@Edryd, please make a melee attack - you have an attack of opportunity on B1 as it moves out of melee with you!
Alright after Edryd's AoO, the door to the north of you all flings open and you see 4 wild-eyed humans, angry from being taken away from their game of knucklebones. Judging from the smell that wafts out, you think a couple might have had too much to drink.
This post has potentially manipulated dice roll results.
Edryd takes a wild swing trying to crush the beasts head with his mace.
AoO: 16 Damage: 5
He then stays where he is closes his eyes and stretches his arms out wide, "Selune! Bring forth your glorious darkness!" He casts Twilight Sanctuary granting any friendly creature within 30ft 1d6+2 temp hit points at the end of their turn. The darkness will last for the next 1 minute.
Edryd takes a wild swing trying to crush the beasts head with his mace.
AoO: 17 Damage: 5
He then stays where he is closes his eyes and stretches his arms out wide, "Selune! Bring forth your glorious darkness!" He casts Twilight Sanctuary granting any friendly creature within 30ft 1d6+2 temp hit points at the end of their turn. The darkness will last for the next 1 minute.
Edryd's Temp: 7
Well, that's a powerful ability. Okay, so at the end of their turn I think everyone will get 7 hp. The attack of opportunity hits, but doesn't do much damage at all, and earns you a snarl from Mosk.
R1 - the tipsy Redbrand thug launches a javelin from H2, at Mau from behind his comrade: Attack:3Damage:5.
Rabbit leans in to try to cast Chill Touch at B1. (Assuming she can get a line-of-sight for that.)
She then moves back past Wolfe. (Perhaps to C7)
(Spell Attack: 24, Damage: 4)
Sure, we'll say you can catch a glimpse. It hits and Mosk continues to to snarl in anger.
Mosk (B1) steps backwards a bit to get a beat on the Tabaxi, at whom he throws one of his javelins: Attack:14Damage:5.
R3, R4 - both of these thugs grunt something at the other two, and they disappear. Rabbit, you see them coming around from a hallway north of you. The first one hides behind the big rock and you can't see him anymore. R4 however, is still visible. (obviously, only to you at this point).
This post has potentially manipulated dice roll results.
Wolfe moves over by the door (D3) and peeks into the room, again blasting Mosk (B1) with a beam of radiant crackling energy. Eldritch blast: 20 Force: 13 Necrotic: 6 He then swiftly uses the divine powers of his talisman to revive the Goliath (Healing light: 3 ) He then moves back to D5 by Rabbit again.
This post has potentially manipulated dice roll results.
[okay then!]
B3 watches in anger as Wolfe just barely hits his leader and watches as he puts some life back into their desired prisoner. So much for keeping them alive, it thinks to itself. It brings its morningstar over its head and tries to hit the vulnerable goliath where he lies... Attack:18Damage:5.
R2 - the Redbrand is still tipsy and tries to hit Mau a couple times with its short sword: Attack: 22 Damage: 4. Attack: 7 Damage: 4. Afterwards, forgetting that it left its bottle elsewhere, it moves back into the room (possible AoO from Mau).
R1 - moves in towards Mau, bumping off the walls, and uses its swords to attack twice: Attack:5Damage:4. Attack:22Damage:6. Afterwards it moves back up into the room to the north and disappears around the corner....
This post has potentially manipulated dice roll results.
Rabbit continues moving towards the way they came in. (to B9) If she can see R3 now, she will again cast Chill Touch causing a ghostly hand to appear near R3 and attack.
(Attack: 18, Damage: 1)
If R3 is not visible and R4 still is, then she'll attack the other target.
(Depending on attack results, and if she has targets, she may move further than the 10 ft. so far.)
@Edryd, please make a melee attack - you have an attack of opportunity on B1 as it moves out of melee with you!
Alright after Edryd's AoO, the door to the north of you all flings open and you see 4 wild-eyed humans, angry from being taken away from their game of knucklebones. Judging from the smell that wafts out, you think a couple might have had too much to drink.
R1 - 4.
R2 - 13.
R3 - 16.
R4 - 11.
DM - And In The Darkness, Rot: The Sunless Citadel
DM - Our Little Lives Kept In Equipoise: Curse of Strahd
DM - Misprize Thou Not These Shadows That Belong: The Lost Mines of Phandelver
PC - Azzure - Tyranny of Dragons
Order
Group 1 - B3, Edryd, R2
Group 2 - Krull, Rabbit,
B2, R1Group 3 - Mau, Wolfe, B1, R3, R4
B3 smells blood and moves in front of Krull. It will haul back and attempt to knock the barbarian senseless: Attack: 20 Damage: 16
R2 - This redbrand stumbles a bit and rushes up towards Mau. He tries to make two attacks on the Tabaxi:
Attack: 6 Damage: 3.
Attack: 12 Damage: 3.
Edryd you're up! (it is VERY crowded)
MAP
DM - And In The Darkness, Rot: The Sunless Citadel
DM - Our Little Lives Kept In Equipoise: Curse of Strahd
DM - Misprize Thou Not These Shadows That Belong: The Lost Mines of Phandelver
PC - Azzure - Tyranny of Dragons
Krull falls like a ton of bricks to the ground, he is unconscious.
DM - And In The Darkness, Rot: The Sunless Citadel
DM - Our Little Lives Kept In Equipoise: Curse of Strahd
DM - Misprize Thou Not These Shadows That Belong: The Lost Mines of Phandelver
PC - Azzure - Tyranny of Dragons
Edryd takes a wild swing trying to crush the beasts head with his mace.
AoO: 16 Damage: 5
He then stays where he is closes his eyes and stretches his arms out wide, "Selune! Bring forth your glorious darkness!" He casts Twilight Sanctuary granting any friendly creature within 30ft 1d6+2 temp hit points at the end of their turn. The darkness will last for the next 1 minute.
Edryd's Temp: 7
DM -- The Candlekeep Mysteries 1 & 2 Discord PCs -- Christian Dembele Forum PCs -- Edryd Breckon, Fizzlebit Forton Thornberry the Fourth
(Death saving throw 20)
you don't need this - the bugbear doesn't intend to kill you. you are unconscious/incapacitated.
DM - And In The Darkness, Rot: The Sunless Citadel
DM - Our Little Lives Kept In Equipoise: Curse of Strahd
DM - Misprize Thou Not These Shadows That Belong: The Lost Mines of Phandelver
PC - Azzure - Tyranny of Dragons
Well, that's a powerful ability.
Okay, so at the end of their turn I think everyone will get 7 hp.
The attack of opportunity hits, but doesn't do much damage at all, and earns you a snarl from Mosk.
R1 - the tipsy Redbrand thug launches a javelin from H2, at Mau from behind his comrade: Attack: 3 Damage: 5.
Rabbit you're up!
DM - And In The Darkness, Rot: The Sunless Citadel
DM - Our Little Lives Kept In Equipoise: Curse of Strahd
DM - Misprize Thou Not These Shadows That Belong: The Lost Mines of Phandelver
PC - Azzure - Tyranny of Dragons
Rabbit leans in to try to cast Chill Touch at B1. (Assuming she can get a line-of-sight for that.)
She then moves back past Wolfe. (Perhaps to C7)
(Spell Attack: 24, Damage: 4)
Rabbit Sebrica, Sorcerer || Skarai, Monk || Lokilia Vaelphin, Druid || Britari / Halila Talgeta / Jesa Gumovi || Neital Rhessil, Wizard || Iromae Quinaea, Cleric
Meira Dheran, Rogue || Qirynna Thadri, Wizard || Crisaryn Melkial, Sorcerer
(Think I can go now?)
Easily sidestepping the javelin thrown his way, Mau turns to face the redbrand at his back and attacks with his rapier Attack: 9 Damage: 8
Not wanting to leave Edyrd or Krull alone he stays put.
Sure, we'll say you can catch a glimpse. It hits and Mosk continues to to snarl in anger.
Mosk (B1) steps backwards a bit to get a beat on the Tabaxi, at whom he throws one of his javelins: Attack: 14 Damage: 5.
R3, R4 - both of these thugs grunt something at the other two, and they disappear. Rabbit, you see them coming around from a hallway north of you. The first one hides behind the big rock and you can't see him anymore. R4 however, is still visible. (obviously, only to you at this point).
Wolfe, you're up!
DM - And In The Darkness, Rot: The Sunless Citadel
DM - Our Little Lives Kept In Equipoise: Curse of Strahd
DM - Misprize Thou Not These Shadows That Belong: The Lost Mines of Phandelver
PC - Azzure - Tyranny of Dragons
Wolfe moves over by the door (D3) and peeks into the room, again blasting Mosk (B1) with a beam of radiant crackling energy.
Eldritch blast: 20 Force: 13 Necrotic: 6
He then swiftly uses the divine powers of his talisman to revive the Goliath (Healing light: 3 )
He then moves back to D5 by Rabbit again.
[okay then!]
B3 watches in anger as Wolfe just barely hits his leader and watches as he puts some life back into their desired prisoner. So much for keeping them alive, it thinks to itself. It brings its morningstar over its head and tries to hit the vulnerable goliath where he lies... Attack: 18 Damage: 5.
R2 - the Redbrand is still tipsy and tries to hit Mau a couple times with its short sword:
Attack: 22 Damage: 4.
Attack: 7 Damage: 4.
Afterwards, forgetting that it left its bottle elsewhere, it moves back into the room (possible AoO from Mau).
Edryd you're up!
MAP
DM - And In The Darkness, Rot: The Sunless Citadel
DM - Our Little Lives Kept In Equipoise: Curse of Strahd
DM - Misprize Thou Not These Shadows That Belong: The Lost Mines of Phandelver
PC - Azzure - Tyranny of Dragons
Edryd looks at the situation deciding to try and wear the leader down. He takes out his little dinner bell and rings it while pointing at Mosk.
Toll the Dead: DC13 Wisdom Save
Damage: 11
Temp HP: 3
DM -- The Candlekeep Mysteries 1 & 2 Discord PCs -- Christian Dembele Forum PCs -- Edryd Breckon, Fizzlebit Forton Thornberry the Fourth
B1 wisdom save - 6.
.......Krull 1st death save please...
R1 - moves in towards Mau, bumping off the walls, and uses its swords to attack twice:
Attack: 5 Damage: 4.
Attack: 22 Damage: 6.
Afterwards it moves back up into the room to the north and disappears around the corner....
Rabbit you're up!
DM - And In The Darkness, Rot: The Sunless Citadel
DM - Our Little Lives Kept In Equipoise: Curse of Strahd
DM - Misprize Thou Not These Shadows That Belong: The Lost Mines of Phandelver
PC - Azzure - Tyranny of Dragons
I believe that means Mau will fall unconscious as well...
DM - And In The Darkness, Rot: The Sunless Citadel
DM - Our Little Lives Kept In Equipoise: Curse of Strahd
DM - Misprize Thou Not These Shadows That Belong: The Lost Mines of Phandelver
PC - Azzure - Tyranny of Dragons
B1 - Mosk, falls to the ground, clutching his chest - B1 is dead!
DM - And In The Darkness, Rot: The Sunless Citadel
DM - Our Little Lives Kept In Equipoise: Curse of Strahd
DM - Misprize Thou Not These Shadows That Belong: The Lost Mines of Phandelver
PC - Azzure - Tyranny of Dragons
(Yeah, I’m down. Guess I’ve missed my shot at a AoO on R2)
No you still get that! It happened before the... more recent unpleasantness... go ahead and rip!
DM - And In The Darkness, Rot: The Sunless Citadel
DM - Our Little Lives Kept In Equipoise: Curse of Strahd
DM - Misprize Thou Not These Shadows That Belong: The Lost Mines of Phandelver
PC - Azzure - Tyranny of Dragons
AoO - Attack: 13 Damage: 9
Rabbit continues moving towards the way they came in. (to B9) If she can see R3 now, she will again cast Chill Touch causing a ghostly hand to appear near R3 and attack.
(Attack: 18, Damage: 1)
If R3 is not visible and R4 still is, then she'll attack the other target.
(Depending on attack results, and if she has targets, she may move further than the 10 ft. so far.)
Rabbit Sebrica, Sorcerer || Skarai, Monk || Lokilia Vaelphin, Druid || Britari / Halila Talgeta / Jesa Gumovi || Neital Rhessil, Wizard || Iromae Quinaea, Cleric
Meira Dheran, Rogue || Qirynna Thadri, Wizard || Crisaryn Melkial, Sorcerer