Seeing no immediate "enemies" to speak of after scanning the deck, Mrs. Thinn turned to look back at the island in consideration of something for a moment. But then without a word (not that she could speak anyways outside some magical trinkets), she raises her fist and made her way below decks, tapping her first together.
Movement: To OY-5, and continue on downstairs.
(@Lerus: remaining movement/action to be determined on sights below. But in general, her first priority will be immediately move to the next 'enemy', ignoring any threats)
Rollback Post to RevisionRollBack
When you realize you're doing too much: Signature.
Mrs. Thinn makes it over the railing, earns a few weird looks from nearby rioting tortles, and approaches the nearest door. Opening it, she finds shelves and rope on the walls of a small storage cabin. They secure mangonel stones and ballista arrows. If there is anything else in here, the automaton would have to search more thoroughly.
(Mrs. Thinn has used 10ft of movement and her free interaction with an object. What would she like to do next?)
(@Lerus: She'll spend her remaining movement to get to OW-8(or as close as possible), and begin making her way to the other side of the ship, ignoring the other tortles for now.)
Rollback Post to RevisionRollBack
When you realize you're doing too much: Signature.
Not finding what she is looking for, the droid moves over to the next door. Opening it,Mrs. Thinn finds a room whose dimensions mirror those of the ammunition storage. This area holds tools, labeled barrels of tar, rope, extra material to repair sails, and other supplies needed to maintain the ship. Once again, if there is anything else tucked away in here, the automaton would have to search more thoroughly.
(@Ori: Mrs. Thinn still has enough movement to end up at {OW-8} if you'd like.)
The healthier of the two pirate crew members is still in the water. He gives climbing another try.
NOTES: All enemy tokens have a white outline so it is easier to spot them in this colorful map. The various tortles aboard the ship are not depicted. Everyone placed in column {-4} is in the water, including the one tortle depicted but excluding Mrs. Thinn.
The realization that they have successfully claimed the ship is starting to slowly sink in the tortles' heads. That said, chaos still reigns and the ship is still being vandalized, partly in rebellion, partly in celebration.
Below, the lost tortle tries to climb back onto the ship
Kairus looked around assessing the chaos on the deck and raised his hand. "Attention turtles! The ship is ours! Don't let it burn completely - there can be other turtles trapped somewhere and maybe your eggs too. Search for them!" He pointed at the two climbing pirates. "Use those two as your guides. They want to live and will do their best to be useful."
"Some of you, find the last pirate - a halfling girl. Be careful!"
He looked around again (Perception: 21) and added "Halfling! You can not escape alone. Surrender and you will live!"
(OOC: Persuasion check rolled in the OOC chat: 18.)
Kairus notices the slowdown in the tortles' impetus and catches their attention. Although many of them are not done letting out their steam just yet, the triton benefits from some instant recognition from the Ahoyhoy folk. Among them, Kairus spots Eeyal, who responds: "Kairus! You came back. I see many pirate corpses on the beach! Did... Did you secure the village? Where are the others?"Eeyal is hurt and missing all of her tools, except a few that she was able to recover (including her goggles).
A few other tortles bring the last two pirates onboard, taking hold of their arms and restricting their movement. They understood what Kairus said but are not ready to let these two pirates roam around freely. The tortle start asking about the eggs and the pirates, thoroughly afraid, begin guiding them around the ship.
Kairus then casts a watchful eye over the deck of the ship but fails to spot any halflings.
Mrs. Thinn continues to pay everyone mostly o flittle mind, as well as their activities beyond whatever necessitated in the moment to manuever around any given soul. So while the tortles and Kairus focused on gettingg themselves actually organized, she'd wander up the deck until reaching the loading hatch, and tried opening it. Even if locked, she was nothing if not persistant, and would proceed to hammer away at any locking mechanism, even if that ran the risk of her falling through in the even tof success somehow.
Movement: To OV-8.
Free Action(if possible): Open the Cargo Hatch.
Action(if above is no possible): Strike at any latch(or the Bars) and try to Break it open. (Melee)Force Rend - Attack: 16 Damage: 7 of Force. Or if a athletics check would be more appropriate, use the above d20 roll and add a +5 instead.
Movement(if possible after above actions): Try to climb down.
Rollback Post to RevisionRollBack
When you realize you're doing too much: Signature.
With a swift strike, Mrs. Thinn disables the padlock securing the latch and looks down the opening after pulling the door up. She sees a handful of tortles still in the process of freeing themselves from their bindings and manacles. They are using tools recovered from the pirate loot, and they look familiar. It looks like Eeyal found her tools and started freeing tortles, though she apparently delegated the freeing of many others.
The bird's eye view also allows Mrs. Thinn to easily spot an open crate with 3 large eggs inside. There is some padding/straw in the crate but the eggs don't look particularly secure.
The automaton climbs down.
The now captive pirates look afraid for their lives but follow instructions as given. They guide many tortles back into the lower levels of the ship.
END OF INITIATIVE ROUND 18
(OOC: I feel like we can continue this out of initiative for now.)
WE ARE NOW OUT OF INITIATIVE. YOU MAY DO AS YOU WILL.
Kairus will continue his search for the halfling pirate, not forgetting to check the upper parts of the ship (she is still levitating) and paying attention to the turtles around. Since the halfling is a magic user, she could disguise herself as a turtle. But she, as was said, still levitating and also injured. The movements of the creature like that should be awkward and he hoped to spot it.
After initial scans of the hold resulted in little in the way of hostiles to terminate, Mrs. Thinn started to grow listless. Only the fact that the halfling pirate from the beach remain unfound kept her from seeking a means back top deck to eventually return to Hun's side. But with immediate threats nevertheless out of sight, she took a moment to let more internal mechanisms continue self repairs.
-Self Repair: 11 HP Regained.
Then, if nothing untoward happened afterwards to warrant immediate attention, as the eggs were of little consequence to her, she went about trying to explore the lower decks, opening(or smashing, if need be) any doors found along the way as she went about on a thorough search of the vessel for Hun's enemies.
-General Search of Lower Holds: 22. (@Lerus: If checks would be preferred area by area, then use the above for the immediate for her searching the egg room before moving on)
Rollback Post to RevisionRollBack
When you realize you're doing too much: Signature.
With a bit more time to look around in ship's the "belly", Mrs. Thinn soon comes to the realization she is now standing in the oar deck. Twenty-two benches are built into the floor of this lower deck, each with a 20-foot-long oar (currently unused). The automaton deduces that, when the ship is rowed, crew members sit on these benches to work the oars. Ten spare oars hang on the walls of the ship. Ropes and manacles are scattered around in a sort of make-shift prison. Perhaps prisoners would be put to use as oarsmen, if the pirates were given the chance.
Mrs. Thinn sees a set of double doors behind her, two separate doors on the other end of ship, and some steps leading deeper down. Ignoring the tortles and eggs around her, she takes a moment to repair herself while deciding which direction to explore next. (Mrs. Thinn recovers 11 HP.)
In the main deck above, Kairus weaves around many tortles to explore the portion of the ship Mrs. Thinn has not yet checked. First, the triton looks up, hoping that his levitate spell has forced the halfling to get tangled in the vast rigging above. Confirming he had no such luck, Kairus briefly checks the quarterdeck and the forecastle. The most interesting parts of either of these sections are the inoperable balistas. One had been disabled by Yulmiath prior to the fight, the other was violently dismantled by the tortles as part of their fight for freedom.
Eeyal joins Kairus in this walkabout. "If you were fighting them at the beach, well, that explains why there were so few of them on the boat. Your fight gave us the momentary numbers advantage on the ship. When we heard their large weapons being shot, I feared they were destroying the village. We had to act and there would be no better chance."She pauses for a second and concludes: "Thank you for giving us that opportunity."
Keeping focus on his search mission, Kairus then heads for one of the doors under he quarterdeck. The first one leads into what is very obviously Ozor's quarters. The captain's quarters hold a bed and a desk, as well as various trophies from previous quests, travels, and illicit activity: mounted heads (both beasts and humanoids), golden and silvery treasure of various shapes (coinage, objects, and art pieces), several regional maps and navigational instruments, and a multitude of furs and hides. A few tortles have already made their way in here, collecting as much loot as they can. Kairus's arrival does not disturb them: "The village can use these riches," one of them tries to explain.
The other door under the quarterdeck leads to a mirror-room of the captain's quarters, at least in shape. Here, there are four beds, and Kairus deduces these to be the officer's quarters. Next to each bed is an iron footlocker. Two juvenile tortles are going through one footlocker each. One of them simply admits: "Looting." The other seems to be a bit more afraid, judging by how tightly they are holding on to the nearest bed.
"Glad you took that opportunity,"answered Kairus to Eeyal. "We were not sure any of us will make it and only hoped to kill the orc captain. It seems Yulmiath paid the full price for the victory but others should live."
He looked around hopelessly again. "One pirate escaped still. A halfling but she is a magic user and can probably disguise herself. I worry she can somehow sabotage the ship. Make turtles search the ship. She can pretend to be a turtle too. Pirates also were talking about eating turtles' eggs and some weak or injured can be locked somewhere."
He only nodded to the looting of the ship but to each group repeated his warning both about the eggs and the halfling. Then he continued his search.
Meanwhile, back in the belly of the ship, Mrs. Thinn continued her explorations by exploring the doors, starting with the ones lead into two separate doors leading into presumably two separate rooms. Either which way, she checks them out the room beyond one after the other in no particular order, and in refusal to be stymied by any locks in place, would throw her body against the doors as necessary to see the way open so that she could continue her search. If again, naturally, she finds no "enemies" past the doors too, then it is on to the double doors next!
That is... unless something or someone else of interest catches her eyes.
Mrs. Thinn continues her exploration, opening the first door in the far end of the ship. It reveals an oddly shaped room with four beds inside. The room shows some signs that is has been used, but clearly not so often. If she had to guess, this cabin is meant for guests coming along for a journey or as a reward/incentive to lower ranked crew members (i.e., a night sleeping in a real bed.)
Moving on to the next room, Mrs. Thinn finds the door locked. A simple shoulder smash is enough to bust it open and reveal a very similar room to the previous one. There are two key differences here, however. The first is that each bed also has a set of manacles attached to its frame. The second: one of them is being used. A middle-aged human male is strapped to a bed. He looks weak and fragile, and is either unconscious or asleep.
(@Ori: Pausing here to let you react. Let me know when you are ready to open the double doors behind Mrs. Thinn.)
On the deck above, Kairus takes his mind off the search for a moment in order to exchange some words with Eeyal. While mentioning the fugitive halfling and the possibility of magical disguises, Kairus absentmindedly waves a "carry on" to the looting tortles. However, from the corner of his eye, the triton notices that the fearful tortle gripping one of the beds seems to have her feet off the floor, as much as she is trying to hide it.
(@Blue: The 14 did it; there was no need to use a Luck Point.)
Seeing no immediate "enemies" to speak of after scanning the deck, Mrs. Thinn turned to look back at the island in consideration of something for a moment. But then without a word (not that she could speak anyways outside some magical trinkets), she raises her fist and made her way below decks, tapping her first together.
Movement: To OY-5, and continue on downstairs.
(@Lerus: remaining movement/action to be determined on sights below. But in general, her first priority will be immediately move to the next 'enemy', ignoring any threats)
When you realize you're doing too much: Signature.
Mrs. Thinn makes it over the railing, earns a few weird looks from nearby rioting tortles, and approaches the nearest door. Opening it, she finds shelves and rope on the walls of a small storage cabin. They secure mangonel stones and ballista arrows. If there is anything else in here, the automaton would have to search more thoroughly.
(Mrs. Thinn has used 10ft of movement and her free interaction with an object. What would she like to do next?)
(@Lerus: She'll spend her remaining movement to get to OW-8(or as close as possible), and begin making her way to the other side of the ship, ignoring the other tortles for now.)
When you realize you're doing too much: Signature.
Not finding what she is looking for, the droid moves over to the next door. Opening it, Mrs. Thinn finds a room whose dimensions mirror those of the ammunition storage. This area holds tools, labeled barrels of tar, rope, extra material to repair sails, and other supplies needed to maintain the ship. Once again, if there is anything else tucked away in here, the automaton would have to search more thoroughly.
(@Ori: Mrs. Thinn still has enough movement to end up at {OW-8} if you'd like.)
The healthier of the two pirate crew members is still in the water. He gives climbing another try.
-> Athletics check: 18 (18)
He succeeds in his endeavor but advances slowly. He is still a few feet below the railing.
His injured companion is a bit ahead given Kairus's previous assistance.
-> Athletics check: 9 (9)
That said, the man fails to advance this time.
END OF INITIATIVE ROUND 17
(SHIP goes next.)
SHIP ACTION
The realization that they have successfully claimed the ship is starting to slowly sink in the tortles' heads. That said, chaos still reigns and the ship is still being vandalized, partly in rebellion, partly in celebration.
Below, the lost tortle tries to climb back onto the ship
-> Athletics check: 19 (19)
They advance upward and diagonally, still needing another go to move over the railing.
(Kairus is up next.)
Kairus looked around assessing the chaos on the deck and raised his hand. "Attention turtles! The ship is ours! Don't let it burn completely - there can be other turtles trapped somewhere and maybe your eggs too. Search for them!" He pointed at the two climbing pirates. "Use those two as your guides. They want to live and will do their best to be useful."
"Some of you, find the last pirate - a halfling girl. Be careful!"
He looked around again (Perception: 21) and added "Halfling! You can not escape alone. Surrender and you will live!"
Meili Liang Lvl 5 Monk
Dice
(OOC: Persuasion check rolled in the OOC chat: 18.)
Kairus notices the slowdown in the tortles' impetus and catches their attention. Although many of them are not done letting out their steam just yet, the triton benefits from some instant recognition from the Ahoyhoy folk. Among them, Kairus spots Eeyal, who responds: "Kairus! You came back. I see many pirate corpses on the beach! Did... Did you secure the village? Where are the others?" Eeyal is hurt and missing all of her tools, except a few that she was able to recover (including her goggles).
A few other tortles bring the last two pirates onboard, taking hold of their arms and restricting their movement. They understood what Kairus said but are not ready to let these two pirates roam around freely. The tortle start asking about the eggs and the pirates, thoroughly afraid, begin guiding them around the ship.
Kairus then casts a watchful eye over the deck of the ship but fails to spot any halflings.
(Mrs. Thinn may take her turn.)
Mrs. Thinn continues to pay everyone mostly o flittle mind, as well as their activities beyond whatever necessitated in the moment to manuever around any given soul. So while the tortles and Kairus focused on gettingg themselves actually organized, she'd wander up the deck until reaching the loading hatch, and tried opening it. Even if locked, she was nothing if not persistant, and would proceed to hammer away at any locking mechanism, even if that ran the risk of her falling through in the even tof success somehow.
Movement: To OV-8.
Free Action(if possible): Open the Cargo Hatch.
Action(if above is no possible): Strike at any latch(or the Bars) and try to Break it open.
(Melee)Force Rend - Attack: 16 Damage: 7 of Force.
Or if a athletics check would be more appropriate, use the above d20 roll and add a +5 instead.
Movement(if possible after above actions): Try to climb down.
When you realize you're doing too much: Signature.
With a swift strike, Mrs. Thinn disables the padlock securing the latch and looks down the opening after pulling the door up. She sees a handful of tortles still in the process of freeing themselves from their bindings and manacles. They are using tools recovered from the pirate loot, and they look familiar. It looks like Eeyal found her tools and started freeing tortles, though she apparently delegated the freeing of many others.
The bird's eye view also allows Mrs. Thinn to easily spot an open crate with 3 large eggs inside. There is some padding/straw in the crate but the eggs don't look particularly secure.
The automaton climbs down.
The now captive pirates look afraid for their lives but follow instructions as given. They guide many tortles back into the lower levels of the ship.
END OF INITIATIVE ROUND 18
(OOC: I feel like we can continue this out of initiative for now.)
WE ARE NOW OUT OF INITIATIVE. YOU MAY DO AS YOU WILL.
Kairus will continue his search for the halfling pirate, not forgetting to check the upper parts of the ship (she is still levitating) and paying attention to the turtles around. Since the halfling is a magic user, she could disguise herself as a turtle. But she, as was said, still levitating and also injured. The movements of the creature like that should be awkward and he hoped to spot it.
Meili Liang Lvl 5 Monk
Dice
(Just gonna roll how many hours Rhogal’s involuntary beach nap will last: 2(4))
(Man, he is out like a light)
Extended Signature
After initial scans of the hold resulted in little in the way of hostiles to terminate, Mrs. Thinn started to grow listless. Only the fact that the halfling pirate from the beach remain unfound kept her from seeking a means back top deck to eventually return to Hun's side. But with immediate threats nevertheless out of sight, she took a moment to let more internal mechanisms continue self repairs.
-Self Repair: 11 HP Regained.
Then, if nothing untoward happened afterwards to warrant immediate attention, as the eggs were of little consequence to her, she went about trying to explore the lower decks, opening(or smashing, if need be) any doors found along the way as she went about on a thorough search of the vessel for Hun's enemies.
-General Search of Lower Holds: 22.
(@Lerus: If checks would be preferred area by area, then use the above for the immediate for her searching the egg room before moving on)
When you realize you're doing too much: Signature.
Hun's Somewhat Voluntary Nap: 1.
When you realize you're doing too much: Signature.
With a bit more time to look around in ship's the "belly", Mrs. Thinn soon comes to the realization she is now standing in the oar deck. Twenty-two benches are built into the floor of this lower deck, each with a 20-foot-long oar (currently unused). The automaton deduces that, when the ship is rowed, crew members sit on these benches to work the oars. Ten spare oars hang on the walls of the ship. Ropes and manacles are scattered around in a sort of make-shift prison. Perhaps prisoners would be put to use as oarsmen, if the pirates were given the chance.
Mrs. Thinn sees a set of double doors behind her, two separate doors on the other end of ship, and some steps leading deeper down. Ignoring the tortles and eggs around her, she takes a moment to repair herself while deciding which direction to explore next. (Mrs. Thinn recovers 11 HP.)
In the main deck above, Kairus weaves around many tortles to explore the portion of the ship Mrs. Thinn has not yet checked. First, the triton looks up, hoping that his levitate spell has forced the halfling to get tangled in the vast rigging above. Confirming he had no such luck, Kairus briefly checks the quarterdeck and the forecastle. The most interesting parts of either of these sections are the inoperable balistas. One had been disabled by Yulmiath prior to the fight, the other was violently dismantled by the tortles as part of their fight for freedom.
Eeyal joins Kairus in this walkabout. "If you were fighting them at the beach, well, that explains why there were so few of them on the boat. Your fight gave us the momentary numbers advantage on the ship. When we heard their large weapons being shot, I feared they were destroying the village. We had to act and there would be no better chance." She pauses for a second and concludes: "Thank you for giving us that opportunity."
Keeping focus on his search mission, Kairus then heads for one of the doors under he quarterdeck. The first one leads into what is very obviously Ozor's quarters. The captain's quarters hold a bed and a desk, as well as various trophies from previous quests, travels, and illicit activity: mounted heads (both beasts and humanoids), golden and silvery treasure of various shapes (coinage, objects, and art pieces), several regional maps and navigational instruments, and a multitude of furs and hides. A few tortles have already made their way in here, collecting as much loot as they can. Kairus's arrival does not disturb them: "The village can use these riches," one of them tries to explain.
The other door under the quarterdeck leads to a mirror-room of the captain's quarters, at least in shape. Here, there are four beds, and Kairus deduces these to be the officer's quarters. Next to each bed is an iron footlocker. Two juvenile tortles are going through one footlocker each. One of them simply admits: "Looting." The other seems to be a bit more afraid, judging by how tightly they are holding on to the nearest bed.
"Glad you took that opportunity," answered Kairus to Eeyal. "We were not sure any of us will make it and only hoped to kill the orc captain. It seems Yulmiath paid the full price for the victory but others should live."
He looked around hopelessly again. "One pirate escaped still. A halfling but she is a magic user and can probably disguise herself. I worry she can somehow sabotage the ship. Make turtles search the ship. She can pretend to be a turtle too. Pirates also were talking about eating turtles' eggs and some weak or injured can be locked somewhere."
He only nodded to the looting of the ship but to each group repeated his warning both about the eggs and the halfling. Then he continued his search.
Meili Liang Lvl 5 Monk
Dice
Insight: 18 (With Luck re-roll if needed: 20)
Meili Liang Lvl 5 Monk
Dice
Meanwhile, back in the belly of the ship, Mrs. Thinn continued her explorations by exploring the doors, starting with the ones lead into two separate doors leading into presumably two separate rooms. Either which way, she checks them out the room beyond one after the other in no particular order, and in refusal to be stymied by any locks in place, would throw her body against the doors as necessary to see the way open so that she could continue her search. If again, naturally, she finds no "enemies" past the doors too, then it is on to the double doors next!
That is... unless something or someone else of interest catches her eyes.
-Athletics: 20. (if needed to open some doors!)
When you realize you're doing too much: Signature.
DM's Screen:
15
Mrs. Thinn continues her exploration, opening the first door in the far end of the ship. It reveals an oddly shaped room with four beds inside. The room shows some signs that is has been used, but clearly not so often. If she had to guess, this cabin is meant for guests coming along for a journey or as a reward/incentive to lower ranked crew members (i.e., a night sleeping in a real bed.)
Moving on to the next room, Mrs. Thinn finds the door locked. A simple shoulder smash is enough to bust it open and reveal a very similar room to the previous one. There are two key differences here, however. The first is that each bed also has a set of manacles attached to its frame. The second: one of them is being used. A middle-aged human male is strapped to a bed. He looks weak and fragile, and is either unconscious or asleep.
(@Ori: Pausing here to let you react. Let me know when you are ready to open the double doors behind Mrs. Thinn.)
On the deck above, Kairus takes his mind off the search for a moment in order to exchange some words with Eeyal. While mentioning the fugitive halfling and the possibility of magical disguises, Kairus absentmindedly waves a "carry on" to the looting tortles. However, from the corner of his eye, the triton notices that the fearful tortle gripping one of the beds seems to have her feet off the floor, as much as she is trying to hide it.
(@Blue: The 14 did it; there was no need to use a Luck Point.)