This post has potentially manipulated dice roll results.
Wolfe moves to the door (D2) and swiftly curses (Hex, dex) the Bugbear in B2 (or B3 or B4 if he can target them without the +2 ac) before unleashing a beam of purple eldritch force against the same Bugbear. Eldritch blast: 15 Force: 4 Necrotic: 1 He then moves back to D4
Wolfe moves to the door (D2) and swiftly curses (Hex, dex) the Bugbear in B2 (or B3 or B4 if he can target them without the +2 ac) before unleashing a beam of purple eldritch force against the same Bugbear. Eldritch blast: 19 Force: 5 Necrotic: 6 He then moves back to D4
At D2 you can see the one beside and in front of Krull enough to hex them. It's not an attack so a glimpse will do. B2 is hexed (first one you mentioned). You can see B2 give you a strange stare as you vocalize the words. The door opens inward and it doesn't hamper your attack on B2 this time. It's a hit and a doozy. The force thuds into B2 with a hollow sound and it responds with a raging howl that reverberates through the area! At the same time a spray of blood forms a cloud and you notice veins and blackness waggle on the creature from the dark necrotic energy you have unleashed upon it.
This post has potentially manipulated dice roll results.
(I think I’ve got the positioning right, if not let me know)
Mau quickly darts between his companions side stepping them when necessary moving to B2 (I think Krull is in C2?) before quickly lashing out at B2 with his Rapier Attack: 10 Damage: 5 + Sneak Attack 5. As quick as he arrived he darts back out again (Bonus Action: Disengage + using feline agility for extra movement) to D2 (if it’s free, otherwise somewhere in the corridor.
(Sorry forgot about the difficult terrain moving through allied squares, think I only moved through 2? Feline agility should get me through and back I think though)
I’m a little lost where the bugbears are at and now that I look again I think B1 is still in B2? Which ever is closest I’ll attack though
Okay, I think similar to Wolfe you could pierce into B2. Your rapier pushes through convincingly through the chest and stills B2's raging heart. B2 is shocked as it falls to the ground. B2 is Dead.
You dance out to D2.
B1 - this huge bugbear has been waiting. It is different than the others looked, with a jewelled eye patch over one eye. It is the one who was called "Mosk" by the other bugbear. It lets out an ear-splitting roar into the hallway. Rabbit and Edryd, you note that no more sounds are heard from that room, which probably means bad things for you....
It will fix its eyes on Krull, the arrogant trespasser! It will attack with what looks to be a giant femur of some long dead animal. The femur has a couple big iron spikes through it: Attack:9Damage:9.
.........(9/9)B3 is up....depends on the above.... The big bugbear misses with its attack and roars frustratingly at the ceiling!
B3 moves up and closes with Krull as well and attacks the barbarian: Attack:9 Damage:6.
You hear some scrambling behind in the northern room, chairs tipping over, money clinking to the floor, shouts of alarm - seems like something is soon headed your way!
This post has potentially manipulated dice roll results.
Wolfe moves over by the door again (D3) and peeks into the room, swiftly cursing B1 (Hex, dex) before blasting it with a beam of radiant crackling energy. Eldritch blast: 7 Force: 10 Necrotic: 2 He then moves back to D5 "Fall back!" He shouts.
Krull sustains terrible wounds, his rage the only thing keeping him standing.... Wolfe you move up and attack, missing with your blast before moving back to D5.
(I forgot to mention dm but since I am raging it is reduced to 4 or 3?)
Wolfe moves to the door (D2) and swiftly curses (Hex, dex) the Bugbear in B2 (or B3 or B4 if he can target them without the +2 ac) before unleashing a beam of purple eldritch force against the same Bugbear.
Eldritch blast: 15 Force: 4 Necrotic: 1
He then moves back to D4
3
At D2 you can see the one beside and in front of Krull enough to hex them. It's not an attack so a glimpse will do. B2 is hexed (first one you mentioned). You can see B2 give you a strange stare as you vocalize the words. The door opens inward and it doesn't hamper your attack on B2 this time. It's a hit and a doozy. The force thuds into B2 with a hollow sound and it responds with a raging howl that reverberates through the area! At the same time a spray of blood forms a cloud and you notice veins and blackness waggle on the creature from the dark necrotic energy you have unleashed upon it.
Mau you're up!
DM - And In The Darkness, Rot: The Sunless Citadel
DM - Our Little Lives Kept In Equipoise: Curse of Strahd
DM - Misprize Thou Not These Shadows That Belong: The Lost Mines of Phandelver
PC - Azzure - Tyranny of Dragons
(I think I’ve got the positioning right, if not let me know)
Mau quickly darts between his companions side stepping them when necessary moving to B2 (I think Krull is in C2?) before quickly lashing out at B2 with his Rapier Attack: 10 Damage: 5 + Sneak Attack 5. As quick as he arrived he darts back out again (Bonus Action: Disengage + using feline agility for extra movement) to D2 (if it’s free, otherwise somewhere in the corridor.
I'm pretty lenient with you and Rabbit not being penalized by moving through ally squares at double movement, because you're characters are nimble.
Can you double check who you want to attack? Do you mean B1 or do you want to try B2?
DM - And In The Darkness, Rot: The Sunless Citadel
DM - Our Little Lives Kept In Equipoise: Curse of Strahd
DM - Misprize Thou Not These Shadows That Belong: The Lost Mines of Phandelver
PC - Azzure - Tyranny of Dragons
(Sorry forgot about the difficult terrain moving through allied squares, think I only moved through 2? Feline agility should get me through and back I think though)
I’m a little lost where the bugbears are at and now that I look again I think B1 is still in B2? Which ever is closest I’ll attack though
Okay, I think similar to Wolfe you could pierce into B2. Your rapier pushes through convincingly through the chest and stills B2's raging heart. B2 is shocked as it falls to the ground. B2 is Dead.
You dance out to D2.
B1 - this huge bugbear has been waiting. It is different than the others looked, with a jewelled eye patch over one eye. It is the one who was called "Mosk" by the other bugbear. It lets out an ear-splitting roar into the hallway. Rabbit and Edryd, you note that no more sounds are heard from that room, which probably means bad things for you....
It will fix its eyes on Krull, the arrogant trespasser! It will attack with what looks to be a giant femur of some long dead animal. The femur has a couple big iron spikes through it: Attack: 9 Damage: 9.
.........(9/9)B3 is up....
depends on the above....The big bugbear misses with its attack and roars frustratingly at the ceiling!B3 moves up and closes with Krull as well and attacks the barbarian: Attack: 9 Damage: 6.
You hear some scrambling behind in the northern room, chairs tipping over, money clinking to the floor, shouts of alarm - seems like something is soon headed your way!
Round 2 - Edryd is up!
MAP
DM - And In The Darkness, Rot: The Sunless Citadel
DM - Our Little Lives Kept In Equipoise: Curse of Strahd
DM - Misprize Thou Not These Shadows That Belong: The Lost Mines of Phandelver
PC - Azzure - Tyranny of Dragons
Emboldened by Krull's heroic charge Edryd pulls his bell out and start ringing it while pointing at B1
Toll the Dead DC13 Wisdom Save
Damage: 3 Necrotic Damage
He then rushes back to the frontline ending at C3. (Should be fine even Krulls square being difficult terrain.)
DM -- The Candlekeep Mysteries 1 & 2 Discord PCs -- Christian Dembele Forum PCs -- Edryd Breckon, Fizzlebit Forton Thornberry the Fourth
DM - And In The Darkness, Rot: The Sunless Citadel
DM - Our Little Lives Kept In Equipoise: Curse of Strahd
DM - Misprize Thou Not These Shadows That Belong: The Lost Mines of Phandelver
PC - Azzure - Tyranny of Dragons
19
Krull and Rabbit are up!
DM - And In The Darkness, Rot: The Sunless Citadel
DM - Our Little Lives Kept In Equipoise: Curse of Strahd
DM - Misprize Thou Not These Shadows That Belong: The Lost Mines of Phandelver
PC - Azzure - Tyranny of Dragons
Rabbit advances back towards the south room (to D2) and against creates a skeletal hand using Chill Touch. (Attack: 12, Damage: 7 necrotic)
She then heads a short way down to the east (to D3). Worried about the door to the north, she will keep a close eye on it still.
Rabbit Sebrica, Sorcerer || Skarai, Monk || Lokilia Vaelphin, Druid || Britari / Halila Talgeta / Jesa Gumovi || Neital Rhessil, Wizard || Iromae Quinaea, Cleric
Meira Dheran, Rogue || Qirynna Thadri, Wizard || Crisaryn Melkial, Sorcerer
This time, Rabbit, the bugbear is waiting for it and is able to shrug it off. It dissipates into nothingness. A miss.
Krull is up!
DM - And In The Darkness, Rot: The Sunless Citadel
DM - Our Little Lives Kept In Equipoise: Curse of Strahd
DM - Misprize Thou Not These Shadows That Belong: The Lost Mines of Phandelver
PC - Azzure - Tyranny of Dragons
Krull takes a swing at the bugbear I front of him"Let me show you real fear fury boy!let's see if you can take a hit!" ( B1 .Attack: 21 Damage: 12)
Krull, you hit B1 and it staggers a bit, an ugly wound opening up of its torso.
It attacks back: Attack: 13 Damage: 18. letting its momentum carry it to C1.
Mau and Wolfe are up!
DM - And In The Darkness, Rot: The Sunless Citadel
DM - Our Little Lives Kept In Equipoise: Curse of Strahd
DM - Misprize Thou Not These Shadows That Belong: The Lost Mines of Phandelver
PC - Azzure - Tyranny of Dragons
Wolfe moves over by the door again (D3) and peeks into the room, swiftly cursing B1 (Hex, dex) before blasting it with a beam of radiant crackling energy.
Eldritch blast: 7 Force: 10 Necrotic: 2
He then moves back to D5 "Fall back!" He shouts.
Krull sustains terrible wounds, his rage the only thing keeping him standing.... Wolfe you move up and attack, missing with your blast before moving back to D5.
Mau is up!
DM - And In The Darkness, Rot: The Sunless Citadel
DM - Our Little Lives Kept In Equipoise: Curse of Strahd
DM - Misprize Thou Not These Shadows That Belong: The Lost Mines of Phandelver
PC - Azzure - Tyranny of Dragons
(I think I get an attack of opportunity right? )
No, B1 doesn't leave your melee range.
DM - And In The Darkness, Rot: The Sunless Citadel
DM - Our Little Lives Kept In Equipoise: Curse of Strahd
DM - Misprize Thou Not These Shadows That Belong: The Lost Mines of Phandelver
PC - Azzure - Tyranny of Dragons
(Got it..Mau do it ...kill him!)
Mau darts back into the fray once more moving to B2 (I believe Mau was at D2, unlike on the map) and strikes at B1with his rapier once more.
Attack: 18 Damage: 8 Sneak Attack Unable to parse dice roll.
Bonus Action: Disengage and move back to D2