<*"Buffer" = "cover" and I'm thinking this is a small rowboat, not getting much height advantage, also if we haven't decided to leave it, I should call for a dex check. I'm sure some PCs would end up prone. >
The axebeak fails to grab troll flesh as he writes in his harness and flapping its stubby vestigial wings.
Marlyth's quarterstaff swings powerfully, just missing the troll but splashing a surprising amount of water as it splashes, as if a halfling just cannonballed overboard.
Weneon rabbitpunches the troll he's battling with a couple of suckerpinches before the troll holds out a long green arm keeping the still swinging Weneon at arms length for the duration.
Tabaqui stabs at the troll whose been hurt worse than the other. He yells something in giant <anybody who speaks it, let me know> but his words are cut short by the rogue's sharp blade.
Angus misses the troll's knee, hitting only the reeds, but his upward slash takes the troll's head clean off. The troll isn't falling over. It's swinging wildly with both arms. Something us starting to bubble up out if the stump of a neck left by calners blade as bubbles rise from the water where the head landed.
<Troll 1 should have probably had DA if it lost its head, but that was really just a fluff line I was a little overly excited about. I thought it would kill him at the time. It did not. Let's say the eye is the first thing growing out if the stump, it was first in the que - like a printer. >
<Just didn't know if you cast it as 4th or 5th level. That and I'm not closely tra king your summons hp. I asked about color for color commentary only. They're very different creatures biologically.>
Marlyth will attempt to release the rope of the harness to let Pistachio move more comfortably so that he can helpAngus to distract the second or first Troll.
"If you see a beast rising from the water, do not harm it."
Marlyth will send a warning to the party members before leaping out of the Rowboat and magically assume the shape of a Crocodile. The crocodile has purple colored ears, crooked lips and she's wearing the Totem around her neck while holding a Quarterstaff in the right hand.
This post has potentially manipulated dice roll results.
The elvish rogue manages to twist for one of the claw attacks, reducing the damage taken (total of 20 taken). (reaction for round 3)
Round 4
Tabaqui will pick up his bow and use his bonus action to disengage and withdraw from melee combat approximately 35 feet (or 15 feet if difficult terrain applies), such that he has an unimpeded line-of-sight to the trolls. He will then attack with the shortbow once more, to the more wounded troll if still standing, to the other if the first goes down.
Shortbow Attack: 14 Damage: 6 + Sneak attack (other friendlies within 5' of target) 15 damage
Disengage and slink off into the swamps to mourn the loss of his brother.
End of combat
So, you guys want to do anything before heading on? You're down one axebeak. I suppose it could still pull if you help row. you should still get there before nightfall.
The land immediately around the sepulcher is unkempt, avoided even by the goats and sheep of the few shepherds in the region. Trees are rare here. Stray boulders and scrub plants abound. Cold, windswept rain billows across the reeds and grasses uphill from the river. Water runs off the hills above in muddy streams, bringing dead leaves and clumps of grasses into damp heaps. A single, dead tree bends in the wind, like a bony hand grasping at the sky
Omniscient narration:
Designed to be rustic and remote, the site has fallen into severe disrepair as a result of its distance from Secomber. Many of the families whose ancestors were interred here have since taken their wealth to Waterdeep and never returned. After visitors stopped arriving to remember those buried here, no one came to combat the weather and the waters as they took their toll. Only one of the participating families stayed in Secomber but fell on hard times decades ago and gradually came to forget their forebears. Their family name was Everlake. The last of them died of old age within the past twenty years.
5 small lights seem to bob about in the mist before the sepulcher, drifting in the wind over the moors. One moves into the open tomb, followed eventually by another.
Weneon reaches a hand over her eyes and as she wipes it away the white of her eyes becomes pitch black with deep purple irises. (darkvision through shadow arts)
The floating lights shed light for up to a 20ft radius, flickering to illumunate as little as 5ft at times.
The grassy ground rises up gradually from the riv-erbank to where the sepulcher is built into the base of a scrabbly 20-foot cliff. Bits of red granite jut from the cliff and the ground, revealed over long years by the river and the rain. Across the river, wide mead-ows and wild hedges feed the local sheep.
The grounds around the sepulcher are flooded by rain and overflow from the nearby river. Mud and leaves form clogs in the reeds, trapping water in a rough pond surrounded by cattails. The water looks to have partly flooded the sepulcher itself through a few cracks in the facade wide enough to squeeze through. The pond is about 4 feet deep. Its bottom is a mix of sucking mud and fallen rocks.
The masonry of the structure’s face is eroding from both sides. Small and Medium-sized creatures can move through the largest crack in the facade; a Large creature can squeeze through it.
2. Garden Shrine
A stone arch leans in the tall grass here where the slab it on which it once stood has been overwhelmed. The arch frames a small altar and shelf built into a waist- high alcove in the front of the sepulcher. The top of the altar is a stone bowl for offerings, flanked by two stone settings meant to hold candles or oil for burning.
3. Sepulcher Entrance
The door to the mausoleum beyond hasn’t been used in a long time. Caked mud and rusted hinges hold the iron gate fast. Behind that, a stone slab with two metal loops set into it, for ropes, stands firm—more of a seal than a door.
carved above the entrance: Springbank, Dalmoor, and Everlake.
<sorry for the chaotic posts. I've been getting distracted mid edit by things all night. I think this is a nonlinear map, so here are some features you can optionally interact with. Look at something and there will probably be a check or something.>
<<You can't really access 4 yet, but I see no reason not to let you see it.>>
This post has potentially manipulated dice roll results.
Crocolyth will bite into the unoccupied harness to remove it from the body of the fallen Axe Beak and use it to pull the rowboat out of the water with the help of the second Axe Beak. She will remove the harness from Pistachio to set him free, then join the group.
When she finds the Sunken Yard, she attempts to examine the water of the pond before trying to dip in the water.
Round 3
Snarling at the troll, Angus will aim a low cut at the side of the knee, followed by an upward thrust into the neck of his opponent.
First Longsword Attack: 21 Damage: 9
Second Longsword Attack: 23 Damage: 7
<*"Buffer" = "cover" and I'm thinking this is a small rowboat, not getting much height advantage, also if we haven't decided to leave it, I should call for a dex check. I'm sure some PCs would end up prone. >
The axebeak fails to grab troll flesh as he writes in his harness and flapping its stubby vestigial wings.
Marlyth's quarterstaff swings powerfully, just missing the troll but splashing a surprising amount of water as it splashes, as if a halfling just cannonballed overboard.
Weneon rabbitpunches the troll he's battling with a couple of suckerpinches before the troll holds out a long green arm keeping the still swinging Weneon at arms length for the duration.
Tabaqui stabs at the troll whose been hurt worse than the other. He yells something in giant <anybody who speaks it, let me know> but his words are cut short by the rogue's sharp blade.
Angus misses the troll's knee, hitting only the reeds, but his upward slash takes the troll's head clean off. The troll isn't falling over. It's swinging wildly with both arms. Something us starting to bubble up out if the stump of a neck left by calners blade as bubbles rise from the water where the head landed.
(Edit: nevermind)
Troll 1 has taken a lot of damage. Troll 2 got hit by a Slaad once.
Waiting on Calner / Slaad actions
Initiative:
Weneon 20
Angus 14
Calner 13
Tabaqui 13
trolls 13
axebeaks 7
Marlyth 5
Troll 2 gets slapped by the Slaad. He looks mad.
Troll 2
Bite. x Slaad 10 for 8 piercing damage.
Claw. x Slaad 27 for 12 slashing damage.
Claw. x Slaad 19 for 11 slashing damage.
(if the Slaad goes down, switch subsequent attacks to Calner)
Troll 1
Claw x Tabaqui. 26 for 12 slashing damage.
Claw x Tabqui. 9 for 16 slashing damage.
Bite x 1st Tabaqui. 16 for 7 piercing damage.
<Troll 1 should have probably had DA if it lost its head, but that was really just a fluff line I was a little overly excited about. I thought it would kill him at the time. It did not. Let's say the eye is the first thing growing out if the stump, it was first in the que - like a printer. >
<Just didn't know if you cast it as 4th or 5th level. That and I'm not closely tra king your summons hp. I asked about color for color commentary only. They're very different creatures biologically.>
https://www.owlbear.rodeo/game/o5GlA60Lm
A bit simple, but that's your map. You can actually interact with it.
Animal Handling 26
Marlyth will attempt to release the rope of the harness to let Pistachio move more comfortably so that he can help Angus to distract the second or first Troll.
InkedBee (Undead_Analyst)
Covetous, Dragonish Thoughts - Jenviel Tsumara: Fallen Aasimar- Monk|Crimson Sands of Time - Navarra Iltazyara: Human- Druid/Warlock| Bleak Prospect - Ermasnietsz: Reborn- Clockwork Soul Sorcerer
(Round 3)
"If you see a beast rising from the water, do not harm it."
Marlyth will send a warning to the party members before leaping out of the Rowboat and magically assume the shape of a Crocodile. The crocodile has purple colored ears, crooked lips and she's wearing the Totem around her neck while holding a Quarterstaff in the right hand.
InkedBee (Undead_Analyst)
Covetous, Dragonish Thoughts - Jenviel Tsumara: Fallen Aasimar- Monk|Crimson Sands of Time - Navarra Iltazyara: Human- Druid/Warlock| Bleak Prospect - Ermasnietsz: Reborn- Clockwork Soul Sorcerer
Round 4
Angus seems disgusted be the troll's regeneration. "Stay dead, thou abomination!"
He will (bonus action) cast Searing smite (1st level) causing his longsword to glow.
He then renews his attack on the creature:
First longsword Attack: 28 Damage: 10
Second Longsword Attack: 18 Damage: 9
The first attack to hit adds 3 fire damage and causes the target to ignite.
Longsword Attack: 12 Damage: 14(Oops ignore final attack roll, cut and paste error)
(Rinse repeat attacking Trolls Round 3, sorry all, don't have any special troll stuff)
Attack: 19 Damage: Unable to parse dice roll.
Attack: 9 Damage: 5
Bonus action flurry of blows
Attack: 12 Damage: 7
Attack: 15 Damage: 8
Plus 8 sneak attack
The elvish rogue manages to twist for one of the claw attacks, reducing the damage taken (total of 20 taken). (reaction for round 3)
Round 4
Tabaqui will pick up his bow and use his bonus action to disengage and withdraw from melee combat approximately 35 feet (or 15 feet if difficult terrain applies), such that he has an unimpeded line-of-sight to the trolls. He will then attack with the shortbow once more, to the more wounded troll if still standing, to the other if the first goes down.
Shortbow Attack: 14 Damage: 6 + Sneak attack (other friendlies within 5' of target) 15 damage
Angus smites the troll with his glowing sword, felling the fould giant, who topples into tje mud with a splosh.
Weneon strikes at the other one, fighting furiously, but manages to land just a single blow.
Tabaqui breaks off and fires a well aimed shot that finds its mark, right into the heart of the troll.
(I don't think it's dead. Let me double check to confirm.)
(Round 4)
Pistachio, the Axe Beak will flap its small wings and he attempts to help Crocolyth by distracting the second Troll.
InkedBee (Undead_Analyst)
Covetous, Dragonish Thoughts - Jenviel Tsumara: Fallen Aasimar- Monk|Crimson Sands of Time - Navarra Iltazyara: Human- Druid/Warlock| Bleak Prospect - Ermasnietsz: Reborn- Clockwork Soul Sorcerer
Surprisingly, the troll still isn't dead.
He's pretty mad, but he's just going to run.
Disengage and slink off into the swamps to mourn the loss of his brother.
End of combat
So, you guys want to do anything before heading on? You're down one axebeak. I suppose it could still pull if you help row. you should still get there before nightfall.
General description:
The land immediately around the sepulcher is unkempt, avoided even by the goats and sheep of the few shepherds in the region. Trees are rare here. Stray boulders and scrub plants abound. Cold, windswept rain billows across the reeds and grasses uphill from the river. Water runs off the hills above in muddy streams, bringing dead leaves and clumps of grasses into damp heaps. A single, dead tree bends in the wind, like a bony hand grasping at the sky
Omniscient narration:
Designed to be rustic and remote, the site has fallen into severe disrepair as a result of its distance from Secomber. Many of the families whose ancestors were interred here have since taken their wealth to Waterdeep and never returned. After visitors stopped arriving to remember those buried here, no one came to combat the weather and the waters as they took their toll. Only one of the participating families stayed in Secomber but fell on hard times decades ago and gradually came to forget their forebears. Their family name was Everlake. The last of them died of old age within the past twenty years.
5 small lights seem to bob about in the mist before the sepulcher, drifting in the wind over the moors. One moves into the open tomb, followed eventually by another.
Weneon reaches a hand over her eyes and as she wipes it away the white of her eyes becomes pitch black with deep purple irises. (darkvision through shadow arts)
The floating lights shed light for up to a 20ft radius, flickering to illumunate as little as 5ft at times.
The grassy ground rises up gradually from the riv-erbank to where the sepulcher is built into the base of a scrabbly 20-foot cliff. Bits of red granite jut from the cliff and the ground, revealed over long years by the river and the rain. Across the river, wide mead-ows and wild hedges feed the local sheep.
1. Sunken Yard
The grounds around the sepulcher are flooded by rain and overflow from the nearby river. Mud and leaves form clogs in the reeds, trapping water in a rough pond surrounded by cattails. The water looks to have partly flooded the sepulcher itself through a few cracks in the facade wide enough to squeeze through. The pond is about 4 feet deep. Its bottom is a mix of sucking mud and fallen rocks.
The masonry of the structure’s face is eroding from both sides. Small and Medium-sized creatures can move through the largest crack in the facade; a Large creature can squeeze through it.
2. Garden Shrine
A stone arch leans in the tall grass here where the slab it on which it once stood has been overwhelmed. The arch frames a small altar and shelf built into a waist- high alcove in the front of the sepulcher. The top of the altar is a stone bowl for offerings, flanked by two stone settings meant to hold candles or oil for burning.
3. Sepulcher Entrance
The door to the mausoleum beyond hasn’t been used in a long time. Caked mud and rusted hinges hold the iron gate fast. Behind that, a stone slab with two metal loops set into it, for ropes, stands firm—more of a seal than a door.
carved above the entrance: Springbank, Dalmoor, and Everlake.
<sorry for the chaotic posts. I've been getting distracted mid edit by things all night. I think this is a nonlinear map, so here are some features you can optionally interact with. Look at something and there will probably be a check or something.>
<<You can't really access 4 yet, but I see no reason not to let you see it.>>
Crocolyth will bite into the unoccupied harness to remove it from the body of the fallen Axe Beak and use it to pull the rowboat out of the water with the help of the second Axe Beak. She will remove the harness from Pistachio to set him free, then join the group.
When she finds the Sunken Yard, she attempts to examine the water of the pond before trying to dip in the water.
Investigation 18
InkedBee (Undead_Analyst)
Covetous, Dragonish Thoughts - Jenviel Tsumara: Fallen Aasimar- Monk|Crimson Sands of Time - Navarra Iltazyara: Human- Druid/Warlock| Bleak Prospect - Ermasnietsz: Reborn- Clockwork Soul Sorcerer