Having drawn a bead on one of the flying blighters, Yulmiath decides it's worth trying to clip its wings. Tracking the movement of flying snake #4, he flings a handaxe overhand.
Attack: 22 Damage: 8
After the axe leaves his hand, he watches it sail into the darkness. He hopes he can find it again.
Seeing that the other are aiming for other flying serpents, he reasons that there could be any number flying above them. With this in mind, he concentrates his efforts into cooling some latent water in the air into a sharp, fragile blade thanks to some strange hair ice spores and sending it flying towards the one he can see. Hopefully it catches it and others that may be around it.
Bleeding quite a bit, again, Yulmiath decides it is time for him to join in the fun. One hand points at a flying snake, accompanying its flight path. The second hand grips a handaxe tightly before flinging it at the flying target. The axe twirls in the air, producing a whooshing sound that is quite satisfying. It then embeds itself into a nearby tree trunk, one half of a serpent sliding down each of its blade's faces. (Flying Snake#4 takes 8 slashing damage and is DEFEATED.)
(Krodhen's turn is still up. He hasn't spotted a target yet but has Bardic Inspiration. I'll resolve Eeyal's and Rhogal's turns after that.)
Somewhat annoyed that the others are able to spot the reptiles with seeming ease, he takes in Kairus's words and focusses intently on the surrounding area, peering out from behind his shield looking for tell tale signs of movement
Krodhen allows Kairus' magic to guide his eyes up and to his left. The half-orc catches a glimpse of one of the snakes for the first time in this fight, and manages to keep track of it.
Rhogal shows off a different type of spore manipulation, draining water from the air and quickly freezing it into a sharp icy edge. The blade flies into the flying snake the dwarf had identified and bursts into many tiny shards. (Flying Snake#7 takes 6 cold damage and is DEFEATED.)
The snake who had previously been injured by Mr. Thicc flies through the mist of icy shards, but it does so a second too late for it to be damaged by the falling sparkles.
CAMPING NEAR THE SHRINE OF FANGS - Initiative Round 3
22. Kairus (18/27; cyan) -
20. Hun & Mr. Thicc (24/24 and 19/21; green) - Mr. Thicc may target Flying Snake#2;
17. Damu (white) -
15. Flying Snake (x3) -
11. Yulmiath (16/35; red) -
11. Krodhen (28/28; orange) - may target Flying Snake#5;
07. Eeyal (white) - may target Flying Snake#6;
05. Rhogal (21/27; lilac) -
MAP:
Due to this encounter's unique quirk, It makes little sense to place enemy tokens on the map. In turn, with no enemy tokens on the map, there is little reason to have a map at all. Hence, we'll be doing this one in a Theater of Mind approach. If you feel the need, refer to the initiative tracker for round 1 to peek at the map, noting that your token's position may have changed since then.
NOTES: Many flying critters are whizzing by the camp. It is hard to pinpoint their location at any given point in time. A search action is needed to spot a viable target before attacking it. The DC for this check is 14. If you succeed, you can "mark" that enemy and it becomes a viable target for your next turns, or bonus action in the same turn. You can help another party member spotting an enemy you have already pinpointed yourself.
This post has potentially manipulated dice roll results.
(OOC: Just occurred to me that I forgot to describe Mr. Thicc's attack. But that shall rectified shortly.)
If Mr. Thicc was distraught or annoyed by the harassment, the construct hardly showed it. Instead, the moment Hun called out for him to keep up the attack, the construct raised its hands once more for a series of punches; each one seeming to blur as they vibrated and resonated with the weave, direct its raw power into whatever came in contact with them. "They're really doing a number on you Mr. Yully. Hold on a sec while I patch ya up." Hun directs his spear the dragonborn's way, cocking it like some sort of shot gun. Within moments, the blade splits and slides temporarily down the part of the haft, revealing its hollowed innards just before releasing small torrent of Hun's Healing Foam.
Action: Cast (1st level)Healing Foam on Yulmiath, restoring 8 Hp.
Bonus Action: Command Mr. Thicc to Rip & Tear it's marked target(Flying Snake #2). (Lethal, melee)Force Empowered Rend - Attack: 19 Damage: 5 of Force.
Future Reaction(Mr. Thicc): Deflect Attack on 1st attack directed at a nearby ally(priority Hun, if close enough).
Kairus keeps count of how many snakes have fallen so far, although the triton may have to recount bodies just to be sure. Somewhat distracted by that very exercise, the bard fails to pinpoint another potential target for the crossbow bolt he is currently reaching for.
Hun also changes focus for the moment after noticing that Yulmiath is bleeding profusely yet again. After some more of the kobold's awkwardly released pink foam is dispersed, the dragonborn feels a soothing warmth dull his pain. (Yulmiath recovers 12 HP.)
Mr Thicc remains attentive on the fight on behalf of his master. The svelte construct keeps an eye on the injured reptile and coils his fists backwards in preparation for a potential well-timed attack.
-> Flyby Bite vs. Krodhen: Attack: 24 Damage: 9 (original rolls: 24 and 9)
-> Flyby Bite vs. Damu: Attack: 21 Damage: 8 (original rolls: 21 and 8)
-> Flyby Bite vs. Eeyal: Attack: 22 Damage: 8 (original rolls: 22 and 8)
Mr. Thicc's target comes closer in order to attack Krodhen, who is standing right next to the construct. Unfortunately, Mr. Thicc's release mechanism is too slow this time and he only manages to punch air. The serpent goes on to reach Krodhen and bite into a portion of his flesh showing through a gap in his armor. Surely, this was a lucky pick for the serpent. (Krodhen takes 9 poison and piercing damage.)
Before being attacked, Damu seemed to temporarily forget that they were in the middle of a battle. The young tortle was so happy about getting their fist kill that they simply run to immediately claim the body and the severed head of the beast. They even failed to retrieve their spear, which is still stuck on the ground a few feet away. This lack of awareness comes at a high price. A serpent swoops in for the easy target, while another goes for Eeyal who, in showing concern for the dashing youngling, also lowered her defenses. (Damu takes 8 poison and piercing damage; Eeyal takes 8 poison and piercing damage.)
It looks like the venom is reaching a dangerous concentration level within both tortles' bodies. Their movements become slower ever so slightly. Another dose each and they might fall.
(Yulmiath, Krodhen, and Rhogal are up next. Krodhen is the only one among them who currently has a target.)
This post has potentially manipulated dice roll results.
Yulmiath feels the healing foam pass over the bites and scratches left by his run ins with the flying snakes. It stings and pinches at the wounds but not unpleasantly so.
Nodding a gesture of thanks to Hun, he crosses to Eeyal and Damu.
"Get behind me and keep your heads down. These things seem to like the taste of ol' Yully. I'm going to give them something to chew!"
With Yulmiath's eyes being more accustomed to the gloom of the forest, he tries to search out another target.
This post has potentially manipulated dice roll results.
OOC: Going with the theatre of the mind theme, I am assuming that Krodhen will be able to react to the attacker as a melee strike.
Eye's going wide as he sees the creature against the backdrop just as it strikes a weak spot in his armor, he lets out a curse "Bollocks!" and in a fit a anger at being struck Channels Divinity: Vow of Emnity (Bonus Action) on the little beast, and as the reptile attempts to fly off he slashes at it with his sword.
(@MuggsHill: As explained in the OOC Chat, I'm reinterpreting your turn as a ranged javelin attack. Here's the damage roll for that: 10 (original roll: 10).)
Yulmiath notices that the tortles are struggling and moves closer to them, hoping the serpents' attention will focus on him. Waiting for such attack, the dragonborn uses the extra seconds to try to pinpoint another snake but isn't having any luck.
Krodhen already has a target. He thinks of waiting to slash it with his blade but has no guarantees that the serpent he has his eyes on will come for him next. Instead, he grabs one of his javelins and swears vengeance on the snake. A second later, Krodhen flings it with perfect timing, impaling the serpent. He watches as both reptile and weapon crash to the ground. (Flying Snake#5 takes 10 piercing damage and is DEFEATED.)
-> Vow of Enmity expires as the creature is now dead.
The venom is working its way though Eeyal's body but she is not down for the count just yet. She moves a bit closer to Yulmiath and Damu and points her crossbow at the snake she had been keeping her eye on.
-> Light Crossbow vs. Flying Snake#6: Attack: 21 Damage: 5 (original rolls: 21 and 5)
This tortle also gets to claim a kill of her own. The bolt pierces the creature's left wing, causing it to crash violently against a large tree trunk. (Flying Snake#6 takes 5 piecing and bludgeoning damage and is DEFEATED.)
Rhogal can hear at least one more snake flying just above the group but he can't quite locate it just yet.
CAMPING NEAR THE SHRINE OF FANGS - Initiative Round 4
22. Kairus (18/27; cyan) -
20. Hun & Mr. Thicc (24/24 and 19/21; green) - Mr. Thicc may target Flying Snake#2;
17. Damu (white) -
15. Flying Snake (x1) -
11. Yulmiath (28/35; red) -
11. Krodhen (19/28; orange) -
07. Eeyal (white) -
05. Rhogal (21/27; lilac) -
MAP:
Due to this encounter's unique quirk, it makes little sense to place enemy tokens on the map. In turn, with no enemy tokens on the map, there is little reason to have a map at all. Hence, we'll be doing this one in a Theater of Mind approach. If you feel the need, refer to the initiative tracker for round 1 to peek at the map, noting that your token's position may have changed since then.
NOTES: Many flying critters are whizzing by the camp. It is hard to pinpoint their location at any given point in time. A search action is needed to spot a viable target before attacking it. The DC for this check is 14. If you succeed, you can "mark" that enemy and it becomes a viable target for your next turns, or bonus action in the same turn. You can help another party member spotting an enemy you have already pinpointed yourself.
This post has potentially manipulated dice roll results.
Thinking fast, Hun promptly puts his Yklwa in Mr. Thicc's hands and orders in Yipyak(Kobold dialect of Draconic) for the construct to strike it down with it, throwing the spear if he must to get the job down. This he did so knowing the spear would disintegrate and rebuild itself in short order, but there was no need to mince words. Rather once again he found himself straining to try and spot whatever target held the construct's interest in hope of being able to guide the others.
Having drawn a bead on one of the flying blighters, Yulmiath decides it's worth trying to clip its wings. Tracking the movement of flying snake #4, he flings a handaxe overhand.
Attack: 22 Damage: 8
After the axe leaves his hand, he watches it sail into the darkness. He hopes he can find it again.
Seeing that the other are aiming for other flying serpents, he reasons that there could be any number flying above them. With this in mind, he concentrates his efforts into cooling some latent water in the air into a sharp, fragile blade thanks to some strange hair ice spores and sending it flying towards the one he can see. Hopefully it catches it and others that may be around it.
Ice knife (1st level) Attack: 21 Damage: 6
Dex Save [DC13]: 5 on fail
Extended Signature
Bleeding quite a bit, again, Yulmiath decides it is time for him to join in the fun. One hand points at a flying snake, accompanying its flight path. The second hand grips a handaxe tightly before flinging it at the flying target. The axe twirls in the air, producing a whooshing sound that is quite satisfying. It then embeds itself into a nearby tree trunk, one half of a serpent sliding down each of its blade's faces. (Flying Snake#4 takes 8 slashing damage and is DEFEATED.)
(Krodhen's turn is still up. He hasn't spotted a target yet but has Bardic Inspiration. I'll resolve Eeyal's and Rhogal's turns after that.)
Somewhat annoyed that the others are able to spot the reptiles with seeming ease, he takes in Kairus's words and focusses intently on the surrounding area, peering out from behind his shield looking for tell tale signs of movement
Investigation 18
"Bubbles the Barbarian" (Locathah - Lvl 9) - Locathah Rising; Shai'ere Delatete (Githyanki Monk - Lvl 9) Rrakkma (deceased - MindFlayer); Saros Rockfoot (Deep Gnome Diviner - Lvl 5) - The Lost Kenku & One Grung Above; Tagret (Goliath Barbarian - Lvl 2) - Tales of Faerun;
Krodhen allows Kairus' magic to guide his eyes up and to his left. The half-orc catches a glimpse of one of the snakes for the first time in this fight, and manages to keep track of it.
-> Krodhen can now target Flying Snake#5.
Eeyal tries to spot one of the critters as well:
-> Eeyal's search action (perception): 17 (original roll: 17)
-> Eeyal can now target Flying Snake#6.
DM's Screen:
17
Extras: 11 -- 7 -- 8 --
Rhogal shows off a different type of spore manipulation, draining water from the air and quickly freezing it into a sharp icy edge. The blade flies into the flying snake the dwarf had identified and bursts into many tiny shards. (Flying Snake#7 takes 6 cold damage and is DEFEATED.)
The snake who had previously been injured by Mr. Thicc flies through the mist of icy shards, but it does so a second too late for it to be damaged by the falling sparkles.
END OF INITIATIVE ROUND 2
(Kairus and Hun may take their turns.)
"Three by now? How many left?" Kairus squinted into the darkness.
search Action (Perception): 11
Reaction: Cutting words
Meili Liang Lvl 5 Monk
Dice
(OOC: Just occurred to me that I forgot to describe Mr. Thicc's attack. But that shall rectified shortly.)
If Mr. Thicc was distraught or annoyed by the harassment, the construct hardly showed it. Instead, the moment Hun called out for him to keep up the attack, the construct raised its hands once more for a series of punches; each one seeming to blur as they vibrated and resonated with the weave, direct its raw power into whatever came in contact with them. "They're really doing a number on you Mr. Yully. Hold on a sec while I patch ya up." Hun directs his spear the dragonborn's way, cocking it like some sort of shot gun. Within moments, the blade splits and slides temporarily down the part of the haft, revealing its hollowed innards just before releasing small torrent of Hun's Healing Foam.
Action: Cast (1st level)Healing Foam on Yulmiath, restoring 8 Hp.
Bonus Action: Command Mr. Thicc to Rip & Tear it's marked target(Flying Snake #2).
(Lethal, melee)Force Empowered Rend - Attack: 19 Damage: 5 of Force.
Future Reaction(Mr. Thicc): Deflect Attack on 1st attack directed at a nearby ally(priority Hun, if close enough).
When you realize you're doing too much: Signature.
Kairus keeps count of how many snakes have fallen so far, although the triton may have to recount bodies just to be sure. Somewhat distracted by that very exercise, the bard fails to pinpoint another potential target for the crossbow bolt he is currently reaching for.
Hun also changes focus for the moment after noticing that Yulmiath is bleeding profusely yet again. After some more of the kobold's awkwardly released pink foam is dispersed, the dragonborn feels a soothing warmth dull his pain. (Yulmiath recovers 12 HP.)
Mr Thicc remains attentive on the fight on behalf of his master. The svelte construct keeps an eye on the injured reptile and coils his fists backwards in preparation for a potential well-timed attack.
The remaining snakes descend to claim a meal:
-> Flyby Bite vs. Krodhen: Attack: 24 Damage: 9 (original rolls: 24 and 9)
-> Flyby Bite vs. Damu: Attack: 21 Damage: 8 (original rolls: 21 and 8)
-> Flyby Bite vs. Eeyal: Attack: 22 Damage: 8 (original rolls: 22 and 8)
Mr. Thicc's target comes closer in order to attack Krodhen, who is standing right next to the construct. Unfortunately, Mr. Thicc's release mechanism is too slow this time and he only manages to punch air. The serpent goes on to reach Krodhen and bite into a portion of his flesh showing through a gap in his armor. Surely, this was a lucky pick for the serpent. (Krodhen takes 9 poison and piercing damage.)
Before being attacked, Damu seemed to temporarily forget that they were in the middle of a battle. The young tortle was so happy about getting their fist kill that they simply run to immediately claim the body and the severed head of the beast. They even failed to retrieve their spear, which is still stuck on the ground a few feet away. This lack of awareness comes at a high price. A serpent swoops in for the easy target, while another goes for Eeyal who, in showing concern for the dashing youngling, also lowered her defenses. (Damu takes 8 poison and piercing damage; Eeyal takes 8 poison and piercing damage.)
It looks like the venom is reaching a dangerous concentration level within both tortles' bodies. Their movements become slower ever so slightly. Another dose each and they might fall.
(Yulmiath, Krodhen, and Rhogal are up next. Krodhen is the only one among them who currently has a target.)
Yulmiath feels the healing foam pass over the bites and scratches left by his run ins with the flying snakes. It stings and pinches at the wounds but not unpleasantly so.
Nodding a gesture of thanks to Hun, he crosses to Eeyal and Damu.
"Get behind me and keep your heads down. These things seem to like the taste of ol' Yully. I'm going to give them something to chew!"
With Yulmiath's eyes being more accustomed to the gloom of the forest, he tries to search out another target.
Perception - 4
Reaction: If attacked by a flying snake, Yulmiath will use Vengeful Assault to attack using the handaxe still held in his hand.
Attack: 25 Damage: 8
OOC: Going with the theatre of the mind theme, I am assuming that Krodhen will be able to react to the attacker as a melee strike.
Eye's going wide as he sees the creature against the backdrop just as it strikes a weak spot in his armor, he lets out a curse "Bollocks!" and in a fit a anger at being struck Channels Divinity: Vow of Emnity (Bonus Action) on the little beast, and as the reptile attempts to fly off he slashes at it with his sword.
Longsword Attack: 24 Damage: 11
OOC: No idea why this message has come up - put the rolls command in once and hit Post Reply
"Bubbles the Barbarian" (Locathah - Lvl 9) - Locathah Rising; Shai'ere Delatete (Githyanki Monk - Lvl 9) Rrakkma (deceased - MindFlayer); Saros Rockfoot (Deep Gnome Diviner - Lvl 5) - The Lost Kenku & One Grung Above; Tagret (Goliath Barbarian - Lvl 2) - Tales of Faerun;
Now, that he knows what to look for, Rhogal searches for another one of the little biters.
Perception: 9
Extended Signature
(@MuggsHill: As explained in the OOC Chat, I'm reinterpreting your turn as a ranged javelin attack. Here's the damage roll for that: 10 (original roll: 10).)
Yulmiath notices that the tortles are struggling and moves closer to them, hoping the serpents' attention will focus on him. Waiting for such attack, the dragonborn uses the extra seconds to try to pinpoint another snake but isn't having any luck.
Krodhen already has a target. He thinks of waiting to slash it with his blade but has no guarantees that the serpent he has his eyes on will come for him next. Instead, he grabs one of his javelins and swears vengeance on the snake. A second later, Krodhen flings it with perfect timing, impaling the serpent. He watches as both reptile and weapon crash to the ground. (Flying Snake#5 takes 10 piercing damage and is DEFEATED.)
-> Vow of Enmity expires as the creature is now dead.
The venom is working its way though Eeyal's body but she is not down for the count just yet. She moves a bit closer to Yulmiath and Damu and points her crossbow at the snake she had been keeping her eye on.
-> Light Crossbow vs. Flying Snake#6: Attack: 21 Damage: 5 (original rolls: 21 and 5)
This tortle also gets to claim a kill of her own. The bolt pierces the creature's left wing, causing it to crash violently against a large tree trunk. (Flying Snake#6 takes 5 piecing and bludgeoning damage and is DEFEATED.)
Rhogal can hear at least one more snake flying just above the group but he can't quite locate it just yet.
END OF INITIATIVE ROUND 3
(Kairus and Hun may take their turns.)
Thinking fast, Hun promptly puts his Yklwa in Mr. Thicc's hands and orders in Yipyak(Kobold dialect of Draconic) for the construct to strike it down with it, throwing the spear if he must to get the job down. This he did so knowing the spear would disintegrate and rebuild itself in short order, but there was no need to mince words. Rather once again he found himself straining to try and spot whatever target held the construct's interest in hope of being able to guide the others.
Action: Search for Mr. Thicc's target(DC 14): 16.
Bonus Action: Command Mr. Thicc to Yklwa it's marked target(Flying Snake #2).
(Lethal, Thrown)Returning Yklwa - Attack: 9 Damage: 5 magical piercing.
When you realize you're doing too much: Signature.
"Where are you, flying mud eel!" Kairus was mumbling under his breath searching for the last - or the next, he lost count now, snake.
search Action (Perception): 15
Meili Liang Lvl 5 Monk
Dice