The paladin will rush to within 5 feet of the Ambassador, and cast blinding smite as a bonus action. He will then attack with his longsword twice, adding divine smites to any hits.
First longsword Attack: 25 Damage: 11magical slashing + 11radiantdamage
Second longsword Attack: 14 Damage: 10magical slashing + 11radiantdamage
If either attack hits, add 11radiantdamage and must roll DC 15 CON Save or be blinded.
Draft. How is this? The fog keeps moving from the direction of rhe caster, so it will be destroyed as it runs I to the wall, with the remainder traveling away from the PCs. The TKC is still in it. It's 50ft long be my count. In theory you could put some more curl on the southeast end to let the cloud collide with it and erode.
The wind wall spell looks like it only effects the 1ft area it inhabits. If I should draw it some other way that can clear more cloud, let me know. If this is right, the TKC takes bludgeoning damage. If you want it to clear the space they're standing in this before the Necromsncer's turn, the PCs also would tske bludgeoning damage.
What is the nature of the artifact again? Is it something we could grab and teleport away with? Crazy I know all Akame has is teleport circle.
You don't know. It's 3rd hand intel. You heard it feom the Harpers, who found out about it when they raided a lair of the Tenebrous Creed, (a far realm focused cult of Shar,) in the Thunder Peaks. The culture was aware that the Thayans had uncovered the object somewhere in the north and were transporting it to Thay via Mulmaster by Courier. I don't even know how they leaned that, but I'm guessing a spy. That could be because I was hanging around the international spy museum yesterday, though. Inspirational.
You might learn something more with the use of an action to invoke the effects of the already cast detect magic, though.
(Angus does have blindsight to 10 ft. I did not specifically mention that he was using it however. Mostly because I also did not remember that the ambassador had mirror image up. DM's call.)
As the Necromancer cast his cloud spell, he cruelly echoes the words of the Knight Commander: "For Thay." He scowls as he buries the devoted veteran in a choking necrotic cloud of dark smoke.
***
Now...
"Ambassador Cherthemiud: Get the artifact to the Zulkir. I'll hold them off. I will fight to my last breath. Just Go! Befire it's too late!"
Roll to end combat in failure. 11 plus = fail state. 1-10, combat continues
Did we ever figure out what's up with the wind wall spell? Are we good with the layout?
Here is the link if you want to redraw it yourself (assuming it let's you). As it stands, the thayan knights commander takes damage from windwall and those in the cloud are taking damge from cloudkill, but that ends on the start of the Necromancer's turn.
I think the wall looks good. So isn’t the ambassador blind now?)
tetrevess uses Mage hand (invisible mage hand from telekinesis to grab the sword, flying it to his handy haversack, and then uses BA misty step to teleport 10’ to the west of the ambassador. (If for some reason he can’t move the sword this way, he misty steps to it instead)
Sam will move to the area where Angus and the other were then will cast wind wall around them in an arc shape so they won’t get hit so Sam’s
fog gets moved away and keeps it at bay so for that area of the Dm allows we are not blinded
Sam will take the dodge as a bouns action
(Angus' CON Save vs cloudkill 23)
The paladin will rush to within 5 feet of the Ambassador, and cast blinding smite as a bonus action. He will then attack with his longsword twice, adding divine smites to any hits.
First longsword Attack: 25 Damage: 11 magical slashing + 11 radiant damage
Second longsword Attack: 14 Damage: 10 magical slashing + 11 radiant damage
If either attack hits, add 11 radiant damage and must roll DC 15 CON Save or be blinded.
(Angus' CON Save vs cone of cold was in post #1233 )
Draft. How is this? The fog keeps moving from the direction of rhe caster, so it will be destroyed as it runs I to the wall, with the remainder traveling away from the PCs. The TKC is still in it. It's 50ft long be my count. In theory you could put some more curl on the southeast end to let the cloud collide with it and erode.
The wind wall spell looks like it only effects the 1ft area it inhabits. If I should draw it some other way that can clear more cloud, let me know. If this is right, the TKC takes bludgeoning damage. If you want it to clear the space they're standing in this before the Necromsncer's turn, the PCs also would tske bludgeoning damage.
Angus is still up before the wind wall, btw.
What is the nature of the artifact again? Is it something we could grab and teleport away with? Crazy I know all Akame has is teleport circle.
You don't know. It's 3rd hand intel. You heard it feom the Harpers, who found out about it when they raided a lair of the Tenebrous Creed, (a far realm focused cult of Shar,) in the Thunder Peaks. The culture was aware that the Thayans had uncovered the object somewhere in the north and were transporting it to Thay via Mulmaster by Courier. I don't even know how they leaned that, but I'm guessing a spy. That could be because I was hanging around the international spy museum yesterday, though. Inspirational.
You might learn something more with the use of an action to invoke the effects of the already cast detect magic, though.
(Did you see Angus' posted action?)
<I did not see @rob88scps2 's post. TY.>
Ambassador Con save 6
I forgot: the Ambassador still had mirror image up, so let's roll for that to see if he's blinded.
On a 6 or higher the attack targets a duplicate.
First attack 17
Second attack 11
First attack misses (I k ew that because of the targwtz AC) the second hita and destroys a duplicate.
(Unless I’m remembering incorrectly, I think angus has blindsight, which bypasses mirror image as I recall.).
(Angus does have blindsight to 10 ft. I did not specifically mention that he was using it however. Mostly because I also did not remember that the ambassador had mirror image up. DM's call.)
Earlier...
***
As the Necromancer cast his cloud spell, he cruelly echoes the words of the Knight Commander: "For Thay." He scowls as he buries the devoted veteran in a choking necrotic cloud of dark smoke.
***
Now...
"Ambassador Cherthemiud: Get the artifact to the Zulkir. I'll hold them off. I will fight to my last breath. Just Go! Befire it's too late!"
Roll to end combat in failure. 11 plus = fail state. 1-10, combat continues
5
"Not Today!" Cherthemiud replies. Defiant.
He moves around the Paladin to cast (an upcast) lightning bolt at Angus and Chadderlay.
DC17 Dex save for ½ of 42
Tetrevess is up.
Did we ever figure out what's up with the wind wall spell? Are we good with the layout?
Here is the link if you want to redraw it yourself (assuming it let's you). As it stands, the thayan knights commander takes damage from windwall and those in the cloud are taking damge from cloudkill, but that ends on the start of the Necromancer's turn.
https://www.owlbear.rodeo/game/JlDftdFCe
This is what's left of Cloudkill at the start of the Necromaner's turn.
Brw: The two purple lines are for lightning bolt, whichever one makes more sense based on Chadderlay's definitive location.
Dammit. Indi not mean to move away from. Angus, drawing an AoO. Thar was unintentional. Oh well.
Assuming Angus takes the AoO, he hits a duplicate on an 8 or above, otherwise it's the real Cherthemiud
12
I think the wall looks good. So isn’t the ambassador blind now?)
tetrevess uses Mage hand (invisible mage hand from telekinesis to grab the sword, flying it to his handy haversack, and then uses BA misty step to teleport 10’ to the west of the ambassador. (If for some reason he can’t move the sword this way, he misty steps to it instead)
I also would like to know if he's invisible.