Angus glances at Sam and notes much of his gear is missing. "Do you want to just get out of here, or do you want to disguise yourself and try and recover your property before we leave?
This post has potentially manipulated dice roll results.
Cryptic Gravity
Gravity will tap the surface of her shield with her bare hand so that a magical defensive aura extends from the gear to offer additional protection. If the wolfbrothers are observant, they might see a glimpse of fur-lined gloves that disappear without leaving any trace.
She will summon a number of floating spectral blades that slash at the nearest wolfbrothers. Then the ghostly blades transform into multiple parts of a larger shield to provide sanctuary.
If Chadderly drops Sam. He falls back in the Meargrinder arena, taking 3 bludgeoning damage.
(It was 3. Just wanted to add: flail snail should have had AD on that AoO, ends at the start of his turn, but inthink it hit already, otherwise tell me and I'll roll to hit again fir AD)
This post has potentially manipulated dice roll results.
<@inkedbee, I admit I was confused at first how 3 spells one turn, then I realized the shield spell is not mechanically being cast until an attack hits. However, when it is triggered, the spell is cast and this ends Sanctuary. So, I am rolling all the Wis saves befire atracks here, but the first atrack than hits obvisted the need for any that follow.>
Need a concentration check from chadderly for TK on a count of being stabbed. That might close the initiative for this combat, so let's see the result.
Samogri is successfully helped out if the arena and now finds himself amid the mad rush to flee the arena. Becasue of hiw Telekinesis works, he us right beside Chadderlay and the man who just sta bed him.
<end if combat, mechanically - this human is a prop at this point, so if you hit him, no dice needed, outcome decided by you. The scene may shift if you linger. >
Chadderlay looks at the Mulman who just shanked him and yells, "Run! Flee! The lizard man is among us! Make for the surface!" and Chadderlay will shove the man to get him moving (not an attack but more like someone waiting in line and becoming impatient enough to jostle the person in front of them so that they can get moving once they do... hence if the Mulman moves to escape then Chadderlay could follow).
Once the Mulman has fled from the presence of Chadderlay, Angus (a armored Knight), and Sam (the dreaded lizard man that is at the root of the panic). Chadderlay suggests in a lower volume meant for Angus and Sam's ears alone.
"We need to leave. Now. Whether we hide among the crowd making for the surface or seek another route of escape."
“Can you afford safe passage to me” saying this the same volume as his companion he will kick the person then will drop his shield and sickle and then will cast disguise self putting him down to 6ft human similar to the ones that were spectating
People are freaking out! Rhe Red Wizard has been seen to aid rhe arcane lizard monster and now he assumes a human form. (Sounds like bad news for the local lycanthropes!) Most of the crowd has a manged to escape by this point with rhe last straggling drunkards hobbling their way out if the stinking meatgrinder.
<I'll throw up the map again. One has more detail but the other is more 'current" showing rhe effects of the elemental rifts. You've seen both before. Seems like youre invilved in an escape. My question is: do you use the exits everyone else did (there are 2)? Or do you go out thr way the snail came in? Previously Sam saw there were a bunch of guys there, but 1. You're now a force of 3 divine arcane and diverse combatants, so thst might be less of an issue. 2. Blood magic guard 3. Angus mentioned Sam's belongings, but counterpoint, most of Sam's good stuff js with the Blade of Justice, so maybe want to head there. IIRC Sam agreed by contract to will his belongings to Angus, who csn try to collect them. So what's the plan?>
Sam, Angus and Chadderlay are just up and to the right of that circle (Southgate keep) at the bottom. Tetrevess us at the Tower of Cloaks (arcane might) in the top right and Gravity is on the bottom left.
Gravity uses swiftstride reaction to move outside the melee range of the pack of wolves, without triggering any attack of opportunity. "Your tactics are ineffective against my superior training. Stop nibbling and pawing like a bunch of ill-mannered pups, you can do better than that." She starts bragging about her capability while trying to search for an open window of the nearby inn. If she finds one, she will leap forward to take shelter inside it. If she finds all of the windows locked, she will try to break through.
Gravity is stands in the freezing rain. The wolfbrothers seem uninterested in giving chase.
Smash!
Gravity shatters a window to the Inn.
"Are you out yet bleeding mind?!" yells a raspy Mulman voice from within. "You're paying for that and any damage from the damp... and for every day its not fixed: another 400 glories for lost business! Nobody wants to stay at the first in. They see in town if its got a broken window."
He yells all this shaking his fist angrily, before bursting out the door. (Gravity has 6 seconds from the yelling to the man appearing outside. Im not yet sure if she sticks around to see who's yelling).
<why woukd there be an open window? It's freezing outside and the neigh irhood is full of theives. >
Angus glances at Sam and notes much of his gear is missing. "Do you want to just get out of here, or do you want to disguise yourself and try and recover your property before we leave?
Cryptic Gravity
Gravity will tap the surface of her shield with her bare hand so that a magical defensive aura extends from the gear to offer additional protection. If the wolfbrothers are observant, they might see a glimpse of fur-lined gloves that disappear without leaving any trace.
She will summon a number of floating spectral blades that slash at the nearest wolfbrothers. Then the ghostly blades transform into multiple parts of a larger shield to provide sanctuary.
Reaction: [Tooltip Not Found] [Shield]
Action: [Tooltip Not Found] [Sword Burst] (Successful Dexterity Saving Throw against DC 15 or take 10 damage)
Bonus Action: [Tooltip Not Found] [Sanctuary]
InkedBee (Undead_Analyst)
Covetous, Dragonish Thoughts - Jenviel Tsumara: Fallen Aasimar- Monk|Crimson Sands of Time - Navarra Iltazyara: Human- Druid/Warlock| Bleak Prospect - Ermasnietsz: Reborn- Clockwork Soul Sorcerer
The flail snail whips it's flagellae at Sam as he makes for the wall. (AoO,10ft reach)
22 for 5
Samogri: athletics check DC10, please.
The flying dustman drops to the ground taking 16 damage
The dustman is dead on impact.
Sam can ignore the check I asked for, TK works fine <I hadn't seen it yet, dont want to edit and get flagged for die rolls>
The guy stabbing Chadderly keeps stabbing Chadderly
14 for 3
Crit 4
Concentration check om that TK holding Sam aloft, please.
If Chadderly drops Sam. He falls back in the Meargrinder arena, taking 3 bludgeoning damage.
(It was 3. Just wanted to add: flail snail should have had AD on that AoO, ends at the start of his turn, but inthink it hit already, otherwise tell me and I'll roll to hit again fir AD)
<@inkedbee, I admit I was confused at first how 3 spells one turn, then I realized the shield spell is not mechanically being cast until an attack hits. However, when it is triggered, the spell is cast and this ends Sanctuary. So, I am rolling all the Wis saves befire atracks here, but the first atrack than hits obvisted the need for any that follow.>
W* 21 for 8
W0 bite: 22 for 5 claw: 15 for 5
W1 bite: 16 for 4 claw: 12 for 6
W2 bite: 12 for 3 claw: 24 for 5
W3 bite: 15 for 8 claw: 23 for 6
W6 bite: 20 for 6 claw: 14 for 6
If any bites hit, just one Con save DC12
Actually (very short term) spoiler:
This is the last round of combat either way.
Crits 3 and 4
And, of course, I forgot to include the Wis saves:
W* 8, 18
W0 19, 19
W1 20, 13
W2 13, 6
W3 17, 8
W6 9, 15
On failed saves, where applicable, the attacks are lost, they do not target one another.
My spelling was so bad on the first pass, I could barely understand it.
<FYI, Dark Souls RPG just dropped a few hours ago on Drive-thru. I've heard only terrible things about it. Very excited.>
Need a concentration check from chadderly for TK on a count of being stabbed. That might close the initiative for this combat, so let's see the result.
Gravity is up once more.
Edit: (I never track PC HP, is she still "up"?)
Samogri is successfully helped out if the arena and now finds himself amid the mad rush to flee the arena. Becasue of hiw Telekinesis works, he us right beside Chadderlay and the man who just sta bed him.
<end if combat, mechanically - this human is a prop at this point, so if you hit him, no dice needed, outcome decided by you. The scene may shift if you linger. >
Angus, Chadderlay, Samogri:
What will you do?
@Brian_Avery: you are awarded inspiration! (vis a vis Telekinesis)
“Can you afford safe passage to me” saying this the same volume as his companion he will kick the person then will drop his shield and sickle and then will cast disguise self putting him down to 6ft human similar to the ones that were spectating
People are freaking out! Rhe Red Wizard has been seen to aid rhe arcane lizard monster and now he assumes a human form. (Sounds like bad news for the local lycanthropes!) Most of the crowd has a manged to escape by this point with rhe last straggling drunkards hobbling their way out if the stinking meatgrinder.
<I'll throw up the map again. One has more detail but the other is more 'current" showing rhe effects of the elemental rifts. You've seen both before. Seems like youre invilved in an escape. My question is: do you use the exits everyone else did (there are 2)? Or do you go out thr way the snail came in? Previously Sam saw there were a bunch of guys there, but 1. You're now a force of 3 divine arcane and diverse combatants, so thst might be less of an issue. 2. Blood magic guard 3. Angus mentioned Sam's belongings, but counterpoint, most of Sam's good stuff js with the Blade of Justice, so maybe want to head there. IIRC Sam agreed by contract to will his belongings to Angus, who csn try to collect them. So what's the plan?>
Sam, Angus and Chadderlay are just up and to the right of that circle (Southgate keep) at the bottom. Tetrevess us at the Tower of Cloaks (arcane might) in the top right and Gravity is on the bottom left.
I sort of like how Position works, in theory at least.
Constitution Saving Throw x W0 Bite Attack: 18
InkedBee (Undead_Analyst)
Covetous, Dragonish Thoughts - Jenviel Tsumara: Fallen Aasimar- Monk|Crimson Sands of Time - Navarra Iltazyara: Human- Druid/Warlock| Bleak Prospect - Ermasnietsz: Reborn- Clockwork Soul Sorcerer
Cryptic Gravity
Gravity uses swiftstride reaction to move outside the melee range of the pack of wolves, without triggering any attack of opportunity. "Your tactics are ineffective against my superior training. Stop nibbling and pawing like a bunch of ill-mannered pups, you can do better than that." She starts bragging about her capability while trying to search for an open window of the nearby inn. If she finds one, she will leap forward to take shelter inside it. If she finds all of the windows locked, she will try to break through.
InkedBee (Undead_Analyst)
Covetous, Dragonish Thoughts - Jenviel Tsumara: Fallen Aasimar- Monk|Crimson Sands of Time - Navarra Iltazyara: Human- Druid/Warlock| Bleak Prospect - Ermasnietsz: Reborn- Clockwork Soul Sorcerer
Gravity is stands in the freezing rain. The wolfbrothers seem uninterested in giving chase.
Smash!
Gravity shatters a window to the Inn.
"Are you out yet bleeding mind?!" yells a raspy Mulman voice from within. "You're paying for that and any damage from the damp... and for every day its not fixed: another 400 glories for lost business! Nobody wants to stay at the first in. They see in town if its got a broken window."
He yells all this shaking his fist angrily, before bursting out the door. (Gravity has 6 seconds from the yelling to the man appearing outside. Im not yet sure if she sticks around to see who's yelling).
<why woukd there be an open window? It's freezing outside and the neigh irhood is full of theives. >