Calner will have his Starspawn move off into a corner away from everyone so that he can approach the door to the east and check to see if it's locked.
If it's unlocked he will open it and enter. Right after he will have his Starspawn enter and move into a corner.
"This place must of really been something in it's day!"Calner will state in awe of how something that was once so magnificent could fall into a state of such disrepair.
Rollback Post to RevisionRollBack
"A rightful place awaits you in the Realms Above, in the Land of the Great Light. Come in peace, and live beneath the sun again, where trees and flowers grow."
— The message of Eilistraee to all decent drow.
"Run thy sword across my chains, Silver Lady, that I may join your dance.”
Marlyth faintly recalls these names. They sound familiar. The dwarf who lent his boat to the party. He mentioned these names - they were the last adventuring party to travel with Sylvene.
Calner finds the east door (all the doors in the tomb) open. The iron gate meant to guard this chamber hangs on its last hinge. The room beyond is stained with mud and blood, littered with torn clothes and cast-off buckles. A rusty axe juts from dead vines and reeds tangled in the muddy floor. He finds among the articles piled full of grave goods: candlesticks, metal fixtures, and other art objects worth a total of 440 gp, plus a spell scroll of lesser restoration, a potion of healing (greater), and a chime of opening.
A whooshing wind blows through the room. Haunting echoes of pained moaning fill the space and 3 specters attack.
Weneon checks the west room
The green, iron gate meant to close off this chamber has been pried open. It swings open with a loud creak on its rusted hinge. Part of the latch still clings to the marble frame. The stone sarcophagi inside appear intact, but the place is a mess of leaves, mud, and toppled urns. In the distance, further with the sepulcher, a rustle of leaves is heard. Down the North stairs shambles a mound of animate vegetation, to which is bound the wraith of the leader of the grave robbers who lost their lives looting the tomb.
Exhibit A in my long standing theory: Ghosts love trees. In the months ahead if you see no other first hand examples of this irl, I will be shocked. When you see a ghost depicted in a Halloween decoration, take notice if it's in or near a tree.
Tabaqui lights the candle and as he does, the 5 bals of light softly bobbing in the air swell to full brightness as they weave through the crack or dart aggressively straight at the alter. Attacking tabaqui and anyone else nearby.
"A rightful place awaits you in the Realms Above, in the Land of the Great Light. Come in peace, and live beneath the sun again, where trees and flowers grow."
— The message of Eilistraee to all decent drow.
"Run thy sword across my chains, Silver Lady, that I may join your dance.”
Angus will move towards the will-o-wisps and if he can get them all within 30 ft range he will attempt to Channel Divinity: Turn the Undead (As an action, you can censure fiends and undead. Each fiend or undead that can see or hear you within 30 ft. must make a WIS saving throw (DC 15). On failure, it is turned for 1 minute or until it takes damage.)
This post has potentially manipulated dice roll results.
Weneon initiative: 13
Posting intentions:
If Weneon hears the wailing and rustling she'll head toward her friends. Trying to get the first enemy she sees (probably the mound) to focus her way before taking the dodge action
<I'd really prefer if Calner posted before the other action unfolds, as specters have so few hp, he might well take out one or more before they get to act. Rereading the text, he might be outside the room, still in area 4. He can start his turn there if that's what he was going for. Up to him. >
This post has potentially manipulated dice roll results.
(Calner's Round 1)
Calner casts Lightning Bolt at the 2 specters along the South wall, in a straight horizontal line.
DC 17 DEX save or take 21 lightning damage. Half damage for a successful save.
(If the specter right next to Calner dies then Calner will exit the room moving his full 30 feet without taking an AoO. If not he stays put.)
"Help! Help! Undead! Specters! Help!"Calner shouts to warn his friends before the specters attack.
Rollback Post to RevisionRollBack
"A rightful place awaits you in the Realms Above, in the Land of the Great Light. Come in peace, and live beneath the sun again, where trees and flowers grow."
— The message of Eilistraee to all decent drow.
"Run thy sword across my chains, Silver Lady, that I may join your dance.”
— A basic prayer.
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Angus will join Calner inside the sepulcher. He will light a torch.
Tabaqui recalls prayers and other customary rites suitable for the shrine, all of which involve lighting candles or lamp oil, or casting light.
Angus and weneon can see the stuff I just described.
<Waiting on anyone to do anything. You're just in an empty room if you've made it through the crack in the wall.>
Marlyth will inspect the 'Sepulcher Entrance' to recall something about the names carved above it.
History: 6
InkedBee (Undead_Analyst)
Covetous, Dragonish Thoughts - Jenviel Tsumara: Fallen Aasimar- Monk|Crimson Sands of Time - Navarra Iltazyara: Human- Druid/Warlock| Bleak Prospect - Ermasnietsz: Reborn- Clockwork Soul Sorcerer
If everyone is still outside, Weneon will slink up and through the crack into area 4, heading to the left.
If not, she'll just head to the left.
Stealth: 20
Perception: 18
Tabaqui happens to have a candle and a tinderbox with him, so just for kicks he will set the candle in the receptacle and light it.
Calner will have his Starspawn move off into a corner away from everyone so that he can approach the door to the east and check to see if it's locked.
If it's unlocked he will open it and enter. Right after he will have his Starspawn enter and move into a corner.
"This place must of really been something in it's day!" Calner will state in awe of how something that was once so magnificent could fall into a state of such disrepair.
Marlyth faintly recalls these names. They sound familiar. The dwarf who lent his boat to the party. He mentioned these names - they were the last adventuring party to travel with Sylvene.
Calner finds the east door (all the doors in the tomb) open. The iron gate meant to guard this chamber hangs on its last hinge. The room beyond is stained with mud and blood, littered with torn clothes and cast-off buckles. A rusty axe juts from dead vines and reeds tangled in the muddy floor. He finds among the articles piled full of grave goods: candlesticks, metal fixtures, and other art objects worth a total of 440 gp, plus a spell scroll of lesser restoration, a potion of healing (greater), and a chime of opening.
A whooshing wind blows through the room. Haunting echoes of pained moaning fill the space and 3 specters attack.
Weneon checks the west room
The green, iron gate meant to close off this chamber has been pried open. It swings open with a loud creak on its rusted hinge. Part of the latch still clings to the marble frame. The stone sarcophagi inside appear intact, but the place is a mess of leaves, mud, and toppled urns. In the distance, further with the sepulcher, a rustle of leaves is heard. Down the North stairs shambles a mound of animate vegetation, to which is bound the wraith of the leader of the grave robbers who lost their lives looting the tomb.
Exhibit A in my long standing theory: Ghosts love trees. In the months ahead if you see no other first hand examples of this irl, I will be shocked. When you see a ghost depicted in a Halloween decoration, take notice if it's in or near a tree.
Tabaqui lights the candle and as he does, the 5 bals of light softly bobbing in the air swell to full brightness as they weave through the crack or dart aggressively straight at the alter. Attacking tabaqui and anyone else nearby.
<Wow. That's. A lot.> I gotta get you a map.
OK. Here it is.
https://www.owlbear.rodeo/game/P9puJJ_v7
Roll initiatives
Wraith, mound 13
WoWs 17
Specters 20
Marlyth Initiative 17
InkedBee (Undead_Analyst)
Covetous, Dragonish Thoughts - Jenviel Tsumara: Fallen Aasimar- Monk|Crimson Sands of Time - Navarra Iltazyara: Human- Druid/Warlock| Bleak Prospect - Ermasnietsz: Reborn- Clockwork Soul Sorcerer
(map link did not work for me)
Angus initiative 17
Calner's Initiative: 22
Thanks for letting me know. I'll have to check it with my laptop later. For now, here is a screenshot.
Tabaqui initiative 7 oops forgot the +5 so--> 12
Angus will move towards the will-o-wisps and if he can get them all within 30 ft range he will attempt to Channel Divinity: Turn the Undead (As an action, you can censure fiends and undead. Each fiend or undead that can see or hear you within 30 ft. must make a WIS saving throw (DC 15). On failure, it is turned for 1 minute or until it takes damage.)
Weneon initiative: 13
Posting intentions:
If Weneon hears the wailing and rustling she'll head toward her friends. Trying to get the first enemy she sees (probably the mound) to focus her way before taking the dodge action
Calner (Starspawn) 22
Specters 20
Angus 17 = Turn undead WoWs 30ft
Marlyth 17
WoWs 17
Weneon 13 = approach enemy, then dodge
Wraith, mound 13
Tabaqui 12
<I'd really prefer if Calner posted before the other action unfolds, as specters have so few hp, he might well take out one or more before they get to act. Rereading the text, he might be outside the room, still in area 4. He can start his turn there if that's what he was going for. Up to him. >
WoW 1 21
WoW 2 3
WoW 3 22
WoW 4 10
WoW 5 10
<Honestly, the first time I've seen tun undead in a 5e game I've DM'ed. I like the 3.5 mechanic better>
(Calner's Round 1)
Calner casts Lightning Bolt at the 2 specters along the South wall, in a straight horizontal line.
DC 17 DEX save or take 21 lightning damage. Half damage for a successful save.
(If the specter right next to Calner dies then Calner will exit the room moving his full 30 feet without taking an AoO. If not he stays put.)
"Help! Help! Undead! Specters! Help!" Calner shouts to warn his friends before the specters attack.