Piccolo the butterfly is far too delicate for the poison. When she reverts form (does she have to make another con save, 6), she disappears from the cage.
Piccolo reverts back to her little girl self, complete with dirt on her face and knees and her beige dress and messy hair. She takes out little instrument and plays a gentle tune. She greets her friends, letting them know she is back to herself. Then greets the dragon and children kindly,
"Well, that didn't go quite like I had planned for but at least Piccolo isn't a butterfly any more."
Rollback Post to RevisionRollBack
"A rightful place awaits you in the Realms Above, in the Land of the Great Light. Come in peace, and live beneath the sun again, where trees and flowers grow."
— The message of Eilistraee to all decent drow.
"Run thy sword across my chains, Silver Lady, that I may join your dance.”
This post has potentially manipulated dice roll results.
Drain:
Drain will move to position himself between Nall and the Animated armor nearest to him, pushing the child towards the door at the bottom of the picture. "Move towards the door, away from the armor and the dragon." He utters words of power, and shades swirl and move around him.
Action: I assume this will be to Attempt to persuade children to move towards the door at the bottom of the map, away from the fight. If he still gets his attack actions he will hit one of the animated armors.
persuasion 17
Bonus Action cast [Spirit Shroud] The idea is to position himself to catch the 4 animated armor that are closest to the "South" so there movement is reduced to 10'
Naal, holding aloft his bar of soap replies 🧼 a"actially, this moght be a good time to slip away," while looking over at Sung. In a flash, he and the human girl jump out the windows into the goblin market. The boy drops the bar of soap as he crawl out the window.
Trisk will cast Shield to avoid the (12) but the crit (24) hits for a total of 10 bludgeoning.
Rollback Post to RevisionRollBack
"A rightful place awaits you in the Realms Above, in the Land of the Great Light. Come in peace, and live beneath the sun again, where trees and flowers grow."
— The message of Eilistraee to all decent drow.
"Run thy sword across my chains, Silver Lady, that I may join your dance.”
This post has potentially manipulated dice roll results.
Uriel:
Sighing as he takes another hit, Uriel lashes out with his long spear, poking through the bars at the dragon. He stops his blows just short, demonstrating that he could have easily punctured the creature but chose not to.
"Last chance to stand down, little dragon, before we are forced to destroy you in self defense," says Uriel as he casually kicks the soldier that attacked him and landed the hit.
Intimidation with spear attacks (to hit): 3119
Unarmed strikes at the soldier:
Attack: 18 Damage: 17
Attack: 14 Damage: 10
Rollback Post to RevisionRollBack
Gerrard Feldren - Human Noble in Ghosts of Saltmarsh
Kerric Brightblade - Elven Warrior in "Apocalypse"
<by 2024 rules intimidation is an action, attack is an action. without some specific feature to get both, you get one per round.>
"You burst into our house and put me in a cage. Now you tell me to stand down as you shove a spear in my face? Granny's going to have some real fun in store for you and your friends when she get ahold of you." the dragon hisses.
All the tin soldiers are dead. All the kids ran away. A quick search if the workshop turns up the following valuables:
A jar of iridescent glass eyes (10 gp)
A silver hammer and chisel in a green leather tool belt (15 gp for the set)
Iron metalworking tongs shaped like the jaws of a snapping dragon (15 gp)
The takes out three of the leftover treats that she got from the goblin and places them on the ground. Then takes the three items and puts them in her bag. She looks around, realizing that Granny will be here soon. Then, she will go out of the house and hide.
She finds a bush, or roof, or other structure where she can listen in and maybe see what is happening, yet provide an excellent hiding place: Stealth 17
(Uriel attacked with the intent to intimidate, not to damage. No mechanical effect like an intimidation roll would have—just demonstrating he could easily defeat the dragon and was instead choosing to let it have another chance.)
”Call it what you will, tiny dragon, yet you are the one who attacked me with poison and soldier before I ever retaliated. Fetch your mistress or get out of our way. My patience is not unlimited,” says Uriel firmly.
Rollback Post to RevisionRollBack
Gerrard Feldren - Human Noble in Ghosts of Saltmarsh
Kerric Brightblade - Elven Warrior in "Apocalypse"
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Piccolo the butterfly is far too delicate for the poison. When she reverts form (does she have to make another con save, 6), she disappears from the cage.
and reappears 30 feet away (fey step)
<It's just one con save, the damage carries over once she reverts to her normal form.>
So, what are you guys doing about the kids?
Piccolo reverts back to her little girl self, complete with dirt on her face and knees and her beige dress and messy hair. She takes out little instrument and plays a gentle tune. She greets her friends, letting them know she is back to herself. Then greets the dragon and children kindly,
Trisk has the Periapt of Proof against Poison.
"Well, that didn't go quite like I had planned for but at least Piccolo isn't a butterfly any more."
Drain:
Drain will move to position himself between Nall and the Animated armor nearest to him, pushing the child towards the door at the bottom of the picture. "Move towards the door, away from the armor and the dragon." He utters words of power, and shades swirl and move around him.
Action: I assume this will be to Attempt to persuade children to move towards the door at the bottom of the map, away from the fight. If he still gets his attack actions he will hit one of the animated armors.
persuasion 17
Bonus Action cast [Spirit Shroud] The idea is to position himself to catch the 4 animated armor that are closest to the "South" so there movement is reduced to 10'
Piccolo seems very confused as to what is happening. cunning action: Hide, She will hold action: attack if any are attacked with throwing daggers,
Naal, holding aloft his bar of soap replies 🧼 a"actially, this moght be a good time to slip away," while looking over at Sung. In a flash, he and the human girl jump out the windows into the goblin market. The boy drops the bar of soap as he crawl out the window.
The soldiers attack ...
3 attack Drain 23 for 7 bludgeoning 14 for 7 bludgeoning 18 for 7 bludgeoning
2 attackTrisk 14 for 7 bludgeoning 15 for 7 bludgeoning
1 attacks Uriel 14 for 7 bludgeoning
Crits : add X bludgeoning
X Trisk 5
X Uriel 6
Pcs are up
Piccolos initiative is 29 unless you auto rolled for everyone
Jumping out from the toys and other things in the room, Piccolo does a sneak attack from range, throwing several wooden daggers
To hit with sneak: 26, damage: 11+6 magic piercing
To hit: 32, damage: 12
Trisk will cast Shield to avoid the (12) but the crit (24) hits for a total of 10 bludgeoning.
Drain:
From Dice Roller
Crit damage 12
22hit damage 12
18hit damage 10 -----Plus 7 thunder damage from booming blade, plus another 10 if it moves
Offhand attack
27hit damage 6
Add damage for Spirit shroud for each hit
8
2
6
3
Picollo takes out one tin soldier.
I can't even track what drains doing. It's definitely killed ine of them.
They're 27hp a piece and 18 ac.
These things are made of tin and they're three feet tall. Going nuclear on them in the hags house is .. an approach, I guess.
Anything from Sam and Uriel ?
Uriel:
Sighing as he takes another hit, Uriel lashes out with his long spear, poking through the bars at the dragon. He stops his blows just short, demonstrating that he could have easily punctured the creature but chose not to.
"Last chance to stand down, little dragon, before we are forced to destroy you in self defense," says Uriel as he casually kicks the soldier that attacked him and landed the hit.
Intimidation with spear attacks (to hit): 31 19
Unarmed strikes at the soldier:
Attack: 18 Damage: 17
Attack: 14 Damage: 10
Gerrard Feldren - Human Noble in Ghosts of Saltmarsh
Kerric Brightblade - Elven Warrior in "Apocalypse"
<by 2024 rules intimidation is an action, attack is an action. without some specific feature to get both, you get one per round.>
"You burst into our house and put me in a cage. Now you tell me to stand down as you shove a spear in my face? Granny's going to have some real fun in store for you and your friends when she get ahold of you." the dragon hisses.
All the tin soldiers are dead. All the kids ran away. A quick search if the workshop turns up the following valuables:
A jar of iridescent glass eyes (10 gp)
A silver hammer and chisel in a green leather tool belt (15 gp for the set)
Iron metalworking tongs shaped like the jaws of a snapping dragon (15 gp)
Piccolo shrugs at the dragon.
The takes out three of the leftover treats that she got from the goblin and places them on the ground. Then takes the three items and puts them in her bag.
She looks around, realizing that Granny will be here soon. Then, she will go out of the house and hide.
She finds a bush, or roof, or other structure where she can listen in and maybe see what is happening, yet provide an excellent hiding place: Stealth 17
Uriel:
(Uriel attacked with the intent to intimidate, not to damage. No mechanical effect like an intimidation roll would have—just demonstrating he could easily defeat the dragon and was instead choosing to let it have another chance.)
”Call it what you will, tiny dragon, yet you are the one who attacked me with poison and soldier before I ever retaliated. Fetch your mistress or get out of our way. My patience is not unlimited,” says Uriel firmly.
Gerrard Feldren - Human Noble in Ghosts of Saltmarsh
Kerric Brightblade - Elven Warrior in "Apocalypse"