(I’m sorry been very busy and I lost track of this game I’m catching up today. Wiz save 23 in log)
Tetrevess has been very quiet, following the group passively. Something about the suggestion spell seems to wake him from his reverie, and he looks around the room at the strange constructs. He says “I’m sorry, my mind was on the astral plane, I think. This isn’t right..”. He steps back 10’ and casts fireball, Dc 22 dex for half of 23 fire damage, targeting the ones closest to himself (think I can get 3 without hitting us) ,
The fireball washes over three magen. The scorched green skin reveals a metallic endoskeleton within their forms in places where the skin has burned away.
<if I don't hear from Akame by tomorrow evening, we're moving on>
This post has potentially manipulated dice roll results.
(Re: power fantasy. Evidently I chose the wrong kind of power because I've been feeling very weak. Undead, eldritch abominations, constructs, even mages are all bad matches for my build. I finally get to use the move I've made this character for and it does nothing with rules bent to make sure it does nothing. Literally all I can do to contribute is bless and heal and maybe counterspell. Oh and fireball. I don't play this game to feel weak and worthless, I can get that experience readily IRL.)
Akame initiative 21 . Akame sooner or later Blesses everyone with his action.
(Re: power fantasy. Evidently I chose the wrong kind of power because I've been feeling very weak. Undead, eldritch abominations, constructs, even mages are all bad matches for my build. I finally get to use the move I've made this character for and it does nothing with rules bent to make sure it does nothing. Literally all I can do to contribute is bless and heal and maybe counterspell. Oh and fireball. I don't play this game to feel weak and worthless, I can get that experience readily IRL.)
Akame initiative 20 . Akame sooner or later Blesses everyone with his action.
I'm running it straight out of the book.
It's built for APL 9: "Ideally, the characters are 9th level when they first arrive at Ythryn...the characters could be as high as 12th level by the adventure’s conclusion"
The adventure is "...optimized for four to six characters"
I can control PC level with milestone, but not PC builds. You can change the character a little a lot or 100% if you want. Please don't feel stuck playing a PC you're not happy with.
The Demos magen, even though dripping mercury from their open wounds, brandish their greatswords as rhey mive in ti attack the adventhrers
Demos magen 1 attacks Akame 11 for 9 slashing, 20 for 9 slashing
Demos magen 2 attacks Angus 17 for 9 slashing, 15 for 9 slashing
Demos magen 3 attacks Samogri8 for 9 slashing, 24 for 9 slashing
Galven magen 1 blasts Chadderlay, Akame and Samogri with a static discharge dealing 22 lightning damage on a failed DC14 Dex save, ½ on success. Metal armor imposes DA.
GM2 attacks Samogri 22 for 7 lightning 12 for 7 lightning
GM3 attacks Angus 23 for 7 lightning, 21 for 7 lightning
The galven magens' hands glow and crackle with arcs of electricity as they lay them upon the interlopers.
The Demos magen, even though dripping mercury from their open wounds, brandish their greatswords as rhey mive in ti attack the adventhrers
Demos magen 1 attacks Akame 10 for 9 slashing, 12 for 9 slashing
Demos magen 2 attacks Angus 13 for 9 slashing, 14 for 9 slashing
Demos magen 3 attacks Samogri18 for 9 slashing, 21 for 9 slashing
Galven magen 1 blasts Chadderlay, Akame and Samogri with a static discharge dealing 22 lightning damage on a failed DC14 Dex save, ½ on success. Metal armor imposes DA.
GM2 attacks Samogri 18 for 7 lightning 10 for 7 lightning
GM3 attacks Angus 10 for 7 lightning, 23 for 7 lightning
The galven magens' hands glow and crackle with arcs of electricity as they lay them upon the interlopers.
Angus DEX Save at DA 17
(Looks like Tess hasn't posted here in 16 days, although she has posted elsewhere in the interim).
(I’m sorry been very busy and I lost track of this game I’m catching up today. Wiz save 23 in log)
Tetrevess has been very quiet, following the group passively. Something about the suggestion spell seems to wake him from his reverie, and he looks around the room at the strange constructs. He says “I’m sorry, my mind was on the astral plane, I think. This isn’t right..”. He steps back 10’ and casts fireball, Dc 22 dex for half of 23 fire damage, targeting the ones closest to himself (think I can get 3 without hitting us) ,
Fireball Dex saves
Dm3 11
dm1 7
hm1 5
The fireball washes over three magen. The scorched green skin reveals a metallic endoskeleton within their forms in places where the skin has burned away.
<if I don't hear from Akame by tomorrow evening, we're moving on>
Tt
Im ready to move on.
Did Sam already go for the next round? If not post action now. Magen will act today.
No
main action guiding bolt 1st level
attack 21 damage 17 raident
bouns action war preist on the same target
attack 17 damage 15
(Re: power fantasy. Evidently I chose the wrong kind of power because I've been feeling very weak. Undead, eldritch abominations, constructs, even mages are all bad matches for my build. I finally get to use the move I've made this character for and it does nothing with rules bent to make sure it does nothing. Literally all I can do to contribute is bless and heal and maybe counterspell. Oh and fireball. I don't play this game to feel weak and worthless, I can get that experience readily IRL.)
Akame initiative 21 . Akame sooner or later Blesses everyone with his action.
Sam destroys the hypnos magen
I'm running it straight out of the book.
It's built for APL 9: "Ideally, the characters are 9th level when they first arrive at Ythryn...the characters could be as high as 12th level by the adventure’s conclusion"
The adventure is "...optimized for four to six characters"
I can control PC level with milestone, but not PC builds. You can change the character a little a lot or 100% if you want. Please don't feel stuck playing a PC you're not happy with.
The Demos magen, even though dripping mercury from their open wounds, brandish their greatswords as rhey mive in ti attack the adventhrers
Demos magen 1 attacks Akame 11 for 9 slashing, 20 for 9 slashing
Demos magen 2 attacks Angus 17 for 9 slashing, 15 for 9 slashing
Demos magen 3 attacks Samogri8 for 9 slashing, 24 for 9 slashing
Galven magen 1 blasts Chadderlay, Akame and Samogri with a static discharge dealing 22 lightning damage on a failed DC14 Dex save, ½ on success. Metal armor imposes DA.
GM2 attacks Samogri 22 for 7 lightning 12 for 7 lightning
GM3 attacks Angus 23 for 7 lightning, 21 for 7 lightning
The galven magens' hands glow and crackle with arcs of electricity as they lay them upon the interlopers.
Initiative
Sam 20 ✅️
Akame 20 ✅️
Magen 16 ✅️
Chadderlay 7 ✅️
Angus 7 ✅️
Tetrevess ✅️
Actually, akame is up.
If bless would have turned a miss into a hit, let me know.
Dex save 13
Dex save 18
As a reaction sam will cast absorb elements giving him resistance to lightning damage till next round
con save on sheild of faith 20
Akame and Sam are up