Gathering wood without waking the tree requires a successful DC 20 Dexterity (Stealth) check. If the characters wake the tree, they can convince it to part with some of its wood with a successful DC 15 Charisma (Persuasion) check, but only if it believes they intend to perform nefarious magic with it.
"A rightful place awaits you in the Realms Above, in the Land of the Great Light. Come in peace, and live beneath the sun again, where trees and flowers grow."
— The message of Eilistraee to all decent drow.
"Run thy sword across my chains, Silver Lady, that I may join your dance.”
This post has potentially manipulated dice roll results.
Chadderlay's Persuasion: 17
Rollback Post to RevisionRollBack
"A rightful place awaits you in the Realms Above, in the Land of the Great Light. Come in peace, and live beneath the sun again, where trees and flowers grow."
— The message of Eilistraee to all decent drow.
"Run thy sword across my chains, Silver Lady, that I may join your dance.”
This post has potentially manipulated dice roll results.
"Mighty Oak, forgive our intrusion, we did not want to disturb you. We seek a small boon, a mere nothing, just a bit of your discarded wood, which is famous for it unmatched mystical power! We seek it in order to defeat mighty Iriolandrus and wrench control of the city from him! Will you help us?" [not technically untrue]
Turning to Angus, the gnarled face of the tree scowls and inquires further, "Oh, really? What do you intend to do to him that requires my branches? Please, leave no detail."
Chadderlay will gather fallen branches and small twigs from around the ground.
Rollback Post to RevisionRollBack
"A rightful place awaits you in the Realms Above, in the Land of the Great Light. Come in peace, and live beneath the sun again, where trees and flowers grow."
— The message of Eilistraee to all decent drow.
"Run thy sword across my chains, Silver Lady, that I may join your dance.”
"My wizardy friends here will use the powerful wand we craft to evoke terribly destructive and dare I say nefarious spells on yon lich. Everyone knows that Nether-oak wands wreak the most havok."
With a grimace the netheroak relents. "Take what you need and be on your way."
<like pulling teeth. We could hsve resolved a combat in the same time>
Branch in hand, you continue towards the tower of Divination.
The walls of this thin tower are etched with intricate designs of hands and eyes. Silver light flickers from a high window, above which a large, carved eye animates and blinks. Part of the tower’s roof is missing.
Large gashes in the roof allow you to see the dark, icicle-festooned roof of the great ice cavern beyond.
Silver light emanates from a three-foot-diameter glass orb situated atop a two-foot-high cylindrical stone plinth in the center of a thirty-foot-diameter, rubble-strewn circular chamber. Eyeballs drift inside the orb, like fish in a bowl. Some have cataracts, while others are bloodshot or pus-filled, but all turn and gaze at you as you approach.
Huge chunks of the walls have broken off in here, and the inscription bearing the divination passage from the Rite of the Arcane Octad is missing.
Orb of Divination. The stone plinth upon which the orb rests is engraved with instructions written in Draconic: “Ask and we shall find.” To use the orb, one must place one’s hands on it and speak the name of an object or a person.
<assuming a 10+ result on a religion check from the paladin, no need to roll>
Angus recalls that a crystal ball filled with eyes is the symbol of Savras, god of divination.
Huge chunks of the walls have broken off in here, and the inscription bearing the divination passage from the Rite of the Arcane Octad is missing.
Orb of Divination. The stone plinth upon which the orb rests is engraved with instructions written in Draconic: “Ask and we shall find.” To use the orb, one must place one’s hands on it and speak the name of an object or a person.
<assuming a 10+ result on a religion check from the paladin, no need to roll>
Angus recalls that a crystal ball filled with eyes is the symbol of Savras, god of divination.
Sam seeing the orb of divinity and knowing what it is will move forward, looks back at his group “get ready if anything bad comes through I’m not too sure if this will work” then puts his hand on the orb and says “world serpent” awaiting a response or something to happen
Chadderlay watches Sam place his hands on the unusual orb and call forth the 'world serpent' expectantly.
"See anything interesting?"
Rollback Post to RevisionRollBack
"A rightful place awaits you in the Realms Above, in the Land of the Great Light. Come in peace, and live beneath the sun again, where trees and flowers grow."
— The message of Eilistraee to all decent drow.
"Run thy sword across my chains, Silver Lady, that I may join your dance.”
Sam seeing the orb of divinity and knowing what it is will move forward, looks back at his group “get ready if anything bad comes through I’m not too sure if this will work” then puts his hand on the orb and says “world serpent” awaiting a response or something to happen
@Sam: Make a Con Save.
Rollback Post to RevisionRollBack
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Gathering wood without waking the tree requires a successful DC 20 Dexterity (Stealth) check. If the characters wake the tree, they can convince it to part with some of its wood with a successful DC 15 Charisma (Persuasion) check, but only if it believes they intend to perform nefarious magic with it.
Chadderlay's Stealth: 19
Chadderlay's Persuasion: 17
Ok, maybe the paladin should have tried the persuasion. Does Angus want to use a help acrion to grant advantage there
(@Brian_Avery, I think you can assume a yes there)
Chadderlay creeps up to the tree and carefully begins to gather small branches from around the roots, staying just at the edge of the dripline.
"CRACK!" a twig snaps underfoot. The leaves overhead rustle as the Nethwroak stirs.
"Who disturbs my slumber?" asks a booming voice
Chadderlay fumbles a response: "...<placeholder>..."
The ancient tree's branches bough as the anthropomorphic expression on its trunk becomes a scowl.
*kinda waiting on anyone to address the angry orchard.
Failure here results in combat.
Opposing initiative is 13.
Akame will Help with persuasion and even grant Guidance if you allow it.
(Sorry, weekend internet has been in and out)
It's fine. We all get busy. Anyone wanna try to RP this tree?
(Has Chadderlay already used our Persuasion opportunity, or can Angus have a go at it?)
"Mighty Oak, forgive our intrusion, we did not want to disturb you. We seek a small boon, a mere nothing, just a bit of your discarded wood, which is famous for it unmatched mystical power! We seek it in order to defeat mighty Iriolandrus and wrench control of the city from him! Will you help us?" [not technically untrue]
Persuasion 16
Turning to Angus, the gnarled face of the tree scowls and inquires further, "Oh, really? What do you intend to do to him that requires my branches? Please, leave no detail."
"Just clearing up some of the clutter."
Chadderlay will gather fallen branches and small twigs from around the ground.
"My wizardy friends here will use the powerful wand we craft to evoke terribly destructive and dare I say nefarious spells on yon lich. Everyone knows that Nether-oak wands wreak the most havok."
With a grimace the netheroak relents. "Take what you need and be on your way."
<like pulling teeth. We could hsve resolved a combat in the same time>
Branch in hand, you continue towards the tower of Divination.
The walls of this thin tower are etched with intricate designs of hands and eyes. Silver light flickers from a high window, above which a large, carved eye animates and blinks. Part of the tower’s roof is missing.
Large gashes in the roof allow you to see the dark, icicle-festooned roof of the great ice cavern beyond.
Silver light emanates from a three-foot-diameter glass orb situated atop a two-foot-high cylindrical stone plinth in the center of a thirty-foot-diameter, rubble-strewn circular chamber. Eyeballs drift inside the orb, like fish in a bowl. Some have cataracts, while others are bloodshot or pus-filled, but all turn and gaze at you as you approach.
Huge chunks of the walls have broken off in here, and the inscription bearing the divination passage from the Rite of the Arcane Octad is missing.
Orb of Divination. The stone plinth upon which the orb rests is engraved with instructions written in Draconic: “Ask and we shall find.” To use the orb, one must place one’s hands on it and speak the name of an object or a person.
<assuming a 10+ result on a religion check from the paladin, no need to roll>
Angus recalls that a crystal ball filled with eyes is the symbol of Savras, god of divination.
<I'm allowing space to explore the area. I plan to give it another 19 hours unless I hear somwthing before just moving on. >
Tiny spoiler(?)
I only really described 2 things in this space
Religion check from sam 26
Also perception check on the rest of the room
perception 23
Sam seeing the orb of divinity and knowing what it is will move forward, looks back at his group “get ready if anything bad comes through I’m not too sure if this will work” then puts his hand on the orb and says “world serpent” awaiting a response or something to happen
Chadderlay watches Sam place his hands on the unusual orb and call forth the 'world serpent' expectantly.
"See anything interesting?"
@Sam: Make a Con Save.