoxicated male with a sense of urgency and attempts to examine his condition.
"Lothar, it's me, Marlyth. Are you alright? What are you doing here?"
InkedBee (Undead_Analyst)
Covetous, Dragonish Thoughts - Jenviel Tsumara: Fallen Aasimar- Monk|Crimson Sands of Time - Navarra Iltazyara: Human- Druid/Warlock| Bleak Prospect - Ermasnietsz: Reborn- Clockwork Soul Sorcerer
"Wha.What.. the lass from the inn? Still out here looking for that Barrow?" Lothar guesses as he squinta trying to see the barley familiar face.
Gordo steps in, "More like, they come to do the same as us. Looks like there'll be a line of applicants waiting outside this new castle, then, if this lot's heard of it."