Angus will advance to the beginning of the north hallway and catch Weneon befores he goes too far. "Careful, little one. I bet something sharp and nasty comes out of those grooves in the walls.".
Marlyth picks up her Light Hammer from the ground and attempts to leave the corridor with the Stele (10 feet movement). She will remain sprawled on the floor near the entrance awkwardly...devoid of any kind of life force once the hormonal rush from the rage of the battle has ceased to exist while suffering from excruciating pain. Finally, when she's done with her performance, she will cast Cure Wounds on herself in order to heal the wound caused by the magical dart and regain 14 HP. (Spell Slot Level: 3)
"Weneon, do you want me to take a look at your wound? If I get some free time to spare, I will brew a herbal drink for you which might boost your immunity."
Angus says, "Well go on if you wish, just wanted to make sure you were aware of the risks."
Angus pulls out a javelin, and uses it to gingerly tap the floor and walls ahead of him as he slowly advances in the northern hall, watching the grooves for blades or other nastiness to emerge.
This post has potentially manipulated dice roll results.
Tabaqui seems to find himself alone in the southern hallway. He peeks back around the corner but sees no-one but the menacing stele. Well, I'm sure as hell not going back that way, he thinks. Onward it is.
The grooves scream "trap!" at him, so he will take care to Investigate the best he can, and look for a method of disarming any trap he finds.
Investigation:22
Thieves' tools to disarm: 14
And then he, too, will sprint down the hall, using his movement, and then his bonus action to dash, for a total of 70 feet.
"Weneon, do you want me to take a look at your wound? If I get some free time to spare, I will brew a herbal drink for you which might boost your immunity."
"I'm good for now, but could probably use it later" she yells from down the hallway
This post has potentially manipulated dice roll results.
<I'll just tell you how the trap works and you can decide if it applies to you. I think gingerly strolling and ending up near the spot marked 4 will be an issue.>
Any creature that ends its turn within 20 feet of the center of the corridor is attacked by scything blades.
Single attack roll for anyone affected 22 for 21 slashing.
<If anyone not wearing a medallion is in 2 the stele goes off. Don't think that applies and if anyone is in the hallway marked 1, proximal to the iron arch, force darts from mirrors. I dont think either applies, just in case I missed someone.>
Anyone who made it past the center 3rd of the room or waited closer to the stele is not kn range of the blades.
For anyone who made it to the far end of hallway 4 (either one), you see around the corner another hallway. Halfway down this narrower corridor is an iron archway, five feet wide, set into one wall. Across from that is a one-foot-wide gap in the masonry of the opposite wall.
<The room is square. If one person went left and the other went right after after hall of mirrors, they'd be staring at each other right now.>
Weneon would be at the North-East corner, heading down the hallway, humming a little folk tune along the way.
<How much Does Weneon weigh? I see 94.2lbs of equipment. But between Lightfoot and the name strongbknes I can't tell if she's the lightest halfling or sturdy for a Lightfoot. And yes I know she's not actually a halfling, so what does Wen weigh?
Edit: wait. She has one of those medallions right?
Ok nevermind.>
The floor tilts like a seesaw with the fulcrum in the center of the hall, where the notch in the wall is. Weneon drops with the floor into a pit 20ft deep unless she succeeds on a DC 15 Dexterity saving throw. Otherwise, she falls into the pit below, taking 5 bludgeoning damage from the fall and from jutting stones on the pit’s floor.
Vrah sees the scythes but is just a tad bit too late to reacts as they cut into him and he sees that Calner takes the attack as well. "Calner we should hurry up and get to the end of this tunnel as he rushed forwards just in time to see Wen disappear down into a pit. As he leaps forward trying to catch Wen but misses. Can you grab my arms and climb back out?"
Marlyth takes the Slashing Damage from the Blades since she's within the range of effect and lets out a sharp hissing sound followed by an inhalation.
Constitution Saving Throw: 2(rolled in gamelog)
Thus, she fails to maintain concentration on the previously cast spell Flame Blade which leaves the 4th Hallway and the adjacent hallway in complete darkness if there's no additional light source.
As an action, she will use the 'Wildshape' feature in order to magically take the form of a Cave Badger and attempt to dig a 15 feet long tunnel underground. In fact, she has been inspired by the Earth Elemental from the Barrow who had attempted to dig his own grave while trying to escape her romantic advancement.
Angus will advance to the beginning of the north hallway and catch Weneon befores he goes too far. "Careful, little one. I bet something sharp and nasty comes out of those grooves in the walls.".
"Would you like me to lead the way?" Vrah asks?
So, did anyone dash? It's really unclear - if you could state how far you intend to move, it would be easier to determine what happens.
Marlyth picks up her Light Hammer from the ground and attempts to leave the corridor with the Stele (10 feet movement). She will remain sprawled on the floor near the entrance awkwardly...devoid of any kind of life force once the hormonal rush from the rage of the battle has ceased to exist while suffering from excruciating pain. Finally, when she's done with her performance, she will cast Cure Wounds on herself in order to heal the wound caused by the magical dart and regain 14 HP. (Spell Slot Level: 3)
"Weneon, do you want me to take a look at your wound? If I get some free time to spare, I will brew a herbal drink for you which might boost your immunity."
InkedBee (Undead_Analyst)
Covetous, Dragonish Thoughts - Jenviel Tsumara: Fallen Aasimar- Monk|Crimson Sands of Time - Navarra Iltazyara: Human- Druid/Warlock| Bleak Prospect - Ermasnietsz: Reborn- Clockwork Soul Sorcerer
Weneon intended to dash down the hallway, hoping her luck will save her from anything heinous.
(OOC: Alright I'm back. Trying to play catch up so if I got any details wrong sorrry about that. Correct me and I'll undo what I did)
Safeguard's helm flashes with light as a string of information is shown to him. Guidance is cast on himself.
Then he dash to the where his closest allies are.
Angus says, "Well go on if you wish, just wanted to make sure you were aware of the risks."
Angus pulls out a javelin, and uses it to gingerly tap the floor and walls ahead of him as he slowly advances in the northern hall, watching the grooves for blades or other nastiness to emerge.
Vrah would be following right alongside Calner, weapon drawn.
Tabaqui seems to find himself alone in the southern hallway. He peeks back around the corner but sees no-one but the menacing stele.
Well, I'm sure as hell not going back that way, he thinks. Onward it is.
The grooves scream "trap!" at him, so he will take care to Investigate the best he can, and look for a method of disarming any trap he finds.
Investigation: 22
Thieves' tools to disarm: 14
And then he, too, will sprint down the hall, using his movement, and then his bonus action to dash, for a total of 70 feet.
Ah, not completely alone then. We shall die together.
"I'm good for now, but could probably use it later" she yells from down the hallway
<I'll just tell you how the trap works and you can decide if it applies to you. I think gingerly strolling and ending up near the spot marked 4 will be an issue.>
Any creature that ends its turn within 20 feet of the center of the corridor is attacked by scything blades.
Single attack roll for anyone affected 22 for 21 slashing.
<If anyone not wearing a medallion is in 2 the stele goes off. Don't think that applies and if anyone is in the hallway marked 1, proximal to the iron arch, force darts from mirrors. I dont think either applies, just in case I missed someone.>
Anyone who made it past the center 3rd of the room or waited closer to the stele is not kn range of the blades.
For anyone who made it to the far end of hallway 4 (either one), you see around the corner another hallway. Halfway down this narrower corridor is an iron archway, five feet wide, set into one wall. Across from that is a one-foot-wide gap in the masonry of the opposite wall.
<The room is square. If one person went left and the other went right after after hall of mirrors, they'd be staring at each other right now.>
Weneon would be at the North-East corner, heading down the hallway, humming a little folk tune along the way.
Angus should also be in the NE corner, having used his movement and his action to dash through the upper corridor.
Wen listens to the shouting and begins heading that way not thinking she is a rogue, but definitely likes to help
<How much Does Weneon weigh? I see 94.2lbs of equipment. But between Lightfoot and the name strongbknes I can't tell if she's the lightest halfling or sturdy for a Lightfoot. And yes I know she's not actually a halfling, so what does Wen weigh?
Edit: wait. She has one of those medallions right?
Ok nevermind.>
The floor tilts like a seesaw with the fulcrum in the center of the hall, where the notch in the wall is. Weneon drops with the floor into a pit 20ft deep unless she succeeds on a DC 15 Dexterity saving throw. Otherwise, she falls into the pit below, taking 5 bludgeoning damage from the fall and from jutting stones on the pit’s floor.
Vrah sees the scythes but is just a tad bit too late to reacts as they cut into him and he sees that Calner takes the attack as well. "Calner we should hurry up and get to the end of this tunnel as he rushed forwards just in time to see Wen disappear down into a pit. As he leaps forward trying to catch Wen but misses. Can you grab my arms and climb back out?"
Marlyth takes the Slashing Damage from the Blades since she's within the range of effect and lets out a sharp hissing sound followed by an inhalation.
Constitution Saving Throw: 2 (rolled in gamelog)
Thus, she fails to maintain concentration on the previously cast spell Flame Blade which leaves the 4th Hallway and the adjacent hallway in complete darkness if there's no additional light source.
As an action, she will use the 'Wildshape' feature in order to magically take the form of a Cave Badger and attempt to dig a 15 feet long tunnel underground. In fact, she has been inspired by the Earth Elemental from the Barrow who had attempted to dig his own grave while trying to escape her romantic advancement.
Badgerlyth has 60 feet Tremorsense and Perception Sense (Passive Check) 15 and Darkvision.
"Cluck, cluck......"
InkedBee (Undead_Analyst)
Covetous, Dragonish Thoughts - Jenviel Tsumara: Fallen Aasimar- Monk|Crimson Sands of Time - Navarra Iltazyara: Human- Druid/Warlock| Bleak Prospect - Ermasnietsz: Reborn- Clockwork Soul Sorcerer
(I'd say she probably stands about 3' 11" and weighs about 50 lbs, lean and high muscle density)
"Crack in the floor!!" Weneon shouts as she begins to fall
Dex save 18
(If there isn't two separate damage calculating, does Wen absorb the fall damage with slow fall?)
If Wen falls in the pot she'll start looking around
Perception 5