Walf holds up one of his hands and swats at Durnir's hand with the other.."Walf think items cursed. Magic lady downstairs identify? Durnir take items to town holy place?"
"Ow. Okay, no touching. I got my damn gloves on. I doubt the Magic Lady, whoever she might be, will be any help. We can take them to the Temple of Helm in the morning, maybe we can have better luck there. Did you find anything out?" Durnir rubs his hand. "I got us a room, we can move there now, if you want. We will need to find some kind of work to complete our journey, though." He stops and thinks for a minute. "You know what, I never told Ivy our room number. Well, we can go collect her later. I'm sure she's not getting into too much trouble right now. Rohohoho. That Brynn and Ahryman probably have there hands full with those two."
“oh Durnir good idea. Helm help Durnir. Walf worry Walf be stoner. Walf know curse…too scared. Durnir leave Ivy!? Ivy in eat place with shiny trinkets?!” Walf smacks his head and falls backwards into a bed in a dramatic fashion. “Ivy doomed around shiny trinkets”
Durnir smiles "It'll be fine! We can head down if we start hearing a ruckus. Let's pack these things up for now, if we aren't going to do anything with them tonight. Then, maybe we check on them?" Durnir will help pack up the artifacts, offering to split them amongst there two packs. "Want a night cap, Walf?" He will then head down to make sure no ones in too much trouble.
Ivy - Everyone in this tavern seems to be too distracted and drunk to notice you slinking your way across the dining hall. With your nose an inch from the floor, you would smell stale beer and a slight fishy smell tracked in from the boots of all the sailors that make this place their stomping ground.
The corner smells as you'd expect given the circumstances. However, Patricia did a fairly good job cleaning it up. There is some residual food stuck between the floorboards, but nothing discernable as to confidently say this vomit was anything but this man's dinner. The man that did the puking has rejoined his companions nearby and doesn't seem to have skipped a beat, strangely. You'd hear him talking to his companions, "Not quite sure what came over me, spoiled meat maybe. Only had three ales! Three ales, Jermica; you know I don't usually heave 'til after me ninth at least!" They continue to tease his about being a lightweight in good fun.
As you make your way across the hall and bump into the woman, your hand enters her pocket, and you feel a suede pouch that just fits in your hand. As you pull it out, immediately a large hand clasps onto your shoulder from behind and pulls you back. A deep, scratchy voice barks at you, "Away from the cap't, little girl!" He looks to the orange-haired woman waiting for her order.
She looks at you at first with surprise, and there is a moment where you're not sure what she's thinking as her eyes dart over you. After a pause, she smiles slightly and looks to the man,"Thank you, Garold." She nods, and he releases you.
She continues smiling, "It's from Shiraz - won it in a game of Beholder. Do you play?" She leans back in her chair and crosses one leg over other and taps her nails against the wood of the table.
Ahryman - you are able to get closer without raising any alarm from the woman and her crew. You lean on the edge of the bar roughly 8-10 feet from the table. You aren't able to hear the conversation over the noise of the tavern from this distance, however.
This post has potentially manipulated dice roll results.
Seeing Ivy get caught but not hearing what is said, the blue-skinned cambion quickly steps closer to the silver-haired half-elf. "There you are my dear, I was looking for you, I see you made some new friends." He says with a bright smile, making his way towards Ivy to be close enough to step into any altercation.
Acrobatics if needed to weave himself close to Ivy: 14 Insight to determine if Ivy is in danger: 8
“Oop!” Ivy blinks as she’s tugged back by the large man. “My you’re a big one!” She chimes as she looks up over their shoulder at him with big innocent eyes. However with him obediently looking forward at the red haired lady for directions, naturally the half-elf’s attention turns back to her too.
When her big bodyguard lets go of them, Ivy can’t help but inch a bit closer again. She hums and coos in a gentle awe at the kind Captain, and her fancy hat. How fun! She won it in a game! The moment the Captain’s words ‘play’ hit the half-elf’s ears, their hips start to wiggle in pure excitement. “I love to play!” She bounces in delight as she smiles bright. “Is Miss Captain inviting Ivy to play?” Ivy blinks, feeling a bit warm in the cheeks again. “What’s Beholder?” Would the nice and pretty Miss Captain be willing to teach and/or still play with Ivy? She wondered.
Ivy was practically purring when Ahryman would step in. She then blurts with the widest smile and a bounce. “I wanna play!”
"Yes, play, certainly my dear."Ahryman says cheerfully, looking between the silver-haired half-elf and the orange-haired woman with the fancy hat. "I assume we are talking about a game of dice. We would be happy to play against you milady."The blue-skinned cambion says with a graceful bow and a confident smile. "What are we playing exactly?" He asks the captain, his golden eyes curiously admiring her while politely pulling out a chair for Ivy to sit, briefly turning to motion for the bar to have her tea and sweet rolls brought over to their table.
(Ahryman has proficiency with the dice set, would he know about the game of Beholder?)
Ahryman - as you step up to the table, you are pulled back with the same meaty bodyguard hand that had clasped onto Ivy's shoulder, "No closer, demon!" Gerold states firmly. The captain looks over to Ahryman, then to Ivy. "Your companion, I presume? Come, Gerold, release this curio of a man - I am most interested to learn of where someone like this comes from. In all my travels, never have I seen one such as you."
You would sense no immediate danger, though there was certainly the impression that the captains crew wouldn't hesitate to beat you out of the tavern if they were commanded to.
You have heard of this game before, perhaps even played it. Beholder, short for Die of the Beholder, is a competitive dice game where two players go head-to-head rolling five dice against one another. It is a gamblers game, and a variation of bar dice. There are 5 rounds, each round a player gets 1 roll of all the dice and 2 rerolls where they can roll any dice of their choice. A player may only use one ray per turn, but they can choose from any of the options available to them. The first player to lose all of their dice, or the player with the least number of dice at the end of the 5 rounds loses. Certain combinations of die have different results.
five 6's - Death ray: Automatic win
five of a kind - Disintegration ray - The opposing player removes 3 dice from play. If the player has no more dice, the game is over.
straight run (1-5, 2-6) - Telekinetic ray - you steal 2 dice from the opposing player.
three of a kind and one pair - Enervation ray - The opposing player removes 2 dice from play. If the player has no more dice, the game is over.
four 6's - Petrification ray - The opposing player is petrified and can only roll 1 die. If they roll a 6, they are no longer petrified and can roll all of their dice again.
four of a kind - Paralyzing ray - The opposing player is paralyzed and can only roll 2 die. If they roll a 6, they are no longer paralyzed and can roll all of their dice again.
three of a kind - Sleep ray - the Opposing player skips their next turn.
2 matching pairs - Slowing ray - the opposing player can only reroll one time on their next turn.
pair of 6 - Fear ray - The opposing player is feared and can only use up to 3 of their dice on their next turn.
one 6 - Charming ray - you steal a die from the opposing player.
(I just wrote this up on the fly so sorry if there are errors/confusion/imbalance, etc . Let me know and I will try to clarify)
Ivy - The orange haired captain smiles, "Please - take a seat, I'll teach you." She goes to reach for the same pocket you pulled the pouch from, and a look of horror flashes across her face. "I...seem to have misplaced my dice. Perhaps they are on the floor somewhere, otherwise we may have to put this game on hold until I find them. I'm sorry." Her face of horror turns to anger, and she calls over Gerold, pulling him close and whispering something in his ear. (You'll have a moment to act here if you'd like)
Brynn - from the position you were at when standing at the bar, you're about 15 feet from Ahryman and Ivy. There is the captain and then 10-12 people standing around the table at any given time.
As Durnir heads down the stairs, taking his empty tankard, he says to Walf "I mean, I've been gone for less than 10 minutes, how much trouble could they have gotten in?" He stops before getting to the bottom of the stairs and survey's the room. He sighs and nudges Walf, then whispers to him "Ivy and that blue fella are sitting with the lady who had some divination magic about her. This could be trouble, but maybe we see how it plays out. Or we join in the game! Rohohoho!" He will continue going down the stairs and head to the bar, closer to where Ivy and Ahryman are. He'll call out to the bartender "Another magnificent work of meadery, if you don't mind!"
This post has potentially manipulated dice roll results.
"Yes Gerold, you heard the lady, be a good boy now and let the adults speak."Ahryman says derisively, his golden eyes briefly glancing back at the big fellow behind him, while his long blue tail slaps his wrist to tell him take his meaty hand off the cambion's shoulder.
"That is most unfortunate. We will help you look of course." Ahryman says, glancing over at Ivy who he fully suspects might have something to do about the disappearing dice. "Hopefully we will find it somewhere down here." He says, going down on the floor to look at Ivy's side.
Seeing the others lingering at the bar, Adaban walks over to join them. In a comically deep and dullard voice he says (perhaps a bit overly loud), "Hullo, did ya har the one bout the fishmongerers' daughter?" He says, doing his best to mimic the speech patterns and articulation of the most recent conversationalist he overheard. "...I practice... good?"
With Ahryman jumping in with his retort then leading with making the suggestion, Ivy purses their lips. It appears everyone was converging in to watch over them. She didn’t feel like she had much of a choice. So, down she goes to their hands and knees to meander around under the table. Ivy snoops around, getting distracted by the many different boots and feet. Eventually she remembered why she’s down there, and frees the pouch from their pocket. She crawls their over near the Captain’s side that held it. “Found it!” She blurts and bobs. Smash! Ivy bonks their head under the table on their way up to their knees to get up. She whimpers a little, then peeks up at the Captain, cradling the soft suede pouch in both hands, presenting it to her with softened eyes. “Is this it?”
Durnir - The Tavernkeeper nods, and fixes you golden mead. "Cheers!" he says, plopping it down in front of you.
Ahryman - Gerold scowls at you, and you can feel his grip tightening on your shoulder as he leans in to speak quietly so that only you can hear,
"Know your place, freak. Wouldn't be hard to get a demon on the stake. Your kind ain't so welcome, don't forget tha'. One wrong move and you're done."
He releases you with a slight shove, then makes his way over to the bar to order a drink. He happens to stand next to Brynn.
Walf - you're able to find a small table near a support beam about 10 ft from the bar and the table where Ivy now sits.
Brynn - The tavernkeeper fills your mug, "5 pence(cp), good lad."
Ivy - Pulling the suede pouch out, you see it is green with a golden pull string holding it closed. the expression on the womans face immediately changes, "Excellent, sure is!" She grabs it from your hands, "Great eyes, love." She opens the pouch and dumps its contents onto the table, revealing 5 dice, carved of ivory. She looks over to a dark-skinned man with eyeliner and a bandana leaning against the wall with his arms crossed, "Samor, be a good mate and let this lass borrow your dice, would you?"
He reaches into inside his vest and procures a small pouch, this one made of simple brown leather. he tosses it onto the table.
"There, you have such good eyes my dear, I knew if anyone could find them it was you." The blue-skinned cambion says as he agilely gets up and slides the chair over to Ivy while taking a seat next to her, his golden hues eyeing the captain. "And who do we have the pleasure of playing? From your commanding presence I can only assume you are the captain of this crew milady." Ahryman says with a polite smile, briefly looking around at the behatted lady's henchmen. "How's your head dear?" He turns and asks the silver-haired half-elf in a lowered voice, his clawed hand gently and briefly running over her head to ease any pain.
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Durnir smiles "It'll be fine! We can head down if we start hearing a ruckus. Let's pack these things up for now, if we aren't going to do anything with them tonight. Then, maybe we check on them?" Durnir will help pack up the artifacts, offering to split them amongst there two packs. "Want a night cap, Walf?" He will then head down to make sure no ones in too much trouble.
Walf nods and helps out Durnir packing things away then follows him downstairs to see what the others are up to.
Ivy - Everyone in this tavern seems to be too distracted and drunk to notice you slinking your way across the dining hall. With your nose an inch from the floor, you would smell stale beer and a slight fishy smell tracked in from the boots of all the sailors that make this place their stomping ground.
The corner smells as you'd expect given the circumstances. However, Patricia did a fairly good job cleaning it up. There is some residual food stuck between the floorboards, but nothing discernable as to confidently say this vomit was anything but this man's dinner. The man that did the puking has rejoined his companions nearby and doesn't seem to have skipped a beat, strangely. You'd hear him talking to his companions, "Not quite sure what came over me, spoiled meat maybe. Only had three ales! Three ales, Jermica; you know I don't usually heave 'til after me ninth at least!" They continue to tease his about being a lightweight in good fun.
As you make your way across the hall and bump into the woman, your hand enters her pocket, and you feel a suede pouch that just fits in your hand. As you pull it out, immediately a large hand clasps onto your shoulder from behind and pulls you back. A deep, scratchy voice barks at you, "Away from the cap't, little girl!" He looks to the orange-haired woman waiting for her order.
She looks at you at first with surprise, and there is a moment where you're not sure what she's thinking as her eyes dart over you. After a pause, she smiles slightly and looks to the man, "Thank you, Garold." She nods, and he releases you.
She continues smiling, "It's from Shiraz - won it in a game of Beholder. Do you play?" She leans back in her chair and crosses one leg over other and taps her nails against the wood of the table.
Ahryman - you are able to get closer without raising any alarm from the woman and her crew. You lean on the edge of the bar roughly 8-10 feet from the table. You aren't able to hear the conversation over the noise of the tavern from this distance, however.
Seeing Ivy get caught but not hearing what is said, the blue-skinned cambion quickly steps closer to the silver-haired half-elf. "There you are my dear, I was looking for you, I see you made some new friends." He says with a bright smile, making his way towards Ivy to be close enough to step into any altercation.
Acrobatics if needed to weave himself close to Ivy: 14
Insight to determine if Ivy is in danger: 8
Brynn finally notices what is going on and tenses slightly. Judging distances and sizes to possible opponents
Laissez les bons temps rouler
“Oop!” Ivy blinks as she’s tugged back by the large man. “My you’re a big one!” She chimes as she looks up over their shoulder at him with big innocent eyes. However with him obediently looking forward at the red haired lady for directions, naturally the half-elf’s attention turns back to her too.
When her big bodyguard lets go of them, Ivy can’t help but inch a bit closer again. She hums and coos in a gentle awe at the kind Captain, and her fancy hat. How fun! She won it in a game! The moment the Captain’s words ‘play’ hit the half-elf’s ears, their hips start to wiggle in pure excitement. “I love to play!” She bounces in delight as she smiles bright. “Is Miss Captain inviting Ivy to play?” Ivy blinks, feeling a bit warm in the cheeks again. “What’s Beholder?” Would the nice and pretty Miss Captain be willing to teach and/or still play with Ivy? She wondered.
Ivy was practically purring when Ahryman would step in. She then blurts with the widest smile and a bounce. “I wanna play!”
just an unstable unicorn.
"Yes, play, certainly my dear." Ahryman says cheerfully, looking between the silver-haired half-elf and the orange-haired woman with the fancy hat. "I assume we are talking about a game of dice. We would be happy to play against you milady." The blue-skinned cambion says with a graceful bow and a confident smile. "What are we playing exactly?" He asks the captain, his golden eyes curiously admiring her while politely pulling out a chair for Ivy to sit, briefly turning to motion for the bar to have her tea and sweet rolls brought over to their table.
(Ahryman has proficiency with the dice set, would he know about the game of Beholder?)
Ahryman - as you step up to the table, you are pulled back with the same meaty bodyguard hand that had clasped onto Ivy's shoulder, "No closer, demon!" Gerold states firmly. The captain looks over to Ahryman, then to Ivy. "Your companion, I presume? Come, Gerold, release this curio of a man - I am most interested to learn of where someone like this comes from. In all my travels, never have I seen one such as you."
You would sense no immediate danger, though there was certainly the impression that the captains crew wouldn't hesitate to beat you out of the tavern if they were commanded to.
You have heard of this game before, perhaps even played it. Beholder, short for Die of the Beholder, is a competitive dice game where two players go head-to-head rolling five dice against one another. It is a gamblers game, and a variation of bar dice. There are 5 rounds, each round a player gets 1 roll of all the dice and 2 rerolls where they can roll any dice of their choice. A player may only use one ray per turn, but they can choose from any of the options available to them. The first player to lose all of their dice, or the player with the least number of dice at the end of the 5 rounds loses. Certain combinations of die have different results.
five 6's - Death ray: Automatic win
five of a kind - Disintegration ray - The opposing player removes 3 dice from play. If the player has no more dice, the game is over.
straight run (1-5, 2-6) - Telekinetic ray - you steal 2 dice from the opposing player.
three of a kind and one pair - Enervation ray - The opposing player removes 2 dice from play. If the player has no more dice, the game is over.
four 6's - Petrification ray - The opposing player is petrified and can only roll 1 die. If they roll a 6, they are no longer petrified and can roll all of their dice again.
four of a kind - Paralyzing ray - The opposing player is paralyzed and can only roll 2 die. If they roll a 6, they are no longer paralyzed and can roll all of their dice again.
three of a kind - Sleep ray - the Opposing player skips their next turn.
2 matching pairs - Slowing ray - the opposing player can only reroll one time on their next turn.
pair of 6 - Fear ray - The opposing player is feared and can only use up to 3 of their dice on their next turn.
one 6 - Charming ray - you steal a die from the opposing player.
(I just wrote this up on the fly so sorry if there are errors/confusion/imbalance, etc . Let me know and I will try to clarify)
Ivy - The orange haired captain smiles, "Please - take a seat, I'll teach you." She goes to reach for the same pocket you pulled the pouch from, and a look of horror flashes across her face. "I...seem to have misplaced my dice. Perhaps they are on the floor somewhere, otherwise we may have to put this game on hold until I find them. I'm sorry." Her face of horror turns to anger, and she calls over Gerold, pulling him close and whispering something in his ear. (You'll have a moment to act here if you'd like)
Brynn - from the position you were at when standing at the bar, you're about 15 feet from Ahryman and Ivy. There is the captain and then 10-12 people standing around the table at any given time.
(Aside question) what are the mugs made out of?
Laissez les bons temps rouler
(Wood mostly, though some folks have their own metal tankards.)
As Durnir heads down the stairs, taking his empty tankard, he says to Walf "I mean, I've been gone for less than 10 minutes, how much trouble could they have gotten in?" He stops before getting to the bottom of the stairs and survey's the room. He sighs and nudges Walf, then whispers to him "Ivy and that blue fella are sitting with the lady who had some divination magic about her. This could be trouble, but maybe we see how it plays out. Or we join in the game! Rohohoho!" He will continue going down the stairs and head to the bar, closer to where Ivy and Ahryman are. He'll call out to the bartender "Another magnificent work of meadery, if you don't mind!"
"Yes Gerold, you heard the lady, be a good boy now and let the adults speak." Ahryman says derisively, his golden eyes briefly glancing back at the big fellow behind him, while his long blue tail slaps his wrist to tell him take his meaty hand off the cambion's shoulder.
"That is most unfortunate. We will help you look of course." Ahryman says, glancing over at Ivy who he fully suspects might have something to do about the disappearing dice. "Hopefully we will find it somewhere down here." He says, going down on the floor to look at Ivy's side.
Perception to hear what is whispered: 18
Walf waddles down the stairs and goes and sit at a table watching Ivy to make sure she doesn't get herself kidnapped
Brynn orders another mead. Then asks the bartender how much for an empty mug
Laissez les bons temps rouler
Seeing the others lingering at the bar, Adaban walks over to join them. In a comically deep and dullard voice he says (perhaps a bit overly loud), "Hullo, did ya har the one bout the fishmongerers' daughter?" He says, doing his best to mimic the speech patterns and articulation of the most recent conversationalist he overheard. "...I practice... good?"
With Ahryman jumping in with his retort then leading with making the suggestion, Ivy purses their lips. It appears everyone was converging in to watch over them. She didn’t feel like she had much of a choice. So, down she goes to their hands and knees to meander around under the table. Ivy snoops around, getting distracted by the many different boots and feet. Eventually she remembered why she’s down there, and frees the pouch from their pocket. She crawls their over near the Captain’s side that held it. “Found it!” She blurts and bobs. Smash! Ivy bonks their head under the table on their way up to their knees to get up. She whimpers a little, then peeks up at the Captain, cradling the soft suede pouch in both hands, presenting it to her with softened eyes. “Is this it?”
just an unstable unicorn.
Durnir - The Tavernkeeper nods, and fixes you golden mead. "Cheers!" he says, plopping it down in front of you.
Ahryman - Gerold scowls at you, and you can feel his grip tightening on your shoulder as he leans in to speak quietly so that only you can hear,
"Know your place, freak. Wouldn't be hard to get a demon on the stake. Your kind ain't so welcome, don't forget tha'. One wrong move and you're done."
He releases you with a slight shove, then makes his way over to the bar to order a drink. He happens to stand next to Brynn.
Walf - you're able to find a small table near a support beam about 10 ft from the bar and the table where Ivy now sits.
Brynn - The tavernkeeper fills your mug, "5 pence(cp), good lad."
Ivy - Pulling the suede pouch out, you see it is green with a golden pull string holding it closed. the expression on the womans face immediately changes, "Excellent, sure is!" She grabs it from your hands, "Great eyes, love." She opens the pouch and dumps its contents onto the table, revealing 5 dice, carved of ivory. She looks over to a dark-skinned man with eyeliner and a bandana leaning against the wall with his arms crossed, "Samor, be a good mate and let this lass borrow your dice, would you?"
He reaches into inside his vest and procures a small pouch, this one made of simple brown leather. he tosses it onto the table.
Brynn hands the barkeep a silver without looking st him. Eyes sizing up Gerold for possible weakness
Laissez les bons temps rouler
"There, you have such good eyes my dear, I knew if anyone could find them it was you." The blue-skinned cambion says as he agilely gets up and slides the chair over to Ivy while taking a seat next to her, his golden hues eyeing the captain. "And who do we have the pleasure of playing? From your commanding presence I can only assume you are the captain of this crew milady." Ahryman says with a polite smile, briefly looking around at the behatted lady's henchmen. "How's your head dear?" He turns and asks the silver-haired half-elf in a lowered voice, his clawed hand gently and briefly running over her head to ease any pain.