This post has potentially manipulated dice roll results.
Iniative Order
Bral - 23
Rose - 15
Baudric - 11
Scarecrows - 9
Keldorn - 7
Amelia - 6
Friendly NPCs - 4
Round 1
Bral you fire off two bolts and it connects with Scarecrow 1 but you notice it isn't hurting as much.
Rose your bless goes off
Baudric, you cast Toll of the Dead and ...
Scarecrow 4 WIS save - 3
S4 fails his Wisdom save and is dead.
Your spiritual weapon (feel free to give a description) appears next to the one engaged with Bral and it hits.
Scarecrow 1 stares at Bral. I need a WIS Saving throw DC 11. If you fail, you will be magically frightened until the end of the scarecrow’s next turn. The frightened target is paralyzed.
Scarecrow 2 will move to Keldon and also unleash its Terrifying Glare (WIS DC 11) -remember you have Bless.
Scarecrow 3 will move toward Thorn and attack with its claws. If Thorn is hit, he needs to make a DC 11 WIS save or be frightened and paralyzed.
Attack: 10 Damage: 5
Attack: 14 Damage: 3
Scarecrow 5 will move toward Amelia and attack with its claws. If she is hit, he needs to make a DC 11 WIS save or be frightened and paralyzed.
Attack: 12 Damage: 7
Attack: 22 Damage: 6
Scarecrow 6 will move to Flynt and use its Terrifying Glare - DC 11 WIS Save
Keldon and Amelia, if you made your WIS saves, go ahead and take your Round 1 actions.
This post has potentially manipulated dice roll results.
WIS Save: 21
A chill runs down Amelia’s spine, and she tries to summon a blade despite it, but she can’t move a muscle. She’s rooted to the spot, muscles not responding to any of her commands.
Seeing the infectiveness of his weapons attacks, he decides to change his tactics. He then moves closer to scarecrow before swinging his longsword twice and then firing from a bolt from his crossbow.
This post has potentially manipulated dice roll results.
Keldon seems to have the scarecrow fighting Flynt handled, so Amelia summons her daggers and runs to catch up to the scarecrow at the hut. If/when she reaches it, she'll attack with said daggers.
"Get them in a pile and I'll start them on fire." Robin says, ready to fire bolt the pile once the pieces are gathered. Once that is done she would nod to the others. "Well that went decently ok." She says with a grin. "Shall we move forward and check out more of this place?"
Keldon pauses. “Last time I went to look around the place, I got yelled at. And then when I tried to put on a hat. But then the scarecrows came anyway, so I am okay to look around again.”
"I'd say the battle got the attention of anyone around." Robin points out. "That was not exactly quiet." She glances to the scarecrows. "I don't know much about these things, but I would hate for them to come after us again. I think burning them is the safer option here and now, even if it draws more attention than the fighting did."
Keldon, as you say hello, you hear a "hello," coming from the mansion. Unlike the previous time, this is the voice of a different person. You also hear a "hello" coming from the direction of the hut, but it's followed by a cackle.
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I have an intelligence of six, I know what I'm doing.
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Iniative Order
Round 1
Bral you fire off two bolts and it connects with Scarecrow 1 but you notice it isn't hurting as much.
Rose your bless goes off
Baudric, you cast Toll of the Dead and ...
Scarecrow 4 WIS save - 3
S4 fails his Wisdom save and is dead.
Your spiritual weapon (feel free to give a description) appears next to the one engaged with Bral and it hits.
Scarecrow 1 stares at Bral. I need a WIS Saving throw DC 11. If you fail, you will be magically frightened until the end of the scarecrow’s next turn. The frightened target is paralyzed.
Scarecrow 2 will move to Keldon and also unleash its Terrifying Glare (WIS DC 11) -remember you have Bless.
Scarecrow 3 will move toward Thorn and attack with its claws. If Thorn is hit, he needs to make a DC 11 WIS save or be frightened and paralyzed.
Attack: 10 Damage: 5
Attack: 14 Damage: 3
Scarecrow 5 will move toward Amelia and attack with its claws. If she is hit, he needs to make a DC 11 WIS save or be frightened and paralyzed.
Attack: 12 Damage: 7
Attack: 22 Damage: 6
Scarecrow 6 will move to Flynt and use its Terrifying Glare - DC 11 WIS Save
Keldon and Amelia, if you made your WIS saves, go ahead and take your Round 1 actions.
I have an intelligence of six, I know what I'm doing.
(Wis save: 7)
Bral steels his mind against the creature resisting its attempts to make him frightened.
“The secret we should never let the gamemasters know is that they don't need any rules.” ― Gary Gygax
WIS Save: 21
A chill runs down Amelia’s spine, and she tries to summon a blade despite it, but she can’t move a muscle. She’s rooted to the spot, muscles not responding to any of her commands.
Keldon Wis save 13 + bless 4
Paladin - warforged - orange
OOC: I tried to refresh and edit an old post but it was slow and gave me the "Manipulated Dice rolls" so up to that point.
Ez steps in front of Amelia and attacks S5 with her rapier and handaxe, dealing some good damage.
Flynt passes his WIS save and uses his bonus action to cast Searing Smite, landing 1 of 2 hits on the S6 and setting it on fire.
Thorn succeeds on his WIS save and casts Spirit Guardians. Several cloaked figures surround Thorn, protecting him.
Rose will bonus action cast Hunter's Mark on her bow and attack S3.
Attack: 15 Damage: 9
Hunter's Mark Damage - 2
Dread Ambusher Damage - 7
Attack: 18 Damage: 8
Hunter's Mark Damage - 2
Attack: 14 Damage: 7
Hunter's Mark Damage - 6
I have an intelligence of six, I know what I'm doing.
Top of the Round
Bral, Rose, Baudric take your turns.
Scarecrow 1 is wounded, as is Scarecrow 3, Scarecrow 5 and Scorecrow 6. Scarecrow 2 is unwounded.
I have an intelligence of six, I know what I'm doing.
Baudric gestures at 1 and 3, a leaden tone ringing above 1 and the spinning scales strike at 3.
Toll the Dead @1: DC15 wis or 19 necrotic
Spiritual Weapon @3: Attack: 27 Damage: 15
Robin targets the scarecrow near Amelia, sending a blast of flame at it...
Attack: 23 Damage: 19 Bless: 3
fire bolt
Seeing the infectiveness of his weapons attacks, he decides to change his tactics. He then moves closer to scarecrow before swinging his longsword twice and then firing from a bolt from his crossbow.
(Longsword Attack 1: 10 Damage: 8 slashing damage.
Longsword Attack 2: 13 Damage: 10 slashing damage.
Crossbow Attack: 10 Damage: 5 piercing damage.)
“The secret we should never let the gamemasters know is that they don't need any rules.” ― Gary Gygax
Bral's first longsword attack misses but his second connects and does a solid cut, but the crossbow bolt misses.
Robin fires another firebolt at the scarecrow next to Amelia and it goes up in flames.
Baurdric's spiritual strike connects with S3 and it does down.
S1 WIS Save - 7
Scarecrow 1 fails its save and as the necrotic energy takes it.
That leaves S2 and S6.
Scarecrow 2 (INT 10) was about to strike at Keldon, but seeing three of its friends fall disengages and retreats toward the hut.
Scarecrow 6 will try and attack Flynt
Attack: 12 Damage: 6
Attack: 11 Damage: 6
Since it's the end of the Scarecrows' turn, Keldon and Amelia are no longer paralyzed and it's your turn.
Scarecrow 6 is engaged with Flynt
Scarecrow 2 is at the hut's enterance.
I have an intelligence of six, I know what I'm doing.
Keldon recovers from his paralysis and sees the scarecrow fighting Flynt, and so runs up to strike!
His teeth extend and he bears down, tearing at the scarecrow (6)!
rage+bite twice
Attack: 16 Damage: 12
Attack: 18 Damage: 10
Paladin - warforged - orange
Keldon seems to have the scarecrow fighting Flynt handled, so Amelia summons her daggers and runs to catch up to the scarecrow at the hut. If/when she reaches it, she'll attack with said daggers.
Attack: 24 Damage: 4 psychic
Attack: 25 Damage: 7 psychic
The last two scarecrows go down and combat is over.
What is everyone doing?
I have an intelligence of six, I know what I'm doing.
Baudric moves forward to push the scarecrows together and burn them, "I don't know what they are, but we have to be sure they stay dead."
Keldon will gather up scarecrows and pile them, spitting out straw.
Paladin - warforged - orange
"Get them in a pile and I'll start them on fire." Robin says, ready to fire bolt the pile once the pieces are gathered. Once that is done she would nod to the others. "Well that went decently ok." She says with a grin. "Shall we move forward and check out more of this place?"
"Yes, using them for a fire might be a good idea," Bral says. "However, they might draw unwanted attention."
“The secret we should never let the gamemasters know is that they don't need any rules.” ― Gary Gygax
Keldon pauses. “Last time I went to look around the place, I got yelled at. And then when I tried to put on a hat. But then the scarecrows came anyway, so I am okay to look around again.”
”Hello?” He calls into the nearest house
Paladin - warforged - orange
"I'd say the battle got the attention of anyone around." Robin points out. "That was not exactly quiet." She glances to the scarecrows. "I don't know much about these things, but I would hate for them to come after us again. I think burning them is the safer option here and now, even if it draws more attention than the fighting did."
Keldon, as you say hello, you hear a "hello," coming from the mansion. Unlike the previous time, this is the voice of a different person. You also hear a "hello" coming from the direction of the hut, but it's followed by a cackle.
I have an intelligence of six, I know what I'm doing.