This post has potentially manipulated dice roll results.
Looks like Weneon started in the basement, having to run around through room 3 then room 2, so she would need step of the wind to travel the ca. 55ft distance.
GSH Con save: 21
<success: Legendary resistance>
The shadow moves away 40ft through the wall [incorporeal movement] to enter room 9 with Marlyth, no aoo (Glide: Legendary action)
He will then Bonus Actiondisengage and sprint south into room 3, west to the door, north into room one, and attempt to exit the double doors into the sunlight if he can make it that far (30 movement).
<Tabaqui would end in room 1, which is a well lit veranda. It's getting late and the "sun" is in the west. We'll see. Waiting on Calner. He might trigger a legendary action. >
Marlyth leaves the Solarium (room 9) in order to move to the well-lit Veranda(room 1) and finally she gets outside the house (20 feet south, 10 feet west). Meanwhile, she will evocate Darkness on the Golden Disk so that the entrance of the house is filled with a dark sphere of 15 feet radius which engulfs the creatures within it's area of effect to cause Blinded condition. The Greater Shadow Horror (Shady) can not see through the darkness which will make both Marlyth and Tabaqui invisible and they don't have shadows.
The dark sphere blocks sunlight and casts a very long shadow which should engulf the huge creature so that he's not directly visible to Safeguard(no darkvision, and if there's no other light source), besides the shadow merges with the shadows of other creatures and Greater Shadow Horror can not use the Shadow Stridefeature since the dark sphere is not a creature or an object.
This post has potentially manipulated dice roll results.
Calner's summoned abberarion strikes the shadow horror.
Tabqui uses the distraction to make a sneak attack and darts off into the room to the west.
When Marlyth creates a sphere of darkness, the umbrella creature glides into the room behind Tabaqui.
Morwena moves into the central room, positions herself so she's unseen by Weneon or Calner and casts a spell, reappearing in the room, unseen by the others, obstructed by walls and a bookcase (I think that's what the thing in the middle is. Unless I said otherwise somewhere) and casts a Fireball in the center of the darkness. 36 fire damage, half on DC15 Dex save.
This post has potentially manipulated dice roll results.
Shady (no possible way an amorphous shadow monsters well being in magical darkness can be assessed by anyone here, except maybe the aberrant mind sorcerer(?) But he's looking pretty rough) claws at whoever he's nearest to in the darkness (Tabaqui).
10 for 22 slashing damage, and the target must succeed on a DC 16 Wisdom saving throw or be frightened of the horror until the end of the target’s next turn.
(No save dice roll to end it, as it is a one round effect)
Weneon us up. She doesn't see Morwena yet, but she is just on the other side of the small wall in room 2. She did have line of sight to the darkness sphere, but those in it can't see, so they don't know she's there either.
Forgive my hand drawn overlay, the darkness effect was 15ft radius, fireball 20ft, centered on the door. And yes, she can cast fireball into the heart of darkness. (JCraw said so)
Looks like Weneon started in the basement, having to run around through room 3 then room 2, so she would need step of the wind to travel the ca. 55ft distance.
GSH Con save: 21
<success: Legendary resistance>
The shadow moves away 40ft through the wall [incorporeal movement] to enter room 9 with Marlyth, no aoo (Glide: Legendary action)
The GSH (I'm just going to call him Shady from now on) attacks Marlyth wirh tooth and claw (and with disadvantage).
Claw 17 for 20
claw 24 for 13
bite 23 for 20
random roll 6
BA: Shady slides into Marlyths shadow and reappears beside safeguard
[See why Morwena went invisible, now? She doesn't cast a shadow. Dragonchess]
I'll map this, but we're back to the top of the order.
Shady x
Calner,
Tabaqui,
Safeguard,
Marlyth,
Morwena,
Angus,
Weneon
Man, if Marlyth wasn't in the solarium with all that bright light, that thing could have really messed her up.
Always let me know if i have someone in the wrong spot.
Marlyth: Reaction: Primal Savagery
Attack: 7 Damage: 3
Marlyth's teeth and fingernails return to normal condition after she attempts to scratch Shady like an angry kitten.
InkedBee (Undead_Analyst)
Covetous, Dragonish Thoughts - Jenviel Tsumara: Fallen Aasimar- Monk|Crimson Sands of Time - Navarra Iltazyara: Human- Druid/Warlock| Bleak Prospect - Ermasnietsz: Reborn- Clockwork Soul Sorcerer
Tabaqui will sneak-attack with his rapier as his two comrades are within melee range of the GSH.
Rapier Attack: 26 Damage: 8 + Sneak attack damage: 13
He will then Bonus Action disengage and sprint south into room 3, west to the door, north into room one, and attempt to exit the double doors into the sunlight if he can make it that far (30 movement).
<Tabaqui would end in room 1, which is a well lit veranda. It's getting late and the "sun" is in the west. We'll see. Waiting on Calner. He might trigger a legendary action. >
(OOC: I'll throw my action in for now)
Safeguard becomes unnerved after Shady's attack and casts Mirror Image in fear.
Then he puts up another Defensive Field for 8 temp HP since the 1st one broke so easily.
(OOC: Also do I get to do a roll to get out of the frightened status effect? putting a wisdom save in case I can)
Wisdom Save: 20
(Does Weneon know where morwena is?)
Marlyth leaves the Solarium (room 9) in order to move to the well-lit Veranda (room 1) and finally she gets outside the house (20 feet south, 10 feet west). Meanwhile, she will evocate Darkness on the Golden Disk so that the entrance of the house is filled with a dark sphere of 15 feet radius which engulfs the creatures within it's area of effect to cause Blinded condition. The Greater Shadow Horror (Shady) can not see through the darkness which will make both Marlyth and Tabaqui invisible and they don't have shadows.
The dark sphere blocks sunlight and casts a very long shadow which should engulf the huge creature so that he's not directly visible to Safeguard (no darkvision, and if there's no other light source), besides the shadow merges with the shadows of other creatures and Greater Shadow Horror can not use the Shadow Stride feature since the dark sphere is not a creature or an object.
InkedBee (Undead_Analyst)
Covetous, Dragonish Thoughts - Jenviel Tsumara: Fallen Aasimar- Monk|Crimson Sands of Time - Navarra Iltazyara: Human- Druid/Warlock| Bleak Prospect - Ermasnietsz: Reborn- Clockwork Soul Sorcerer
Angus Killburney will continue to lay on the floor of the cellar, groaning in unconsciousness.
Death save: 21
(Two successes zero failures)
Calner's summoned abberarion strikes the shadow horror.
Tabqui uses the distraction to make a sneak attack and darts off into the room to the west.
When Marlyth creates a sphere of darkness, the umbrella creature glides into the room behind Tabaqui.
Morwena moves into the central room, positions herself so she's unseen by Weneon or Calner and casts a spell, reappearing in the room, unseen by the others, obstructed by walls and a bookcase (I think that's what the thing in the middle is. Unless I said otherwise somewhere) and casts a Fireball in the center of the darkness. 36 fire damage, half on DC15 Dex save.
[Blue A for aberration]
Shady dex save 21
Shady (no possible way an amorphous shadow monsters well being in magical darkness can be assessed by anyone here, except maybe the aberrant mind sorcerer(?) But he's looking pretty rough) claws at whoever he's nearest to in the darkness (Tabaqui).
10 for 22 slashing damage, and the target must succeed on a DC 16 Wisdom saving throw or be frightened of the horror until the end of the target’s next turn.
(No save dice roll to end it, as it is a one round effect)
Weneon us up. She doesn't see Morwena yet, but she is just on the other side of the small wall in room 2. She did have line of sight to the darkness sphere, but those in it can't see, so they don't know she's there either.
Forgive my hand drawn overlay, the darkness effect was 15ft radius, fireball 20ft, centered on the door. And yes, she can cast fireball into the heart of darkness. (JCraw said so)
Marlyth Dexterity Saving Throw: 11
Resistance to fire: Hellish Resistance Feature: Marlyth takes 18 Fire Damage
Constitution check to maintain concentration on Darkness: 11 (Against DC 10)
(Rolled in gamelog, nice circles and color combination, @Wile_E_Coyote)
InkedBee (Undead_Analyst)
Covetous, Dragonish Thoughts - Jenviel Tsumara: Fallen Aasimar- Monk|Crimson Sands of Time - Navarra Iltazyara: Human- Druid/Warlock| Bleak Prospect - Ermasnietsz: Reborn- Clockwork Soul Sorcerer
Weneon has no fear of the darkness and runs in, trying to find an enemy to attack
Attack: 12 Damage: 9
Attack: 8 Damage: 8
Then flurry
Attack: 16 Damage: 4
Attack: 14 Damage: 6
Tabaqui DEX Save vs Fireball: 27 (question, aren't there closed double doors between Morwena and the center of the darkness?)
Evasion feature reduces damage to 18
GSH claw attack hits, Tabaqui uses reaction Uncanny dodge to halve the damage to 10.
Tabaqui WIS save vs. fright: 6