Calner walks right into the trap and takes the full brunt of the slashing blades.
"Dammit! We could use a Rogue over here! The traps are eating us alive!"Calner shouts out to his companions, not able to remember off the top of his head which seemed like Rogues and which not, but wishing there was one to find and disarm these traps. It would be far better than walking right into them.
Rollback Post to RevisionRollBack
"A rightful place awaits you in the Realms Above, in the Land of the Great Light. Come in peace, and live beneath the sun again, where trees and flowers grow."
— The message of Eilistraee to all decent drow.
"Run thy sword across my chains, Silver Lady, that I may join your dance.”
Weneon would be at the North-East corner, heading down the hallway, humming a little folk tune along the way.
<How much Does Weneon weigh? I see 94.2lbs of equipment. But between Lightfoot and the name strongbknes I can't tell if she's the lightest halfling or sturdy for a Lightfoot. And yes I know she's not actually a halfling, so what does Wen weigh?
Edit: wait. She has one of those medallions right?
Ok nevermind.>
The floor tilts like a seesaw with the fulcrum in the center of the hall, where the notch in the wall is. Weneon drops with the floor into a pit 20ft deep unless she succeeds on a DC 15 Dexterity saving throw. Otherwise, she falls into the pit below, taking 5 bludgeoning damage from the fall and from jutting stones on the pit’s floor.
Vrah sees the scythes but is just a tad bit too late to reacts as they cut into him and he sees that Calner takes the attack as well. "Calner we should hurry up and get to the end of this tunnel as he rushed forwards just in time to see Wen disappear down into a pit. As he leaps forward trying to catch Wen but misses. Can you grab my arms and climb back out?"
Marlyth takes the Slashing Damage from the Blades since she's within the range of effect and lets out a sharp hissing sound followed by an inhalation.
Constitution Saving Throw: 2(rolled in gamelog)
Thus, she fails to maintain concentration on the previously cast spell Flame Blade which leaves the 4th Hallway and the adjacent hallway in complete darkness if there's no additional light source.
As an action, she will use the 'Wildshape' feature in order to magically take the form of a Cave Badger and attempt to dig a 15 feet long tunnel underground. In fact, she has been inspired by the Earth Elemental from the Barrow who had attempted to dig his own grave while trying to escape her romantic advancement.
The pit trap was built to trap those who fall in by immediately swinging back to level position, but with age, the mechanism has slowed and it takes a full round to swing back into position. If nobody helps Weneon, she will be trapped at the start of her next turn. [If she weighed 35.8lbs or less it wouldn't have gone off based on the weight carries, but if she has a medallion not listed in equipment on the character sheet that's an extra lb, so the mon weight for halfling plus 1 lb is over the threshold.
The floors are tiled, and unlikely to be bothered by a badgers claws.
Calner will move and Dash to get down the hallway and duck around the end, avoiding any traps that Weneon has already sprung.
"We need a better way to find these traps! Hopefully without them hurting us too much!"
Calner will wait just around the corner for the others to catch up.
"Anyone here good at traps?"
Rollback Post to RevisionRollBack
"A rightful place awaits you in the Realms Above, in the Land of the Great Light. Come in peace, and live beneath the sun again, where trees and flowers grow."
— The message of Eilistraee to all decent drow.
"Run thy sword across my chains, Silver Lady, that I may join your dance.”
This post has potentially manipulated dice roll results.
(I did roll investigation and trap disarm last post)
Tabaqui is now at the SE corner looking north and sees Weneon drop into the pit. Tabaqui will Investigate the mechanism to see if it can be disarmed or jammed to remain open and allow Weneon to escape.
(ooc is Weneon still on the the ramp or did he tumble off into the pit? I'm wondering if someone could stand on the opposite side, like a see-saw, and lift him back up?)
This post has potentially manipulated dice roll results.
Since Badgerlyth failed to dig a tunnel on the tiled floor, she would examine the gaps or holes on the ground of Hallway 4 to inspect the material underneath.
Weneon would use the rope and her Unarmored Movement to escape back to the upper level. "Frustrating" she would like to use Unarmored Movement again to move along the walls instead, trying to see what's ahead in the square in the middle
So, Tabaqui could have potentially disarmed the stele, but went rhe other way and vkwed not to go back that way as he departed. There's no mechanism to disarm the knives in hall 4, so I did not adjudicate the roll - I could have said it explicitly. If weneon grabs the rope to try and pull herself out, then it means the initiative has rolled to the next round, which means the trap is closed and again horizontal, preventing her from climbing out. However, if someone were to step on the other end, that would open the opposite side, though they'd have to make a similar dex check or fall in themselves.
Does Weneon have light down there or no? I know she doesn't have darkvision
This post has potentially manipulated dice roll results.
Badgerlyth sees rhe shine of blades about to slap her badger face glinting in what little light is cast between the stone grooves of the floor.
Seems like she's ending her turn there and that's definitely describing a spot where blades are.
14 for 26 slashing damage as blades again jump up from the floor. They are on a timer once initially activated.
<Traps honestly work better with initiative, but in my experience, pbp works worse with it, so the end result is usually players take less damage than they would otherwise. That's the system being "worse">
(@Wile_E_Coyote, I'm not sure if it's my turn to post since Marlyth has been separated from the rest of the party. So, I'll leave the texts here for you to decide when it takes place.)
Badgerlyth will use her movement to leave the corridor with magical Blades after almost getting a fatal wound from one of the sharp objects. She decides to be careful and not to mess with the holes in the wall, and finally she will Dodge in response to possible upcoming attacks.
This post has potentially manipulated dice roll results.
( so what was the result of Tabaqui investigating and attempting to disarm the see-saw trap?)
Tabaqui will attempt a running long jump and try to make it to the fulcrum before the ramp swings downward on his side. If he fails, perhaps someone could step on the other end to balance him out before he slides all the way down.
If Tabaqui's end of the ramp swings down, Angus will hop on his end, attempting to balance it enough to allow Weneon to escape without dumping Tabaqui in.
Rollback Post to RevisionRollBack
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Weneon would be at the North-East corner, heading down the hallway, humming a little folk tune along the way.
Angus should also be in the NE corner, having used his movement and his action to dash through the upper corridor.
Calner walks right into the trap and takes the full brunt of the slashing blades.
"Dammit! We could use a Rogue over here! The traps are eating us alive!" Calner shouts out to his companions, not able to remember off the top of his head which seemed like Rogues and which not, but wishing there was one to find and disarm these traps. It would be far better than walking right into them.
Wen listens to the shouting and begins heading that way not thinking she is a rogue, but definitely likes to help
<How much Does Weneon weigh? I see 94.2lbs of equipment. But between Lightfoot and the name strongbknes I can't tell if she's the lightest halfling or sturdy for a Lightfoot. And yes I know she's not actually a halfling, so what does Wen weigh?
Edit: wait. She has one of those medallions right?
Ok nevermind.>
The floor tilts like a seesaw with the fulcrum in the center of the hall, where the notch in the wall is. Weneon drops with the floor into a pit 20ft deep unless she succeeds on a DC 15 Dexterity saving throw. Otherwise, she falls into the pit below, taking 5 bludgeoning damage from the fall and from jutting stones on the pit’s floor.
Vrah sees the scythes but is just a tad bit too late to reacts as they cut into him and he sees that Calner takes the attack as well. "Calner we should hurry up and get to the end of this tunnel as he rushed forwards just in time to see Wen disappear down into a pit. As he leaps forward trying to catch Wen but misses. Can you grab my arms and climb back out?"
Marlyth takes the Slashing Damage from the Blades since she's within the range of effect and lets out a sharp hissing sound followed by an inhalation.
Constitution Saving Throw: 2 (rolled in gamelog)
Thus, she fails to maintain concentration on the previously cast spell Flame Blade which leaves the 4th Hallway and the adjacent hallway in complete darkness if there's no additional light source.
As an action, she will use the 'Wildshape' feature in order to magically take the form of a Cave Badger and attempt to dig a 15 feet long tunnel underground. In fact, she has been inspired by the Earth Elemental from the Barrow who had attempted to dig his own grave while trying to escape her romantic advancement.
Badgerlyth has 60 feet Tremorsense and Perception Sense (Passive Check) 15 and Darkvision.
"Cluck, cluck......"
InkedBee (Undead_Analyst)
Covetous, Dragonish Thoughts - Jenviel Tsumara: Fallen Aasimar- Monk|Crimson Sands of Time - Navarra Iltazyara: Human- Druid/Warlock| Bleak Prospect - Ermasnietsz: Reborn- Clockwork Soul Sorcerer
(I'd say she probably stands about 3' 11" and weighs about 50 lbs, lean and high muscle density)
"Crack in the floor!!" Weneon shouts as she begins to fall
Dex save 15
(If there isn't two separate damage calculating, does Wen absorb the fall damage with slow fall?)
If Wen falls in the pot she'll start looking around
Perception 22
The pit trap was built to trap those who fall in by immediately swinging back to level position, but with age, the mechanism has slowed and it takes a full round to swing back into position. If nobody helps Weneon, she will be trapped at the start of her next turn. [If she weighed 35.8lbs or less it wouldn't have gone off based on the weight carries, but if she has a medallion not listed in equipment on the character sheet that's an extra lb, so the mon weight for halfling plus 1 lb is over the threshold.
The floors are tiled, and unlikely to be bothered by a badgers claws.
Calner will move and Dash to get down the hallway and duck around the end, avoiding any traps that Weneon has already sprung.
"We need a better way to find these traps! Hopefully without them hurting us too much!"
Calner will wait just around the corner for the others to catch up.
"Anyone here good at traps?"
(I did roll investigation and trap disarm last post)
Tabaqui is now at the SE corner looking north and sees Weneon drop into the pit. Tabaqui will Investigate the mechanism to see if it can be disarmed or jammed to remain open and allow Weneon to escape.
Investigation: 15
Disarm (thieves' tools): 13
(ooc is Weneon still on the the ramp or did he tumble off into the pit? I'm wondering if someone could stand on the opposite side, like a see-saw, and lift him back up?)
Angus will toss a rope down to Weneon, and attempt to haul him back up.
Athletics: 6
Since Badgerlyth failed to dig a tunnel on the tiled floor, she would examine the gaps or holes on the ground of Hallway 4 to inspect the material underneath.
Investigation 23
InkedBee (Undead_Analyst)
Covetous, Dragonish Thoughts - Jenviel Tsumara: Fallen Aasimar- Monk|Crimson Sands of Time - Navarra Iltazyara: Human- Druid/Warlock| Bleak Prospect - Ermasnietsz: Reborn- Clockwork Soul Sorcerer
Weneon would use the rope and her Unarmored Movement to escape back to the upper level. "Frustrating" she would like to use Unarmored Movement again to move along the walls instead, trying to see what's ahead in the square in the middle
So, Tabaqui could have potentially disarmed the stele, but went rhe other way and vkwed not to go back that way as he departed. There's no mechanism to disarm the knives in hall 4, so I did not adjudicate the roll - I could have said it explicitly. If weneon grabs the rope to try and pull herself out, then it means the initiative has rolled to the next round, which means the trap is closed and again horizontal, preventing her from climbing out. However, if someone were to step on the other end, that would open the opposite side, though they'd have to make a similar dex check or fall in themselves.
Does Weneon have light down there or no? I know she doesn't have darkvision
Badgerlyth sees rhe shine of blades about to slap her badger face glinting in what little light is cast between the stone grooves of the floor.
Seems like she's ending her turn there and that's definitely describing a spot where blades are.
14 for 26 slashing damage as blades again jump up from the floor. They are on a timer once initially activated.
<Traps honestly work better with initiative, but in my experience, pbp works worse with it, so the end result is usually players take less damage than they would otherwise. That's the system being "worse">
(@Wile_E_Coyote, I'm not sure if it's my turn to post since Marlyth has been separated from the rest of the party. So, I'll leave the texts here for you to decide when it takes place.)
Badgerlyth will use her movement to leave the corridor with magical Blades after almost getting a fatal wound from one of the sharp objects. She decides to be careful and not to mess with the holes in the wall, and finally she will Dodge in response to possible upcoming attacks.
InkedBee (Undead_Analyst)
Covetous, Dragonish Thoughts - Jenviel Tsumara: Fallen Aasimar- Monk|Crimson Sands of Time - Navarra Iltazyara: Human- Druid/Warlock| Bleak Prospect - Ermasnietsz: Reborn- Clockwork Soul Sorcerer
( so what was the result of Tabaqui investigating and attempting to disarm the see-saw trap?)
Tabaqui will attempt a running long jump and try to make it to the fulcrum before the ramp swings downward on his side. If he fails, perhaps someone could step on the other end to balance him out before he slides all the way down.
Acrobatics: 27 for the jump
Dex Save (if needed) to avoid the pit: 24
If Tabaqui's end of the ramp swings down, Angus will hop on his end, attempting to balance it enough to allow Weneon to escape without dumping Tabaqui in.