Tetrevess sees Sam collapse through his manifest mind. He decides to swing for the fences.. casting banishment banishment through his mind on the new wormlike arrival. DC 21 charisma save.
A voice from beyond the portal booms like thunder: “Your world will be blessed with eternal night and deathly cold. You will welcome my arrival. Accept my gift of horror!”
From all directions, ghostly voices begin chanting the unholy words of the Tenebrous Creed.
This post has potentially manipulated dice roll results.
With a swoosh of wind suckimg you I to the vortex created by the sudden absence of the huge creature in the center of the room a slurping sound and a loud pop resonate in the chamber. 60ft overhead, through the portal ceiling, the dorm of the elder evil stares back at you. From its alien mout parts comes a halting screeching sound, rhythmically rising and falling, perhaps an equivalent to laughter ir maybe more like the expelling kf air from the book lu gs of an excited cockroach as it prepares to spawn.
The teleports 30 feet to reappear in the space above amri, falling the remaining distance to land on the golem.
(DC17 dex save or take the fall damage, which it also takes: 11)
Father Llymic snaps his huge mandible at the golem 22 for 20 piercing plus 13 acid damage.
Amri counters with a combination of attacks that all find their mark, drawing fountains if toxic green ichor from the creature. The last of these pins the horror to the wall of the chamber, but an instant later he teleports out into the hallway, senaing the source of control guiding the ephemeral figure who cast it once back to the far realm, but who he now stands before. With a great howling shriek that also bellows in a deeper timber, at once, the thing known as Father Llymic spews a 30ft ball of poisonous slime 100ft down the corridor, exploding in impact to cover the stairs, most of the room and the scribes wizard hiding behind the corner.
Unearthly Bile (Recharge 5–6) splashes all creatures in a 30-foot-radius sphere centered on a point within 120 feet. Each creature in that area must make a DC 23 Dexterity saving throw, taking 55 acid damage on a failed save, or half as much damage on a successful one.
<Sam's just got a death save, those above actions were both LAs, so now its the elder evils turn again>
The creature rears up and musters another glob of horrible putrid slime to bathe the wizard once again, as above DC 23 Dexterity saving throw, taking 55 acid damage on a failed save, or half as much damage on a successful one.
well, Tetrevess can’t succeed at that Dc- he fails both, but casts absorb elements which halves the damage and he’s still alive, if badly acid scorched!.
Tetrevess uses thunder step again, with a 4th level slot, for 24 radiant damage Dc 21 con save for half. He lands next to Sam and will pour a potion of healing down his throat.
Akame watches as Chadderlay collects the eggs. "So, which way from here? Any preference?"
"We could explore that tunnel or at least have a look."
Chadderlay will have the bugbears lead the way into the tunnel.
Rollback Post to RevisionRollBack
"A rightful place awaits you in the Realms Above, in the Land of the Great Light. Come in peace, and live beneath the sun again, where trees and flowers grow."
— The message of Eilistraee to all decent drow.
"Run thy sword across my chains, Silver Lady, that I may join your dance.”
well, Tetrevess can’t succeed at that Dc- he fails both, but casts absorb elements which halves the damage and he’s still alive, if badly acid scorched!.
I'm not tracking your hp, but just pointing out that absorb elements is a reaction so you csn use it for one of the attacks, but not both. Sorry if you already acccounted for that.
A grove of frost-covered trees fills this fifty-foot-high cavern, the floor of which is a mixture of earth and ice. By some magic or miracle, the trees are alive, their canopies thick with frosty leaves, their branches bearing purple pears that hang like ornaments. A low wall, broken in several places, threads its way through the grove, which is surrounded by six exits.
A voice calls out from a tree in the southern part if the Grove. "You there. Yes, you! Well met! Please take a moment to rest and refresh yourself. Please, help yourself ro appear, there are plenty to go around."
From the tree emerges a dryad. "Greetings, I am Hathowyn. I've been long here for, well, I'm not sure how long, exactly, but a very, very long time. I so rarely get visitors, well not very friendly ones that is. " awkward silence fills the air as her words hang, the palpable irony in suggesting a bugbear's fsce, is friendly is a bit much for the sloghtly embarrassed
<we've got three bugbears, one is the chief, theyre your hirelings, so if either or both of you want to roleplay one, go for it. Otherwise, just slide on down and havy your PCs act (at your discretion, of course>
well, Tetrevess can’t succeed at that Dc- he fails both, but casts absorb elements which halves the damage and he’s still alive, if badly acid scorched!.
I'm not tracking your hp, but just pointing out that absorb elements is a reaction so you csn use it for one of the attacks, but not both. Sorry if you already acccounted for that.
"You have resistance to the triggering damage type until the start of your next turn."
Amri's attacks land squarelyagainst the unfathomable horror, the final one pinning him, but again he teleports just behind tetrevess and bites the wizard with his maniacal mandible 28 for 20 piercing +13 acid damage (LA).
A voice from beyond the portal booms like thunder: “Your world will be blessed with eternal night and deathly cold. You will welcome my arrival. Accept my gift of horror!”
From all directions, ghostly voices begin chanting the unholy words of the Tenebrous Creed.
Father llymic Cha save 31
With a swoosh of wind suckimg you I to the vortex created by the sudden absence of the huge creature in the center of the room a slurping sound and a loud pop resonate in the chamber. 60ft overhead, through the portal ceiling, the dorm of the elder evil stares back at you. From its alien mout parts comes a halting screeching sound, rhythmically rising and falling, perhaps an equivalent to laughter ir maybe more like the expelling kf air from the book lu gs of an excited cockroach as it prepares to spawn.
The teleports 30 feet to reappear in the space above amri, falling the remaining distance to land on the golem.
(DC17 dex save or take the fall damage, which it also takes: 11)
Father Llymic snaps his huge mandible at the golem 22 for 20 piercing plus 13 acid damage.
Amri counters with a combination of attacks that all find their mark, drawing fountains if toxic green ichor from the creature. The last of these pins the horror to the wall of the chamber, but an instant later he teleports out into the hallway, senaing the source of control guiding the ephemeral figure who cast it once back to the far realm, but who he now stands before. With a great howling shriek that also bellows in a deeper timber, at once, the thing known as Father Llymic spews a 30ft ball of poisonous slime 100ft down the corridor, exploding in impact to cover the stairs, most of the room and the scribes wizard hiding behind the corner.
Unearthly Bile (Recharge 5–6) splashes all creatures in a 30-foot-radius sphere centered on a point within 120 feet. Each creature in that area must make a DC 23 Dexterity saving throw, taking 55 acid damage on a failed save, or half as much damage on a successful one.
<Sam's just got a death save, those above actions were both LAs, so now its the elder evils turn again>
Bile recharge 3
The creature rears up and musters another glob of horrible putrid slime to bathe the wizard once again, as above DC 23 Dexterity saving throw, taking 55 acid damage on a failed save, or half as much damage on a successful one.
<PCs are up>
(whew!). Two dc 23 saves or 110 damage..
well, Tetrevess can’t succeed at that Dc- he fails both, but casts absorb elements which halves the damage and he’s still alive, if badly acid scorched!.
Tetrevess uses thunder step again, with a 4th level slot, for 24 radiant damage Dc 21 con save for half. He lands next to Sam and will pour a potion of healing down his throat.
"We could explore that tunnel or at least have a look."
Chadderlay will have the bugbears lead the way into the tunnel.
I'm not tracking your hp, but just pointing out that absorb elements is a reaction so you csn use it for one of the attacks, but not both. Sorry if you already acccounted for that.
Rhe bybeaea find..
A grove of frost-covered trees fills this fifty-foot-high cavern, the floor of which is a mixture of earth and ice. By some magic or miracle, the trees are alive, their canopies thick with frosty leaves, their branches bearing purple pears that hang like ornaments. A low wall, broken in several places, threads its way through the grove, which is surrounded by six exits.
A voice calls out from a tree in the southern part if the Grove. "You there. Yes, you! Well met! Please take a moment to rest and refresh yourself. Please, help yourself ro appear, there are plenty to go around."
From the tree emerges a dryad. "Greetings, I am Hathowyn. I've been long here for, well, I'm not sure how long, exactly, but a very, very long time. I so rarely get visitors, well not very friendly ones that is. " awkward silence fills the air as her words hang, the palpable irony in suggesting a bugbear's fsce, is friendly is a bit much for the sloghtly embarrassed
<we've got three bugbears, one is the chief, theyre your hirelings, so if either or both of you want to roleplay one, go for it. Otherwise, just slide on down and havy your PCs act (at your discretion, of course>
"You have resistance to the triggering damage type until the start of your next turn."
Rob already pointed this out- it does last until next turn, so thankfully works on both acid strikes.
(Wasn't me but happy to take the credit ;)
(Think I missed a couple of saves there)
Draco-Amri CON Save vs Tetrevess' first thunderwave 8
DEX Save vs falling Llymic 14
(I don't think the second thunder step would have affected Amri, correct?)
(Oh, forgot advantage on the first save, will roll one more: CON Save 22 )
(OK, Draco-Amri is at 69/161 hp currently)
The golem is definitely looking weakened, but there is no recourse but to continue to attack the invader.
Pinion attack Attack: 29 Piercing Damage: 16 .
First Rend Attack: 10 Piercing Damage: 27 + 6 necrotic damage
Second Rend Attack: 23 Piercing Damage: 21 + 10 necrotic damage
Death save 1
TIL: "You have resistance to the triggering damage type until the start of your next turn."
But what if it's multiple types? I would say it's all included. Just not clear from the text
Thunder steps damage is from the point of departure, where Tetrebess was hiding behind cover, all alone.
As tetrevess appears in the chamber,
Amri's attacks land squarelyagainst the unfathomable horror, the final one pinning him, but again he teleports just behind tetrevess and bites the wizard with his maniacal mandible 28 for 20 piercing +13 acid damage (LA).
Recharge spit 5
Sam is up
Already done
Someone gave Sam a potion if healing. You're up.
<Anyone interacting with the Dryad and the purple pear orchard? You can just bypass it.>