Chadderlay will move until he is within melee of the Ambassador, just to the right/east of him and cast Shocking Grasp before moving 5 feet further to the right/east.
(I will not roll with advantage because the Ambassador can somehow see me?)
Attack: 27 Damage: 15 lightning damage.
If the Ambassdor is hit he loses reactions until the start of his next turn.
But Chadderlay can see rhe duplicates right? From mirror image
This post has potentially manipulated dice roll results.
Angus will move beside the Ambassador, taking the AoO from TKC if he has a reaction left. He swings his longsword twice more at the Ambassador, adding 2nd level divine smites on any hits.
(Angus can see the Ambassador and is not distracted by the mirror images, but the Ambassador cannot see him due to blinded condition, therefore I believe he attacks with advantage.)
First longsword Attack: 23 Damage: 12magical slashing + 17radiantdamage
Second longsword Attack: 27 Damage: 10magical slashing + 13radiantdamage
This post has potentially manipulated dice roll results.
<This is where blindsight and Illusions get really weird. The best answer is close your eyes. That will hinder the illusion magic while allowing a creature with blondsight to attack without DA. Since this quirk is ridiculous, we just apply the effect and say 'it is as if your eyes were closed' 🙄>
AoO: 19 for 8 slashing + 7 fire
Angus lands two fierce blows against the Ambassador as he wrestles with tbe telekinetic power of Akame.
Ambassador Cherthemiud's mortsl.frame is wracked with pain as the radiant strikes of Angus' blade cut him down. As he lays dying his scowl fades into a look of abject horror. He extends a finger to the passageway where the Necromancer's necrotic fog gives way to Samogri's wall of wind. He manages to utter with his dying breath, as he chokes on blood. "...all going ro die..." as he exanguinates and expires.
Tetrevess is in another plane. We're working on that in PMs (I will catch up soon)
The Knight Commander, bloodied and sheken, choked by clouds of poison gas and frozen by magical cold, fights on, free of anything left of his own life, for the one thing he can still cling ro: "Cherthemiud.." he mourns softly, his eyes wet, his expression revealing the Annihilation of his soul. "Gertrude..." he sobs (you may recall the name from the letters found in the knight commander's drawer). Breathing heavily, he stared into the void, then roars with a final rage "for THAY!!!"
This post has potentially manipulated dice roll results.
The Thayan slides between Samogri (who I just now realized is large so I should have made his token bigger this whole time. Like I know he was large, just forgot to scale the token) and Angus, stikimg first the former then the latter with his flaming greatsword, which he swings in a deadly ballet of brutality as he wails.
A small black-furred kitten with pupil-less eyes of glowing emerald-green slinks into the chamber with surprising speed, passing beneath the remnants of the noxious arcane cloud as it dissipates from the wind it seems surprised of ad it passes through, scrunching it's nose and hissing as it slides through the curtain of air. The creature has 6 legs and a pair of tentacles sprouting from its flank, arched forward above it's head. It approaches the space where the sword stood in its case, finding the case and series gone. It looks to the chest of articles and curiously brushes against it as hus tentacles with their barbed pedipalps examine the contents.
(Akame actually has the initiative here, but I wanted to post this now. Heads up: the cloudkill remnant is still on the the move.)
<That's where the kitten will be when it moves, after Akame. It crossed the cloud, which will dissappear on the Necromancer 's turn, after Akame and the kitten go. The part you still see will remain and, I guess, it hits Sam at that time. If I got any positions wrong, just let me know. Thx. Btw: The ambassador's body is still right by Angus and Chadderlay.
Angus will say, "Lay down your weapon and we will allow you to return to your Gertrude. There is no reason to squander your life here."
"You! Get her name out from your wretched mouth!" The knight commander shouts at Angus, moving to slap him across the face with an open hand, despite the fact he's holding a flaming greatsword.
"My life is forfeit! Szazz Tam does not tolerate failure. But, at least I can save her honor and a shred if my own by dismemberment each of you in these wretched catacombs! "
<You should really at least grab the chest the kitten is trying to direct your attention toward. It's kinda half of what you came for... the other half having been destroyed. The body is ... optional. Ill give some more time with initiative still in effect. So, Chadderlay, Angus and Sam are up. You can all post actions. The knight is totally following you, by the way, the rest of the embassy is cinematic, but the NPCs you're already fighting are going to pursue you. You might outrun them. If you're leaving, tell me how youre traveling, like 'back up the stairs,' or whatever. Do remember there's a blue dragon wizard in the hallway to the south.>
Sam will move to the group
man’s attack the thay commander “ Angus a bit of help”
Attacks
18
24
bouns action war preist
11
damage
3
6
5
Sam's attacks fail to connect with the Knight commander, glancing off his armor as he deftly outmanuevers his intimidating adversary.
But Chadderlay can see rhe duplicates right? From mirror image
4 6 or higher, the attack hits a duplicate.
Angus is up.
Angus will move beside the Ambassador, taking the AoO from TKC if he has a reaction left. He swings his longsword twice more at the Ambassador, adding 2nd level divine smites on any hits.
(Angus can see the Ambassador and is not distracted by the mirror images, but the Ambassador cannot see him due to blinded condition, therefore I believe he attacks with advantage.)
First longsword Attack: 23 Damage: 12 magical slashing + 17 radiant damage
Second longsword Attack: 27 Damage: 10 magical slashing + 13 radiant damage
As a bonus action, Angus will use his healing light feature to heal 10 hp of damage to Chadderlay (range 60 ft).
<This is where blindsight and Illusions get really weird. The best answer is close your eyes. That will hinder the illusion magic while allowing a creature with blondsight to attack without DA. Since this quirk is ridiculous, we just apply the effect and say 'it is as if your eyes were closed' 🙄>
AoO: 19 for 8 slashing + 7 fire
Angus lands two fierce blows against the Ambassador as he wrestles with tbe telekinetic power of Akame.
Ambassador Cherthemiud's mortsl.frame is wracked with pain as the radiant strikes of Angus' blade cut him down. As he lays dying his scowl fades into a look of abject horror. He extends a finger to the passageway where the Necromancer's necrotic fog gives way to Samogri's wall of wind. He manages to utter with his dying breath, as he chokes on blood. "...all going ro die..." as he exanguinates and expires.
Tetrevess is in another plane. We're working on that in PMs (I will catch up soon)
The Knight Commander, bloodied and sheken, choked by clouds of poison gas and frozen by magical cold, fights on, free of anything left of his own life, for the one thing he can still cling ro: "Cherthemiud.." he mourns softly, his eyes wet, his expression revealing the Annihilation of his soul. "Gertrude..." he sobs (you may recall the name from the letters found in the knight commander's drawer). Breathing heavily, he stared into the void, then roars with a final rage "for THAY!!!"
The Thayan slides between Samogri (who I just now realized is large so I should have made his token bigger this whole time. Like I know he was large, just forgot to scale the token) and Angus, stikimg first the former then the latter with his flaming greatsword, which he swings in a deadly ballet of brutality as he wails.
X Sam 25 for 8 slashing + 7 fire
X Angus 16 for 8 slashing and 7 fire
A small black-furred kitten with pupil-less eyes of glowing emerald-green slinks into the chamber with surprising speed, passing beneath the remnants of the noxious arcane cloud as it dissipates from the wind it seems surprised of ad it passes through, scrunching it's nose and hissing as it slides through the curtain of air. The creature has 6 legs and a pair of tentacles sprouting from its flank, arched forward above it's head. It approaches the space where the sword stood in its case, finding the case and series gone. It looks to the chest of articles and curiously brushes against it as hus tentacles with their barbed pedipalps examine the contents.
(Akame actually has the initiative here, but I wanted to post this now. Heads up: the cloudkill remnant is still on the the move.)
<That's where the kitten will be when it moves, after Akame. It crossed the cloud, which will dissappear on the Necromancer 's turn, after Akame and the kitten go. The part you still see will remain and, I guess, it hits Sam at that time. If I got any positions wrong, just let me know. Thx. Btw: The ambassador's body is still right by Angus and Chadderlay.
Angus will say, "Lay down your weapon and we will allow you to return to your Gertrude. There is no reason to squander your life here."
I believe my telekinesis spell is still active, right. Then I will grab the ambassadors corpse with it and start heading out of the embassy.
"Time to go."
"You! Get her name out from your wretched mouth!" The knight commander shouts at Angus, moving to slap him across the face with an open hand, despite the fact he's holding a flaming greatsword.
"My life is forfeit! Szazz Tam does not tolerate failure. But, at least I can save her honor and a shred if my own by dismemberment each of you in these wretched catacombs! "
<You should really at least grab the chest the kitten is trying to direct your attention toward. It's kinda half of what you came for... the other half having been destroyed. The body is ... optional. Ill give some more time with initiative still in effect. So, Chadderlay, Angus and Sam are up. You can all post actions. The knight is totally following you, by the way, the rest of the embassy is cinematic, but the NPCs you're already fighting are going to pursue you. You might outrun them. If you're leaving, tell me how youre traveling, like 'back up the stairs,' or whatever. Do remember there's a blue dragon wizard in the hallway to the south.>
Oh I missed that, didn't you say everything in 10ft cube got annihilated? Sure then I will grab the chest.
Someone else, grab the body. We can interrogate it later
<Yeah, I'll call the chest on the opposite side of the sword from where Tetrevess' pack imploded.>
(Chadderlay is up, then?)
Angus will face off with TKC, attacking as before with his longsword aided by divine smites.
First longsword Attack: 29 Damage: 17 magical slashing + 4 radiant damage
Second longsword Attack: 15 Damage: 10 magical slashing + 7 radiant damage
He will also use his Second Wind feature to regain 4 hp as a bonus action.