As the sound of Picollo's song whistles in the air, you gear a splash somewhere in the far side of the castle, barely audible over the clang of metal as Sam clashes with the armored man in the tower. *
In the sky, you hear the approach of the massive beast, it'd wings flapping as it rounds the corner if the palace of heart's content. It's bug-eyes surveying the horizon as it's head appears before it's sickly green body and membranous wings cover the amethyst sky. It burbles discordant tones as it flies toward the melee. (DC 18 Cha save, Roll a d4 on failure).
The creature sees the mass of radiant red bu bikes that was the hag and it's eyes turn red, glowing like embers, brighter and hotter until they erupt in flames that shoot 120ft towards the mass of noxious gas.
Sam, meanwhile is delivering a sound bearing to the dark knight with the flaming sword. Sensing the tones of battle turning against him, Warduke tries to shove Sam into the pit
Str 11
(Did he save on prone then? From hill giant strike)
also is this a breath weapon? If so tell me as I would have advantage I assume it’s a dragon
This post has potentially manipulated dice roll results.
Sams I side fighting warduke. Nothing from. The jabberwoxk applis
Jabberwock doesn't have a breath weapon. He shoots fire feom his eyes. He also burbkes, audibly, causing confusion. They call it a dragon. It is that creature type.
Sam braces himself and holds fitm against s Warduke's attempt to shove him.
<I'm not sure where there was a hill giant strike or who would be affected. I imagine they'd just stand up, unless you need to know for like advantage on a BA attack roll. Let me know so I can roll the right save.>
<I'm assuming it was vs Warduke, so if save: Add 3, contest: add 6; 9>
This post has potentially manipulated dice roll results.
The jabberwock sets it's sights on the confused unicorn. Before it pounces, rending the magnificent creature's argent fur, the wounds in its body writhe and seethe as they reconfigure improbable, reassuring their unmolesred original laminar nature, healing itself from the injuries sustained.
Strongheart interiors, baring his shield, an aegis to his equine comrade.
The dragon's claws scrape along the surface of the knight's armor, sparing his body, but the dragon knocks Strongheart's shield aside, bringing Elidon down once again. The knight once more holds Steele aloft and a brilliant flash blinds the jabberwock again.
Sams I side fighting warduke. Nothing from. The jabberwoxk applis
Jabberwock doesn't have a breath weapon. He shoots fire feom his eyes. He also burbkes, audibly, causing confusion. They call it a dragon. It is that creature type.
Sam braces himself and holds fitm against s Warduke's attempt to shove him.
<I'm not sure where there was a hill giant strike or who would be affected. I imagine they'd just stand up, unless you need to know for like advantage on a BA attack roll. Let me know so I can roll the right save.>
<I'm assuming it was vs Warduke, so if save: Add 3, contest: add 6; 20>
The jabberwock trills at the sound of the music. It's hard to tell if it likes it or not, but it seems to have an effect. (In fact, it js what drew him out of the castle, away feom the cauldron)
It's pupilless bug eyes looking in all directions, as a dragonfly or other flying insects, the jabberwock swings its head wildly, it's serpentine neck bending hither and yon as it trills.
Trisk will try to cast Forcecage on the Jabberwocky.
DC 18 CHA save.
"Hopefully this will hold it!"
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"A rightful place awaits you in the Realms Above, in the Land of the Great Light. Come in peace, and live beneath the sun again, where trees and flowers grow."
— The message of Eilistraee to all decent drow.
"Run thy sword across my chains, Silver Lady, that I may join your dance.”
Trisk will use his Blessing of the Raven Queen to teleport 30 feet and then move 30 more feet in the direction of the cauldron, using his action to dash another 30 feet for a total of 90 feet in all.
"I am going to try and reach the cauldron."
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"A rightful place awaits you in the Realms Above, in the Land of the Great Light. Come in peace, and live beneath the sun again, where trees and flowers grow."
— The message of Eilistraee to all decent drow.
"Run thy sword across my chains, Silver Lady, that I may join your dance.”
Piccolo catching onto Trisks plan will dash 60 feet away from the cauldron and castle. She hopes to draw the creature away from those it attacks. Like stories of old of the pied piper, she will play an alluring melody for the Jabbewock
(Musical telepathy: Image of the Jabberwock following Piccolo, and finding a meadow of peace and happiness)
( Cunning action: additional dash: just enough to stay out of range of the creature)
<I feel like I should tell you that drawing it out of the castle was already accomplished. It had no reason to follow you except that you're trying to get it to follow you. If it continues to follow you, it will eat you. It had good reason to attack the hag and it can follow her if she's on the same plane because of an ability it has. If it melee hits you and it can't find her, it will hint yoindown for food.>
Uncanny Tracker. The jabberwock can unerringly track any creature it has wounded in the last 24 hours, and it knows the distance and direction to its quarry as long as the two of them are on the same plane of existence.
The jabberwock lands near picollo.and sniffs at the air. It burbkes loudly, perhaps in an effort to startle it's prey.into nervous movement that will reveal it's location.
Confusing Burble. The jabberwock burbles to itself unless it is incapacitated. Any creature that starts its turn within 30 feet of the jabberwock and is able to hear its burbling must make a 18 Charisma saving throw. On failed saving throw, the creature can't take reactions until the start of its next turn, and it rolls a d4 to determine what it does during its current turn
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(Did he save on prone then? From hill giant strike)
also is this a breath weapon? If so tell me as I would have advantage I assume it’s a dragon
Cha save 12
the d4 2
Strength if need to contest dirty 20
Sams I side fighting warduke. Nothing from. The jabberwoxk applis
Jabberwock doesn't have a breath weapon. He shoots fire feom his eyes. He also burbkes, audibly, causing confusion. They call it a dragon. It is that creature type.
Sam braces himself and holds fitm against s Warduke's attempt to shove him.
<I'm not sure where there was a hill giant strike or who would be affected. I imagine they'd just stand up, unless you need to know for like advantage on a BA attack roll. Let me know so I can roll the right save.>
<I'm assuming it was vs Warduke, so if save: Add 3, contest: add 6; 9>
The jabberwock evades the spectral hand grasping the air beside its neck.
The jabberwock sets it's sights on the confused unicorn. Before it pounces, rending the magnificent creature's argent fur, the wounds in its body writhe and seethe as they reconfigure improbable, reassuring their unmolesred original laminar nature, healing itself from the injuries sustained.
Strongheart interiors, baring his shield, an aegis to his equine comrade.
Rend 15 for 21
The jabberwock turns its wrath onto the knight
Rend 17 for 21
The dragon's claws scrape along the surface of the knight's armor, sparing his body, but the dragon knocks Strongheart's shield aside, bringing Elidon down once again. The knight once more holds Steele aloft and a brilliant flash blinds the jabberwock again.
Sam will attack the war duke again
18 to hit for 8 slashing and 11 force
26 to hit 7 slashing and 10 force
stalker flurry 18
Warduke takes both hits, hard, nearly falling back into the levers that would control the cages were they not frozen in stasis.
11 for 8 slashing plus 7 fire
13 for 8 slashing plus 7 fire
7 for 8 slashing plus 7 fire
Piccolo regains her senses and moves to 30 feet of the Jabborwock. She plays a calming gentle tune on her instrument. Then, cunning action: Hide: 32)
Charm Monster: 4th level spell: DC wisdom save 21.
(Musical telepathy to the monster: She is its friend, and they mean it no harm, they are just defending themselves)
The jabberwock trills at the sound of the music. It's hard to tell if it likes it or not, but it seems to have an effect. (In fact, it js what drew him out of the castle, away feom the cauldron)
It's pupilless bug eyes looking in all directions, as a dragonfly or other flying insects, the jabberwock swings its head wildly, it's serpentine neck bending hither and yon as it trills.
<It's immune to charmed>
I think Trisk is up
Trisk will try to cast Forcecage on the Jabberwocky.
DC 18 CHA save.
"Hopefully this will hold it!"
Cha save 18
<If the jabberwock is out here, then what's to stop anyone from approaching the cauldron?>
<I'm seriously asking.>
Trisk will use his Blessing of the Raven Queen to teleport 30 feet and then move 30 more feet in the direction of the cauldron, using his action to dash another 30 feet for a total of 90 feet in all.
"I am going to try and reach the cauldron."
Piccolo catching onto Trisks plan will dash 60 feet away from the cauldron and castle. She hopes to draw the creature away from those it attacks.
Like stories of old of the pied piper, she will play an alluring melody for the Jabbewock
(Musical telepathy: Image of the Jabberwock following Piccolo, and finding a meadow of peace and happiness)
( Cunning action: additional dash: just enough to stay out of range of the creature)
Trisk appears right next to Warduke in the heat of battle with Samogri, but figures Sam has it under control and so, presses on towards the cauldron
Picollo does draw the jabberwock, who blasts her with its fire eyes. DC18 dex save for ½ of 31 fire damage
Piccolo is able to avoid much of the damage as she dances out of its direct fire: 15 damage. (dex save 21)
Piccolo continues her song, moving 80ft further with dash, then she hides (cunning action, Hide: 34 stealth)
<I feel like I should tell you that drawing it out of the castle was already accomplished. It had no reason to follow you except that you're trying to get it to follow you. If it continues to follow you, it will eat you. It had good reason to attack the hag and it can follow her if she's on the same plane because of an ability it has. If it melee hits you and it can't find her, it will hint yoindown for food.>
(Then Piccolo will hide with stealth 34)
Uncanny Tracker. The jabberwock can unerringly track any creature it has wounded in the last 24 hours, and it knows the distance and direction to its quarry as long as the two of them are on the same plane of existence.
The jabberwock lands near picollo.and sniffs at the air. It burbkes loudly, perhaps in an effort to startle it's prey.into nervous movement that will reveal it's location.
Confusing Burble. The jabberwock burbles to itself unless it is incapacitated. Any creature that starts its turn within 30 feet of the jabberwock and is able to hear its burbling must make a 18 Charisma saving throw. On failed saving throw, the creature can't take reactions until the start of its next turn, and it rolls a d4 to determine what it does during its current turn