<as this random encounter winds down, any thlihhts on where you'll go next? By now youre aware that the way to open the seal around the central spire is to perdorm a rite based on the schools of wizardry, and yoube got step 2. You also might have fogured out that these local cultists havent been here the whole time, as theyd have probably turned to notjics like the others and even though i failed to give them any dialogue, they speak common, not Loross. Prof. SKANT'S sile ce on the matter and or yoir own observations would let you knw they weren't vampires. All of this suggests that, since you've opened the cube entrance (specifically Chadderlay and Morwena) others have followed you. So. If theres a particular building or feature you want to find or just look for who followed you down here or anything else, lets hear it.>
If I don't hear anything by 30m Eastern, I'll just roll at random. If you've already been to the resulting location, I'll reroll. There is a 5% chance of random encounters built in.
Alright, roll investigation. You just dispatched a handful of them, there are certainly clues around. Other checks you feel like making could potentially be informative, but investigation would be beat. Help is allowed if the helper is proficient.
This post has potentially manipulated dice roll results.
Chadderlay's Investigation: 13
"Let me check their pockets."
After doing so:
"And examine the what kind of soil is on the bottom of their shoes."
Rollback Post to RevisionRollBack
"A rightful place awaits you in the Realms Above, in the Land of the Great Light. Come in peace, and live beneath the sun again, where trees and flowers grow."
— The message of Eilistraee to all decent drow.
"Run thy sword across my chains, Silver Lady, that I may join your dance.”
Inspecting the bodies, you instantly notice they have frozen in place the moment they died. They remain frozen, even now. One cuktist appears to have stepped in something, which Prof. SKANT helpfully informs you appears to be goat feces. 🐐
The cultist, other than their daggers and pendants <I think youre already aware of the pendants> carry littke in the way if oerson effects. One of the cultists, a male human, apperently in his late twenties, has in his posession a cloth napkin, embroidered with the words "Buried Treasures".
<Hold while I check passive perceptions. "Hold" meaning: you can talk, but dont do anything for a moment>
"A restaurant called 'Buried Treasures' and some goat poop. And they freeze solid when they die. Well, this is without doubt the work of none other than the infamous Captain Pete's Pizza Parlor and Petting Zoo, and their notorious cryomancer, Chucky."
Akame notices the cries that was flying overhead earlier has departed, but from the corner of his eye, sees it flying direction toward a tower more than one hundred feet tall has a rotating glass chamber hovering above its ruined summit. Four pointed pillars clutch the chamber’s walls, giving it the appearance of a colossal floating crown.
Akame relays this information to everyone. "Maybe whoever sent these guys is there? Only polite to pay them a visit, don't you think?" He hesitates a moment before offering. "Want me to scout it out?"
If it helps- Tetrevess investigation 31 assuming advantage.
Nothing more to find. I pointed you right there, just used the perception to do it. I didn't think you'd check shoes and pockets. But as it turns out, there were things to find there.
<as this random encounter winds down, any thlihhts on where you'll go next? By now youre aware that the way to open the seal around the central spire is to perdorm a rite based on the schools of wizardry, and yoube got step 2. You also might have fogured out that these local cultists havent been here the whole time, as theyd have probably turned to notjics like the others and even though i failed to give them any dialogue, they speak common, not Loross. Prof. SKANT'S sile ce on the matter and or yoir own observations would let you knw they weren't vampires. All of this suggests that, since you've opened the cube entrance (specifically Chadderlay and Morwena) others have followed you. So. If theres a particular building or feature you want to find or just look for who followed you down here or anything else, lets hear it.>
Still one gargoyle left. These PCs are up. Any order is OK.
Sam 12 ✅️▶️
Tetrevess 6 ✅️▶️
Akame 4 ✅️▶️
Tetrevess shoots a firebolt at it 25 to hit, 13 damage.
It's still alive.
Akame would like to cast Toll the Dead at it but can't access his character sheet to get the save DC. Wis save DC ??? or take 10 necrotic damage.
DC 18 Wis 8. It's still alive.
Sam is uo then it rolls back to Angus and Chadderlay
Sam will swing for the last stone monster
19
12
damage
13 +6
8 +5
Sam smashes the gargoyle to rubble.
<end of combat>
So, where to?
Answers might be:
"that tower we passed after the arena"
"look for who sent thise cultists"
"any random building to the east/west/north/south ir clockwise/ccw around the city"
"Find a nothic and interrogate it"
etc.
If I don't hear anything by 30m Eastern, I'll just roll at random. If you've already been to the resulting location, I'll reroll. There is a 5% chance of random encounters built in.
>Just saw the typo. I meant 3pm<
Trying to find who sent the cultists seems like a good idea
Alright, roll investigation. You just dispatched a handful of them, there are certainly clues around. Other checks you feel like making could potentially be informative, but investigation would be beat. Help is allowed if the helper is proficient.
Chadderlay's Investigation: 13
"Let me check their pockets."
After doing so:
"And examine the what kind of soil is on the bottom of their shoes."
Inspecting the bodies, you instantly notice they have frozen in place the moment they died. They remain frozen, even now. One cuktist appears to have stepped in something, which Prof. SKANT helpfully informs you appears to be goat feces. 🐐
The cultist, other than their daggers and pendants <I think youre already aware of the pendants> carry littke in the way if oerson effects. One of the cultists, a male human, apperently in his late twenties, has in his posession a cloth napkin, embroidered with the words "Buried Treasures".
<Hold while I check passive perceptions. "Hold" meaning: you can talk, but dont do anything for a moment>
"A restaurant called 'Buried Treasures' and some goat poop. And they freeze solid when they die. Well, this is without doubt the work of none other than the infamous Captain Pete's Pizza Parlor and Petting Zoo, and their notorious cryomancer, Chucky."
If it helps- Tetrevess investigation 31 assuming advantage.
<sorry for the delay>
Akame notices the cries that was flying overhead earlier has departed, but from the corner of his eye, sees it flying direction toward a tower more than one hundred feet tall has a rotating glass chamber hovering above its ruined summit. Four pointed pillars clutch the chamber’s walls, giving it the appearance of a colossal floating crown.
Akame relays this information to everyone. "Maybe whoever sent these guys is there? Only polite to pay them a visit, don't you think?" He hesitates a moment before offering. "Want me to scout it out?"
Nothing more to find. I pointed you right there, just used the perception to do it. I didn't think you'd check shoes and pockets. But as it turns out, there were things to find there.
So, follow the crow or no?
Assuming, scouring ahead, Akame should make a stealth check. These are presumed active searchers.
6