This post has potentially manipulated dice roll results.
Drohjo did not let up and continued to stay on the offense as the Mound started to squirm away.
** Attacks with Spear: Attack: 12 Damage: 9 **
Rollback Post to RevisionRollBack
' Rogues Will Be Rogues ' (Circle of Fives Admission Rules, § 6 par. IV) " Put It Down. Now. Or Be Sorry. " (D. Khar-Errendis' Reported Tips For Curing Soul Ailments And Assorted Bad Behaviours, v. LIV p.XIII) " Tween thisThy and yonThou, shall I prove to Thee that these art what thou dost see ? " (Grimoire of The Great Pananthyr) " This One has said enough. Now, we fight. This way please ?" (8th Grade Bronze Disciple Raulnar Drohjo, Way of the Open Palm)
Taking hit after hit, the retreating plant monster is clearly near death as it tries to escape from what it thought was it's next meal...turns out the hunter was actually the hunted...
This post has potentially manipulated dice roll results.
POSTING FOR SAOIRSE: Reaction (Attack of Opportunity; greatsword): 25 vs. AC 15 (shambling mound); dealing 11 slashing damage on a hit.
(OOC: if plant monster does not die after Saoirse's AO, Athrú will also perform an AO as well.)
Reaction (Attack of Opportunity; bite): 18 vs. AC 15 (shambling mound); dealing 7 piercing damage on a hit. If attack succeeds, the shambling mound must succeed on a Strength (Save): 19 vs. DC 11, or fall prone.
This post has potentially manipulated dice roll results.
"HO! WHAT!" Exclaims Sopa as a skeletal hand scrapes harmlessly across his shell. "What foulness is this?! They were docile but a moment ago?" The puzzled wizard shakes his head in disappointment. He places a clawed hand on his spell book and casts ray of sickness on the center skeleton of the three standing before him. He tweaks the spell slightly so that the damage dealt is no longer poisonous in nature but acidic instead. A ray of energy lashes out at the unfortunate target.
Attack: 21 Damage: 6
(Constitution save or continue to be eaten by acid? Spell says poisoned but he changed the damage type.)
Eldritch magic erupts from Magnus' fingertips, blasting the skeleton (SKTN 7) that attacked him. Dust and bone fragments fly in all directions, but the attack fails to completely destroy the monster.
Sopa's spell on the other hand, completely disintegrates the skeleton he targeted, leaving not even a pile of ash behind.
This post has potentially manipulated dice roll results.
"Mmmph. Who hit the gardening dead ? 'Rash Actions Create The Early Fall'. Now, This One will also deal with them... this is so,"Droho says somewhat grumpily as he throws a quick series of jabs with his left fist at the skeleton nearest to him, before vaulting towards the Mound and jutting his spear at it.
After which, he will turn back towards the finely lined-up row of skeletons behind him, take a deep breath... and spit out an arc of lightning lancing through them all !
Bonus Action: uses a Ki Point to trigger Flurry of Blows and does 2 Unarmed Attacks towards the skeleton to his north-west corner. Attack: 15 Damage: 5 and Attack: 8 Damage: 8 . If the skeleton gets hit with any of these, they can't take a Reaction until the end of their next turn. Movement: 5 feet diagonally south-west to position himself right by the Mound and south of the skeleton. They can take an AoO against Drohjo only if they haven't been hit by his Flurry of Blows. Action: 2 Attacks, first with Sunspeartwo-handed at the Mound, Attack: 25 Damage: 11 , second as a Bronze Dragon Breath Weapon: skellies 5, 6 and 9 must all make a DEX Save DC 16 or take a full 13 Lightning Damage (or half on a success).
Rollback Post to RevisionRollBack
' Rogues Will Be Rogues ' (Circle of Fives Admission Rules, § 6 par. IV) " Put It Down. Now. Or Be Sorry. " (D. Khar-Errendis' Reported Tips For Curing Soul Ailments And Assorted Bad Behaviours, v. LIV p.XIII) " Tween thisThy and yonThou, shall I prove to Thee that these art what thou dost see ? " (Grimoire of The Great Pananthyr) " This One has said enough. Now, we fight. This way please ?" (8th Grade Bronze Disciple Raulnar Drohjo, Way of the Open Palm)
' Rogues Will Be Rogues ' (Circle of Fives Admission Rules, § 6 par. IV) " Put It Down. Now. Or Be Sorry. " (D. Khar-Errendis' Reported Tips For Curing Soul Ailments And Assorted Bad Behaviours, v. LIV p.XIII) " Tween thisThy and yonThou, shall I prove to Thee that these art what thou dost see ? " (Grimoire of The Great Pananthyr) " This One has said enough. Now, we fight. This way please ?" (8th Grade Bronze Disciple Raulnar Drohjo, Way of the Open Palm)
This post has potentially manipulated dice roll results.
The shambling mound finally crumples to the ground, not moving as green blood oozes out into a pool beneath the creature. Drohjo made light work of the blinded skeleton before blasting it and the others behind it with lightning:
DEXTERITY (SAVE) vs. DC 16 (Drohjo) 11 - SKTN 5 7 - SKTN 6 12 - SKTN 9
This post has potentially manipulated dice roll results.
Clunk.spins around at the exclamation of its ward. Its innards make soft noises as all damage taken so far is fixed. The mechanical behemoth steps a couple paces to the north and east placing itself next to the northern skeleton threat. Once again Clunks metal fist creak and screech as its mighty fist ball up and pummel at the skeleton (11).
Saj leans away from the skeleton as it strikes at him. "Hey! Watch it!" He lets out a low rumble and a burst of light falls on the skeleton that just attacked him.
Saj casts Sacred Flame on Skeleton 3 - Skelly boy 3 must make a DC 18 DEX save or take 9 Radiant damage.
This post has potentially manipulated dice roll results.
"Now the prey comes to me," Yama says with a smirk behind her mask. She whips the blade around in a slight flourish before charging it with the her booming energy again. She strikes out at the skeleton with a downward slash before jumping back to create distance.
Action 1: Attack skeleton 5
Attack (Sun Blade): 17 vs. undead; Damage: 23 radiant damage + 3 thunder damage + 7 sneak attack (radiant) damage. If the target moves before the start of Yamatsunami's next turn, they suffer an additional 11 thunder damage.
Bonus action disengage to move one diagonal north east
MAGNUS Action (Ready): cast create bonfire on the first enemy to hit Magnus with an attack. (DEX Save: DC 16; dealing 10 fire damage on a failed save.)
SAOIRSE Action (Ready): attack the first enemy within reach that hits any party member with an attack. (Attack: 9 Damage: 9)
Drohjo did not let up and continued to stay on the offense as the Mound started to squirm away.
** Attacks with Spear: Attack: 12 Damage: 9 **
' Rogues Will Be Rogues ' (Circle of Fives Admission Rules, § 6 par. IV)
" Put It Down. Now. Or Be Sorry. " (D. Khar-Errendis' Reported Tips For Curing Soul Ailments And Assorted Bad Behaviours, v. LIV p.XIII)
" Tween thisThy and yonThou, shall I prove to Thee that these art what thou dost see ? " (Grimoire of The Great Pananthyr)
" This One has said enough. Now, we fight. This way please ?" (8th Grade Bronze Disciple Raulnar Drohjo, Way of the Open Palm)
Clunk takes a parting shot at the mound.
Attack: 13 Damage: 15
**This Space for Rent**
(Forgot the advantage)
25
**This Space for Rent**
Taking hit after hit, the retreating plant monster is clearly near death as it tries to escape from what it thought was it's next meal...turns out the hunter was actually the hunted...
POSTING FOR SAOIRSE:
Reaction (Attack of Opportunity; greatsword): 25 vs. AC 15 (shambling mound); dealing 11 slashing damage on a hit.
(OOC: if plant monster does not die after Saoirse's AO, Athrú will also perform an AO as well.)
Reaction (Attack of Opportunity; bite): 18 vs. AC 15 (shambling mound); dealing 7 piercing damage on a hit. If attack succeeds, the shambling mound must succeed on a Strength (Save): 19 vs. DC 11, or fall prone.
Somehow the plant monster manages to survive all of the incoming strikes as it runs for its life, or what little remains of it...
"HO! WHAT!" Exclaims Sopa as a skeletal hand scrapes harmlessly across his shell. "What foulness is this?! They were docile but a moment ago?" The puzzled wizard shakes his head in disappointment. He places a clawed hand on his spell book and casts ray of sickness on the center skeleton of the three standing before him. He tweaks the spell slightly so that the damage dealt is no longer poisonous in nature but acidic instead. A ray of energy lashes out at the unfortunate target.
Attack: 21 Damage: 6
(Constitution save or continue to be eaten by acid? Spell says poisoned but he changed the damage type.)
**This Space for Rent**
"Big mistake...."
He points at the creature and a purple blast erupts from the tip of his finger.
(Eldritch Blast, Attack 25 . Damage 12 force damage)
DM - Saturday and Tuesday: Eberron
Player - PBP: (Vaxis, Dragonborn Cleric of Bahamut, DoIP), Discord: Byron Bojengles III (Dragonmarked Half-Elf Rogue/Warlock Hexblade)
Other games: (Aardwolf MUD, Diablo 3, Starcraft 2, Pokemon, Borderlands {all})
Eldritch magic erupts from Magnus' fingertips, blasting the skeleton (SKTN 7) that attacked him. Dust and bone fragments fly in all directions, but the attack fails to completely destroy the monster.
Sopa's spell on the other hand, completely disintegrates the skeleton he targeted, leaving not even a pile of ash behind.
"Mmmph. Who hit the gardening dead ? 'Rash Actions Create The Early Fall'. Now, This One will also deal with them... this is so," Droho says somewhat grumpily as he throws a quick series of jabs with his left fist at the skeleton nearest to him, before vaulting towards the Mound and jutting his spear at it.
After which, he will turn back towards the finely lined-up row of skeletons behind him, take a deep breath... and spit out an arc of lightning lancing through them all !
Bonus Action: uses a Ki Point to trigger Flurry of Blows and does 2 Unarmed Attacks towards the skeleton to his north-west corner. Attack: 15 Damage: 5 and Attack: 8 Damage: 8 . If the skeleton gets hit with any of these, they can't take a Reaction until the end of their next turn.
Movement: 5 feet diagonally south-west to position himself right by the Mound and south of the skeleton. They can take an AoO against Drohjo only if they haven't been hit by his Flurry of Blows.
Action: 2 Attacks, first with Sunspear two-handed at the Mound, Attack: 25 Damage: 11 , second as a Bronze Dragon Breath Weapon: skellies 5, 6 and 9 must all make a DEX Save DC 16 or take a full 13 Lightning Damage (or half on a success).
' Rogues Will Be Rogues ' (Circle of Fives Admission Rules, § 6 par. IV)
" Put It Down. Now. Or Be Sorry. " (D. Khar-Errendis' Reported Tips For Curing Soul Ailments And Assorted Bad Behaviours, v. LIV p.XIII)
" Tween thisThy and yonThou, shall I prove to Thee that these art what thou dost see ? " (Grimoire of The Great Pananthyr)
" This One has said enough. Now, we fight. This way please ?" (8th Grade Bronze Disciple Raulnar Drohjo, Way of the Open Palm)
Re-rolling attacks on skeletons because = blindness / ADVANTAGE
1st Unarmed Attack: Attack: 23 Damage: 6
2nd Unarmed Attack: Attack: 22 Damage: 4
' Rogues Will Be Rogues ' (Circle of Fives Admission Rules, § 6 par. IV)
" Put It Down. Now. Or Be Sorry. " (D. Khar-Errendis' Reported Tips For Curing Soul Ailments And Assorted Bad Behaviours, v. LIV p.XIII)
" Tween thisThy and yonThou, shall I prove to Thee that these art what thou dost see ? " (Grimoire of The Great Pananthyr)
" This One has said enough. Now, we fight. This way please ?" (8th Grade Bronze Disciple Raulnar Drohjo, Way of the Open Palm)
The shambling mound finally crumples to the ground, not moving as green blood oozes out into a pool beneath the creature. Drohjo made light work of the blinded skeleton before blasting it and the others behind it with lightning:
DEXTERITY (SAVE) vs. DC 16 (Drohjo)
11 - SKTN 5
7 - SKTN 6
12 - SKTN 9
Clunk.spins around at the exclamation of its ward. Its innards make soft noises as all damage taken so far is fixed. The mechanical behemoth steps a couple paces to the north and east placing itself next to the northern skeleton threat. Once again Clunks metal fist creak and screech as its mighty fist ball up and pummel at the skeleton (11).
Attack: 15 Bludgeoning Damage: 12
Attack: 20 Bludgeoning Damage: 13
**This Space for Rent**
The skeleton explodes in a cloud of dust, leaving almost nothing behind!
Saj leans away from the skeleton as it strikes at him. "Hey! Watch it!" He lets out a low rumble and a burst of light falls on the skeleton that just attacked him.
Saj casts Sacred Flame on Skeleton 3 - Skelly boy 3 must make a DC 18 DEX save or take 9 Radiant damage.
SKTN 3
Dexterity (Save): 14 vs. DC 18 (Saj); taking 9 radiant damage on a failed save.
"Now the prey comes to me," Yama says with a smirk behind her mask. She whips the blade around in a slight flourish before charging it with the her booming energy again. She strikes out at the skeleton with a downward slash before jumping back to create distance.
Action 1: Attack skeleton 5
Attack (Sun Blade): 17 vs. undead; Damage: 23 radiant damage + 3 thunder damage + 7 sneak attack (radiant) damage. If the target moves before the start of Yamatsunami's next turn, they suffer an additional 11 thunder damage.
Bonus action disengage to move one diagonal north east
Fire consumes the skeleton completely...even the dust burns away as the monster's shriek fades into nothingness.
(OOC: Posting for Magnus and Saoirse)
MAGNUS
Action (Ready): cast create bonfire on the first enemy to hit Magnus with an attack.
(DEX Save: DC 16; dealing 10 fire damage on a failed save.)
SAOIRSE
Action (Ready): attack the first enemy within reach that hits any party member with an attack.
(Attack: 9 Damage: 9)
ATHRÚ
Action (Dodge)
SKTN 1
Action (Help): targets Magnus enabling SKTN 8 to attack with ADV.
SKTN 2
Action (Help): targets Saj enabling SKTN 3 to attack with ADV.
SKTN 11
Action (Help): targets Sopa enabling SKTN 12 to attack with ADV.
SKTN 6
Attack (Leg Bone Club): 18 vs. AC 22 (Yamatsunami); dealing4 bludgeoning damage on a hit.