Tabaqui will follow Marlyth into the crypt, and upon seeing the Shambling Mound pounding Weneon, will loose an arrow at the monster's "trunk". He will then use any remaining movement to move into the opposite corner as far from the Mound as possible and his bonus action to hide in the shadows.
This post has potentially manipulated dice roll results.
specter save (WIS) 8
Calner destroys the tormented spirit of the last grave robber henchman with a softly spoken word. The Star Spawn he summoned travels to the bush in the next room and smashes its puny plant mind with two pulses of psychic energy. The shrub reels, but continues its assault.
Apologies if I've got anyone in the wrong spot. If I'm logged in at the same time, you can see all the things. Next map we do, I'll just use a standard background so it should remain visible (at least I think it will?). I should work on using the lighting effects. Its mostly dark in this place, but there is light for the moment, as the will o wisps are inside now. The turned ones are still avoiding angus, I'm just not 100% sure where angus is. I remember he healed Tabaqui, but that was prior to him moving to attack the mound, so Angus is inside? Outside?
This post has potentially manipulated dice roll results.
Marlyth observes the animated plant slamming its leafy limbs viciously against a tiny bundle of clothes which might or might not be her colleague 'Weneon'. "She must have done something deplorable to anger the child of the nature spirits". She ignores the Will o' Wisps and covers the surface of her Totem with the palm of her hands while whispering for assistance:
ѵմɾԵҽ օԵҽ ղɑմ
Thus, she casts Infestation on the large plant by pointing her finger towards her victim; when a cloud of mites, flea and parasite will attempt to injure the enemy by dealing Poison Damage.
If the wisps are currently passive, Angus will move to Tabaqui and Lay Hands on him for up to 45 healing (let me know if you don't need it all). With item interaction he will re-light the torch, and with any remaining movement will attempt to pass into Area 4.
So Angus had moved into area 4. where you have him is fine.
Angus Killburney will charge at the mound, lashing out with his still-enchanted longsword (I'm assuming less than one hour has passed since the water weird attack), targeting the mound's extremities if Weneon is still engulfed..
Longsword first Attack: 26 Damage: 11 magical slashing
Longsword second Attack: 27 Damage: 11 magical slashing
The mound finds itself covered with termites, but shakes them off with minimal damage, but the distraction is enough to leave the shrub open to an assault from Angus, who trims the hedge deftly, but the dense foliage is still hearty if not in full bloom.
<I agree. I did miss Wen. But the specters were all dead-dead. You mean the wraith? Tell me if I'm wrong, but those attacks are non-magical, right?>
Weneon punches and kicks the ghost, her ki clearly impacting the malicious spirit, but it continues its attack.
9
Tabaqui's next arrow (non-magical?) finds its mark, plunging deep into the bark within the heart of the shrub. The bush starts to drip sap along the stone floor as it moves.
The paladin managed to deflect the creature's slam attacks with his shield. Determined now to take down the Shambling mound before facing the undead abomination, Angus will once again hack away at the animated haystack.
Longsword first Attack: 20 Damage: 8 magical slashing
Longsword second Attack: 14 Damage: 13 magical slashing
He also calls out to Marlyth, pointing out that Weneon is wounded if she is able to help him.
"Calner, we're here!"- Marlyth replies to the crisis call when she can finally distinguish it from the cackling sound of the undead creature.
(@Wile_E_Coyote, Can Marlyth see the bones/skeleton inside the plant?)
I doubt it. Weneon may have, though. If the bones are removed from the shrub the effect would be to allow more movement for the wraith. The shrub is slowing hom down, so removing the bones would be helping him out. I doubt he'll show his gratitude.
This post has potentially manipulated dice roll results.
Wisdom Check: 4
Marlyth will cast Wall of Stone in order to create a fort (40×10 sq ft) surrounding the plant and the undead creature so that both of the creatures are contained within the stone walls, using the charge of her Spell Scroll.
(Graphical representation can be found in the 'Owlbear Rodeo' map, the mound must make a Dexterity Saving Throw against DC 17)
Is the wall going through the outer wall of the sepulcher? I haven't been moving the will o wisps because redrawing them is a hassle. 3 are turned, overall they're just floating about. I guess I could make dex saves for the ones bound by the wall.
Trying again....
Tabaqui will follow Marlyth into the crypt, and upon seeing the Shambling Mound pounding Weneon, will loose an arrow at the monster's "trunk". He will then use any remaining movement to move into the opposite corner as far from the Mound as possible and his bonus action to hide in the shadows.
Shortbow Attack: 12 Damage: 9 + Sneak attack (friendly within 5 feet) damage: 20
Stealth 18
Tabaqui's arrow narrowly misses the woody bits of the shrub, burying itself among the leaves and bones within the shifting foliage.
<Without cover (actually concealment) shadows don't offer much chance at hiding from a creature with blindsense, but maybe from the wraith?>
Back to Calner.
specter save (WIS) 8
Calner destroys the tormented spirit of the last grave robber henchman with a softly spoken word. The Star Spawn he summoned travels to the bush in the next room and smashes its puny plant mind with two pulses of psychic energy. The shrub reels, but continues its assault.
https://www.owlbear.rodeo/game/P9puJJ_v7
Calner (Starspawn) 22
Specters 20Angus 17
Marlyth 17
WoWs 17
Weneon 13
Wraith, mound 13
Tabaqui 12
Marlyth observes the animated plant slamming its leafy limbs viciously against a tiny bundle of clothes which might or might not be her colleague 'Weneon'. "She must have done something deplorable to anger the child of the nature spirits". She ignores the Will o' Wisps and covers the surface of her Totem with the palm of her hands while whispering for assistance:
ѵմɾԵҽ օԵҽ ղɑմ
Thus, she casts Infestation on the large plant by pointing her finger towards her victim; when a cloud of mites, flea and parasite will attempt to injure the enemy by dealing Poison Damage.
Action: [Tooltip Not Found] [Infestation] X Shambling Mound
Damage: 6 Constitution Save DC: 14
Movement: 1 North
InkedBee (Undead_Analyst)
Covetous, Dragonish Thoughts - Jenviel Tsumara: Fallen Aasimar- Monk|Crimson Sands of Time - Navarra Iltazyara: Human- Druid/Warlock| Bleak Prospect - Ermasnietsz: Reborn- Clockwork Soul Sorcerer
So Angus had moved into area 4. where you have him is fine.
Angus Killburney will charge at the mound, lashing out with his still-enchanted longsword (I'm assuming less than one hour has passed since the water weird attack), targeting the mound's extremities if Weneon is still engulfed..
Longsword first Attack: 26 Damage: 11 magical slashing
Longsword second Attack: 27 Damage: 11 magical slashing
Infestation save
Con save 21
Direction 2
The mound finds itself covered with termites, but shakes them off with minimal damage, but the distraction is enough to leave the shrub open to an assault from Angus, who trims the hedge deftly, but the dense foliage is still hearty if not in full bloom.
The mound turns its attention to Angus and slams at him twice, meanwhile the wraith attacks Weneon again.
slam x Angus Attack: 12 Damage: 13
Slam x Angus Attack: 14 Damage: 15
Life Drain x Wen Attack: 13 Damage: 28
I do not track players HP. >
Tabaqui is up, then Calner
https://www.owlbear.rodeo/game/P9puJJ_v7
Calner (Starspawn) 22
Angus 17
Marlyth 17
WoWs 17
Weneon 13
Wraith, mound 13
Tabaqui 12
I think I might have missed a round.
Weneon will unload into the spectre and if the spectre falls she will focus her attention on the mound
Attack: 18 Damage: 6
Attack: 11 Damage: 7
Flurry:
Attack: 15 Damage: 4
Attack: 9 Damage: 8
Plus sneak attack 7
Tabaqui will move along the back wall until he has a clear shot at the shambler then release another arrow at it.
Attack: 10 Damage: 11 + sneak attack 17 piercing
<I agree. I did miss Wen. But the specters were all dead-dead. You mean the wraith? Tell me if I'm wrong, but those attacks are non-magical, right?>
Weneon punches and kicks the ghost, her ki clearly impacting the malicious spirit, but it continues its attack.
9
Tabaqui's next arrow (non-magical?) finds its mark, plunging deep into the bark within the heart of the shrub. The bush starts to drip sap along the stone floor as it moves.
Calner, Angus and Marlyth are up.
(They are magical, Ki infused Strikes)
"Calner, we're here!"- Marlyth replies to the crisis call when she can finally distinguish it from the cackling sound of the undead creature.
(@Wile_E_Coyote, Can Marlyth see the bones/skeleton inside the plant?)
InkedBee (Undead_Analyst)
Covetous, Dragonish Thoughts - Jenviel Tsumara: Fallen Aasimar- Monk|Crimson Sands of Time - Navarra Iltazyara: Human- Druid/Warlock| Bleak Prospect - Ermasnietsz: Reborn- Clockwork Soul Sorcerer
The paladin managed to deflect the creature's slam attacks with his shield. Determined now to take down the Shambling mound before facing the undead abomination, Angus will once again hack away at the animated haystack.
Longsword first Attack: 20 Damage: 8 magical slashing
Longsword second Attack: 14 Damage: 13 magical slashing
He also calls out to Marlyth, pointing out that Weneon is wounded if she is able to help him.
I doubt it. Weneon may have, though. If the bones are removed from the shrub the effect would be to allow more movement for the wraith. The shrub is slowing hom down, so removing the bones would be helping him out. I doubt he'll show his gratitude.
Wisdom Check: 4
Marlyth will cast Wall of Stone in order to create a fort (40×10 sq ft) surrounding the plant and the undead creature so that both of the creatures are contained within the stone walls, using the charge of her Spell Scroll.
(Graphical representation can be found in the 'Owlbear Rodeo' map, the mound must make a Dexterity Saving Throw against DC 17)
InkedBee (Undead_Analyst)
Covetous, Dragonish Thoughts - Jenviel Tsumara: Fallen Aasimar- Monk|Crimson Sands of Time - Navarra Iltazyara: Human- Druid/Warlock| Bleak Prospect - Ermasnietsz: Reborn- Clockwork Soul Sorcerer
Dex save: 2
The mound of leaves is entrapped by the wall Marlyrh had summoned.
Weneon is up.
<This whole thing is a gauntlet, so we will continue to use initiative.>
Is the wall going through the outer wall of the sepulcher? I haven't been moving the will o wisps because redrawing them is a hassle. 3 are turned, overall they're just floating about. I guess I could make dex saves for the ones bound by the wall.
W1 29
W2 14
(@Wile_E_Coyote, yes. But there's no overhead panel (10 ft) for the fort.)
InkedBee (Undead_Analyst)
Covetous, Dragonish Thoughts - Jenviel Tsumara: Fallen Aasimar- Monk|Crimson Sands of Time - Navarra Iltazyara: Human- Druid/Warlock| Bleak Prospect - Ermasnietsz: Reborn- Clockwork Soul Sorcerer