Rabbit shakes her head as a shot is fired before everyone is prepared. She gives a quick glance to all her companions around her then speaks a few strange words and motions with her hand to cast Chill Touch and create a ghostly hand near G2. She then steps back a bit to keep behind the rest of the group. (To just below Gb, hopefully putting a bit more out of sight.)
Edryd clenches his dirty, rotten teeth as his flesh is pierced. Despite the pain he raises his shield and advances prepared to divert any further attacks.
He moves to square directly east of G1 and takes the dodge action.
Rollback Post to RevisionRollBack
DM -- The Candlekeep Mysteries 1 & 2Discord PCs -- Christian Dembele Forum PCs -- Edryd Breckon, Fizzlebit Forton Thornberry the Fourth
This post has potentially manipulated dice roll results.
1. Klarg, Goblin 1 2. Krull, Mau 3. Edryd, Wolfe, Rabbit, Goblin 2 4. Gb, Ripper, Ga
None of the attacks hit this time but Wolfe, your hex takes hold and G2widens its eyes and looks at its hands, flexing them in disbelief.
G2 moves up to Edryd, dropping its shortbow in the process and pulling its scimitar. It will slash at the scruffy beardman: Attack:12Damage:3.
The wolfhowls and bounds down the stairs towards the bottleneck that has been created. It snarls and lunges at Edryd: Attack:24 Damage:8. If this is a hit, Edryd, make a strength save (DC11). Fail = you are knocked prone.
Gaand Gb look really nervous but train their bows on the goblin and the wolf, as best as they can from behind a wall of people. They duck and weave, trying to find an opening. In desperation, Ga tries to fire at the G1: Attack:23Damage:5. and Gb tries to fire at the wolf: Attack:14Damage:4.
End of round 1. Updated map
Klarg and G1 are up but it'll have to wait - kid has hockey practice.
This post has potentially manipulated dice roll results.
Klarg - you hear a rumbling laugh from the cavern. "Ah, I smell you traitors! So Yeemik wants Klarg dead, huh?! Coward! And to use these filthy intruders to do it! Klarg will enjoy eating their hearts - and yours!" You see the hairy beast emerge at the top of the raised area at D7 and throw a large javelin towards Edryd: Attack: [roll]1d20+4[/roll] Damage: Unable to parse dice roll.. Klarg then steps back into the shadows....26.
G1 hops into view and lets loose another arrow, again at Edryd, who is first in line: Attack:9Damage:8. It wil then use a bonus action and it disappears from sight again! 24
This post has potentially manipulated dice roll results.
Mau growls in a deep low tone seeing the bugbear and goblins attacks and launches himself forward to E6 (using Feline agility) and strikes out at G2 with his rapier.
Seeing no way through the fray at the entrance Mau moves to G3 and fires his short bow at G2.
Attack: 15 Damage: 10
as it as an enemy within 5ft sneak attack damage 3
Mau growls in a deep low tone seeing the bugbear and goblins attacks and launches himself forward to E6 (using Feline agility) and strikes out at G2 with his rapier.
Attack: 7 Damage: 6
as it as an enemy within 5ft sneak attack damage 3
E6 is occupied....by that wolf that is there.
Edryd crumples to the ground......unconscious...
Klarg second roll attack (disadvantage) - Attack:21Damage: 4.
**so whichever is lower is the attack to go with, this or the previous. Is it likely I'll do another crit??! haha**
Sorry about that Edryd. I missed the Ed took dodge on his action earlier. And no, I can't say that Klarg would get the advantage benefit from being hidden, as he has to come out to throw the javelin. And you expect him to appear - you know he went around the corner, it's not like it's a secret. And besides any of that, bugbears don't get that bonus action to hide anyways.
(I think I have to move cause Edryd occupies the space right?if so I ll move a bit backwards where I was although I will provoke attack of opportunity)
So, and just a thought I don't want to influence you, if you wanted to do something like that, you could move through the crowd and attempt to overrun, shove, or tumble through the space and come out the other side.
This post has potentially manipulated dice roll results.
Krull's handaxe hums through the air and clatters near the stairs.
Rabbit, Wolfe, Edryd, Goblin 2 is up!
Goblin 2 - snickering at the inability of the fools in front to hit anything, it tries for another slash on the one with the beard cowering behind the shield: Attack:5Damage:3.
"We're all cursed it seems." Wolfe mutters. He wills the Hex to be placed on the rabid wolf instead and then he makes a quick gesture and unleashes a beam of radiant crackling eldritch force streaking towards it.
Eldritch blast: 11 Force: 5 Necrotic: 2
He then retreats to wherever possible.
(As I stated earlier that Wolfe would try to reteat at the end of his last round I hope he is not considered in melee with the goblin, like the cave wall could be blocking line of sight?)
"We're all cursed it seems." Wolfe mutters. He wills the Hex to be placed on the rabid wolf instead and then he makes a quick gesture and unleashes a beam of radiant crackling eldritch force streaking towards it.
Eldritch blast: 11 Force: 5 Necrotic: 2
He then retreats to wherever possible.
(As I stated earlier that Wolfe would try to reteat at the end of his last round I hope he is not considered in melee with the goblin, like the cave wall could be blocking line of sight?)
no not in melee. you retreated as far as possible after getting LoS on goblin.
This post has potentially manipulated dice roll results.
OK, I just saw in your post that I crumpled to the ground unconscious (#389) so I was confused. Disregard earlier turn. Here is what I actually do...
Edryd digs his heals into the ground and prepares for the onslaught to come again focusing on defense using his action to Dodge.
Then he whispers a soft prayer to Selune, "My lady, strength please as we cleanse the darkness" Using his bonus action to cast Healing Word on himself. 5
Just move so Wolfe can see the closest goblin and use the rest of his movement to fall back again.
Rabbit shakes her head as a shot is fired before everyone is prepared. She gives a quick glance to all her companions around her then speaks a few strange words and motions with her hand to cast Chill Touch and create a ghostly hand near G2. She then steps back a bit to keep behind the rest of the group. (To just below Gb, hopefully putting a bit more out of sight.)
(Spell Attack: 18, Damage: 6 necrotic)
Rabbit Sebrica, Sorcerer || Skarai, Monk || Lokilia Vaelphin, Druid || Liivi Orav, Barbarian || Vanizi, Warlock || Britari / Halila Talgeta / Jesa Gumovi || Neital Rhessil, Wizard
Iromae Quinaea, Cleric || Roxana Raincrest, Rogue || Meira Dheran, Rogue || Qirynna Thadri, Wizard || Crisaryn Melkial, Sorcerer
Edryd clenches his dirty, rotten teeth as his flesh is pierced. Despite the pain he raises his shield and advances prepared to divert any further attacks.
He moves to square directly east of G1 and takes the dodge action.
DM -- The Candlekeep Mysteries 1 & 2 Discord PCs -- Christian Dembele Forum PCs -- Edryd Breckon, Fizzlebit Forton Thornberry the Fourth
1. Klarg, Goblin 1
2. Krull, Mau
3. Edryd, Wolfe, Rabbit, Goblin 2
4. Gb, Ripper, Ga
None of the attacks hit this time but Wolfe, your hex takes hold and G2 widens its eyes and looks at its hands, flexing them in disbelief.
G2 moves up to Edryd, dropping its shortbow in the process and pulling its scimitar. It will slash at the scruffy beardman: Attack: 12 Damage: 3.
The wolf howls and bounds down the stairs towards the bottleneck that has been created. It snarls and lunges at Edryd: Attack: 24 Damage: 8. If this is a hit, Edryd, make a strength save (DC11). Fail = you are knocked prone.
Ga and Gb look really nervous but train their bows on the goblin and the wolf, as best as they can from behind a wall of people. They duck and weave, trying to find an opening. In desperation, Ga tries to fire at the G1: Attack: 23 Damage: 5. and Gb tries to fire at the wolf: Attack: 14 Damage: 4.
End of round 1.
Updated map
Klarg and G1 are up but it'll have to wait - kid has hockey practice.
DM - And In The Darkness, Rot: The Sunless Citadel
DM - Our Little Lives Kept In Equipoise: Curse of Strahd
DM - Misprize Thou Not These Shadows That Belong: The Lost Mines of Phandelver
PC - Azzure - Tyranny of Dragons
Klarg - you hear a rumbling laugh from the cavern. "Ah, I smell you traitors! So Yeemik wants Klarg dead, huh?! Coward! And to use these filthy intruders to do it! Klarg will enjoy eating their hearts - and yours!" You see the hairy beast emerge at the top of the raised area at D7 and throw a large javelin towards Edryd: Attack: [roll]1d20+4[/roll] Damage: Unable to parse dice roll.. Klarg then steps back into the shadows....26.
G1 hops into view and lets loose another arrow, again at Edryd, who is first in line: Attack: 9 Damage: 8. It wil then use a bonus action and it disappears from sight again! 24
Edryd has some cover (+2) to AC to hit.
Krull and Mau are up!
DM - And In The Darkness, Rot: The Sunless Citadel
DM - Our Little Lives Kept In Equipoise: Curse of Strahd
DM - Misprize Thou Not These Shadows That Belong: The Lost Mines of Phandelver
PC - Azzure - Tyranny of Dragons
Sorry about the above all. Annoying. Anyways, I copied down results. The only one that isn't working is Klarg's attack, which I will roll again below.
Klarg - hide - 24
G1 attack - to hit 9, damage 5, hide - 12
Klarg attack - Attack: 24 Damage: 12
DM - And In The Darkness, Rot: The Sunless Citadel
DM - Our Little Lives Kept In Equipoise: Curse of Strahd
DM - Misprize Thou Not These Shadows That Belong: The Lost Mines of Phandelver
PC - Azzure - Tyranny of Dragons
Mau growls in a deep low tone seeing the bugbear and goblins attacks and launches himself forward to E6 (using Feline agility) and strikes out at G2 with his rapier.Seeing no way through the fray at the entrance Mau moves to G3 and fires his short bow at G2.
Attack: 15 Damage: 10
as it as an enemy within 5ft sneak attack damage 3
E6 is occupied....by that wolf that is there.
Edryd crumples to the ground......unconscious...
Klarg second roll attack (disadvantage) - Attack: 21 Damage: 4.
**so whichever is lower is the attack to go with, this or the previous. Is it likely I'll do another crit??! haha**
Sorry about that Edryd. I missed the Ed took dodge on his action earlier. And no, I can't say that Klarg would get the advantage benefit from being hidden, as he has to come out to throw the javelin. And you expect him to appear - you know he went around the corner, it's not like it's a secret. And besides any of that, bugbears don't get that bonus action to hide anyways.
DM - And In The Darkness, Rot: The Sunless Citadel
DM - Our Little Lives Kept In Equipoise: Curse of Strahd
DM - Misprize Thou Not These Shadows That Belong: The Lost Mines of Phandelver
PC - Azzure - Tyranny of Dragons
Ah didn’t see the wolf there … not much else I can then just move to G3 and fire bow and miss again. I’ll update my post
Your arrow whizzes through the crowd and shatters on the back wall of the cavern.
Krull is up!
Ed, Wolfe, Rabbit, Goblin on deck!
DM - And In The Darkness, Rot: The Sunless Citadel
DM - Our Little Lives Kept In Equipoise: Curse of Strahd
DM - Misprize Thou Not These Shadows That Belong: The Lost Mines of Phandelver
PC - Azzure - Tyranny of Dragons
Krull feels his anger getting the better of him(bonus action rage )..he howls like a ferocious beast takes and throws his handaxe at the wolf
He shouts at Klarg "Come I want to face you not your pet !"
(I think I have to move cause Edryd occupies the space right?if so I ll move a bit backwards where I was although I will provoke attack of opportunity)
You can't attack from an occupied space.
So, and just a thought I don't want to influence you, if you wanted to do something like that, you could move through the crowd and attempt to overrun, shove, or tumble through the space and come out the other side.
DM - And In The Darkness, Rot: The Sunless Citadel
DM - Our Little Lives Kept In Equipoise: Curse of Strahd
DM - Misprize Thou Not These Shadows That Belong: The Lost Mines of Phandelver
PC - Azzure - Tyranny of Dragons
Then i ll play it safe by instead throw one of my handaxe at the wolf instead Attack: 11 Damage: 11
Krull's handaxe hums through the air and clatters near the stairs.
Rabbit, Wolfe, Edryd, Goblin 2 is up!
Goblin 2 - snickering at the inability of the fools in front to hit anything, it tries for another slash on the one with the beard cowering behind the shield: Attack: 5 Damage: 3.
DM - And In The Darkness, Rot: The Sunless Citadel
DM - Our Little Lives Kept In Equipoise: Curse of Strahd
DM - Misprize Thou Not These Shadows That Belong: The Lost Mines of Phandelver
PC - Azzure - Tyranny of Dragons
Edryd death saving throw: 18DM -- The Candlekeep Mysteries 1 & 2 Discord PCs -- Christian Dembele Forum PCs -- Edryd Breckon, Fizzlebit Forton Thornberry the Fourth
"We're all cursed it seems." Wolfe mutters. He wills the Hex to be placed on the rabid wolf instead and then he makes a quick gesture and unleashes a beam of radiant crackling eldritch force streaking towards it.
Eldritch blast: 11 Force: 5 Necrotic: 2
He then retreats to wherever possible.
(As I stated earlier that Wolfe would try to reteat at the end of his last round I hope he is not considered in melee with the goblin, like the cave wall could be blocking line of sight?)
i believe you have 1 hp left. Klarg's disad. hit for 4.
no not in melee. you retreated as far as possible after getting LoS on goblin.
DM - And In The Darkness, Rot: The Sunless Citadel
DM - Our Little Lives Kept In Equipoise: Curse of Strahd
DM - Misprize Thou Not These Shadows That Belong: The Lost Mines of Phandelver
PC - Azzure - Tyranny of Dragons
OK, I just saw in your post that I crumpled to the ground unconscious (#389) so I was confused. Disregard earlier turn. Here is what I actually do...
Edryd digs his heals into the ground and prepares for the onslaught to come again focusing on defense using his action to Dodge.
Then he whispers a soft prayer to Selune, "My lady, strength please as we cleanse the darkness" Using his bonus action to cast Healing Word on himself. 5
DM -- The Candlekeep Mysteries 1 & 2 Discord PCs -- Christian Dembele Forum PCs -- Edryd Breckon, Fizzlebit Forton Thornberry the Fourth
Wolfe, you cannot transfer hex until the target is at 0hp. Barring your specific request, you could be at J2...
Your blast skitters past the wolf, sizzling into the wall behind it.
Edryd, you are healed and are feeling much better. You ready your shield...
Rabbit, you're up!
DM - And In The Darkness, Rot: The Sunless Citadel
DM - Our Little Lives Kept In Equipoise: Curse of Strahd
DM - Misprize Thou Not These Shadows That Belong: The Lost Mines of Phandelver
PC - Azzure - Tyranny of Dragons