<no. I just keep using the initiative order from when you walked into the embassy add new combatants as they enter the fray. I wiped away markers following contact with the transmuter/ dragon>
Sorry, I am being impatient. But I know at least one of the 3 players who is up has read the thread in that time. It's fine if you want to wait to go in order, but this really discourages me from using individual initiative in the future, favoring side initiative instead.
This post has potentially manipulated dice roll results.
I guess I have no choice but to misty step out of there to a space next to Sam. With my action I will cast mind sliver at the Knight. Int save DC 17 to avoid 15 psychic damage and a 4 penalty to next save.
<and apologies to Sam, I think if Akame was further in the hall thsn you are when they showed up, either the Deathlock or the Necromancer would have targeted him instead of focusing on you, but i don't see any 'fair' correction for it after the fact.>
(Unfortunately I’ve used up most of the spells I could deal with the sphere with.. I do have a plan but I’m feeling we’re pretty overmatched by this group of enemies in our current state- need everyone’s participation in this battle!)
(For some dumb reason that probably made sense months ago I don’t have counterspell prepared at the moment. chadderly? Assuming it doesn’t get countered- tetrevesss casts absorb elements and con save…)
Con save 15 in roller, he takes 20 HP due to absorb elements.
The Knight Commander calls out in Thayan: "Chadderlay has betrayed us! He is here, Ambassador, and he's gone invisible!"
Angus, Sam, Akame, you're up!
Is this a first round of a new initiative
8 hours later...
Sorry, I am being impatient. But I know at least one of the 3 players who is up has read the thread in that time. It's fine if you want to wait to go in order, but this really discourages me from using individual initiative in the future, favoring side initiative instead.
I guess I have no choice but to misty step out of there to a space next to Sam. With my action I will cast mind sliver at the Knight. Int save DC 17 to avoid 15 psychic damage and a 4 penalty to next save.
Knight commander X mind sliver Int save 9 DC17
The Knight commander howls in pain.
Angus and Sam: you're up!
<and apologies to Sam, I think if Akame was further in the hall thsn you are when they showed up, either the Deathlock or the Necromancer would have targeted him instead of focusing on you, but i don't see any 'fair' correction for it after the fact.>
Sam will attack the kight commander
Attacks
18
25
dread
15
Angus will pace restlessly around the inside of the dome, being unable to escape nor affect anything outside of it.
(Unfortunately I’ve used up most of the spells I could deal with the sphere with.. I do have a plan but I’m feeling we’re pretty overmatched by this group of enemies in our current state- need everyone’s participation in this battle!)
Damage
6
6
8 + 4
Initiatives:
Chadderlay 18 ✅️✅️✅️
Angus 13 ✅️✅️⏸️
Samogri 9 ✅️✅️⏸️
Tetrevess 6 ✅️✅️⏸️
Akame 22 ✅️✅️✅️⏸️
Thayan Knight Cmdr 4 ✅️✅️⏸️
Necromancer 17✅️✅️▶️
Ambassador 9 ✅️✅️⏸️
The ambassador drops the wall of force and casts cone of cold. Tetrevess is up.
DC 17 con save for ½ of 40
Knight commander con save 20
Tetrevess is up.
(anybody want to counterspell that? :)
Angus CON save 24
(It was originally a 17)
(For some dumb reason that probably made sense months ago I don’t have counterspell prepared at the moment. chadderly? Assuming it doesn’t get countered- tetrevesss casts absorb elements and con save…)
Con save 15 in roller, he takes 20 HP due to absorb elements.
Tetrevesss casts 4th level fireball down the hall at the death lock and the necromancer, energy substitute with radiant damage again.
both need to make DC 19 dex save for half of 35 radiant damage.
He shifts position around the knight to give Sam flanking, and BA attempts to telekinetic shove the knight 5’ away from him. (DC18 Str save)
(Just to be clear, we aren't using fla king rules, bit it does perfectly explain to me where Tetrevess is moving to, so thank you for that)
Dex saves (DC19)
Deathlock 5
Necromancer 12