T minus 2 minutes (8 minutes since the keystone was removed)
The usagt run in from the north, making their way quickly through the house to find Morwena holding the stone.
"What have you done now?" says the familiar voice of what appears to be the wizard you met in the barrow on the high moor. "You've doomed us all!"
Morwena replies, coolly, "Speak for yourself. Nobody but you three even want to stay here. Even Tyberio wanted nothing to do with this place. You had your chance to send me back to Toril, now I'll send myself back."
"You squander such a wonder to spite us, Why not use it yourself?"
<Here us a chance fir you to intercede. This keystone if creation has very soecifuc magical properties, fully detailed and usable. Currently the usagt who looks like Morwena's apprentice is attuned to the item, somehow, but theoretically anyone could. Morwena could figure it out, shesan arcana rxpert and has read most of what us known about it. You could try and take it from her, or you could try to give it back to the usagts. You can do so by conversation, force or any other means. In 1 minute you'll all be sent back to your home realms. If that's a problem for anyone from a different plane, (I dunno, say Krynn or something), any usagt can get you to the last plane you were on. There are 2 in the house; one is still invisible (that's their native form).>
Angus says, "Please explain. what will this stone do? Surely, Morwena, we can get you back to your home without having to destroy this beautiful place."
This post has potentially manipulated dice roll results.
Marlyth gets excited when she hears the familiar voice of Maliver and sprints toward him to embrace the Guardian assuming it to be her darling 'Mal'. When she finds him disapproving the action of his former mentor, she immediately casts Entangle on Morwena in order to restrain her with magical sprouts and vines.
Morwena explains her reasoning: "I've been left here to rot by that snake, Tyreus and these wardens won't let me leave. I know how powerful this keystone is, but as long as one of them is attuned to it, its power cannot be mine. Unless I can separate him from it, I will remain trapped here indefinitely. So, if I must sacrifice the artifact, sacrifice I shall. Unless you expect me to trust that you'll help me find a way out or overthrow these guards, but through this torturous experience, I’ve learned a valuable lesson about trusting people: don’t."
Tabaqui steps out of the shadows. "I think this is a bit of a misunderstanding. Just as Tyreus trapped you here, Morwena, he also killed one of these "guardians" and left the shadow monster to torment all of you. Now that the horror is gone, I believe these guardians would gladly return you to your home, if you will leave the stone to them."
"Noa (the usagt attuned to the stone) will not let her have such a powerful artifact. He has promised Sylvene to remain atruned to it. Id we ler her leave, sge will find her way back here and kill us as her companion killed Seero. We have seen within her and evil alone looked back." says Ahma in the voice of Dev. "It seems we are at a stalemate and a sacrifice must be made."
<Guys, unless anyone tells me they want to use the stone to remake the plane, ostensibly guiding Noa eith the words if your PCs, or tske it by force, youll be expelled from the plane and we end this chapter. Ill give it till tomorrow and despite the elaborate rukes around usingthis thing, I'll decide whats possible but its pretty impressive (check out Mordenkainen's Magnificent Mansion but with more rules ... I mean 'features'. If you have an idea how to use this to indirectly wrest control of the stone from her or incapacitate her without directly harming her by means if a creature dealing damage (as tbe rukes oreclude this) or yiu just wznt to hit her, this is your shot. Otherwise, the chsoter ends.>
Marlyth will maintain concentration on the previously cast spell Entangle and if Morwena fails Strength Saving Throw, she will be restrained by the magical vines. She decides to help one of her teammates to deal with the confrontation.
With a sudden whoosh like someone just popped the door of a 747 midflight you're transported back to the High Moors. It will take some time to find your bearings, but you are just outside the village of Secomber. Morwena is not with you. the usagt are not with you. Any items you collected at the Hidden Page remain in your possession.
Marlyth seems disoriented and upset with the sudden yet predictable turn of events. When she realizes that she's just outside the village of Secomber, she feels relieved. She will show the Golden Disk, the book 'Simply Mythology' and the third spell scroll to everyone and ask:
"I've found some of these items inside the house 'Hidden Page'. Unfortunately, I have no idea about the final condition of the house or the island so I believe I can certainly keep these trinkets. Does anyone need anything? Tell me if you want a new armor, an upgraded weapon or some other gears."
Angus is somewhat disappointed, feeling like there was a better resolution to the situation but they just didn't have enough time to figure it out. He suggests a long rest before they seek any more adventure.
There are really two places of interest for travelers visiting Secomber: The Seven stringed Harp and The Singing Sprite.
The Seven-Stringed Harp: This tavern rests beside a pond in the center of the bowl between the three hills Secomber is built on. Its a ramshackle, sprawling building of many wings and bay windows and cupolas. Its easy to get lost inside, due to the alcoves, the dimness, irregular steps, and the odd pieces of furniture and tapestries salvaged from half a hundred Waterdhavian villas. Locals come to meet; merchants come to do business and hire guards. Beware when chatting, lest you be overheard by someone standing behind a tapestry. (Blades through a tapestry are considered bad form.) Its a hard spot to miss. It's overlooked by a floating, glowing, faintly playing harp. The harps not an item, but a permanent spell by Amelior Amanitas. Its not solid and cant be disturbed.
This is a pilgrimage for minstrels in Faerûn. Its as the place where The Ballad of the Dream Weaver was first heard.
There's rarely a night without three to seven bards in attendance, playing for free. Their presence makes this a noisy but melodic tavern. It's a place to watch people, with adventurers, pipe-smoking halflings, dancing gnomes, and gambling elves but its not a quiet place to relax or to conduct private business.
Forty winters ago, the tavern was just as ramshackle, but it lacked the name and reputation, when it was simply the Stag.
A half-elven lady named Talanthe Truesilver sat down in the bar one night and sang The Ballad of the Dream Weaver. It is now one of the most widely performed songs in Faerûn.
Today, bards use this ballad to end long sets of songs and as a rumors compilation, adding legends and sights as verses.
The Singing Sprite: The Sprite is a solid-looking stone building that's cold and damp in winter, warmer and damp in summer. With its pleasant staff, it offers meeting rooms for hire and a superior feasting board. The innkeeper on duty is either Heverseer Windfeather or one of his three brothers they work in shifts.
The Sprite is named for Lathiril Shrune, the long-dead wife of its builder, the human wizard named Ganatharas. She was a sprite who sang atop tables to the delight of patrons. The present gnome owners don't go for such performancesnot with the Harp across the road.
The inn has walls slathered with cream-colored plaster and hung with tapestries. The floors are polished duskwood, andthe furnishings are old and comfortableand every room comes with its own portable (by two strong people) polished copper bathtub.
The Sprite has secret rooms (actually storage closets), that the innkeeper allows guests to use. One room has mysterious maps scratched on its walls. The Windfeathers charge to look at these and claim they show the layout of a lost dwarven holdnearby; just where, they're not sure. The hold, Firehammer Hold, is said to hide rich treasure. The dwarves all perishedthrough disease.
T minus 2 minutes (8 minutes since the keystone was removed)
The usagt run in from the north, making their way quickly through the house to find Morwena holding the stone.
"What have you done now?" says the familiar voice of what appears to be the wizard you met in the barrow on the high moor. "You've doomed us all!"
Morwena replies, coolly, "Speak for yourself. Nobody but you three even want to stay here. Even Tyberio wanted nothing to do with this place. You had your chance to send me back to Toril, now I'll send myself back."
"You squander such a wonder to spite us, Why not use it yourself?"
<Here us a chance fir you to intercede. This keystone if creation has very soecifuc magical properties, fully detailed and usable. Currently the usagt who looks like Morwena's apprentice is attuned to the item, somehow, but theoretically anyone could. Morwena could figure it out, shesan arcana rxpert and has read most of what us known about it. You could try and take it from her, or you could try to give it back to the usagts. You can do so by conversation, force or any other means. In 1 minute you'll all be sent back to your home realms. If that's a problem for anyone from a different plane, (I dunno, say Krynn or something), any usagt can get you to the last plane you were on. There are 2 in the house; one is still invisible (that's their native form).>
Angus says, "Please explain. what will this stone do? Surely, Morwena, we can get you back to your home without having to destroy this beautiful place."
Marlyth gets excited when she hears the familiar voice of Maliver and sprints toward him to embrace the Guardian assuming it to be her darling 'Mal'. When she finds him disapproving the action of his former mentor, she immediately casts Entangle on Morwena in order to restrain her with magical sprouts and vines.
"Return the stone, now or never!"
Intimidation 1
InkedBee (Undead_Analyst)
Covetous, Dragonish Thoughts - Jenviel Tsumara: Fallen Aasimar- Monk|Crimson Sands of Time - Navarra Iltazyara: Human- Druid/Warlock| Bleak Prospect - Ermasnietsz: Reborn- Clockwork Soul Sorcerer
Tabaqui sprints after the Guardians, and arrives to see the showdown with Morwena. He will attempt to hide in the shadows and move behind the wizard.
Stealth: 24
Morwena explains her reasoning: "I've been left here to rot by that snake, Tyreus and these wardens won't let me leave. I know how powerful this keystone is, but as long as one of them is attuned to it, its power cannot be mine. Unless I can separate him from it, I will remain trapped here indefinitely. So, if I must sacrifice the artifact, sacrifice I shall. Unless you expect me to trust that you'll help me find a way out or overthrow these guards, but through this torturous experience, I’ve learned a valuable lesson about trusting people: don’t."
Quickly, Angus turns to the new arrivals. "Is that true? Are you holding her prisoner? For what purpose?"
Tabaqui steps out of the shadows. "I think this is a bit of a misunderstanding. Just as Tyreus trapped you here, Morwena, he also killed one of these "guardians" and left the shadow monster to torment all of you. Now that the horror is gone, I believe these guardians would gladly return you to your home, if you will leave the stone to them."
"Noa (the usagt attuned to the stone) will not let her have such a powerful artifact. He has promised Sylvene to remain atruned to it. Id we ler her leave, sge will find her way back here and kill us as her companion killed Seero. We have seen within her and evil alone looked back." says Ahma in the voice of Dev. "It seems we are at a stalemate and a sacrifice must be made."
<Guys, unless anyone tells me they want to use the stone to remake the plane, ostensibly guiding Noa eith the words if your PCs, or tske it by force, youll be expelled from the plane and we end this chapter. Ill give it till tomorrow and despite the elaborate rukes around usingthis thing, I'll decide whats possible but its pretty impressive (check out Mordenkainen's Magnificent Mansion but with more rules ... I mean 'features'. If you have an idea how to use this to indirectly wrest control of the stone from her or incapacitate her without directly harming her by means if a creature dealing damage (as tbe rukes oreclude this) or yiu just wznt to hit her, this is your shot. Otherwise, the chsoter ends.>
Marlyth will maintain concentration on the previously cast spell Entangle and if Morwena fails Strength Saving Throw, she will be restrained by the magical vines. She decides to help one of her teammates to deal with the confrontation.
InkedBee (Undead_Analyst)
Covetous, Dragonish Thoughts - Jenviel Tsumara: Fallen Aasimar- Monk|Crimson Sands of Time - Navarra Iltazyara: Human- Druid/Warlock| Bleak Prospect - Ermasnietsz: Reborn- Clockwork Soul Sorcerer
<She's not even trying to move and doesn't anticipate the need to attack - that's why I'm not rolling the save. She's just entangled.>
Weneon would like the stone, but won't hurt anyone did it
With a sudden whoosh like someone just popped the door of a 747 midflight you're transported back to the High Moors. It will take some time to find your bearings, but you are just outside the village of Secomber. Morwena is not with you. the usagt are not with you. Any items you collected at the Hidden Page remain in your possession.
"Refreshing" Wen says with a smile before synching her pack on and waiting for the others
Marlyth seems disoriented and upset with the sudden yet predictable turn of events. When she realizes that she's just outside the village of Secomber, she feels relieved. She will show the Golden Disk, the book 'Simply Mythology' and the third spell scroll to everyone and ask:
"I've found some of these items inside the house 'Hidden Page'. Unfortunately, I have no idea about the final condition of the house or the island so I believe I can certainly keep these trinkets. Does anyone need anything? Tell me if you want a new armor, an upgraded weapon or some other gears."
InkedBee (Undead_Analyst)
Covetous, Dragonish Thoughts - Jenviel Tsumara: Fallen Aasimar- Monk|Crimson Sands of Time - Navarra Iltazyara: Human- Druid/Warlock| Bleak Prospect - Ermasnietsz: Reborn- Clockwork Soul Sorcerer
Angus is somewhat disappointed, feeling like there was a better resolution to the situation but they just didn't have enough time to figure it out.
He suggests a long rest before they seek any more adventure.
<You want that long rest in town, then?>
(probably a good idea after the Shady fight)
Tabaqui will inquire of the locals about an inn where travelers may rent a room for the night.
There are really two places of interest for travelers visiting Secomber: The Seven stringed Harp and The Singing Sprite.
The Seven-Stringed Harp: This tavern rests beside a pond in the center of the bowl between the three hills Secomber is built on. Its a ramshackle, sprawling building of many wings and bay windows and cupolas. Its easy to get lost inside, due to the alcoves, the dimness, irregular steps, and the odd pieces of furniture and tapestries salvaged from half a hundred Waterdhavian villas. Locals come to meet; merchants come to do business and hire guards. Beware when chatting, lest you be overheard by someone standing behind a tapestry. (Blades through a tapestry are considered bad form.) Its a hard spot to miss. It's overlooked by a floating, glowing, faintly playing harp. The harps not an item, but a permanent spell by Amelior Amanitas. Its not solid and cant be disturbed.
This is a pilgrimage for minstrels in Faerûn. Its as the place where The Ballad of the Dream Weaver was first heard.
There's rarely a night without three to seven bards in attendance, playing for free. Their presence makes this a noisy but melodic tavern. It's a place to watch people, with adventurers, pipe-smoking halflings, dancing gnomes, and gambling elves but its not a quiet place to relax or to conduct private business.
Forty winters ago, the tavern was just as ramshackle, but it lacked the name and reputation, when it was simply the Stag.
A half-elven lady named Talanthe Truesilver sat down in the bar one night and sang The Ballad of the Dream Weaver. It is now one of the most widely performed songs in Faerûn.
Today, bards use this ballad to end long sets of songs and as a rumors compilation, adding legends and sights as verses.
The Singing Sprite: The Sprite is a solid-looking stone building that's cold and damp in winter, warmer and damp in summer. With its pleasant staff, it offers meeting rooms for hire and a superior feasting board. The innkeeper on duty is either Heverseer Windfeather or one of his three brothers they work in shifts.
The Sprite is named for Lathiril Shrune, the long-dead wife of its builder, the human wizard named Ganatharas. She was a sprite who sang atop tables to the delight of patrons. The present gnome owners don't go for such performancesnot with the Harp across the road.
The inn has walls slathered with cream-colored plaster and hung with tapestries. The floors are polished duskwood, andthe furnishings are old and comfortableand every room comes with its own portable (by two strong people) polished copper bathtub.
The Sprite has secret rooms (actually storage closets), that the innkeeper allows guests to use. One room has mysterious maps scratched on its walls. The Windfeathers charge to look at these and claim they show the layout of a lost dwarven holdnearby; just where, they're not sure. The hold, Firehammer Hold, is said to hide rich treasure. The dwarves all perishedthrough disease.